fix: purify nation-authored HTML at server boundaries
This commit is contained in:
@@ -0,0 +1,202 @@
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import fs from 'node:fs/promises';
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import os from 'node:os';
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import path from 'node:path';
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { type GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import {
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createGamePostgresConnector,
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createRedisConnector,
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resolveRedisConfigFromEnv,
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type GamePrismaClient,
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type RedisConnector,
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} from '@sammo-ts/infra';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { createGameApiServer } from '../src/server.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl || !process.env.REDIS_URL);
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const profileId = process.env.POSTGRES_SCHEMA ?? 'conditional_integration';
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const profileName = `che:nation-html-${process.pid}`;
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const userId = `nation-html-user-${process.pid}`;
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const fixtureId = 900_000 + (process.pid % 50_000);
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const secret = 'nation-html-http-secret';
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const redisPrefix = `sammo:nation-html:${process.pid}`;
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const envKeys = [
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'PROFILE',
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'SCENARIO',
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'GAME_PROFILE_NAME',
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'GAME_API_HOST',
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'GAME_API_PORT',
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'GAME_TOKEN_SECRET',
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'GATEWAY_REDIS_PREFIX',
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'GAME_UPLOAD_DIR',
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'DATABASE_URL',
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] as const;
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const originalEnv = new Map(envKeys.map((key) => [key, process.env[key]]));
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type RunningServer = Awaited<ReturnType<typeof createGameApiServer>>;
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let server: RunningServer | null = null;
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let baseUrl = '';
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let uploadDir = '';
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let db: GamePrismaClient;
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let disconnectDb: (() => Promise<void>) | null = null;
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let redis: RedisConnector | null = null;
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let accessToken = '';
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const restoreEnv = (): void => {
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for (const [key, value] of originalEnv) {
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if (value === undefined) {
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delete process.env[key];
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} else {
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process.env[key] = value;
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}
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}
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};
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integration('nation HTML purification over HTTP transport', () => {
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beforeAll(async () => {
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uploadDir = await fs.mkdtemp(path.join(os.tmpdir(), 'sammo-nation-html-http-'));
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process.env.PROFILE = profileId;
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process.env.SCENARIO = 'nation-html';
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process.env.GAME_PROFILE_NAME = profileName;
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process.env.GAME_API_HOST = '127.0.0.1';
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process.env.GAME_API_PORT = '0';
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process.env.GAME_TOKEN_SECRET = secret;
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process.env.GATEWAY_REDIS_PREFIX = redisPrefix;
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process.env.GAME_UPLOAD_DIR = uploadDir;
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process.env.DATABASE_URL = databaseUrl;
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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disconnectDb = () => connector.disconnect();
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await db.general.deleteMany({ where: { id: fixtureId } });
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await db.nation.deleteMany({ where: { id: fixtureId } });
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await db.worldState.deleteMany({ where: { id: fixtureId } });
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await db.worldState.create({
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data: {
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id: fixtureId,
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scenarioCode: 'nation-html',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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meta: {
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lastTurnTime: '2026-07-31T00:00:00.000Z',
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},
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},
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});
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await db.nation.create({
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data: {
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id: fixtureId,
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name: '정화국',
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color: '#00ffff',
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meta: {
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notice: [
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'<p data-flip="horizontal" style="color:#00ffff">안전한 방침</p>',
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'<img src="/image/icons/default.jpg" onerror="globalThis.__nationXss=1">',
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'<script>globalThis.__nationXss=2</script>',
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'<iframe src="https://attacker.example/embed/1"></iframe>',
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].join(''),
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infoText: '<strong>임관 권유</strong><svg onload="globalThis.__nationScoutXss=1"></svg>',
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},
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},
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});
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await db.general.create({
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data: {
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id: fixtureId,
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userId,
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name: '정화담당',
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nationId: fixtureId,
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turnTime: new Date('2026-07-31T00:00:00.000Z'),
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},
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});
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redis = createRedisConnector(resolveRedisConfigFromEnv());
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await redis.connect();
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const store = new RedisAccessTokenStore(redis.client, profileName);
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const payload: GameSessionTokenPayload = {
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version: 1,
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profile: profileName,
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issuedAt: new Date(Date.now() - 1_000).toISOString(),
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expiresAt: new Date(Date.now() + 10 * 60_000).toISOString(),
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sessionId: `nation-html-session-${process.pid}`,
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user: {
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id: userId,
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username: 'nation-html-user',
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displayName: 'Nation HTML User',
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roles: ['user'],
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createdAt: '2026-07-31T00:00:00.000Z',
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},
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sanctions: {},
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};
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const created = await store.create(payload);
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if (!created) {
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throw new Error('failed to seed nation HTML access token');
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}
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accessToken = created.accessToken;
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server = await createGameApiServer();
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baseUrl = await server.app.listen({ host: server.config.host, port: server.config.port });
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}, 30_000);
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afterAll(async () => {
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await server?.app.close();
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await db?.general.deleteMany({ where: { id: fixtureId } });
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await db?.nation.deleteMany({ where: { id: fixtureId } });
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await db?.worldState.deleteMany({ where: { id: fixtureId } });
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await disconnectDb?.();
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await redis?.disconnect();
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if (uploadDir) {
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await fs.rm(uploadDir, { recursive: true, force: true });
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}
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restoreEnv();
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}, 30_000);
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it('removes pre-existing executable nation notice markup before serialization', async () => {
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const response = await fetch(`${baseUrl}/trpc/general.getFrontStatus`, {
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headers: {
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authorization: `Bearer ${accessToken}`,
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},
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});
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const body = (await response.json()) as {
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result?: {
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data?: {
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nationNotice?: string;
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};
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};
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};
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expect(response.status, JSON.stringify(body)).toBe(200);
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expect(body.result?.data?.nationNotice).toBe(
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'<p data-flip="horizontal" style="color:#00ffff">안전한 방침</p><img src="/image/icons/default.jpg" alt="default.jpg" /><iframe></iframe>'
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);
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});
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it('removes executable stored recruitment markup from join configuration serialization', async () => {
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const response = await fetch(`${baseUrl}/trpc/join.getConfig`, {
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headers: {
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authorization: `Bearer ${accessToken}`,
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},
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});
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const body = (await response.json()) as {
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result?: {
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data?: {
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nations?: Array<{
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id: number;
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scoutMessage: string | null;
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}>;
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};
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};
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};
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expect(response.status, JSON.stringify(body)).toBe(200);
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expect(body.result?.data?.nations?.find(({ id }) => id === fixtureId)?.scoutMessage).toBe(
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'<strong>임관 권유</strong>'
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);
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});
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});
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