fix(game-engine): 밀린 턴을 월 경계별로 처리

실시간 게임 시계가 여러 달 앞선 경우 장수 턴을 현재 월 경계까지만 실행해 월 표시와 상태 전이 순서를 보존한다. 턴 데몬 전용 NODE_OPTIONS도 지원해 다른 런타임 프로세스와 heap 상한을 분리한다.
This commit is contained in:
2026-08-16 06:48:35 +00:00
parent d8c60bd80f
commit 34a6be0c44
5 changed files with 36 additions and 9 deletions
@@ -447,11 +447,11 @@ describe('TurnDaemonLifecycle', () => {
await loop;
});
it('catches up through the observed clock with queue and checkpoint context', async () => {
it('limits realtime backlog to the next month with queue and checkpoint context', async () => {
const turnTermMinutes = 10;
const lastTurnTime = new Date(2026, 0, 2, 2, 0, 0, 0);
const generalTurnQueue = [addMinutes(lastTurnTime, 5), addMinutes(lastTurnTime, 20)];
const expectedRunTimeMs = addMinutes(lastTurnTime, 30).getTime();
const expectedRunTimeMs = addMinutes(lastTurnTime, turnTermMinutes).getTime();
const checkpoint = {
turnTime: lastTurnTime.toISOString(),
generalId: 101,
@@ -524,11 +524,11 @@ describe('TurnDaemonLifecycle', () => {
await loop;
});
it('catches up through the observed clock when tick boundary precedes the queue front', async () => {
it('limits realtime backlog to the next month when the boundary precedes the queue front', async () => {
const turnTermMinutes = 10;
const lastTurnTime = new Date(2026, 0, 2, 2, 0, 0, 0);
const generalTurnQueue = [addMinutes(lastTurnTime, 15), addMinutes(lastTurnTime, 30)];
const expectedRunTimeMs = addMinutes(lastTurnTime, 30).getTime();
const expectedRunTimeMs = addMinutes(lastTurnTime, turnTermMinutes).getTime();
const checkpoint = {
turnTime: lastTurnTime.toISOString(),
generalId: 102,