feat: 메인 현재 시각을 최근 통신 기준으로 갱신
완료 턴 시각 대신 lobby serverTime을 분 경계에 맞춰 표시한다. 게임 API 응답과 SSE 및 같은 계정 탭 전달을 최근 통신으로 기록하고, 45초 공백에는 시계를 멈춘다. 공통 시계 투영과 단위 및 Chromium 회귀 검증을 추가한다.
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@@ -21,6 +21,7 @@ import {
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import { createBroadcastTabCoordinator, type BroadcastTabCoordinator } from '../utils/broadcastTabCoordinator';
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import { resolveWithReadModelSnapshotFallback } from '../utils/readModelDeltaRecovery';
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import { createRealtimeRequestOptions } from '../utils/realtimeAccessGrant';
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import { markGameServerContact } from '../utils/gameServerActivity';
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const REALTIME_FULL_REFRESH_MIN_INTERVAL_MS = 5_000;
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@@ -1097,10 +1098,12 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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onPayload: (message) => {
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if (!isRealtimeParticipant()) return;
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if (message.kind === 'patch') {
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markGameServerContact();
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applyDashboardPatch(message.patch);
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return;
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}
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realtimeStatus.value = message.status;
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if (message.status === 'connected') markGameServerContact();
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},
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});
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realtimeCoordinator.start();
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@@ -1153,6 +1156,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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realtimeSource = source;
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source.addEventListener('open', () => {
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markGameServerContact();
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realtimeStatus.value = 'connected';
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realtimeCoordinator?.postFromLeader({ kind: 'status', status: 'connected' });
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});
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@@ -1166,6 +1170,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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if (!payload || payload.type !== 'readModelInvalidated') {
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return;
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}
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markGameServerContact();
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readModelRefreshQueue.request(payload.invalidation, payload.refreshGrant);
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});
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source.addEventListener('messagesInvalidated', (event) => {
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@@ -1174,6 +1179,7 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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if (!payload || payload.type !== 'messagesInvalidated') {
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return;
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}
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markGameServerContact();
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void refreshMessages(payload.refreshGrant);
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});
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@@ -1182,14 +1188,17 @@ export const useMainDashboardStore = defineStore('mainDashboard', () => {
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for (const legacyEventType of ['turnCompleted', 'readModelChanged'] as const) {
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source.addEventListener(legacyEventType, () => {
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if (realtimeCoordinator !== null && !realtimeCoordinator.isLeader()) return;
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markGameServerContact();
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realtimeRefreshQueue.request();
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});
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}
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source.addEventListener('messageCreated', () => {
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if (realtimeCoordinator !== null && !realtimeCoordinator.isLeader()) return;
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markGameServerContact();
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void refreshMessages();
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});
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source.addEventListener('ping', () => {
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markGameServerContact();
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if (realtimeEnabled.value) {
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realtimeStatus.value = 'connected';
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realtimeCoordinator?.postFromLeader({ kind: 'status', status: 'connected' });
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