merge: 최신 main을 턴 입력기 연월 경계 수정에 통합한다
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@@ -4,14 +4,25 @@ import type { DatabaseClient } from '../context.js';
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export interface CurrentGameTime {
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now: Date;
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wallNow: Date;
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tick: number | null;
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mode: GameClockMode | null;
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running: boolean;
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startsAt: Date | null;
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dateToTick(date: Date): number | null;
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}
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export const loadCurrentGameTime = async (db: DatabaseClient, wallNow = new Date()): Promise<CurrentGameTime> => {
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if (!db.worldState) {
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return { now: wallNow, tick: null, mode: null, dateToTick: () => null };
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return {
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now: wallNow,
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wallNow,
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tick: null,
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mode: null,
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running: true,
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startsAt: null,
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dateToTick: () => null,
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};
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}
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const state = await db.worldState.findFirst({
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orderBy: { id: 'asc' },
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@@ -24,7 +35,15 @@ export const loadCurrentGameTime = async (db: DatabaseClient, wallNow = new Date
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},
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});
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if (!state?.clockBaseTime || state.clockTick === null || !state.clockWallAnchor) {
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return { now: wallNow, tick: null, mode: null, dateToTick: () => null };
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return {
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now: wallNow,
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wallNow,
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tick: null,
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mode: null,
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running: true,
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startsAt: null,
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dateToTick: () => null,
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};
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}
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const mode: GameClockMode = state.clockMode === 'manual' ? 'manual' : 'realtime';
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const storedTick = Number(state.clockTick);
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@@ -39,10 +58,14 @@ export const loadCurrentGameTime = async (db: DatabaseClient, wallNow = new Date
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turnSeconds: state.tickSeconds,
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});
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const tick = clock.nowTick(wallNow);
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const running = mode === 'realtime' && wallNow.getTime() >= state.clockWallAnchor.getTime();
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return {
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now: clock.tickToDate(tick),
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wallNow,
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tick,
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mode,
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running,
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startsAt: mode === 'realtime' && !running ? state.clockWallAnchor : null,
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dateToTick: (date) => clock.dateToTick(date),
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};
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};
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