Refactor equipped items into persistent instances

This commit is contained in:
2026-07-25 06:46:56 +00:00
parent 2cb6bc8e96
commit 35935c9eca
17 changed files with 582 additions and 173 deletions
@@ -1,6 +1,6 @@
import { GeneralTriggerCaller } from '@sammo-ts/logic/triggers/general.js';
import { CheItemHealTrigger } from '@sammo-ts/logic/triggers/generalTriggers/che_아이템치료.js';
import { consumeItemRemain, setItemRemain } from './utils.js';
import { consumeItemRemain } from './utils.js';
import type { ItemModule } from './types.js';
const ITEM_KEY = 'che_치료_환약';
@@ -14,6 +14,7 @@ export const itemModule: ItemModule = {
cost: 200,
buyable: true,
consumable: true,
initialCharges: 3,
reqSecu: 0,
unique: false,
getPreTurnExecuteTriggerList: (context) => {
@@ -29,11 +30,4 @@ export const itemModule: ItemModule = {
})
);
},
onArbitraryAction: (context, actionType, phase, aux) => {
if (actionType !== '장비매매' || phase !== '구매') {
return aux ?? null;
}
setItemRemain(context.general, ITEM_KEY, 3);
return aux ?? null;
},
};
+14
View File
@@ -572,3 +572,17 @@ export {
getItemRemain,
setItemRemain,
} from './utils.js';
export {
cloneItemInventory,
consumeEquippedItemCharge,
createItemInventoryFromSlots,
ensureItemInventory,
equipNewItem,
getEquippedItemInstance,
parseItemInventory,
projectItemSlots,
readItemInventoryFromMeta,
removeEquippedItem,
serializeItemInventory,
withSerializedItemInventory,
} from './inventory.js';
+234
View File
@@ -0,0 +1,234 @@
import type {
General,
GeneralItemInstance,
GeneralItemInventory,
GeneralItemInstanceState,
GeneralItemSlot,
GeneralItemSlots,
GeneralTriggerState,
TriggerValue,
} from '@sammo-ts/logic/domain/entities.js';
const ITEM_SLOTS: GeneralItemSlot[] = ['horse', 'weapon', 'book', 'item'];
const INVENTORY_META_KEY = 'itemInventory';
const emptyState = (): GeneralItemInstanceState => ({ values: {} });
const cloneState = (state: GeneralItemInstanceState): GeneralItemInstanceState => ({
...(state.charges === undefined ? {} : { charges: state.charges }),
values: { ...state.values },
});
export const createItemInventoryFromSlots = (slots: GeneralItemSlots): GeneralItemInventory => {
const inventory: GeneralItemInventory = {
nextInstanceId: 1,
instances: {},
equipped: {},
};
for (const slot of ITEM_SLOTS) {
const itemKey = slots[slot];
if (!itemKey || itemKey === 'None') {
continue;
}
const id = `legacy:${slot}`;
inventory.instances[id] = { id, itemKey, state: emptyState() };
inventory.equipped[slot] = id;
}
return inventory;
};
export const cloneItemInventory = (inventory: GeneralItemInventory): GeneralItemInventory => ({
nextInstanceId: inventory.nextInstanceId,
instances: Object.fromEntries(
Object.entries(inventory.instances).map(([id, instance]) => [
id,
{ ...instance, state: cloneState(instance.state) },
])
),
equipped: { ...inventory.equipped },
});
const asRecord = (value: unknown): Record<string, unknown> | null =>
typeof value === 'object' && value !== null && !Array.isArray(value) ? (value as Record<string, unknown>) : null;
const readState = (value: unknown): GeneralItemInstanceState | null => {
const record = asRecord(value);
if (!record) {
return null;
}
const charges =
typeof record['charges'] === 'number' && Number.isInteger(record['charges']) && record['charges'] >= 0
? record['charges']
: undefined;
const valuesRecord = asRecord(record['values']) ?? {};
const values: Record<string, TriggerValue> = {};
for (const [key, entry] of Object.entries(valuesRecord)) {
if (
typeof entry === 'boolean' ||
typeof entry === 'number' ||
typeof entry === 'string' ||
(typeof entry === 'object' && entry !== null && !Array.isArray(entry))
) {
values[key] = entry as TriggerValue;
}
}
return { ...(charges === undefined ? {} : { charges }), values };
};
export const parseItemInventory = (value: unknown, fallbackSlots: GeneralItemSlots): GeneralItemInventory => {
const record = asRecord(value);
if (!record) {
return createItemInventoryFromSlots(fallbackSlots);
}
const rawInstances = asRecord(record['instances']);
const rawEquipped = asRecord(record['equipped']);
const nextInstanceId =
typeof record['nextInstanceId'] === 'number' &&
Number.isInteger(record['nextInstanceId']) &&
record['nextInstanceId'] > 0
? record['nextInstanceId']
: 1;
if (!rawInstances || !rawEquipped) {
return createItemInventoryFromSlots(fallbackSlots);
}
const inventory: GeneralItemInventory = {
nextInstanceId,
instances: {},
equipped: {},
};
for (const [id, rawInstance] of Object.entries(rawInstances)) {
const instance = asRecord(rawInstance);
const itemKey = instance?.['itemKey'];
const state = readState(instance?.['state']);
if (typeof itemKey !== 'string' || !itemKey || !state) {
continue;
}
inventory.instances[id] = { id, itemKey, state };
}
for (const slot of ITEM_SLOTS) {
const instanceId = rawEquipped[slot];
if (typeof instanceId === 'string' && inventory.instances[instanceId]) {
inventory.equipped[slot] = instanceId;
}
}
return inventory;
};
export const readItemInventoryFromMeta = (
meta: Record<string, unknown>,
fallbackSlots: GeneralItemSlots
): GeneralItemInventory => parseItemInventory(meta[INVENTORY_META_KEY], fallbackSlots);
export const serializeItemInventory = (inventory: GeneralItemInventory): Record<string, TriggerValue> => ({
nextInstanceId: inventory.nextInstanceId,
instances: Object.fromEntries(
Object.entries(inventory.instances).map(([id, instance]) => [
id,
{
itemKey: instance.itemKey,
state: {
...(instance.state.charges === undefined ? {} : { charges: instance.state.charges }),
values: instance.state.values,
},
},
])
),
equipped: { ...inventory.equipped },
});
export const withSerializedItemInventory = <T extends Record<string, unknown>>(
meta: T,
inventory: GeneralItemInventory
): T & { itemInventory: Record<string, TriggerValue> } => ({
...meta,
itemInventory: serializeItemInventory(inventory),
});
export const ensureItemInventory = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>
): GeneralItemInventory => {
if (!general.itemInventory) {
general.itemInventory = createItemInventoryFromSlots(general.role.items);
}
return general.itemInventory;
};
export const projectItemSlots = (inventory: GeneralItemInventory): GeneralItemSlots => {
const slots: GeneralItemSlots = { horse: null, weapon: null, book: null, item: null };
for (const slot of ITEM_SLOTS) {
const instanceId = inventory.equipped[slot];
slots[slot] = instanceId ? (inventory.instances[instanceId]?.itemKey ?? null) : null;
}
return slots;
};
export const getEquippedItemInstance = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot
): GeneralItemInstance | null => {
const inventory = ensureItemInventory(general);
const instanceId = inventory.equipped[slot];
return instanceId ? (inventory.instances[instanceId] ?? null) : null;
};
export const equipNewItem = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot,
itemKey: string,
initialState: Partial<GeneralItemInstanceState> = {}
): GeneralItemInstance => {
const inventory = ensureItemInventory(general);
const previousId = inventory.equipped[slot];
if (previousId) {
delete inventory.instances[previousId];
}
const id = `${general.id}:${inventory.nextInstanceId}`;
inventory.nextInstanceId += 1;
const instance: GeneralItemInstance = {
id,
itemKey,
state: {
...(initialState.charges === undefined ? {} : { charges: initialState.charges }),
values: { ...(initialState.values ?? {}) },
},
};
inventory.instances[id] = instance;
inventory.equipped[slot] = id;
general.role.items[slot] = itemKey;
return instance;
};
export const removeEquippedItem = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot
): GeneralItemInstance | null => {
const inventory = ensureItemInventory(general);
const instanceId = inventory.equipped[slot];
const instance = instanceId ? (inventory.instances[instanceId] ?? null) : null;
if (instanceId) {
delete inventory.instances[instanceId];
}
delete inventory.equipped[slot];
general.role.items[slot] = null;
return instance;
};
export const consumeEquippedItemCharge = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
slot: GeneralItemSlot,
itemKey: string,
fallbackCharges = 1
): boolean => {
const instance = getEquippedItemInstance(general, slot);
if (!instance || instance.itemKey !== itemKey) {
return false;
}
const charges = instance.state.charges ?? fallbackCharges;
if (charges > 1) {
instance.state.charges = charges - 1;
return false;
}
removeEquippedItem(general, slot);
return true;
};
+1
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@@ -26,6 +26,7 @@ export interface ItemModule<TriggerState extends GeneralTriggerState = GeneralTr
cost: number | null;
buyable: boolean;
consumable: boolean;
initialCharges?: number;
reqSecu: number;
unique: boolean;
+16 -20
View File
@@ -1,8 +1,7 @@
import type { ScenarioConfig } from '@sammo-ts/logic/scenario/types.js';
import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
import type { ItemModule } from './types.js';
const ITEM_REMAIN_PREFIX = 'itemRemain:';
import { consumeEquippedItemCharge, ensureItemInventory, getEquippedItemInstance } from './inventory.js';
const toBoolean = (value: unknown): boolean => {
if (typeof value === 'boolean') {
@@ -28,12 +27,11 @@ export const isInventoryEnabled = (config: ScenarioConfig): boolean => {
export const listEquippedItemKeys = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>
): string[] => {
const items = [
general.role.items.horse,
general.role.items.weapon,
general.role.items.book,
general.role.items.item,
];
const inventory = ensureItemInventory(general);
const items = (['horse', 'weapon', 'book', 'item'] as const).map((slot) => {
const instanceId = inventory.equipped[slot];
return instanceId ? (inventory.instances[instanceId]?.itemKey ?? null) : null;
});
const seen = new Set<string>();
const result: string[] = [];
for (const key of items) {
@@ -50,7 +48,8 @@ export const getItemRemain = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
itemKey: string
): number | null => {
const value = general.triggerState.counters[`${ITEM_REMAIN_PREFIX}${itemKey}`];
const instance = getEquippedItemInstance(general, 'item');
const value = instance?.itemKey === itemKey ? instance.state.charges : undefined;
return typeof value === 'number' && value > 0 ? value : null;
};
@@ -59,12 +58,15 @@ export const setItemRemain = <TriggerState extends GeneralTriggerState>(
itemKey: string,
remain: number | null
): void => {
const key = `${ITEM_REMAIN_PREFIX}${itemKey}`;
if (remain === null || remain <= 0) {
delete general.triggerState.counters[key];
const instance = getEquippedItemInstance(general, 'item');
if (!instance || instance.itemKey !== itemKey) {
return;
}
general.triggerState.counters[key] = remain;
if (remain === null || remain <= 0) {
delete instance.state.charges;
return;
}
instance.state.charges = remain;
};
export const consumeItemRemain = <TriggerState extends GeneralTriggerState>(
@@ -72,13 +74,7 @@ export const consumeItemRemain = <TriggerState extends GeneralTriggerState>(
itemKey: string,
fallbackRemain = 1
): boolean => {
const remain = getItemRemain(general, itemKey) ?? fallbackRemain;
if (remain > 1) {
setItemRemain(general, itemKey, remain - 1);
return false;
}
setItemRemain(general, itemKey, null);
return true;
return consumeEquippedItemCharge(general, 'item', itemKey, fallbackRemain);
};
export const canAcquireItem = <TriggerState extends GeneralTriggerState>(options: {