merge: 최신 main을 턴 입력기 연월 경계 수정에 통합한다
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@@ -57,8 +57,11 @@ describe('auction worker clock-shift race', () => {
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const now = new Date('2026-07-30T12:00:00.000Z');
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const time = {
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now,
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wallNow: now,
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tick: 36_000_000,
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mode: 'manual' as const,
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running: false,
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startsAt: null,
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dateToTick: () => 72_000_000,
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};
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const closeAt = new Date('2099-01-01T00:00:00.000Z');
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@@ -0,0 +1,52 @@
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import { describe, expect, it, vi } from 'vitest';
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import type { DatabaseClient } from '../src/context.js';
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import { loadCurrentGameTime } from '../src/services/gameClock.js';
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const buildDatabase = (mode: 'realtime' | 'manual' = 'realtime'): DatabaseClient =>
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({
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worldState: {
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findFirst: vi.fn(async () => ({
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clockBaseTime: new Date('2026-08-21T09:50:00.000Z'),
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clockTick: 36_000_000n,
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clockMode: mode,
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clockWallAnchor: new Date('2026-08-21T11:00:00.000Z'),
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tickSeconds: 600,
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})),
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},
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}) as unknown as DatabaseClient;
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describe('current game time projection', () => {
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it('holds a realtime clock at its persisted tick until the future wall anchor', async () => {
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const db = buildDatabase();
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const preopen = await loadCurrentGameTime(db, new Date('2026-08-21T10:30:00.000Z'));
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expect(preopen).toMatchObject({
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now: new Date('2026-08-21T10:00:00.000Z'),
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wallNow: new Date('2026-08-21T10:30:00.000Z'),
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tick: 36_000_000,
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mode: 'realtime',
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running: false,
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startsAt: new Date('2026-08-21T11:00:00.000Z'),
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});
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const opened = await loadCurrentGameTime(db, new Date('2026-08-21T11:00:05.000Z'));
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expect(opened).toMatchObject({
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now: new Date('2026-08-21T10:00:05.000Z'),
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tick: 36_300_000,
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running: true,
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startsAt: null,
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});
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});
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it('keeps a manual clock stopped without scheduling an automatic start', async () => {
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const result = await loadCurrentGameTime(buildDatabase('manual'), new Date('2026-08-21T12:00:00.000Z'));
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expect(result).toMatchObject({
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now: new Date('2026-08-21T10:00:00.000Z'),
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tick: 36_000_000,
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running: false,
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startsAt: null,
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});
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});
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});
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@@ -297,6 +297,7 @@ describe('in-game my information ownership', () => {
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statUpgradeLimit: 20,
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dex: [350, 1_375, 3_500, 7_125, 12_650],
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},
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bill: 1_000,
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},
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city: {
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population: 322_886,
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@@ -433,6 +434,7 @@ describe('in-game my information ownership', () => {
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stats: { attack: 100, defence: 150, speed: 7, avoid: 10, magicCoef: 0, cost: 9, rice: 9 },
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},
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progression: { experienceLevel: 4, dedicationLevel: 2, dedicationText: '29품관' },
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bill: 800,
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itemNames: { horse: '노새(+3)' },
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itemInfo: { horse: '통솔 +3' },
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},
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@@ -855,6 +857,7 @@ describe('battle-center general and user permissions', () => {
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statUpgradeLimit: 20,
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dex: [0, 0, 0, 0, 0],
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},
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bill: 600,
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serviceYears: 3,
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battleStats: {
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kills: 5,
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@@ -68,6 +68,32 @@ describe('lobby season state', () => {
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expect(result.serverTime).toBe('2026-08-15T02:00:00.000Z');
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expect(result.clockMode).toBe('manual');
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expect(result.clockRunning).toBe(false);
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expect(result.clockStartsAt).toBeNull();
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expect(new Date(result.serverWallTime).getTime()).not.toBeNaN();
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});
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it('exposes the future realtime wall anchor without advancing the preopen clock', async () => {
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const wallAnchor = new Date('2099-08-21T11:00:00.000Z');
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const result = await appRouter
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.createCaller(
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buildContext(
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{},
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{
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baseTime: new Date('2026-08-21T09:00:00.000Z'),
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tick: 36_000_000n,
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mode: 'realtime',
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wallAnchor,
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}
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)
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)
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.lobby.info();
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expect(result.serverTime).toBe('2026-08-21T10:00:00.000Z');
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expect(result.clockMode).toBe('realtime');
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expect(result.clockRunning).toBe(false);
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expect(result.clockStartsAt).toBe(wallAnchor.toISOString());
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expect(new Date(result.serverWallTime).getTime()).toBeLessThan(wallAnchor.getTime());
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});
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it('preserves zero as the first official game index', async () => {
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@@ -77,10 +77,12 @@ const buildContext = (options: {
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auth?: GameSessionTokenPayload | null;
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requestId?: string;
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transaction?: ReturnType<typeof vi.fn>;
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turns?: Array<{ generalId: number; turnIdx: number; actionCode: string }>;
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result: Awaited<ReturnType<TurnDaemonTransport['requestCommand']>>;
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}) => {
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const me = options.me ?? buildGeneral();
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const requestCommand = vi.fn(async () => options.result);
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const generalTurnFindMany = vi.fn(async () => options.turns ?? []);
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const db = {
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...(options.transaction ? { $transaction: options.transaction } : {}),
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general: {
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@@ -110,7 +112,7 @@ const buildContext = (options: {
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},
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city: { findMany: vi.fn(async () => [{ id: 1, name: '북평' }]) },
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worldState: { findFirst: vi.fn(async () => ({ config: { const: { upgradeLimit: 20 } } })) },
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generalTurn: { findMany: vi.fn(async () => []) },
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generalTurn: { findMany: generalTurnFindMany },
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};
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const accessTokenStore = new RedisAccessTokenStore(
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{
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@@ -134,7 +136,7 @@ const buildContext = (options: {
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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};
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return { context, requestCommand };
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return { context, requestCommand, generalTurnFindMany };
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};
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describe('troop router permissions and mutations', () => {
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@@ -175,6 +177,30 @@ describe('troop router permissions and mutations', () => {
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});
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});
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it('returns only the first five Ref-redacted troop command labels without exposing action codes', async () => {
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const fixture = buildContext({
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me: buildGeneral({ troopId: 1 }),
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turns: [
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{ generalId: 1, turnIdx: 0, actionCode: 'che_집합' },
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{ generalId: 1, turnIdx: 1, actionCode: 'che_이동' },
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{ generalId: 1, turnIdx: 2, actionCode: 'che_징병' },
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{ generalId: 1, turnIdx: 3, actionCode: '휴식' },
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{ generalId: 1, turnIdx: 4, actionCode: 'che_화계' },
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],
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result: null,
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});
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const result = await appRouter.createCaller(fixture.context).troop.getList();
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expect(result.troops[0]?.reservedCommands).toEqual(['집합', '-', '-', '-', '-']);
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expect(JSON.stringify(result.troops)).not.toContain('che_');
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expect(fixture.generalTurnFindMany).toHaveBeenCalledWith({
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where: { generalId: { in: [1] }, turnIdx: { lt: 5 } },
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select: { generalId: true, turnIdx: true, actionCode: true },
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orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
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});
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});
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it('creates a troop only for the general owned by the authenticated user', async () => {
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const { context, requestCommand } = buildContext({
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result: { type: 'troopCreate', ok: true, generalId: 1, troopId: 1, troopName: '백마대' },
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