merge: 최신 main을 턴 입력기 연월 경계 수정에 통합한다
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@@ -20,7 +20,10 @@ const props = defineProps<{
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currentMonth?: number;
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turnTermMinutes?: number;
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serverTime?: string;
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serverWallTime?: string;
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clockMode?: 'realtime' | 'manual';
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clockRunning?: boolean;
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clockStartsAt?: string | null;
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autorunLimit?: number | null;
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storageKey?: string;
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mapData?: CommandMapData | null;
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@@ -90,8 +93,10 @@ const autonomousUntil = computed(() => {
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});
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const currentServerTime = ref('--:--:--');
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const MAX_SERVER_CLOCK_TIMER_DELAY_MS = 60_000;
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let sampledServerTimeMs: number | null = null;
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let sampledClientTimeMs = 0;
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let sampledStartDelayMs: number | null = 0;
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let serverClockTimer: ReturnType<typeof setTimeout> | undefined;
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const updateServerClock = () => {
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@@ -101,21 +106,42 @@ const updateServerClock = () => {
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currentServerTime.value = '--:--:--';
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return;
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}
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const projectedTime = new Date(
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props.clockMode === 'manual' ? sampledServerTimeMs : sampledServerTimeMs + Date.now() - sampledClientTimeMs
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);
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const clientElapsedMs = Math.max(0, Date.now() - sampledClientTimeMs);
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const elapsedGameMs =
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props.clockMode === 'manual' || sampledStartDelayMs === null
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? 0
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: Math.max(0, clientElapsedMs - sampledStartDelayMs);
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const projectedTime = new Date(sampledServerTimeMs + elapsedGameMs);
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currentServerTime.value = formatLocalTimeSeconds(projectedTime);
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if (props.clockMode !== 'manual') {
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serverClockTimer = setTimeout(updateServerClock, 1_000 - projectedTime.getMilliseconds());
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if (props.clockMode !== 'manual' && sampledStartDelayMs !== null) {
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const untilStartMs = sampledStartDelayMs - clientElapsedMs;
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serverClockTimer = setTimeout(
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updateServerClock,
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untilStartMs > 0
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? Math.min(untilStartMs, MAX_SERVER_CLOCK_TIMER_DELAY_MS)
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: 1_000 - projectedTime.getMilliseconds()
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);
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}
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};
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watch(
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() => [props.serverTime, props.clockMode] as const,
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([serverTime]) => {
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() => [props.serverTime, props.serverWallTime, props.clockMode, props.clockRunning, props.clockStartsAt] as const,
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([serverTime, serverWallTime, clockMode, clockRunning, clockStartsAt]) => {
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const parsed = serverTime ? new Date(serverTime).getTime() : Number.NaN;
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sampledServerTimeMs = Number.isFinite(parsed) ? parsed : null;
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sampledClientTimeMs = Date.now();
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if (clockMode === 'manual') {
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sampledStartDelayMs = null;
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} else if (clockRunning !== false) {
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sampledStartDelayMs = 0;
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} else {
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const wallTimeMs = serverWallTime ? new Date(serverWallTime).getTime() : Number.NaN;
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const startsAtMs = clockStartsAt ? new Date(clockStartsAt).getTime() : Number.NaN;
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sampledStartDelayMs =
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Number.isFinite(wallTimeMs) && Number.isFinite(startsAtMs)
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? Math.max(0, startsAtMs - wallTimeMs)
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: null;
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}
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updateServerClock();
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},
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{ immediate: true }
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@@ -7,6 +7,7 @@ export type GeneralBattleSummaryData = {
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available?: boolean;
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experience?: number | null;
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dedicationText?: string | null;
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bill?: number | null;
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warnum?: number | null;
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wins?: number | null;
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losses?: number | null;
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@@ -62,8 +63,13 @@ const killRate = computed(() => {
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<template v-else>
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<span>명성</span><strong>{{ numberText(summary.experience) }}</strong> <span>계급</span
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><strong>{{ summary.dedicationText || '-' }}</strong>
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<span class="battle-general-extra__empty" aria-hidden="true"></span>
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<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
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<template v-if="summary.bill !== undefined">
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<span>봉급</span><strong>{{ numberText(summary.bill) }}</strong>
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</template>
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<template v-else>
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<span class="battle-general-extra__empty" aria-hidden="true"></span>
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<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
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</template>
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<span>전투</span
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><strong>{{ numberText(summary.warnum) }}<template v-if="summary.warnum != null">회</template></strong>
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<span>계략</span><strong>{{ numberText(summary.strategies) }}</strong>
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