feat: 세력도시 암행부와 인사부 연동 추가
This commit is contained in:
@@ -1,16 +1,28 @@
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<script setup lang="ts">
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import { formatServerDateTime } from '@sammo-ts/common';
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import { computed, onMounted, ref } from 'vue';
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import { useRouter } from 'vue-router';
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import { useGameFeedback } from '../composables/useGameFeedback';
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import { getNpcColor } from '../utils/npcColor';
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import { legacyNationTextColor } from '../utils/legacyNationColor';
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import { cityLevelMap, regionMap } from '../utils/nationFormat';
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import { trpc } from '../utils/trpc';
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type Result = Awaited<ReturnType<typeof trpc.nation.getCityOverview.query>>;
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type SecretResult = Awaited<ReturnType<typeof trpc.nation.getSecretGeneralList.query>>;
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type PersonnelResult = Awaited<ReturnType<typeof trpc.nation.getPersonnelInfo.query>>;
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type City = Result['cities'][number];
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type SecretGeneral = SecretResult['generals'][number];
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type OfficerLevel = 2 | 3 | 4;
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type Sort = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12;
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const data = ref<Result | null>(null);
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const secretData = ref<SecretResult | null>(null);
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const personnelData = ref<PersonnelResult | null>(null);
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const error = ref('');
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const integrationError = ref('');
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const secretLoading = ref(false);
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const personnelLoading = ref(false);
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const pendingAppointment = ref('');
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const sort = ref<Sort>(10);
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const extraSort = ref<
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| 'name'
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@@ -25,10 +37,16 @@ const extraSort = ref<
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| null
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>(null);
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const router = useRouter();
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const { error: showErrorToast, info: showInfoToast, success: showSuccessToast } = useGameFeedback();
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const options = ['기본', '인구', '인구율', '민심', '농업', '상업', '치안', '수비', '성벽', '시세', '지역', '규모'];
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const officerLabels: Record<OfficerLevel, string> = { 4: '태수', 3: '군사', 2: '종사' };
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const generalsForCity = (cityId: number) => data.value?.generals.filter((general) => general.cityId === cityId) ?? [];
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const secretGeneralsForCity = (cityId: number) =>
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secretData.value?.generals.filter((general) => general.cityId === cityId) ?? [];
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const displayGeneralName = (general: Result['generals'][number]) =>
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general.npcState > 0 && !/^[ⓜⓝ]/u.test(general.name) ? `ⓝ${general.name}` : general.name;
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const displaySecretGeneralName = (general: SecretGeneral) =>
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general.npcState > 0 && !/^[ⓜⓝ㉥]/u.test(general.name) ? `ⓝ${general.name}` : general.name;
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const generalCount = (cityId: number) =>
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data.value?.generals.filter((general) => general.cityId === cityId).length ?? 0;
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const cities = computed(() => {
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@@ -91,6 +109,138 @@ const developmentClass = (
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const isRegionBreak = (city: City, index: number) =>
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sort.value === 10 && extraSort.value === null && (index === 0 || cities.value[index - 1]?.region !== city.region);
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const officer = (city: City, level: 2 | 3 | 4) => city.officers[level]?.name ?? '-';
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const officerIsStationed = (city: City, level: OfficerLevel): boolean =>
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secretData.value !== null && city.officers[level]?.cityId === city.id;
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const personnelGeneralMap = computed(
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() => new Map((personnelData.value?.generals ?? []).map((general) => [general.id, general]))
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);
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const personnelCityMap = computed(
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() => new Map((personnelData.value?.cityAssignments ?? []).map((city) => [city.id, city]))
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);
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const officerLocked = (cityId: number, level: OfficerLevel): boolean => {
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const officerSet = personnelCityMap.value.get(cityId)?.officerSet ?? 0;
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return (officerSet & (1 << level)) !== 0;
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};
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const canAppoint = (cityId: number, generalId: number, level: OfficerLevel): boolean => {
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if (!personnelData.value?.me.canManage || officerLocked(cityId, level)) return false;
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const general = personnelGeneralMap.value.get(generalId);
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if (!general || general.officerLevel === 12) return false;
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if (level === 4) return general.stats.strength >= personnelData.value.chiefStatMin;
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if (level === 3) return general.stats.intelligence >= personnelData.value.chiefStatMin;
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return true;
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};
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const canShowAppointmentButtons = (generalId: number): boolean => {
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const general = personnelGeneralMap.value.get(generalId);
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return personnelData.value?.me.canManage === true && general !== undefined && general.officerLevel !== 12;
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};
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const isChief = (generalId: number): boolean => (personnelGeneralMap.value.get(generalId)?.officerLevel ?? 0) >= 5;
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const appointmentKey = (cityId: number, generalId: number, level: OfficerLevel): string =>
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`${cityId}:${generalId}:${level}`;
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const commandNeedsAttention = (city: City, command: string): boolean => {
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const normalized = command.replaceAll(/\s/gu, '');
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if (normalized.includes('정착장려')) {
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return city.population - city.populationMax > -20_000 || city.population > city.populationMax * 0.92;
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}
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if (normalized.includes('농지개간')) return city.agriculture - city.agricultureMax > -1_000;
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if (normalized.includes('상업투자')) return city.commerce - city.commerceMax > -1_000;
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if (normalized.includes('치안강화')) return city.security - city.securityMax > -1_000;
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if (normalized.includes('수비강화')) return city.defence - city.defenceMax > -700;
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if (normalized.includes('성벽보수')) return city.wall - city.wallMax > -700;
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return false;
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};
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const loadSecretIntegration = async (): Promise<void> => {
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if (secretLoading.value) {
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showInfoToast('암행부 정보를 불러오는 중입니다.');
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return;
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}
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if (secretData.value) {
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showInfoToast('암행부 정보가 이미 연동되어 있습니다.');
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return;
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}
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secretLoading.value = true;
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integrationError.value = '';
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try {
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secretData.value = await trpc.nation.getSecretGeneralList.query();
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} catch (cause) {
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integrationError.value = cause instanceof Error ? cause.message : '암행부 연동에 실패했습니다.';
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showErrorToast(integrationError.value);
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} finally {
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secretLoading.value = false;
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}
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};
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const loadPersonnelIntegration = async (): Promise<void> => {
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if (personnelLoading.value) {
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showInfoToast('인사부 정보를 불러오는 중입니다.');
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return;
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}
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if (personnelData.value?.me.canManage) {
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showInfoToast('인사부 정보가 이미 연동되어 있습니다.');
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return;
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}
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personnelLoading.value = true;
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integrationError.value = '';
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try {
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const personnel = await trpc.nation.getPersonnelInfo.query();
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if (!personnel.me.canManage) {
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window.alert('수뇌가 아닙니다!');
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return;
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}
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personnelData.value = personnel;
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} catch (cause) {
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integrationError.value = cause instanceof Error ? cause.message : '인사부 연동에 실패했습니다.';
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showErrorToast(integrationError.value);
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} finally {
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personnelLoading.value = false;
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}
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};
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const refreshIntegratedData = async (): Promise<void> => {
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const [overview, secret, personnel] = await Promise.all([
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trpc.nation.getCityOverview.query(),
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trpc.nation.getSecretGeneralList.query(),
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trpc.nation.getPersonnelInfo.query(),
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]);
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data.value = overview;
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secretData.value = secret;
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personnelData.value = personnel;
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};
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const appointCityOfficer = async (city: City, general: SecretGeneral, level: OfficerLevel): Promise<void> => {
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if (!canAppoint(city.id, general.id, level)) return;
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const key = appointmentKey(city.id, general.id, level);
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if (pendingAppointment.value) {
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showInfoToast('다른 임명을 처리하는 중입니다.');
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return;
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}
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if (isChief(general.id) && !window.confirm('수뇌입니다. 임명할까요?')) return;
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pendingAppointment.value = key;
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integrationError.value = '';
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try {
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await trpc.nation.appoint.mutate({
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destGeneralId: general.id,
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destCityId: city.id,
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officerLevel: level,
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});
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showSuccessToast(`${general.name}을(를) ${city.name} ${officerLabels[level]}로 임명했습니다.`);
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try {
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await refreshIntegratedData();
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} catch (cause) {
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integrationError.value =
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cause instanceof Error
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? `임명은 완료됐지만 화면을 갱신하지 못했습니다: ${cause.message}`
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: '임명은 완료됐지만 화면을 갱신하지 못했습니다.';
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showErrorToast(integrationError.value);
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}
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} catch (cause) {
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integrationError.value = cause instanceof Error ? cause.message : '임명에 실패했습니다.';
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showErrorToast(integrationError.value);
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} finally {
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pendingAppointment.value = '';
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}
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};
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onMounted(async () => {
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try {
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data.value = await trpc.nation.getCityOverview.query();
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@@ -121,7 +271,18 @@ onMounted(async () => {
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</option>
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</select>
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<input type="submit" value="정렬하기" />
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<button type="button">암행부 연동</button>
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<button type="button" :aria-busy="secretLoading" @click="loadSecretIntegration">
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암행부 연동
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</button>
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<button
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v-if="secretData"
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id="load-duty-button"
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type="button"
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:aria-busy="personnelLoading"
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@click="loadPersonnelIntegration"
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>
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인사부 연동
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</button>
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</form>
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</td>
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</tr>
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@@ -141,12 +302,14 @@ onMounted(async () => {
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</tr>
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</tbody>
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</table>
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<p v-if="error" class="error">{{ error }}</p>
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<p v-if="error" class="error" role="alert">{{ error }}</p>
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<p v-if="integrationError" class="error integration-error" role="alert">{{ integrationError }}</p>
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<table
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v-for="(city, index) in cities"
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:key="city.id"
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class="legacy-table city legacy-bg2"
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:class="{ 'region-break': isRegionBreak(city, index) }"
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:data-city-id="city.id"
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>
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<tbody>
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<tr>
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@@ -223,18 +386,24 @@ onMounted(async () => {
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<th>시세</th>
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<td>{{ city.trade ?? '-' }}%</td>
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<th>태수</th>
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<td>{{ officer(city, 4) }}</td>
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<td class="officer-4-value" :class="{ 'effective-officer': officerIsStationed(city, 4) }">
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{{ officer(city, 4) }}
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</td>
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<th>군사</th>
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<td>{{ officer(city, 3) }}</td>
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<td class="officer-3-value" :class="{ 'effective-officer': officerIsStationed(city, 3) }">
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{{ officer(city, 3) }}
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</td>
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<th>종사</th>
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<td>{{ officer(city, 2) }}</td>
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<td class="officer-2-value" :class="{ 'effective-officer': officerIsStationed(city, 2) }">
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{{ officer(city, 2) }}
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</td>
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</tr>
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<tr>
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<th>장수</th>
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<td colspan="9" class="general-list">
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<template v-if="generalsForCity(city.id).length">
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<template v-for="(general, index) in generalsForCity(city.id)" :key="general.id">
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<span v-if="index">, </span
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<template v-for="(general, cityGeneralIndex) in generalsForCity(city.id)" :key="general.id">
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<span v-if="cityGeneralIndex">, </span
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><span :style="{ color: getNpcColor(general.npcState) }">{{
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displayGeneralName(general)
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}}</span>
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@@ -243,6 +412,108 @@ onMounted(async () => {
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<template v-else>-</template>
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</td>
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</tr>
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<tr v-if="secretData" class="secret-integration-row">
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<td colspan="10">
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<table class="city-user-table legacy-bg0">
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<colgroup>
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<col class="secret-name-column" />
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<col class="secret-stat-column" />
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<col class="secret-troop-column" />
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<col class="secret-gold-column" />
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<col class="secret-rice-column" />
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<col class="secret-defence-column" />
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<col class="secret-crew-type-column" />
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<col class="secret-crew-column" />
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<col class="secret-train-column" />
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<col class="secret-atmos-column" />
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<col class="secret-command-column" />
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<col class="secret-kill-column" />
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<col class="secret-turn-column" />
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</colgroup>
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<thead>
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<tr>
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<th>이 름</th>
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<th>통무지</th>
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<th>부 대</th>
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<th>자 금</th>
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<th>군 량</th>
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<th>守</th>
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<th>병 종</th>
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<th>병 사</th>
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<th>훈련</th>
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<th>사기</th>
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<th>명 령</th>
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<th>삭턴</th>
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<th>턴</th>
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</tr>
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</thead>
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<tbody>
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<tr
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v-for="general in secretGeneralsForCity(city.id)"
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:key="general.id"
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:data-general-id="general.id"
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>
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<td class="secret-name-cell">
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<span :style="{ color: getNpcColor(general.npcState) }">{{
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displaySecretGeneralName(general)
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}}</span
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><br />Lv {{ general.experienceLevel }}
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<template v-if="canShowAppointmentButtons(general.id)">
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<br class="for-duty" />
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<button
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v-for="level in [4, 3, 2] as const"
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:key="level"
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type="button"
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class="appointment-button for-duty"
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:class="[`mode-${level}`, { 'chief-target': isChief(general.id) }]"
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:disabled="
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!canAppoint(city.id, general.id, level) || pendingAppointment !== ''
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"
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:aria-label="`${general.name}을(를) ${city.name} ${officerLabels[level]}로 임명`"
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@click="appointCityOfficer(city, general, level)"
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>
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{{ officerLabels[level].slice(0, 1) }}
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</button>
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</template>
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</td>
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<td :class="{ injured: general.injury > 0 }">
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{{ general.stats.leadership
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}}<span v-if="general.leadershipBonus" class="bonus"
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>+{{ general.leadershipBonus }}</span
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>∥{{ general.stats.strength }}∥{{ general.stats.intelligence }}
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</td>
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<td>{{ general.troopName ?? '-' }}</td>
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<td>{{ general.gold }}</td>
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<td>{{ general.rice }}</td>
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<td>{{ general.defenceTrainText }}</td>
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<td>{{ general.crewTypeName }}</td>
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<td>{{ general.crew }}</td>
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<td>{{ general.train }}</td>
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<td>{{ general.atmos }}</td>
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<td class="secret-commands">
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<template v-if="general.npcState >= 2">NPC 장수</template>
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<template v-else>
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<div
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v-for="(command, commandIndex) in general.reservedCommands"
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:key="commandIndex"
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>
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{{ commandIndex + 1 }} :
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<span
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:class="{
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'command-attention': commandNeedsAttention(city, command),
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}"
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>{{ command }}</span
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>
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</div>
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</template>
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</td>
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<td>{{ general.killTurn }}</td>
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<td>{{ formatServerDateTime(general.turnTime, { format: 'minuteSecond' }) }}</td>
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</tr>
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</tbody>
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</table>
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</td>
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</tr>
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</tbody>
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</table>
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<table class="legacy-table legacy-bg0 title footer">
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@@ -304,6 +575,81 @@ onMounted(async () => {
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.general-list {
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text-align: left !important;
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}
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.effective-officer {
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color: lightgreen;
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}
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.secret-integration-row > td {
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padding: 0;
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}
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.city-user-table {
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width: 940px;
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margin: 0 auto;
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border-collapse: collapse;
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table-layout: fixed;
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}
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.city-user-table td,
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.city-user-table th {
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width: auto;
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border: 1px solid #808080;
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padding: 0;
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text-align: center;
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word-break: break-all;
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}
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.city-user-table th {
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background-image: var(--sammo-texture-green);
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}
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.secret-name-column,
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.secret-stat-column,
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.secret-troop-column {
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width: 100px;
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}
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.secret-gold-column,
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.secret-rice-column,
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.secret-crew-type-column,
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.secret-crew-column,
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.secret-kill-column,
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.secret-turn-column {
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width: 60px;
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}
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.secret-defence-column {
|
||||
width: 30px;
|
||||
}
|
||||
.secret-train-column,
|
||||
.secret-atmos-column {
|
||||
width: 50px;
|
||||
}
|
||||
.secret-command-column {
|
||||
width: 150px;
|
||||
}
|
||||
.secret-name-cell {
|
||||
line-height: normal;
|
||||
}
|
||||
.secret-commands {
|
||||
text-align: left !important;
|
||||
font-size: 12px;
|
||||
}
|
||||
.bonus {
|
||||
color: cyan;
|
||||
}
|
||||
.injured {
|
||||
color: red;
|
||||
}
|
||||
.command-attention {
|
||||
color: yellow;
|
||||
}
|
||||
.nation-cities-page .appointment-button {
|
||||
margin: 0;
|
||||
padding: 1px 4px;
|
||||
}
|
||||
.nation-cities-page .appointment-button.chief-target:not(:disabled) {
|
||||
color: red;
|
||||
}
|
||||
.nation-cities-page .appointment-button:disabled {
|
||||
border: 0;
|
||||
background: transparent;
|
||||
color: inherit;
|
||||
cursor: default;
|
||||
}
|
||||
.capital {
|
||||
color: #0ff;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user