Complete NPC policy API lifecycle parity
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import { describe, expect, it } from 'vitest';
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import type { TurnCommandEnv, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
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import { asRecord } from '@sammo-ts/common';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { AutorunNationPolicy } from '../src/turn/ai/policies.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const general: TurnGeneral = {
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id: 1,
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userId: 'owner-1',
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name: 'NPC군주',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 75, strength: 40, intelligence: 70 },
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turnTime: new Date('0185-01-01T00:00:00Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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penalty: {},
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officerLevel: 12,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 2,
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};
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const snapshot: TurnWorldSnapshot = {
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generals: [general],
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cities: [
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{
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id: 1,
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name: '허창',
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nationId: 1,
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level: 7,
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state: 0,
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population: 100_000,
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populationMax: 200_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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},
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],
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nations: [
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{
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id: 1,
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name: '위',
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color: '#777777',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 10_000,
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rice: 20_000,
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power: 0,
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level: 3,
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typeCode: 'che_법가',
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meta: { tech: 3_000, preserved: 'yes', _updatedAt: '2026-01-01T00:00:00.000Z' },
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},
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],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'basic' },
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},
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scenarioMeta: {
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title: 'test',
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startYear: 180,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 185,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0185-01-01T00:00:00Z'),
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meta: { killturn: 24 },
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};
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const commandEnv: TurnCommandEnv = {
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baseGold: 1_000,
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baseRice: 1_000,
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develCost: 18,
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maxResourceActionAmount: 10_000,
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minAvailableRecruitPop: 30_000,
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trainDelta: 5,
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atmosDelta: 5,
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maxTrainByCommand: 100,
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maxAtmosByCommand: 100,
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sabotageDefaultProb: 0.5,
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sabotageProbCoefByStat: 0.01,
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sabotageDefenceCoefByGeneralCount: 0.01,
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sabotageDamageMin: 1,
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sabotageDamageMax: 10,
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defaultCrewTypeId: 1100,
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maxGeneral: 100,
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defaultNpcGold: 1_000,
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defaultNpcRice: 1_000,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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openingPartYear: 3,
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initialNationGenLimit: 10,
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maxTechLevel: 10,
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techLevelIncYear: 5,
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initialAllowedTechLevel: 1,
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};
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const unitSet: UnitSetDefinition = {
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id: 'basic',
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name: 'basic',
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defaultCrewTypeId: 1100,
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armTypes: { 1: '보병' },
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crewTypes: [
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{
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id: 1100,
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armType: 1,
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name: '보병',
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attack: 100,
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defence: 150,
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speed: 7,
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avoid: 10,
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magicCoef: 0,
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cost: 9,
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rice: 9,
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requirements: [],
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attackCoef: {},
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defenceCoef: {},
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info: [],
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initSkillTrigger: null,
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phaseSkillTrigger: null,
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iActionList: null,
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},
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],
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};
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describe('NPC policy lifecycle', () => {
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it('applies one CAS-protected metadata command and the next AI instance consumes it without scheduler changes', async () => {
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const world = new InMemoryTurnWorld(state, snapshot, { schedule });
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const handler = createTurnDaemonCommandHandler({ world });
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const updates = {
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npc_nation_policy: {
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values: { reqNationGold: 4_321 },
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priority: ['천도'],
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valueSetter: '정책담당',
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},
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};
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await expect(
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handler.handle({
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type: 'setNationMeta',
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nationId: 1,
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updates,
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expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
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})
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).resolves.toMatchObject({ type: 'setNationMeta', ok: true, nationId: 1 });
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const nation = world.getNationById(1)!;
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expect(nation.meta).toMatchObject({ preserved: 'yes', npc_nation_policy: updates.npc_nation_policy });
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const policy = new AutorunNationPolicy({
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general: world.getGeneralById(1)!,
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aiOptions: null,
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nationPolicy: asRecord(nation.meta).npc_nation_policy as Record<string, unknown>,
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serverPolicy: null,
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nation,
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env: commandEnv,
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scenarioConfig: snapshot.scenarioConfig,
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unitSet,
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});
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expect(policy.reqNationGold).toBe(4_321);
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expect(policy.priority).toEqual(['천도']);
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expect(policy.reqNpcDevelGold).toBe(540);
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expect(policy.reqNpcWarGold).toBe(3_900);
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expect(policy.reqNpcWarRice).toBe(3_900);
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await expect(
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handler.handle({
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type: 'setNationMeta',
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nationId: 1,
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updates: { npc_nation_policy: { values: { reqNationGold: 9_999 } } },
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expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
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})
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).resolves.toMatchObject({ type: 'setNationMeta', ok: false, reason: 'CONFLICT' });
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expect(asRecord(asRecord(world.getNationById(1)?.meta).npc_nation_policy).values).toEqual({
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reqNationGold: 4_321,
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});
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expect(world.getState()).toMatchObject({ currentYear: 185, currentMonth: 1, tickSeconds: 600 });
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});
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});
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