merge: 최신 main을 worktree 자동 정리에 반영

This commit is contained in:
2026-08-20 16:25:48 +00:00
25 changed files with 466 additions and 26 deletions
+1
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@@ -44,6 +44,7 @@ export type WorldStateConfig = z.infer<typeof zWorldStateConfig>;
export const zWorldStateMeta = z.object({
serverId: z.string().optional(),
gameIdx: z.number().int().positive().optional(),
starttime: z.string().optional(),
opentime: z.string().optional(),
preopenAt: z.string().optional(),
+7 -2
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@@ -12,6 +12,7 @@ import {
isWarTraitKey,
} from '@sammo-ts/logic';
import type { InheritBuffType } from '@sammo-ts/logic';
import type { ItemSlot } from '@sammo-ts/logic';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import { resolveLegacyCompatibleUniqueConfig } from '@sammo-ts/logic/rewards/legacyUniqueItemPool.js';
import {
@@ -39,6 +40,8 @@ const BUFF_KEYS: InheritBuffType[] = [
'warMagicTrialProbOppose',
];
const UNIQUE_ITEM_SLOT_ORDER: readonly ItemSlot[] = ['horse', 'weapon', 'book', 'item'];
const BUFF_LABELS: Record<InheritBuffType, string> = {
warAvoidRatio: '회피 확률 증가',
warCriticalRatio: '필살 확률 증가',
@@ -79,7 +82,8 @@ const loadAvailableUniqueItems = async (worldState: WorldStateRow) => {
const loader = new ItemLoader();
const { allItems } = await resolveLegacyCompatibleUniqueConfig(configConst, loader);
const enabledKeys: Array<Parameters<ItemLoader['load']>[0]> = [];
for (const entries of Object.values(allItems)) {
for (const slot of UNIQUE_ITEM_SLOT_ORDER) {
const entries = allItems[slot] ?? {};
for (const [key, amount] of Object.entries(asRecord(entries))) {
if (asNumber(amount, 0) !== 0 && isItemKey(key)) {
enabledKeys.push(key);
@@ -94,10 +98,11 @@ const loadAvailableUniqueItems = async (worldState: WorldStateRow) => {
name: item.name,
rawName: item.rawName,
info: item.info ?? '',
slot: item.slot,
};
})
);
return items.sort((left, right) => left.name.localeCompare(right.name, 'ko'));
return items;
};
const resolveWorld = async (ctx: { db: { worldState: { findFirst: () => Promise<unknown> } } }) => {
+2
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@@ -53,6 +53,8 @@ export const lobbyRouter = router({
return {
serverId: worldState.meta.serverId?.trim() || ctx.profile?.name || 'game',
profile: ctx.profile.id,
gameIdx: worldState.meta.gameIdx ?? 1,
year: worldState.currentYear,
month: worldState.currentMonth,
userCnt,
+41 -1
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@@ -135,7 +135,16 @@ describe('buildTurnCommandTable', () => {
'che_정착장려',
'che_주민선정',
],
: ['che_징병', 'che_모병', 'che_훈련', 'che_사기진작', 'che_출병', 'che_집합', 'che_소집해제'],
: [
'che_징병',
'che_모병',
'che_훈련',
'che_사기진작',
'che_출병',
'che_집합',
'che_소집해제',
'che_첩보',
],
: ['che_이동', 'che_강행', 'che_인재탐색', 'che_귀환', 'che_임관', 'che_랜덤임관'],
: ['che_선동', 'che_탈취', 'che_파괴', 'che_화계'],
: ['che_증여', 'che_헌납', 'che_물자조달', 'che_하야', 'che_거병', 'che_건국', 'che_선양', 'che_해산'],
@@ -221,6 +230,37 @@ describe('buildTurnCommandTable', () => {
});
});
it('exposes the user-only spy command with a city target when the actor can pay the Ref cost', async () => {
const general = { ...buildGeneral(), gold: 300, rice: 300 } as GeneralRow;
const table = await buildTurnCommandTable({
worldState: buildWorldState(),
general,
city: buildCity(),
nation: buildNation(),
nationGenerals: null,
});
const spy = table.general
.find(({ category }) => category === '군사')
?.values.find(({ key }) => key === 'che_첩보');
expect(spy).toMatchObject({
name: '첩보',
reqArg: true,
possible: true,
status: 'available',
inputFields: [
{
key: 'destCityId',
label: '대상 도시',
kind: 'select',
required: true,
optionSource: 'cities',
},
],
});
});
it('uses min-condition constraints for availability', async () => {
const table = await buildTurnCommandTable({
worldState: buildWorldState(),
+26
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@@ -218,6 +218,32 @@ describe('inherit router actor and permission boundaries', () => {
}
);
it('orders unique auction candidates by Ref slot order and preserves order within each slot', async () => {
const fixture = buildContext({
configConst: {
allItems: {
item: { che_보물_도기: 1 },
book: { che_서적_07_논어: 1 },
weapon: { che_무기_12_칠성검: 1 },
horse: {
che_명마_07_백마: 1,
che_명마_07_기주마: 1,
},
},
},
});
const status = await appRouter.createCaller(fixture.context).inherit.getStatus();
expect(status.availableUnique.map(({ key, slot }) => ({ key, slot }))).toEqual([
{ key: 'che_명마_07_백마', slot: 'horse' },
{ key: 'che_명마_07_기주마', slot: 'horse' },
{ key: 'che_무기_12_칠성검', slot: 'weapon' },
{ key: 'che_서적_07_논어', slot: 'book' },
{ key: 'che_보물_도기', slot: 'item' },
]);
});
it('loads the first inheritance-log page without an out-of-range integer cursor', async () => {
const createdAt = new Date('2026-07-26T00:00:00Z');
const fixture = buildContext({
+4
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@@ -15,6 +15,7 @@ const buildContext = (
): GameApiContext =>
({
auth: null,
profile: { id: 'che', scenario: 'default', name: 'che:default' },
db: {
worldState: {
findFirst: vi.fn(async () => ({
@@ -75,6 +76,7 @@ describe('lobby season state', () => {
buildContext(
{
serverId: 'che_260819_season',
gameIdx: 101,
preopenAt: '2026-08-19 22:00:00',
opentime: '2026-08-19 23:00:00',
scenarioMeta: { title: '【가상모드27-b】 아시아 명장전(비급)' },
@@ -103,6 +105,8 @@ describe('lobby season state', () => {
expect(result).toMatchObject({
serverId: 'che_260819_season',
profile: 'che',
gameIdx: 101,
preopenAt: '2026-08-19 22:00:00',
opentime: '2026-08-19 23:00:00',
scenarioTitle: '【가상모드27-b】 아시아 명장전(비급)',
+14 -3
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@@ -323,9 +323,6 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
options: install.autorunUser.options,
};
}
const archivedWorldMeta = { ...worldMeta };
delete archivedWorldMeta.hiddenSeed;
await connector.connect();
try {
const result: ScenarioSeedResult = { seed, warnings, applied: true };
@@ -383,6 +380,20 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
await prisma.worldState.deleteMany();
}
const serverId = typeof worldMeta.serverId === 'string' ? worldMeta.serverId : undefined;
const completedGameCount = await prisma.gameHistory.count({
where: {
status: 'COMPLETED',
...(serverId ? { serverId: { not: serverId } } : {}),
},
});
// Ref fixes server_cnt once during ResetHelper initialization. Keep the
// frequently rendered game index in the same persisted read model and
// exclude abandoned or unfinished rows from the official sequence.
worldMeta.gameIdx = completedGameCount + 1;
const archivedWorldMeta = { ...worldMeta };
delete archivedWorldMeta.hiddenSeed;
await prisma.worldState.create({
data: {
scenarioCode: String(options.scenarioId),
+11 -2
View File
@@ -814,7 +814,11 @@ export class InMemoryTurnWorld {
};
}
pushLog(entry: LogEntryDraft): void {
pushLog(entry: LogEntryDraft, occurredAt?: Date): void {
if (occurredAt && !entry.occurredAt) {
this.logs.push({ ...entry, occurredAt: new Date(occurredAt.getTime()) });
return;
}
this.logs.push(entry);
}
@@ -1382,7 +1386,12 @@ export class InMemoryTurnWorld {
this.dirtyNationIds.add(result.nation.id);
}
if (result.logs && result.logs.length > 0) {
this.logs.push(...result.logs);
// Ref command logs use the executing general's pre-advance turntime.
// Preserve that per-entry occurrence time instead of replacing every
// log in the transaction with the shared completion cursor at flush.
for (const log of result.logs) {
this.pushLog(log, currentGeneral.turnTime);
}
}
if (result.messages && result.messages.length > 0) {
this.messages.push(...result.messages);
@@ -2245,10 +2245,13 @@ export const createImmediateGeneralActionExecutor = async (options: {
definition.formatConstraintFailure?.(reason, constraintCtx, args, view) ??
`${reason} ${definition.name} 실패.`;
if (input.actionKey === 'che_접경귀환' || input.actionKey === 'che_등용수락') {
options.world.pushLog({
...createActionLog(failureText),
generalId: general.id,
});
options.world.pushLog(
{
...createActionLog(failureText),
generalId: general.id,
},
general.turnTime
);
}
return { ok: false, reason: failureText };
}
@@ -2325,7 +2328,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
if (input.actionKey === 'che_접경귀환' && (resolution.general as TurnGeneral).cityId === general.cityId) {
for (const log of resolution.logs) {
options.world.pushLog(log);
options.world.pushLog(log, general.turnTime);
}
return { ok: false, reason: '가까운 아국 도시가 없습니다.' };
}
@@ -2409,7 +2412,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
options.world.removeTroop(troopId);
}
for (const log of [...resolution.logs, ...progressionLogs]) {
options.world.pushLog(log);
options.world.pushLog(log, general.turnTime);
}
options.world.updateGeneral(input.generalId, nextGeneral);
return { ok: true };
@@ -1,5 +1,6 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { LogCategory, LogScope } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
@@ -15,6 +16,7 @@ integration('general access score reset persistence', () => {
let closeDb: (() => Promise<void>) | undefined;
const cleanup = async () => {
await db.logEntry.deleteMany({ where: { generalId } });
await db.generalAccessLog.deleteMany({ where: { generalId } });
await db.general.deleteMany({ where: { id: generalId } });
await db.worldState.deleteMany({ where: { scenarioCode } });
@@ -33,8 +35,9 @@ integration('general access score reset persistence', () => {
await closeDb?.();
});
it('commits the own-turn reset marker in the same world flush', async () => {
it('commits the own-turn reset marker and per-entry log occurrence time in the same world flush', async () => {
const turnTime = new Date('2026-08-15T00:10:00.000Z');
const occurredAt = new Date('2026-08-15T00:07:43.000Z');
await db.general.create({
data: {
id: generalId,
@@ -95,6 +98,13 @@ integration('general access score reset persistence', () => {
{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
);
world.markGeneralAccessScoreReset(generalId);
world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
text: '<C>●</>1월:아무것도 실행하지 않았습니다.',
generalId,
occurredAt,
});
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
@@ -113,6 +123,12 @@ integration('general access score reset persistence', () => {
refreshScoreTotal: 999,
});
expect(world.peekDirtyState().accessScoreResetGeneralIds).toEqual([]);
expect(
await db.logEntry.findFirstOrThrow({
where: { generalId, category: LogCategory.ACTION },
select: { createdAt: true },
})
).toEqual({ createdAt: occurredAt });
} finally {
await hooks.close();
}
@@ -159,6 +159,25 @@ const makeState = (meta: Record<string, unknown> = {}): TurnWorldState => ({
});
describe('legacy general turn lifecycle', () => {
it('timestamps action logs with the executing general turn instead of the shared flush cursor', async () => {
const flushCursor = new Date('0200-01-01T00:35:00.000Z');
const generalTurnTime = new Date('0200-01-01T00:37:43.000Z');
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([makeGeneral({ turnTime: generalTurnTime })]),
state: { ...makeState(), lastTurnTime: flushCursor },
schedule,
map,
});
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: '휴식', args: {} };
await harness.runOneTick();
const actionLog = harness.world
.peekDirtyState()
.logs.find((log) => log.text.includes('아무것도 실행하지 않았습니다.'));
expect(actionLog?.occurredAt).toEqual(generalTurnTime);
});
it('emits legacy plain logs when command gains cross experience and dedication levels', async () => {
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([
@@ -224,4 +224,31 @@ describe('레거시 사령부 턴 실행 호환성', () => {
},
]);
});
it('첩보 도시는 실행 월부터 세 달 보이고 각 월 시작에 감소한 뒤 만료된다', async () => {
const nation = {
id: 1,
meta: {
rate: 20,
spy: { 2: 3 },
},
};
const handler = createNationTurnMonthlyHandler({
getWorld: () =>
({
listNations: () => [nation],
updateNation: (_id: number, patch: { meta?: typeof nation.meta }) => {
if (patch.meta) nation.meta = patch.meta;
},
}) as never,
});
expect(nation.meta.spy).toEqual({ 2: 3 });
await handler.beforeMonthChanged?.({} as never);
expect(nation.meta.spy).toEqual({ 2: 2 });
await handler.beforeMonthChanged?.({} as never);
expect(nation.meta.spy).toEqual({ 2: 1 });
await handler.beforeMonthChanged?.({} as never);
expect(nation.meta.spy).toEqual({});
});
});
@@ -128,6 +128,58 @@ describeDb('scenario database seed', () => {
}
});
test('persists the next official game index without counting cancelled or unfinished games', async () => {
const marker = `scenario-seeder-game-index-${Date.now()}`;
const connector = createGamePostgresConnector({ url: databaseUrl });
await connector.connect();
try {
const completedBefore = await connector.prisma.gameHistory.count({ where: { status: 'COMPLETED' } });
await connector.prisma.gameHistory.createMany({
data: [
{
serverId: `${marker}-completed`,
date: new Date('2026-08-01T00:00:00.000Z'),
season: 1,
scenario: 1010,
scenarioName: '정상 종료 fixture',
status: 'COMPLETED',
},
{
serverId: `${marker}-abandoned`,
date: new Date('2026-08-02T00:00:00.000Z'),
season: 1,
scenario: 1010,
scenarioName: '취소 fixture',
status: 'ABANDONED',
},
{
serverId: `${marker}-open`,
date: new Date('2026-08-03T00:00:00.000Z'),
season: 1,
scenario: 1010,
scenarioName: '미완료 fixture',
status: 'OPEN',
},
],
});
await seedScenarioToDatabase({
scenarioId: 1010,
databaseUrl,
installOptions: { serverId: marker },
});
const worldState = await connector.prisma.worldState.findFirstOrThrow();
expect(worldState.meta).toMatchObject({ gameIdx: completedBefore + 2 });
await expect(
connector.prisma.gameHistory.findUniqueOrThrow({ where: { serverId: marker } })
).resolves.toMatchObject({ status: 'OPEN' });
} finally {
await connector.prisma.gameHistory.deleteMany({ where: { serverId: { startsWith: marker } } });
await connector.disconnect();
}
});
test('writes scenario data into tables', async () => {
const { seed } = await seedScenarioToDatabase({
scenarioId,
@@ -416,6 +416,22 @@ const commandTable = {
},
],
},
{
key: 'che_첩보',
name: '첩보',
reqArg: true,
possible: true,
status: 'needsInput',
inputFields: [
{
key: 'destCityId',
label: '대상 도시',
kind: 'select',
required: true,
optionSource: 'cities',
},
],
},
],
},
],
@@ -921,6 +937,48 @@ test('renders and accepts every Ref strategy command at mobile width', async ({
await picker.screenshot({ path: test.info().outputPath('all-strategy-commands-mobile.png') });
});
test('shows and reserves the Ref spy command for a user on desktop and mobile', async ({ page }) => {
const requests = await install(page);
await page.setViewportSize({ width: 1200, height: 900 });
await page.goto('/');
const editor = page.locator('[data-command-scope="general"]');
await editor.getByRole('button', { name: '1턴 명령 입력', exact: true }).click();
let picker = page.getByTestId('command-picker');
await picker.getByRole('button', { name: '군사', exact: true }).click();
const spy = picker.getByRole('button', { name: '첩보', exact: true });
await expect(spy).toBeVisible();
await spy.hover();
await spy.focus();
await expect(spy).toBeFocused();
await spy.click();
const form = picker.getByTestId('command-argument-form');
await expect(form.getByTestId('command-argument-guidance')).toContainText(
'선택한 도시에 첩보를 실행합니다.'
);
await expect(form.getByTestId('command-argument-guidance')).toContainText(
'인접 도시에서는 더 많은 정보를 얻습니다.'
);
await form.locator('select').selectOption('2');
await picker.screenshot({ path: test.info().outputPath('spy-command-desktop-1200.png') });
await picker.getByRole('button', { name: '입력', exact: true }).click();
await expect(editor.locator('.action-column > div').first()).toHaveText('【허창】에 첩보 실행');
expect(JSON.stringify(requests)).toContain('"action":"che_첩보","args":{"destCityId":2}');
await page.setViewportSize({ width: 500, height: 900 });
await editor.getByRole('button', { name: '2턴 명령 입력', exact: true }).click();
picker = page.getByTestId('command-picker');
await picker.getByRole('button', { name: '군사', exact: true }).click();
await expect(picker.getByRole('button', { name: '첩보', exact: true })).toBeVisible();
const geometry = await picker.evaluate((element) => ({
width: element.getBoundingClientRect().width,
horizontalOverflow: element.scrollWidth - element.clientWidth,
}));
expect(geometry.width).toBeLessThanOrEqual(500);
expect(geometry.horizontalOverflow).toBeLessThanOrEqual(0);
await picker.screenshot({ path: test.info().outputPath('spy-command-mobile-500.png') });
});
test('defaults founding to a Ref-selectable nation trait and paints color option labels', async ({
page,
}) => {
+58 -2
View File
@@ -52,6 +52,8 @@ type NavigationFixture = {
currentYear?: number;
currentMonth?: number;
serverId?: string;
profile?: string;
gameIdx?: number;
scenarioTitle?: string;
nationColor?: string;
lastExecuted?: string | null;
@@ -529,6 +531,8 @@ const installFixture = async (page: Page, state: NavigationFixture) => {
return response({
myGeneral: { id: 7, name: '메뉴검증장수' },
serverId: state.serverId ?? 'che_fixture_season',
profile: state.profile ?? 'che',
gameIdx: state.gameIdx ?? 101,
year: state.currentYear ?? 185,
month: state.currentMonth ?? 1,
turnTerm: 10,
@@ -1112,7 +1116,9 @@ test('desktop menus preserve ref columns, prefix-safe routes, and controlled dro
await expect(page.locator('.main-mobile-bottom')).toBeHidden();
await expect(page.locator('.layout-desktop')).toBeVisible();
await expect(page.locator('.layout-mobile')).toHaveCount(0);
await expect(page.getByRole('heading', { name: '메인 화면 검증 시나리오', exact: true })).toHaveCount(1);
await expect(page.getByRole('heading', { name: '메인 화면 검증 시나리오 체섭 101기', exact: true })).toHaveCount(
1
);
await expect(page.locator('.game-shell__subtitle')).toHaveCount(0);
await expect(page.locator('.legacy-game-info')).toContainText('현재: 185년 1월');
await expect(page.locator('.legacy-game-info')).toContainText('턴: 10분');
@@ -1264,6 +1270,56 @@ test('desktop menus preserve ref columns, prefix-safe routes, and controlled dro
await persistArtifact(page, `${basePath.slice(1)}-desktop-1200`);
});
test('shows the persisted official game index beside the scenario title without viewport overflow', async ({ page }) => {
const state: NavigationFixture = {
officerLevel: 5,
permission: 2,
nationLevel: 3,
stage: 0,
npcMode: 1,
profile: 'hwe',
gameIdx: 7,
scenarioTitle: '메인 화면 검증 시나리오',
generalMeCalls: 0,
operations: [],
};
await installFixture(page, state);
if (artifactRoot) await mkdir(resolve(artifactRoot), { recursive: true });
for (const viewport of [
{ width: 1200, height: 900 },
{ width: 500, height: 900 },
]) {
await page.setViewportSize(viewport);
if (page.url() === 'about:blank') await waitForMain(page);
const title = page.getByRole('heading', { name: '메인 화면 검증 시나리오 훼섭 7기', exact: true });
await expect(title).toBeVisible();
const geometry = await title.evaluate((element) => {
const rect = element.getBoundingClientRect();
const mainRect = element.closest<HTMLElement>('.main-page')?.getBoundingClientRect();
const style = getComputedStyle(element);
return {
left: rect.left,
right: rect.right,
mainLeft: mainRect?.left,
mainRight: mainRect?.right,
fontFamily: style.fontFamily,
fontSize: style.fontSize,
lineHeight: style.lineHeight,
documentOverflow: document.documentElement.scrollWidth - document.documentElement.clientWidth,
};
});
expect(geometry.left).toBeGreaterThanOrEqual(geometry.mainLeft ?? 0);
expect(geometry.right).toBeLessThanOrEqual(geometry.mainRight ?? viewport.width);
expect(geometry.documentOverflow).toBeLessThanOrEqual(0);
expect(geometry.fontSize).toBe('25.6px');
expect(geometry.lineHeight).toBe('38.4px');
expect(geometry.fontFamily).toContain('Pretendard');
await persistArtifact(page, `official-game-index-${viewport.width}`);
}
});
test('nation split buttons keep square inner corners and a single divider in every interaction state', async ({
page,
}, testInfo) => {
@@ -2239,7 +2295,7 @@ test('the 939/940 boundary switches to the Ref-style 500px single document', asy
await expect(page.locator('.main-mobile-bottom')).toBeVisible();
await page.setViewportSize({ width: 500, height: 900 });
await expect(page.getByRole('heading', { name: '모바일 검증 시나리오', exact: true })).toHaveCount(1);
await expect(page.getByRole('heading', { name: '모바일 검증 시나리오 체섭 101기', exact: true })).toHaveCount(1);
await expect(page.locator('.game-shell__subtitle')).toHaveCount(0);
await expect(page.locator('.legacy-game-info')).toContainText('현재: 185년 1월');
await expect(page.locator('.legacy-game-info')).toContainText('턴: 10분');
+23 -3
View File
@@ -6,6 +6,7 @@ import { trpc } from '../utils/trpc';
type InheritStatus = Awaited<ReturnType<typeof trpc.inherit.getStatus.query>>;
type InheritLog = Awaited<ReturnType<typeof trpc.inherit.getLogs.query>>[number];
type JoinConfig = Awaited<ReturnType<typeof trpc.join.getConfig.query>>;
type UniqueItemSlot = InheritStatus['availableUnique'][number]['slot'];
type BuffKey =
| 'warAvoidRatio'
@@ -67,6 +68,14 @@ const pointOrder = [
'betting',
] as const;
const uniqueItemSlotOrder: readonly UniqueItemSlot[] = ['horse', 'weapon', 'book', 'item'];
const uniqueItemSlotLabels: Record<UniqueItemSlot, string> = {
horse: '명마',
weapon: '무기',
book: '서적',
item: '도구',
};
const pointHelp: Record<string, string> = {
previous: '이전에 물려받은 포인트입니다.',
lived_month: '살아남은 기간입니다. (1개월 단위)',
@@ -196,6 +205,15 @@ const specialNameMap = computed(() => {
const selectedSpecialWarInfo = computed(
() => status.value?.availableSpecialWar.find((entry) => entry.key === nextSpecialKey.value)?.info ?? ''
);
const availableUniqueGroups = computed(() =>
uniqueItemSlotOrder
.map((slot) => ({
slot,
label: uniqueItemSlotLabels[slot],
items: status.value?.availableUnique.filter((item) => item.slot === slot) ?? [],
}))
.filter((group) => group.items.length > 0)
);
const buffCost = (key: BuffKey, target: number): number => {
const points = status.value?.inheritConst.inheritBuffPoints ?? [0, 0, 0, 0, 0, 0];
@@ -518,9 +536,11 @@ onMounted(() => {
<label for="specific-unique">유니크 경매</label>
<select id="specific-unique" v-model="uniqueForm.itemId">
<option disabled value="">유니크 선택</option>
<option v-for="item in status.availableUnique" :key="item.key" :value="item.key">
{{ item.name }}
</option>
<optgroup v-for="group in availableUniqueGroups" :key="group.slot" :label="group.label">
<option v-for="item in group.items" :key="item.key" :value="item.key">
{{ item.name }}
</option>
</optgroup>
</select>
</div>
<div class="control-row">
+22 -1
View File
@@ -95,6 +95,27 @@ const nationAccess = computed(() => ({
}));
const nationColor = computed(() => nation.value?.color ?? '#000000');
const voteActive = computed(() => Boolean(frontStatus.value?.latestVote));
const profileLabels: Record<string, string> = {
che: '체',
kwe: '퀘',
pwe: '풰',
twe: '퉤',
nya: '냐',
pya: '퍄',
hwe: '훼',
};
const gameProfileLabel = computed(() => {
const profile = lobbyInfo.value?.profile?.trim();
return profile ? (profileLabels[profile] ?? profile) : '';
});
const gameTitle = computed(() => {
const scenarioTitle = lobbyInfo.value?.scenarioTitle || '전장 현황';
const profileLabel = gameProfileLabel.value;
const gameIdx = lobbyInfo.value?.gameIdx;
return profileLabel && typeof gameIdx === 'number' && Number.isInteger(gameIdx) && gameIdx > 0
? `${scenarioTitle} ${profileLabel}${gameIdx}`
: scenarioTitle;
});
const recordTimeSuffixPattern = /\d{2}:\d{2}(?:<\/>)?\s*$/u;
const formatRecord = (entry: { text: string; createdAt?: string | Date }, appendTime = false): string => {
if (!appendTime || recordTimeSuffixPattern.test(entry.text)) return formatLog(entry.text);
@@ -199,7 +220,7 @@ watch(
<header class="game-shell__header">
<h1 class="game-shell__title">
{{ lobbyInfo?.scenarioTitle || '전장 현황' }}
{{ gameTitle }}
</h1>
<div class="game-shell__actions desktop-action-controls">
<button
+1 -1
View File
@@ -39,7 +39,7 @@ describe('readReleaseManifest', () => {
await expect(readReleaseManifest(workspaceRoot)).resolves.toMatchObject({
controllerProtocol: RELEASE_CONTROLLER_PROTOCOL,
gatewaySchemaHead: '20260819000000_backfill_profile_release_source',
gameSchemaHead: '20260820001000_restore_united_turn_halt',
gameSchemaHead: '20260820002000_persist_official_game_index',
});
});