fix(game-engine): 이민족 단독 잔존 승리 종료를 보장한다
일반국이 모두 사라지면 남은 이민족 수와 무관하게 이벤트 기수를 종료한다. 통일 archive queue를 만들지 않는 경계를 단위 및 PostgreSQL 통합 테스트로 고정한다.
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@@ -500,14 +500,16 @@ export const createInvaderEndingHandler = (options: {
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return;
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}
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const nations = world.listNations();
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if (nations.length >= 2) {
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return;
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}
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const neutralCityCount = world.listCities().filter((city) => city.nationId === 0).length;
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let userWin = false;
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if (neutralCityCount === 0) {
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userWin = nations.length === 1 && !nations[0]!.name.startsWith(INVADER_PREFIX);
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} else if (neutralCityCount !== world.listCities().length) {
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// Ref는 국가명 `ⓞ` prefix로 이벤트 승자를 구분한다. 전체 국가 수로
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// 막으면 서로 불가침 중인 이민족이 여럿 남았을 때 일반국 전멸 뒤에도
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// 종료할 수 없으므로, 일반국의 부재를 직접 판정한다.
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const ordinaryNations = nations.filter((nation) => !nation.name.startsWith(INVADER_PREFIX));
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const invaderNations = nations.filter((nation) => nation.name.startsWith(INVADER_PREFIX));
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const cities = world.listCities();
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const neutralCityCount = cities.filter((city) => city.nationId === 0).length;
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const userWin = ordinaryNations.length === 1 && invaderNations.length === 0 && neutralCityCount === 0;
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const invaderWin = ordinaryNations.length === 0;
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if (!userWin && !invaderWin) {
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return;
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}
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const texts = userWin
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@@ -372,6 +372,85 @@ describe('invader monthly actions', () => {
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]);
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});
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it('finishes as an invader victory when no ordinary nation remains without queuing unification archives', async () => {
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const endingEvent: TurnEvent = {
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id: 9,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['InvaderEnding']],
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meta: {},
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};
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const invaderNations = [
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buildNation(2, 1, 'ⓞ남만족'),
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buildNation(3, 2, 'ⓞ산월족'),
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];
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const harness = buildHarness({
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cities: [buildCity(1, 2, 4), buildCity(2, 3, 4)],
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nations: invaderNations,
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generals: [],
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events: [endingEvent],
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meta: { isunited: 1, refreshLimit: 3 },
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});
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const state = { ...harness.state, currentYear: 199, currentMonth: 12 };
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let world: InMemoryTurnWorld | null = null;
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const handler = createInvaderEndingHandler({ getWorld: () => world });
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world = new InMemoryTurnWorld(state, harness.snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: createMonthlyEventHandler({
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getWorld: () => world,
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startYear: 190,
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actions: new Map([['InvaderEnding', handler]]),
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}),
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});
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await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
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expect(world.getState().meta).toMatchObject({ isunited: 3, isUnited: 3, refreshLimit: 300 });
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expect(world.listEvents()).toHaveLength(0);
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expect(world.peekDirtyState().logs.map((log) => log.text)).toEqual([
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'<L><b>【이벤트】</b></>중원은 이민족에 의해 혼란에 빠졌습니다.',
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'<L><b>【이벤트】</b></>백성은 언젠가 영웅이 나타나길 기다립니다.',
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]);
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expect(world.peekDirtyState().pendingUnificationFinalizations).toEqual([]);
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expect(world.peekDirtyState().pendingYearbookSnapshots).toEqual([]);
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});
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it('keeps the invader event running while an ordinary nation remains', async () => {
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const endingEvent: TurnEvent = {
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id: 9,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['InvaderEnding']],
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meta: {},
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};
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const harness = buildHarness({
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cities: [buildCity(1, 1, 3), buildCity(2, 2, 4), buildCity(3, 3, 4)],
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nations: [buildNation(1), buildNation(2, 2, 'ⓞ남만족'), buildNation(3, 3, 'ⓞ산월족')],
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events: [endingEvent],
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meta: { isunited: 1, refreshLimit: 3 },
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});
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const state = { ...harness.state, currentYear: 199, currentMonth: 12 };
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let world: InMemoryTurnWorld | null = null;
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const handler = createInvaderEndingHandler({ getWorld: () => world });
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world = new InMemoryTurnWorld(state, harness.snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: createMonthlyEventHandler({
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getWorld: () => world,
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startYear: 190,
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actions: new Map([['InvaderEnding', handler]]),
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}),
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});
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await world.advanceMonth(new Date('0200-01-01T00:00:00.000Z'));
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expect(world.getState().meta).toMatchObject({ isunited: 1, refreshLimit: 3 });
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expect(world.listEvents().map((entry) => entry.id)).toEqual([9]);
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expect(world.peekDirtyState().logs).toEqual([]);
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expect(world.peekDirtyState().pendingUnificationFinalizations).toEqual([]);
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});
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it('does not execute dynamically-added events in the same monthly dispatch', async () => {
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const harness = buildHarness();
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const actions = new Map([
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@@ -28,6 +28,7 @@ const ordinaryCityId = 991_100;
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const invaderCityId = 991_101;
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const sourceEventId = 991_100;
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const createdEventIds = [991_101, 991_102];
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const serverId = 'raise-invader-persistence';
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type ReferenceInvaderLifecycleTrace = {
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phases: {
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@@ -172,6 +173,11 @@ integration('RaiseInvader database persistence', () => {
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const clean = async () => {
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const createdGeneralIds = Array.from({ length: 10 }, (_, index) => firstCreatedGeneralId + index);
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await db.unificationFinalization.deleteMany({ where: { serverId } });
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await db.yearbookHistory.deleteMany({ where: { profileName: serverId } });
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await db.hallOfFame.deleteMany({ where: { serverId } });
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await db.emperor.deleteMany({ where: { serverId } });
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await db.gameHistory.deleteMany({ where: { serverId } });
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await db.logEntry.deleteMany({
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where: { year: 200, text: { contains: '【이벤트】' } },
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});
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@@ -304,10 +310,10 @@ integration('RaiseInvader database persistence', () => {
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tickSeconds: 600,
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config: {},
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meta: {
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hiddenSeed: 'raise-invader-persistence',
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hiddenSeed: serverId,
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lastGeneralId: firstCreatedGeneralId - 1,
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lastNationId: createdNationId - 1,
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serverId: 'raise-invader-persistence',
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serverId,
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refreshLimit: 3,
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},
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},
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@@ -319,10 +325,10 @@ integration('RaiseInvader database persistence', () => {
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: 'raise-invader-persistence',
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hiddenSeed: serverId,
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lastGeneralId: firstCreatedGeneralId - 1,
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lastNationId: createdNationId - 1,
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serverId: 'raise-invader-persistence',
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serverId,
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refreshLimit: 3,
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},
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};
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@@ -572,6 +578,11 @@ integration('RaiseInvader database persistence', () => {
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{ text: '<C>●</>200년 4월:<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!' },
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{ text: '<C>●</>200년 4월:<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.' },
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]);
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await expect(db.unificationFinalization.count({ where: { serverId } })).resolves.toBe(0);
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await expect(db.yearbookHistory.count({ where: { profileName: serverId } })).resolves.toBe(0);
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await expect(db.hallOfFame.count({ where: { serverId } })).resolves.toBe(0);
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await expect(db.emperor.count({ where: { serverId } })).resolves.toBe(0);
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await expect(db.gameHistory.count({ where: { serverId } })).resolves.toBe(0);
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if (referenceTrace) {
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expect(referenceTrace.phases.afterUserWin).toEqual({
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result: 'Deleted',
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