Complete NPC policy API lifecycle parity
This commit is contained in:
@@ -1,5 +1,3 @@
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import path from 'node:path';
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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@@ -165,8 +163,6 @@ const FLOAT_POLICY_KEYS = ['safeRecruitCityPopulationRatio'] as const;
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type NumericPolicyKey = (typeof INTEGER_POLICY_KEYS)[number];
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type FloatPolicyKey = (typeof FLOAT_POLICY_KEYS)[number];
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const UNIT_SET_ROOT = path.resolve(process.cwd(), 'resources', 'unitset');
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const readNumber = (value: unknown, fallback = 0): number => {
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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@@ -353,8 +349,8 @@ const buildZeroPolicy = async (
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}
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): Promise<NationPolicy> => {
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const { statMax, statNpcMax, nationTech, develCost, defaultCrewTypeId, unitSetName } = options;
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const unitSet = await loadUnitSetDefinitionByName(unitSetName, { unitSetRoot: UNIT_SET_ROOT });
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const crewType = findCrewTypeById(unitSet, defaultCrewTypeId);
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const unitSet = await loadUnitSetDefinitionByName(unitSetName);
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const crewType = findCrewTypeById(unitSet, defaultCrewTypeId || unitSet.defaultCrewTypeId || 0);
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const techCost = getTechCost(nationTech);
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const next = clonePolicy(policy);
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@@ -364,7 +360,7 @@ const buildZeroPolicy = async (
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if (next.reqNPCWarGold === 0 || next.reqNPCWarRice === 0) {
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const baseGold = crewType ? crewType.cost * techCost * statNpcMax : 0;
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const baseRice = statNpcMax;
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const baseRice = crewType ? crewType.rice * techCost * statNpcMax : 0;
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if (next.reqNPCWarGold === 0) {
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next.reqNPCWarGold = roundTo(baseGold * 4, -2);
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}
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@@ -375,7 +371,7 @@ const buildZeroPolicy = async (
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if (next.reqHumanWarUrgentGold === 0 || next.reqHumanWarUrgentRice === 0) {
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const baseGold = crewType ? crewType.cost * techCost * statMax : 0;
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const baseRice = statMax;
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const baseRice = crewType ? crewType.rice * techCost * statMax : 0;
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if (next.reqHumanWarUrgentGold === 0) {
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next.reqHumanWarUrgentGold = roundTo(baseGold * 6, -2);
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}
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@@ -415,8 +411,6 @@ const resolveSetterInfo = (policy: Record<string, unknown>, kind: 'value' | 'pri
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};
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};
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const ensureUniquePriority = (priority: string[]): string[] => Array.from(new Set(priority));
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const validateGeneralPriority = (priority: string[]): string | null => {
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const orderRequired: Array<[string, string]> = [['출병', '일반내정']];
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const mustHave = new Set(['출병', '일반내정']);
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@@ -461,6 +455,7 @@ export const npcRouter = router({
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id: true,
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name: true,
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level: true,
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tech: true,
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meta: true,
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},
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}),
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@@ -508,9 +503,9 @@ export const npcRouter = router({
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const stat = resolveScenarioStat(config);
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const env = resolveCommandEnv(config);
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const unitSetName = resolveUnitSetName(config, 'che');
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const nationTech = readNumber(asRecord(nationMeta).tech, 0);
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const nationTech = readNumber(nation.tech, 0);
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const zeroPolicy = await buildZeroPolicy(defaultNationPolicy, {
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const zeroPolicy = await buildZeroPolicy(DEFAULT_NATION_POLICY, {
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statMax: stat.max,
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statNpcMax: stat.npcMax,
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nationTech,
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@@ -542,277 +537,272 @@ export const npcRouter = router({
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permissionLevel,
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};
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}),
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setNationPolicy: authedProcedure
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.input(z.record(z.string(), z.unknown()))
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.mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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if (general.nationId <= 0) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
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}
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setNationPolicy: authedProcedure.input(z.record(z.string(), z.unknown())).mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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if (general.nationId <= 0) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
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}
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const nation = await ctx.db.nation.findUnique({
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where: { id: general.nationId },
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select: { id: true, meta: true },
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});
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const nation = await ctx.db.nation.findUnique({
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where: { id: general.nationId },
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select: { id: true, meta: true },
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});
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const permissionLevel = resolveSecretPermission(
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{
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nationId: general.nationId,
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officerLevel: general.officerLevel,
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meta: general.meta,
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penalty: general.penalty,
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},
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nation.meta
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);
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if (permissionLevel < 3) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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const permissionLevel = resolveSecretPermission(
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{
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nationId: general.nationId,
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officerLevel: general.officerLevel,
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meta: general.meta,
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penalty: general.penalty,
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},
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nation.meta
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);
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if (permissionLevel < 3) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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const keys = Object.keys(input);
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for (const key of keys) {
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if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
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const keys = Object.keys(input);
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for (const key of keys) {
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if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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}
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const troopRows = await ctx.db.troop.findMany({
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where: { nationId: general.nationId },
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select: { troopLeaderId: true },
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});
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const cityRows = await ctx.db.city.findMany({ select: { id: true } });
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const troopSet = new Set(troopRows.map((row) => row.troopLeaderId));
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const citySet = new Set(cityRows.map((row) => row.id));
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const assigned = new Set<number>();
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const nationMeta = asRecord(nation.meta);
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const policyRoot = asRecord(nationMeta.npc_nation_policy);
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const nextValues = applyPolicyValues(DEFAULT_NATION_POLICY, asRecord(policyRoot.values));
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for (const key of INTEGER_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value) || !Number.isInteger(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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}
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nextValues[key] = Math.max(0, value);
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}
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for (const key of FLOAT_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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}
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nextValues[key] = value;
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}
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if ('CombatForce' in input) {
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const rawCombat = input.CombatForce;
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if (!isRecord(rawCombat)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: 'CombatForce는 올바른 정책값이 아닙니다.' });
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}
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const combatForce: Record<number, [number, number]> = {};
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for (const [rawKey, rawValue] of Object.entries(rawCombat)) {
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const leaderId = Number(rawKey);
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if (!Number.isFinite(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${rawKey}는 올바른 부대가 아닙니다.` });
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}
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if (!troopSet.has(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}는 국가의 부대가 아닙니다.` });
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}
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if (assigned.has(leaderId)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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if (!Array.isArray(rawValue) || rawValue.length < 2) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${leaderId}의 입력양식이 올바르지 않습니다.`,
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});
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}
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const fromCity = Number(rawValue[0]);
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const toCity = Number(rawValue[1]);
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if (!citySet.has(fromCity) || !citySet.has(toCity)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${leaderId}의 도시 ${fromCity}, ${toCity}가 올바른 도시 번호가 아닙니다.`,
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});
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}
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combatForce[leaderId] = [fromCity, toCity];
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assigned.add(leaderId);
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}
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nextValues.CombatForce = combatForce;
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}
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for (const key of ['SupportForce', 'DevelopForce'] as const) {
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if (!(key in input)) {
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continue;
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}
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const rawList = input[key];
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if (!Array.isArray(rawList)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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const list: number[] = [];
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for (const rawValue of rawList) {
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if (typeof rawValue !== 'number' || !Number.isFinite(rawValue)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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}
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const troopRows = await ctx.db.troop.findMany({
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where: { nationId: general.nationId },
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select: { troopLeaderId: true },
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});
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const cityRows = await ctx.db.city.findMany({ select: { id: true } });
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const troopSet = new Set(troopRows.map((row) => row.troopLeaderId));
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const citySet = new Set(cityRows.map((row) => row.id));
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const assigned = new Set<number>();
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const nationMeta = asRecord(nation.meta);
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const policyRoot = asRecord(nationMeta.npc_nation_policy);
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const nextValues = applyPolicyValues(DEFAULT_NATION_POLICY, asRecord(policyRoot.values));
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for (const key of INTEGER_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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if (!troopSet.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${rawValue}는 국가의 부대가 아닙니다.`,
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});
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value) || !Number.isInteger(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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if (assigned.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${rawValue})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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nextValues[key] = Math.max(0, value);
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assigned.add(rawValue);
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list.push(rawValue);
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}
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for (const key of FLOAT_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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}
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nextValues[key] = Math.max(0, value);
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if (key === 'SupportForce') {
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nextValues.SupportForce = list;
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} else {
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nextValues.DevelopForce = list;
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}
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}
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if ('CombatForce' in input) {
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const rawCombat = input.CombatForce;
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if (!isRecord(rawCombat)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: 'CombatForce는 올바른 정책값이 아닙니다.' });
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}
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const combatForce: Record<number, [number, number]> = {};
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for (const [rawKey, rawValue] of Object.entries(rawCombat)) {
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const leaderId = Number(rawKey);
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if (!Number.isFinite(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${rawKey}는 올바른 부대가 아닙니다.` });
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}
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if (!troopSet.has(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}는 국가의 부대가 아닙니다.` });
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}
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if (assigned.has(leaderId)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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if (!Array.isArray(rawValue) || rawValue.length < 2) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}의 입력양식이 올바르지 않습니다.` });
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}
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const fromCity = Number(rawValue[0]);
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const toCity = Number(rawValue[1]);
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if (!citySet.has(fromCity) || !citySet.has(toCity)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${leaderId}의 도시 ${fromCity}, ${toCity}가 올바른 도시 번호가 아닙니다.`,
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});
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}
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combatForce[leaderId] = [fromCity, toCity];
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assigned.add(leaderId);
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}
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nextValues.CombatForce = combatForce;
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const nextPolicyRoot = {
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...policyRoot,
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values: nextValues,
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valueSetter: general.name,
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valueSetTime: new Date().toISOString(),
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};
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await updateNationMeta(
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ctx,
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nation.id,
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{
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npc_nation_policy: nextPolicyRoot,
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},
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nationMeta
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);
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return { ok: true };
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}),
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setNationPriority: authedProcedure.input(z.array(z.string())).mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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if (general.nationId <= 0) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
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}
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const nation = await ctx.db.nation.findUnique({
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where: { id: general.nationId },
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select: { id: true, meta: true },
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});
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const permissionLevel = resolveSecretPermission(
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{
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nationId: general.nationId,
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officerLevel: general.officerLevel,
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meta: general.meta,
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penalty: general.penalty,
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},
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nation.meta
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);
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if (permissionLevel < 3) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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for (const item of input) {
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if (!DEFAULT_NATION_PRIORITY.includes(item as (typeof DEFAULT_NATION_PRIORITY)[number])) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${item}은 올바른 명령이 아닙니다.` });
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}
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}
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for (const key of ['SupportForce', 'DevelopForce'] as const) {
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if (!(key in input)) {
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continue;
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}
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const rawList = input[key];
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if (!Array.isArray(rawList)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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const list: number[] = [];
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for (const rawValue of rawList) {
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if (typeof rawValue !== 'number' || !Number.isFinite(rawValue)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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if (!troopSet.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${rawValue}는 국가의 부대가 아닙니다.`,
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});
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}
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if (assigned.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${rawValue})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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assigned.add(rawValue);
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list.push(rawValue);
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}
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if (key === 'SupportForce') {
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nextValues.SupportForce = list;
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} else {
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nextValues.DevelopForce = list;
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}
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}
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const nationMeta = asRecord(nation.meta);
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const policyRoot = asRecord(nationMeta.npc_nation_policy);
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const nextPolicyRoot = {
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...policyRoot,
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priority: input,
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prioritySetter: general.name,
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prioritySetTime: new Date().toISOString(),
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};
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const nextPolicyRoot = {
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...policyRoot,
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values: nextValues,
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valueSetter: general.name,
|
||||
valueSetTime: new Date().toISOString(),
|
||||
};
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
}),
|
||||
setGeneralPriority: authedProcedure.input(z.array(z.string())).mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
setNationPriority: authedProcedure
|
||||
.input(z.array(z.string()))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
const validationError = validateGeneralPriority(input);
|
||||
if (validationError) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: validationError });
|
||||
}
|
||||
|
||||
const unique = ensureUniquePriority(input);
|
||||
for (const item of unique) {
|
||||
if (!DEFAULT_NATION_PRIORITY.includes(item as (typeof DEFAULT_NATION_PRIORITY)[number])) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${item}은 올바른 명령이 아닙니다.` });
|
||||
}
|
||||
}
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_general_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: input,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_nation_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: unique,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_general_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
setGeneralPriority: authedProcedure
|
||||
.input(z.array(z.string()))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const unique = ensureUniquePriority(input);
|
||||
const validationError = validateGeneralPriority(unique);
|
||||
if (validationError) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: validationError });
|
||||
}
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_general_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: unique,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_general_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
return { ok: true };
|
||||
}),
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user