refactor: update test setup, introduce system environment for commands, and streamline frontend build configuration.
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@@ -217,7 +217,7 @@ const resolveCityRiceConsumption = (options: {
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year: number;
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startYear: number;
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}): number => {
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const cityReport = options.battle.reports.find((report) => report.type === 'city');
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const cityReport = options.battle.reports.find((report: any) => report.type === 'city');
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if (!cityReport) {
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return 0;
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}
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@@ -225,7 +225,7 @@ const resolveCityRiceConsumption = (options: {
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return 0;
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}
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const crewType = options.unitSet.crewTypes?.find((item) => item.id === options.castleCrewTypeId);
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const crewType = options.unitSet.crewTypes?.find((item: any) => item.id === options.castleCrewTypeId);
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const riceCoef = crewType?.rice ?? 1;
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const tech = Number(options.defenderNation.meta.tech ?? 0);
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const trainAtmos = resolveCityTrainAtmos(options.year, options.startYear);
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@@ -333,7 +333,7 @@ export const processBattleSimJob = (payload: BattleSimJobPayload): BattleSimResu
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});
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lastBattle = outcome;
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const attackerReport = outcome.reports.find((report) => report.type === 'general' && report.isAttacker);
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const attackerReport = outcome.reports.find((report: any) => report.type === 'general' && report.isAttacker);
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const killed = attackerReport?.killed ?? 0;
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const dead = attackerReport?.dead ?? 0;
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@@ -370,7 +370,7 @@ export const processBattleSimJob = (payload: BattleSimJobPayload): BattleSimResu
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defenderAvgRice += (defenderRiceInit - defenderRiceAfter + cityRice) * weight;
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const attackerActivated = outcome.metrics?.attackerActivatedSkills ?? {};
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for (const [skillName, value] of Object.entries(attackerActivated)) {
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for (const [skillName, value] of Object.entries(attackerActivated) as [string, number][]) {
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attackerSkills[skillName] = (attackerSkills[skillName] ?? 0) + value * weight;
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}
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@@ -380,7 +380,7 @@ export const processBattleSimJob = (payload: BattleSimJobPayload): BattleSimResu
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defendersSkills.push({});
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}
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const bucket = defendersSkills[defIdx]!;
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for (const [skillName, value] of Object.entries(defenderActivated[defIdx]!)) {
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for (const [skillName, value] of Object.entries(defenderActivated[defIdx]!) as [string, number][]) {
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bucket[skillName] = (bucket[skillName] ?? 0) + value * weight;
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}
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}
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