feat: update stat handling by introducing specific types for GeneralStatName and WarStatName across various modules

This commit is contained in:
2026-01-03 09:49:46 +00:00
parent d1522ff450
commit 395d937fd5
11 changed files with 170 additions and 71 deletions
+5 -4
View File
@@ -7,6 +7,7 @@ import type {
Nation,
} from '@sammo-ts/logic/domain/entities.js';
import type { ActionLogger } from '@sammo-ts/logic/logging/actionLogger.js';
import type { WarStatName } from '@sammo-ts/logic/triggers/types.js';
import type { WarUnit } from './units.js';
import { WarTriggerCaller } from './triggers.js';
@@ -33,14 +34,14 @@ export interface WarActionModule<TriggerState extends GeneralTriggerState = Gene
onCalcStat?(
context: WarActionContext<TriggerState>,
statName: string,
statName: WarStatName,
value: number | [number, number],
aux?: unknown
): number | [number, number];
onCalcOpposeStat?(
context: WarActionContext<TriggerState>,
statName: string,
statName: WarStatName,
value: number | [number, number],
aux?: unknown
): number | [number, number];
@@ -90,7 +91,7 @@ export class WarActionPipeline<
onCalcStat<T extends number | [number, number]>(
context: WarActionContext<TriggerState>,
statName: string,
statName: WarStatName,
value: T,
aux?: unknown
): T {
@@ -106,7 +107,7 @@ export class WarActionPipeline<
onCalcOpposeStat<T extends number | [number, number]>(
context: WarActionContext<TriggerState>,
statName: string,
statName: WarStatName,
value: T,
aux?: unknown
): T {