미구현 커맨드 추가
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import { describe, expect, it } from 'vitest';
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import type { City, General, Nation } from '../../../src/domain/entities.js';
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import type { ConstraintContext, RequirementKey, StateView } from '../../../src/constraints/types.js';
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import { evaluateConstraints } from '../../../src/constraints/evaluate.js';
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import { resolveGeneralAction } from '../../../src/actions/engine.js';
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import type { TurnSchedule } from '../../../src/turn/calendar.js';
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import { ActionDefinition as StopWarAcceptAction } from '../../../src/actions/instant/nation/che_종전수락.js';
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class TestStateView implements StateView {
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private readonly store = new Map<string, unknown>();
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has(req: RequirementKey): boolean {
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return this.store.has(this.getKey(req));
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}
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get(req: RequirementKey): unknown | null {
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return this.store.get(this.getKey(req)) ?? null;
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}
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set(req: RequirementKey, value: unknown): void {
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this.store.set(this.getKey(req), value);
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}
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private getKey(req: RequirementKey): string {
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switch (req.kind) {
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case 'general':
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return `general:${req.id}`;
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case 'city':
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return `city:${req.id}`;
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case 'nation':
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return `nation:${req.id}`;
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case 'destGeneral':
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return `destGeneral:${req.id}`;
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case 'destNation':
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return `destNation:${req.id}`;
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case 'diplomacy':
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return `diplomacy:${req.srcNationId}:${req.destNationId}`;
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case 'arg':
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return `arg:${req.key}`;
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case 'env':
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return `env:${req.key}`;
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default:
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return 'unknown';
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}
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}
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}
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const buildGeneral = (id: number, nationId: number, cityId: number, name = 'TestGeneral'): General => ({
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id,
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name,
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nationId,
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cityId,
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troopId: 0,
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stats: {
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leadership: 70,
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strength: 70,
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intelligence: 70,
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},
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experience: 100,
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dedication: 100,
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officerLevel: 3,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: {
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horse: null,
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weapon: null,
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book: null,
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item: null,
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},
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},
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injury: 0,
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gold: 1000,
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rice: 2000,
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crew: 1500,
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crewTypeId: 100,
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train: 80,
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atmos: 80,
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age: 25,
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npcState: 0,
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triggerState: {
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flags: {},
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counters: {},
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modifiers: {},
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meta: {},
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},
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meta: {},
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});
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const buildCity = (id: number, nationId: number): City => ({
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id,
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name: `City${id}`,
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nationId,
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level: 2,
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state: 0,
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population: 10000,
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populationMax: 10000,
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agriculture: 1000,
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agricultureMax: 1000,
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commerce: 1000,
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commerceMax: 1000,
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security: 1000,
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securityMax: 1000,
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supplyState: 1,
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frontState: 0,
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defence: 200,
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defenceMax: 400,
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wall: 200,
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wallMax: 400,
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meta: {},
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});
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const buildNation = (id: number, name = 'Nation'): Nation => ({
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id,
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name: `${name}${id}`,
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color: '#000000',
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capitalCityId: id,
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chiefGeneralId: id,
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gold: 5000,
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rice: 5000,
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power: 0,
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level: 1,
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typeCode: 'test',
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meta: {},
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});
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const schedule: TurnSchedule = {
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entries: [{ startMinute: 0, tickMinutes: 60 }],
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};
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describe('Nation Instant Actions', () => {
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it('che_종전수락: blocks when not at war/declare', () => {
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const general = buildGeneral(1, 1, 1);
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const nation = buildNation(1);
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const destNation = buildNation(2);
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const destGeneral = buildGeneral(2, 2, 2, 'Dest');
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const city = buildCity(1, 1);
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const view = new TestStateView();
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view.set({ kind: 'general', id: general.id }, general);
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view.set({ kind: 'city', id: city.id }, city);
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view.set({ kind: 'nation', id: nation.id }, nation);
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view.set({ kind: 'destNation', id: destNation.id }, destNation);
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view.set({ kind: 'destGeneral', id: destGeneral.id }, destGeneral);
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view.set(
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{
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kind: 'diplomacy',
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srcNationId: nation.id,
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destNationId: destNation.id,
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},
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{ state: 2, term: 0 }
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);
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const definition = new StopWarAcceptAction();
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const args = { destNationId: destNation.id, destGeneralId: destGeneral.id };
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const ctx: ConstraintContext = {
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actorId: general.id,
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nationId: nation.id,
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cityId: city.id,
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destNationId: destNation.id,
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destGeneralId: destGeneral.id,
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args,
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env: {},
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mode: 'full',
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};
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const result = evaluateConstraints(definition.buildConstraints(ctx, args), ctx, view);
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expect(result.kind).toBe('deny');
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});
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it('che_종전수락: patches diplomacy to neutral', () => {
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const general = buildGeneral(1, 1, 1);
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const nation = buildNation(1);
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const city = buildCity(1, 1);
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const destNation = buildNation(2);
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const definition = new StopWarAcceptAction();
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const resolution = resolveGeneralAction(
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definition,
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{
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general,
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city,
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nation,
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rng: {} as any,
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addLog: () => {},
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} as any,
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{ now: new Date(), schedule },
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{ destNationId: destNation.id, destGeneralId: 2 }
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);
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const patches = resolution.effects.filter((effect) => effect.type === 'diplomacy:patch');
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expect(patches).toHaveLength(2);
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for (const patch of patches) {
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expect(patch.patch.state).toBe(2);
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expect(patch.patch.term).toBe(0);
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}
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});
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});
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