lint 로직 변경
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@@ -1,4 +1,3 @@
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/* eslint-disable prettier/prettier */
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import type { GeneralTriggerState, Nation } from '@sammo-ts/logic/domain/entities.js';
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import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
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import { beNeutral } from '@sammo-ts/logic/constraints/presets.js';
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@@ -1,4 +1,4 @@
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import { RandUtil } from '@sammo-ts/common';
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import type { RandUtil } from '@sammo-ts/common';
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import { TraitRequirement, TraitWeightType } from './requirements.js';
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import type { TraitModule } from './types.js';
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import type { ScenarioStatBlock } from '../../scenario/types.js';
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@@ -1,3 +1,4 @@
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import type { TriggerValue } from '@sammo-ts/logic/domain/entities.js';
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import type { GeneralActionContext } from '@sammo-ts/logic/triggers/general.js';
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import type { GeneralStatName, WarStatName } from '@sammo-ts/logic/triggers/types.js';
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import type { WarActionContext } from '@sammo-ts/logic/war/actions.js';
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@@ -5,7 +6,7 @@ import type { TraitModule } from '@sammo-ts/logic/triggers/special/types.js';
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import { TraitRequirement, TraitWeightType } from '../requirements.js';
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import { getMetaNumber } from '@sammo-ts/logic/war/utils.js';
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import { WarUnit } from '@sammo-ts/logic/war/units.js';
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import type { WarUnit } from '@sammo-ts/logic/war/units.js';
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type WarUnitWithGeneral = WarUnit & { getGeneral: () => { meta: Record<string, unknown> } };
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@@ -53,7 +54,7 @@ export const traitModule: TraitModule = {
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// In a real scenario, we should check if unit is WarUnitGeneral.
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if (hasGeneral(unit)) {
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const killnum = getMetaNumber(
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unit.getGeneral().meta as Record<string, import('@sammo-ts/logic/domain/entities.js').TriggerValue>,
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unit.getGeneral().meta as Record<string, TriggerValue>,
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'rank_killnum',
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0
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);
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@@ -12,9 +12,9 @@ import type { ActionLogger } from '@sammo-ts/logic/logging/actionLogger.js';
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import { LogFormat } from '@sammo-ts/logic/logging/types.js';
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import type { WarStatName } from '@sammo-ts/logic/triggers/types.js';
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import { getTechAbility, getTechCost } from '@sammo-ts/logic/world/unitSet.js';
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import { WarActionPipeline, type WarActionContext } from './actions.js';
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import type { WarActionPipeline, WarActionContext } from './actions.js';
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import type { WarEngineConfig } from './types.js';
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import { WarCrewType } from './crewType.js';
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import type { WarCrewType } from './crewType.js';
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import {
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clamp,
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clampMin,
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