feat(game-ui): port Ref progress bars

This commit is contained in:
2026-08-11 00:40:38 +00:00
parent 3b5ae0594f
commit 322a8533fb
18 changed files with 1161 additions and 89 deletions
+19 -1
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@@ -249,7 +249,7 @@ export const generalRouter = router({
return null;
}
const [city, nation] = await Promise.all([
const [city, nation, worldState] = await Promise.all([
general.cityId > 0
? ctx.db.city.findUnique({
where: { id: general.cityId },
@@ -259,11 +259,20 @@ export const generalRouter = router({
level: true,
nationId: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
region: true,
supplyState: true,
frontState: true,
},
@@ -285,9 +294,12 @@ export const generalRouter = router({
},
})
: null,
ctx.db.worldState.findFirst({ select: { config: true } }),
]);
const metaRecord = asRecord(general.meta);
const worldConfig = asRecord(worldState?.config);
const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
const settings = resolveUserSettings(metaRecord);
const penalties = resolvePenalty(general.penalty);
@@ -326,6 +338,12 @@ export const generalRouter = router({
progression: {
experienceLevel: readNumber(metaRecord.explevel, 0),
dedicationLevel: readNumber(metaRecord.dedlevel, 0),
statExperience: {
leadership: readNumber(metaRecord.leadership_exp, 0),
strength: readNumber(metaRecord.strength_exp, 0),
intelligence: readNumber(metaRecord.intel_exp, 0),
},
statUpgradeLimit: readNumber(constValues.upgradeLimit, 30),
dex: [1, 2, 3, 4, 5].map((index) => readNumber(metaRecord[`dex${index}`], 0)),
},
items: {
@@ -1,5 +1,6 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { LogCategory } from '@sammo-ts/logic';
import { accessAuthedProcedure } from '../../../trpc.js';
@@ -91,6 +92,13 @@ export const getBattleCenter = accessAuthedProcedure.query(async ({ ctx }) => {
}
}
const worldConfig = asRecord(worldState.config);
const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
const statUpgradeLimit =
typeof constValues.upgradeLimit === 'number' && Number.isFinite(constValues.upgradeLimit)
? constValues.upgradeLimit
: 30;
const generals = generalRows.map((general) => {
const meta =
general.meta && typeof general.meta === 'object' && !Array.isArray(general.meta)
@@ -137,6 +145,16 @@ export const getBattleCenter = accessAuthedProcedure.query(async ({ ctx }) => {
specialDomestic: general.specialCode,
specialWar: general.special2Code,
},
progression: {
experienceLevel: metaNumber('explevel'),
statExperience: {
leadership: metaNumber('leadership_exp'),
strength: metaNumber('strength_exp'),
intelligence: metaNumber('intel_exp'),
},
statUpgradeLimit,
dex: [1, 2, 3, 4, 5].map((index) => metaNumber(`dex${index}`)),
},
battleStats: {
kills: metaNumber('rank_killnum') || metaNumber('killnum'),
deaths: metaNumber('deathnum'),
+43 -8
View File
@@ -1,7 +1,7 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import type { TurnDaemonCommandResult } from '@sammo-ts/common';
import { asRecord, type TurnDaemonCommandResult } from '@sammo-ts/common';
import { isValidTroopNameWidth, normalizeTroopName, resolveTroopSecretPermission } from '@sammo-ts/logic';
import { accessAuthedProcedure, authedProcedure, router } from '../../trpc.js';
@@ -39,7 +39,7 @@ export const troopRouter = router({
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: '국가에 소속되어 있지 않습니다.' });
}
const [nation, troops, generals, cities] = await Promise.all([
const [nation, troops, generals, cities, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { id: true, name: true, meta: true },
@@ -58,11 +58,17 @@ export const troopRouter = router({
picture: true,
imageServer: true,
turnTime: true,
leadership: true,
strength: true,
intel: true,
experience: true,
meta: true,
},
}),
ctx.db.city.findMany({
select: { id: true, name: true },
}),
ctx.db.worldState.findFirst({ select: { config: true } }),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: '국가 정보를 찾을 수 없습니다.' });
@@ -80,6 +86,12 @@ export const troopRouter = router({
const cityNames = new Map(cities.map((city) => [city.id, city.name]));
const generalMap = new Map(generals.map((general) => [general.id, general]));
const reservedByLeader = new Map<number, string[]>();
const worldConfig = asRecord(worldState?.config);
const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
const statUpgradeLimit =
typeof constValues.upgradeLimit === 'number' && Number.isFinite(constValues.upgradeLimit)
? constValues.upgradeLimit
: 30;
for (const turn of turns) {
const list = reservedByLeader.get(turn.generalId) ?? [];
list.push(turn.actionCode);
@@ -107,12 +119,35 @@ export const troopRouter = router({
: null,
members: generals
.filter((general) => general.troopId === troop.troopLeaderId)
.map((general) => ({
id: general.id,
name: general.name,
cityId: general.cityId,
cityName: cityNames.get(general.cityId) ?? '알 수 없음',
})),
.map((general) => {
const meta = asRecord(general.meta);
const metaNumber = (key: string): number => {
const value = meta[key];
return typeof value === 'number' && Number.isFinite(value) ? value : 0;
};
return {
id: general.id,
name: general.name,
cityId: general.cityId,
cityName: cityNames.get(general.cityId) ?? '알 수 없음',
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
experience: general.experience,
progression: {
experienceLevel: metaNumber('explevel'),
statExperience: {
leadership: metaNumber('leadership_exp'),
strength: metaNumber('strength_exp'),
intelligence: metaNumber('intel_exp'),
},
statUpgradeLimit,
dex: [1, 2, 3, 4, 5].map((index) => metaNumber(`dex${index}`)),
},
};
}),
};
})
.sort((left, right) => {
@@ -75,6 +75,7 @@ const auth: GameSessionTokenPayload = {
const createContext = (options: {
me?: GeneralRow | null;
city?: Record<string, unknown> | null;
targets?: GeneralRow[];
nationMeta?: Record<string, unknown>;
requestCommand?: ReturnType<typeof vi.fn>;
@@ -95,7 +96,7 @@ const createContext = (options: {
findMany: vi.fn(async () => targets.filter((general) => general.nationId === (me?.nationId ?? 0))),
update: vi.fn(),
},
city: { findUnique: vi.fn(async () => null) },
city: { findUnique: vi.fn(async () => options.city ?? null) },
nation: {
findUnique: vi.fn(async () => ({
id: 1,
@@ -115,6 +116,7 @@ const createContext = (options: {
currentYear: 185,
currentMonth: 1,
tickSeconds: 600,
config: { const: { upgradeLimit: 20 } },
})),
},
logEntry: {
@@ -162,6 +164,90 @@ const createContext = (options: {
};
describe('in-game my information ownership', () => {
it('returns every ref progress-bar input from the owned general and current city read model', async () => {
const fixture = createContext({
me: buildGeneral({
meta: {
explevel: 4,
dedlevel: 3,
leadership_exp: 7,
strength_exp: 8,
intel_exp: 9,
dex1: 350,
dex2: 1_375,
dex3: 3_500,
dex4: 7_125,
dex5: 12_650,
},
}),
city: {
id: 1,
name: '계',
level: 5,
nationId: 1,
population: 322_886,
populationMax: 388_500,
agriculture: 6_911,
agricultureMax: 7_500,
commerce: 7_451,
commerceMax: 8_000,
security: 5_792,
securityMax: 6_000,
trust: 72,
trade: 101,
defence: 7_529,
defenceMax: 7_800,
wall: 7_819,
wallMax: 8_100,
region: 1,
supplyState: 1,
frontState: 0,
},
});
await expect(appRouter.createCaller(fixture.context).general.me()).resolves.toMatchObject({
general: {
progression: {
experienceLevel: 4,
dedicationLevel: 3,
statExperience: { leadership: 7, strength: 8, intelligence: 9 },
statUpgradeLimit: 20,
dex: [350, 1_375, 3_500, 7_125, 12_650],
},
},
city: {
population: 322_886,
populationMax: 388_500,
agriculture: 6_911,
agricultureMax: 7_500,
commerce: 7_451,
commerceMax: 8_000,
security: 5_792,
securityMax: 6_000,
trust: 72,
trade: 101,
defence: 7_529,
defenceMax: 7_800,
wall: 7_819,
wallMax: 8_100,
},
});
expect(fixture.db.city.findUnique).toHaveBeenCalledWith(
expect.objectContaining({
select: expect.objectContaining({
populationMax: true,
agricultureMax: true,
commerceMax: true,
securityMax: true,
trust: true,
trade: true,
defenceMax: true,
wallMax: true,
}),
})
);
});
it('reads legacy top-level settings and dispatches only the session-owned general', async () => {
const requestCommand = vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: 7 }));
const fixture = createContext({ requestCommand });
@@ -422,6 +508,12 @@ describe('battle-center general and user permissions', () => {
id: 7,
picture: 'default.jpg',
imageServer: 0,
progression: {
experienceLevel: 0,
statExperience: { leadership: 0, strength: 0, intelligence: 0 },
statUpgradeLimit: 20,
dex: [0, 0, 0, 0, 0],
},
battleStats: { kills: 0, deaths: 0, fire: 0, killCrew: 0, deathCrew: 0, dex: [0, 0, 0, 0, 0] },
},
],
+45 -1
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@@ -90,17 +90,24 @@ const buildContext = (options: {
}
return options.target?.id === where.id ? options.target : null;
}),
findMany: vi.fn(async () => [me, ...(options.target ? [options.target] : [])]),
},
nation: {
findUnique: vi.fn(async ({ where }: { where: { id: number } }) =>
where.id === me.nationId ? { id: me.nationId, meta: options.nationMeta ?? {} } : null
where.id === me.nationId ? { id: me.nationId, name: '테스트국', meta: options.nationMeta ?? {} } : null
),
},
troop: {
findUnique: vi.fn(async ({ where }: { where: { troopLeaderId: number } }) =>
options.troop?.troopLeaderId === where.troopLeaderId ? options.troop : null
),
findMany: vi.fn(async () =>
options.troop ? [options.troop] : [{ troopLeaderId: me.id, nationId: me.nationId, name: '백마대' }]
),
},
city: { findMany: vi.fn(async () => [{ id: 1, name: '북평' }]) },
worldState: { findFirst: vi.fn(async () => ({ config: { const: { upgradeLimit: 20 } } })) },
generalTurn: { findMany: vi.fn(async () => []) },
};
const accessTokenStore = new RedisAccessTokenStore(
{
@@ -127,6 +134,43 @@ const buildContext = (options: {
};
describe('troop router permissions and mutations', () => {
it('returns the Ref general progress inputs for same-nation troop popups', async () => {
const me = buildGeneral({
troopId: 1,
meta: {
explevel: 4,
leadership_exp: 7,
strength_exp: 8,
intel_exp: 9,
dex1: 350,
dex2: 1_375,
dex3: 3_500,
dex4: 7_125,
dex5: 12_650,
},
});
const fixture = buildContext({ me, result: null });
await expect(appRouter.createCaller(fixture.context).troop.getList()).resolves.toMatchObject({
troops: [
{
members: [
{
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
progression: {
experienceLevel: 4,
statExperience: { leadership: 7, strength: 8, intelligence: 9 },
statUpgradeLimit: 20,
dex: [350, 1_375, 3_500, 7_125, 12_650],
},
},
],
},
],
});
});
it('creates a troop only for the general owned by the authenticated user', async () => {
const { context, requestCommand } = buildContext({
result: { type: 'troopCreate', ok: true, generalId: 1, troopId: 1, troopName: '백마대' },