Complete NPC policy API lifecycle parity
This commit is contained in:
@@ -1,5 +1,3 @@
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import path from 'node:path';
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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@@ -165,8 +163,6 @@ const FLOAT_POLICY_KEYS = ['safeRecruitCityPopulationRatio'] as const;
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type NumericPolicyKey = (typeof INTEGER_POLICY_KEYS)[number];
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type FloatPolicyKey = (typeof FLOAT_POLICY_KEYS)[number];
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const UNIT_SET_ROOT = path.resolve(process.cwd(), 'resources', 'unitset');
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const readNumber = (value: unknown, fallback = 0): number => {
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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@@ -353,8 +349,8 @@ const buildZeroPolicy = async (
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}
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): Promise<NationPolicy> => {
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const { statMax, statNpcMax, nationTech, develCost, defaultCrewTypeId, unitSetName } = options;
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const unitSet = await loadUnitSetDefinitionByName(unitSetName, { unitSetRoot: UNIT_SET_ROOT });
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const crewType = findCrewTypeById(unitSet, defaultCrewTypeId);
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const unitSet = await loadUnitSetDefinitionByName(unitSetName);
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const crewType = findCrewTypeById(unitSet, defaultCrewTypeId || unitSet.defaultCrewTypeId || 0);
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const techCost = getTechCost(nationTech);
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const next = clonePolicy(policy);
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@@ -364,7 +360,7 @@ const buildZeroPolicy = async (
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if (next.reqNPCWarGold === 0 || next.reqNPCWarRice === 0) {
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const baseGold = crewType ? crewType.cost * techCost * statNpcMax : 0;
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const baseRice = statNpcMax;
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const baseRice = crewType ? crewType.rice * techCost * statNpcMax : 0;
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if (next.reqNPCWarGold === 0) {
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next.reqNPCWarGold = roundTo(baseGold * 4, -2);
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}
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@@ -375,7 +371,7 @@ const buildZeroPolicy = async (
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if (next.reqHumanWarUrgentGold === 0 || next.reqHumanWarUrgentRice === 0) {
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const baseGold = crewType ? crewType.cost * techCost * statMax : 0;
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const baseRice = statMax;
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const baseRice = crewType ? crewType.rice * techCost * statMax : 0;
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if (next.reqHumanWarUrgentGold === 0) {
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next.reqHumanWarUrgentGold = roundTo(baseGold * 6, -2);
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}
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@@ -415,8 +411,6 @@ const resolveSetterInfo = (policy: Record<string, unknown>, kind: 'value' | 'pri
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};
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};
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const ensureUniquePriority = (priority: string[]): string[] => Array.from(new Set(priority));
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const validateGeneralPriority = (priority: string[]): string | null => {
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const orderRequired: Array<[string, string]> = [['출병', '일반내정']];
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const mustHave = new Set(['출병', '일반내정']);
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@@ -461,6 +455,7 @@ export const npcRouter = router({
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id: true,
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name: true,
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level: true,
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tech: true,
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meta: true,
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},
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}),
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@@ -508,9 +503,9 @@ export const npcRouter = router({
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const stat = resolveScenarioStat(config);
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const env = resolveCommandEnv(config);
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const unitSetName = resolveUnitSetName(config, 'che');
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const nationTech = readNumber(asRecord(nationMeta).tech, 0);
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const nationTech = readNumber(nation.tech, 0);
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const zeroPolicy = await buildZeroPolicy(defaultNationPolicy, {
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const zeroPolicy = await buildZeroPolicy(DEFAULT_NATION_POLICY, {
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statMax: stat.max,
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statNpcMax: stat.npcMax,
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nationTech,
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@@ -542,277 +537,272 @@ export const npcRouter = router({
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permissionLevel,
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};
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}),
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setNationPolicy: authedProcedure
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.input(z.record(z.string(), z.unknown()))
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.mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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if (general.nationId <= 0) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
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}
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setNationPolicy: authedProcedure.input(z.record(z.string(), z.unknown())).mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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if (general.nationId <= 0) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
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}
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const nation = await ctx.db.nation.findUnique({
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where: { id: general.nationId },
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select: { id: true, meta: true },
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});
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const nation = await ctx.db.nation.findUnique({
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where: { id: general.nationId },
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select: { id: true, meta: true },
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});
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const permissionLevel = resolveSecretPermission(
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{
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nationId: general.nationId,
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officerLevel: general.officerLevel,
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meta: general.meta,
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penalty: general.penalty,
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},
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nation.meta
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);
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if (permissionLevel < 3) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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const permissionLevel = resolveSecretPermission(
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{
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nationId: general.nationId,
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officerLevel: general.officerLevel,
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meta: general.meta,
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penalty: general.penalty,
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},
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nation.meta
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);
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if (permissionLevel < 3) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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const keys = Object.keys(input);
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for (const key of keys) {
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if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
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const keys = Object.keys(input);
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for (const key of keys) {
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if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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}
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const troopRows = await ctx.db.troop.findMany({
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where: { nationId: general.nationId },
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select: { troopLeaderId: true },
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});
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const cityRows = await ctx.db.city.findMany({ select: { id: true } });
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const troopSet = new Set(troopRows.map((row) => row.troopLeaderId));
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const citySet = new Set(cityRows.map((row) => row.id));
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const assigned = new Set<number>();
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const nationMeta = asRecord(nation.meta);
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const policyRoot = asRecord(nationMeta.npc_nation_policy);
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const nextValues = applyPolicyValues(DEFAULT_NATION_POLICY, asRecord(policyRoot.values));
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for (const key of INTEGER_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value) || !Number.isInteger(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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}
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nextValues[key] = Math.max(0, value);
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}
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for (const key of FLOAT_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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}
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nextValues[key] = value;
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}
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if ('CombatForce' in input) {
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const rawCombat = input.CombatForce;
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if (!isRecord(rawCombat)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: 'CombatForce는 올바른 정책값이 아닙니다.' });
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}
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const combatForce: Record<number, [number, number]> = {};
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for (const [rawKey, rawValue] of Object.entries(rawCombat)) {
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const leaderId = Number(rawKey);
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if (!Number.isFinite(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${rawKey}는 올바른 부대가 아닙니다.` });
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}
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if (!troopSet.has(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}는 국가의 부대가 아닙니다.` });
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}
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if (assigned.has(leaderId)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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if (!Array.isArray(rawValue) || rawValue.length < 2) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${leaderId}의 입력양식이 올바르지 않습니다.`,
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});
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}
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const fromCity = Number(rawValue[0]);
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const toCity = Number(rawValue[1]);
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if (!citySet.has(fromCity) || !citySet.has(toCity)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${leaderId}의 도시 ${fromCity}, ${toCity}가 올바른 도시 번호가 아닙니다.`,
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});
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}
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combatForce[leaderId] = [fromCity, toCity];
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assigned.add(leaderId);
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}
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nextValues.CombatForce = combatForce;
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}
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for (const key of ['SupportForce', 'DevelopForce'] as const) {
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if (!(key in input)) {
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continue;
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}
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const rawList = input[key];
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if (!Array.isArray(rawList)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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const list: number[] = [];
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for (const rawValue of rawList) {
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if (typeof rawValue !== 'number' || !Number.isFinite(rawValue)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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}
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const troopRows = await ctx.db.troop.findMany({
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where: { nationId: general.nationId },
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select: { troopLeaderId: true },
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});
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const cityRows = await ctx.db.city.findMany({ select: { id: true } });
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const troopSet = new Set(troopRows.map((row) => row.troopLeaderId));
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const citySet = new Set(cityRows.map((row) => row.id));
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const assigned = new Set<number>();
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const nationMeta = asRecord(nation.meta);
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const policyRoot = asRecord(nationMeta.npc_nation_policy);
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const nextValues = applyPolicyValues(DEFAULT_NATION_POLICY, asRecord(policyRoot.values));
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for (const key of INTEGER_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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if (!troopSet.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${rawValue}는 국가의 부대가 아닙니다.`,
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});
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value) || !Number.isInteger(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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if (assigned.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${rawValue})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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nextValues[key] = Math.max(0, value);
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assigned.add(rawValue);
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list.push(rawValue);
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}
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for (const key of FLOAT_POLICY_KEYS) {
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if (!(key in input)) {
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continue;
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}
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const value = input[key];
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if (typeof value !== 'number' || !Number.isFinite(value)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
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}
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nextValues[key] = Math.max(0, value);
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if (key === 'SupportForce') {
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nextValues.SupportForce = list;
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} else {
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nextValues.DevelopForce = list;
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}
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}
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if ('CombatForce' in input) {
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const rawCombat = input.CombatForce;
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if (!isRecord(rawCombat)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: 'CombatForce는 올바른 정책값이 아닙니다.' });
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}
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const combatForce: Record<number, [number, number]> = {};
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for (const [rawKey, rawValue] of Object.entries(rawCombat)) {
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const leaderId = Number(rawKey);
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if (!Number.isFinite(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${rawKey}는 올바른 부대가 아닙니다.` });
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}
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if (!troopSet.has(leaderId)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}는 국가의 부대가 아닙니다.` });
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}
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if (assigned.has(leaderId)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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if (!Array.isArray(rawValue) || rawValue.length < 2) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}의 입력양식이 올바르지 않습니다.` });
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}
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const fromCity = Number(rawValue[0]);
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const toCity = Number(rawValue[1]);
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if (!citySet.has(fromCity) || !citySet.has(toCity)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${leaderId}의 도시 ${fromCity}, ${toCity}가 올바른 도시 번호가 아닙니다.`,
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});
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}
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combatForce[leaderId] = [fromCity, toCity];
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assigned.add(leaderId);
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}
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nextValues.CombatForce = combatForce;
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const nextPolicyRoot = {
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...policyRoot,
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values: nextValues,
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valueSetter: general.name,
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valueSetTime: new Date().toISOString(),
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};
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await updateNationMeta(
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ctx,
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nation.id,
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{
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npc_nation_policy: nextPolicyRoot,
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},
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nationMeta
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);
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return { ok: true };
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}),
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setNationPriority: authedProcedure.input(z.array(z.string())).mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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if (general.nationId <= 0) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
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}
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const nation = await ctx.db.nation.findUnique({
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where: { id: general.nationId },
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select: { id: true, meta: true },
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});
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const permissionLevel = resolveSecretPermission(
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{
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nationId: general.nationId,
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officerLevel: general.officerLevel,
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meta: general.meta,
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penalty: general.penalty,
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},
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nation.meta
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);
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if (permissionLevel < 3) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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for (const item of input) {
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if (!DEFAULT_NATION_PRIORITY.includes(item as (typeof DEFAULT_NATION_PRIORITY)[number])) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${item}은 올바른 명령이 아닙니다.` });
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}
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}
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for (const key of ['SupportForce', 'DevelopForce'] as const) {
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if (!(key in input)) {
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continue;
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}
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const rawList = input[key];
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if (!Array.isArray(rawList)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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const list: number[] = [];
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for (const rawValue of rawList) {
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if (typeof rawValue !== 'number' || !Number.isFinite(rawValue)) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
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}
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if (!troopSet.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `${rawValue}는 국가의 부대가 아닙니다.`,
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});
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}
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if (assigned.has(rawValue)) {
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: `부대(${rawValue})는 하나의 역할만 지정할 수 있습니다.`,
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});
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}
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assigned.add(rawValue);
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list.push(rawValue);
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}
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if (key === 'SupportForce') {
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nextValues.SupportForce = list;
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} else {
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nextValues.DevelopForce = list;
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}
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}
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const nationMeta = asRecord(nation.meta);
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const policyRoot = asRecord(nationMeta.npc_nation_policy);
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const nextPolicyRoot = {
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...policyRoot,
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priority: input,
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prioritySetter: general.name,
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prioritySetTime: new Date().toISOString(),
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};
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const nextPolicyRoot = {
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...policyRoot,
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values: nextValues,
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valueSetter: general.name,
|
||||
valueSetTime: new Date().toISOString(),
|
||||
};
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
}),
|
||||
setGeneralPriority: authedProcedure.input(z.array(z.string())).mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
setNationPriority: authedProcedure
|
||||
.input(z.array(z.string()))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
const validationError = validateGeneralPriority(input);
|
||||
if (validationError) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: validationError });
|
||||
}
|
||||
|
||||
const unique = ensureUniquePriority(input);
|
||||
for (const item of unique) {
|
||||
if (!DEFAULT_NATION_PRIORITY.includes(item as (typeof DEFAULT_NATION_PRIORITY)[number])) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${item}은 올바른 명령이 아닙니다.` });
|
||||
}
|
||||
}
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_general_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: input,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_nation_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: unique,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_general_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
setGeneralPriority: authedProcedure
|
||||
.input(z.array(z.string()))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const unique = ensureUniquePriority(input);
|
||||
const validationError = validateGeneralPriority(unique);
|
||||
if (validationError) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: validationError });
|
||||
}
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_general_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: unique,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_general_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
return { ok: true };
|
||||
}),
|
||||
});
|
||||
|
||||
@@ -0,0 +1,275 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const baseGeneral: GeneralRow = {
|
||||
id: 22,
|
||||
userId: 'user-22',
|
||||
name: '정책담당',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: 'default.jpg',
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 70,
|
||||
intel: 70,
|
||||
injury: 0,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: new Date('2026-01-01T00:00:00.000Z'),
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'None',
|
||||
lastTurn: {},
|
||||
meta: { belong: 5, permission: 'normal' },
|
||||
penalty: {},
|
||||
createdAt: new Date('2026-01-01T00:00:00.000Z'),
|
||||
updatedAt: new Date('2026-01-01T00:00:00.000Z'),
|
||||
};
|
||||
|
||||
const auth: GameSessionTokenPayload = {
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: '2026-01-01T00:00:00.000Z',
|
||||
expiresAt: '2026-01-02T00:00:00.000Z',
|
||||
sessionId: 'session-22',
|
||||
user: { id: 'user-22', username: 'tester', displayName: 'Tester', roles: [] },
|
||||
sanctions: {},
|
||||
};
|
||||
|
||||
const baseNation = {
|
||||
id: 1,
|
||||
name: '위',
|
||||
level: 3,
|
||||
tech: 3_000,
|
||||
meta: {
|
||||
_updatedAt: '2026-01-01T00:00:00.000Z',
|
||||
npc_nation_policy: {
|
||||
values: { reqNationRice: 456 },
|
||||
priority: ['천도', '천도'],
|
||||
},
|
||||
npc_general_policy: {
|
||||
priority: ['출병', '일반내정', '출병'],
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
const baseWorld = {
|
||||
config: {
|
||||
stat: { max: 80, npcMax: 75 },
|
||||
environment: { unitSet: 'basic' },
|
||||
const: { develCost: 100 },
|
||||
},
|
||||
meta: {
|
||||
npc_nation_policy: { values: { reqNationGold: 123 } },
|
||||
npc_general_policy: {},
|
||||
},
|
||||
};
|
||||
|
||||
const createContext = (
|
||||
options: {
|
||||
me?: GeneralRow;
|
||||
nation?: typeof baseNation;
|
||||
world?: typeof baseWorld;
|
||||
requestCommand?: ReturnType<typeof vi.fn>;
|
||||
troopRows?: Array<{ troopLeaderId: number }>;
|
||||
cityRows?: Array<{ id: number }>;
|
||||
} = {}
|
||||
): { context: GameApiContext; findFirst: ReturnType<typeof vi.fn>; requestCommand: ReturnType<typeof vi.fn> } => {
|
||||
const requestCommand =
|
||||
options.requestCommand ??
|
||||
vi.fn(async () => ({
|
||||
type: 'setNationMeta',
|
||||
ok: true,
|
||||
nationId: 1,
|
||||
updatedAt: '2026-01-01T00:01:00.000Z',
|
||||
}));
|
||||
const findFirst = vi.fn(async () => options.me ?? baseGeneral);
|
||||
const db = {
|
||||
general: { findFirst },
|
||||
nation: { findUnique: vi.fn(async () => options.nation ?? baseNation) },
|
||||
worldState: { findFirst: vi.fn(async () => options.world ?? baseWorld) },
|
||||
troop: { findMany: vi.fn(async () => options.troopRows ?? [{ troopLeaderId: 101 }]) },
|
||||
city: { findMany: vi.fn(async () => options.cityRows ?? [{ id: 1 }, { id: 2 }]) },
|
||||
};
|
||||
const redisClient = { get: async () => null, set: async () => null };
|
||||
return {
|
||||
context: {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis: {} as RedisConnector['client'],
|
||||
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:default'),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
},
|
||||
findFirst,
|
||||
requestCommand,
|
||||
};
|
||||
};
|
||||
|
||||
describe('NPC policy router', () => {
|
||||
it('loads server and nation overrides while calculating legacy zero-value hints from nation tech', async () => {
|
||||
const fixture = createContext();
|
||||
const result = await appRouter.createCaller(fixture.context).npc.getPolicy();
|
||||
|
||||
expect(fixture.findFirst).toHaveBeenCalledWith({ where: { userId: 'user-22' } });
|
||||
expect(result.currentNationPolicy).toMatchObject({ reqNationGold: 123, reqNationRice: 456 });
|
||||
expect(result.currentNationPriority).toEqual(['천도', '천도']);
|
||||
expect(result.currentGeneralActionPriority).toEqual(['출병', '일반내정', '출병']);
|
||||
expect(result.zeroPolicy).toMatchObject({
|
||||
reqNationGold: 10_000,
|
||||
reqNationRice: 12_000,
|
||||
reqNPCDevelGold: 3_000,
|
||||
reqNPCWarGold: 3_900,
|
||||
reqNPCWarRice: 3_900,
|
||||
reqHumanWarUrgentGold: 6_300,
|
||||
reqHumanWarUrgentRice: 6_300,
|
||||
reqHumanWarRecommandGold: 12_600,
|
||||
reqHumanWarRecommandRice: 12_600,
|
||||
});
|
||||
});
|
||||
|
||||
it('lets a secret-level reader load the page but rejects every mutation before daemon dispatch', async () => {
|
||||
const reader = { ...baseGeneral, officerLevel: 2 };
|
||||
const fixture = createContext({ me: reader });
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await expect(caller.npc.getPolicy()).resolves.toMatchObject({ permissionLevel: 1 });
|
||||
await expect(caller.npc.setNationPriority(['천도'])).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
await expect(caller.npc.setGeneralPriority(['출병', '일반내정'])).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
await expect(caller.npc.setNationPolicy({ reqNationGold: 100 })).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it.each([
|
||||
['군주', { ...baseGeneral, officerLevel: 12 }],
|
||||
['감찰권자', { ...baseGeneral, officerLevel: 1, meta: { belong: 0, permission: 'auditor' } }],
|
||||
['외교권자', { ...baseGeneral, officerLevel: 1, meta: { belong: 0, permission: 'ambassador' } }],
|
||||
])('%s can persist policy through the daemon-owned metadata command', async (_label, me) => {
|
||||
const fixture = createContext({ me });
|
||||
await expect(appRouter.createCaller(fixture.context).npc.setNationPriority(['천도', '천도'])).resolves.toEqual({
|
||||
ok: true,
|
||||
});
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith({
|
||||
type: 'setNationMeta',
|
||||
nationId: 1,
|
||||
updates: {
|
||||
npc_nation_policy: expect.objectContaining({
|
||||
priority: ['천도', '천도'],
|
||||
prioritySetter: '정책담당',
|
||||
prioritySetTime: expect.any(String),
|
||||
}),
|
||||
},
|
||||
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
|
||||
});
|
||||
});
|
||||
|
||||
it('clamps legacy integer values, preserves float values, and validates troop ownership before dispatch', async () => {
|
||||
const fixture = createContext();
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await caller.npc.setNationPolicy({
|
||||
reqNationGold: -100,
|
||||
safeRecruitCityPopulationRatio: -0.5,
|
||||
CombatForce: { 101: [1, 2] },
|
||||
});
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
updates: {
|
||||
npc_nation_policy: expect.objectContaining({
|
||||
values: expect.objectContaining({
|
||||
reqNationGold: 0,
|
||||
safeRecruitCityPopulationRatio: -0.5,
|
||||
CombatForce: { 101: [1, 2] },
|
||||
}),
|
||||
}),
|
||||
},
|
||||
})
|
||||
);
|
||||
|
||||
fixture.requestCommand.mockClear();
|
||||
await expect(caller.npc.setNationPolicy({ SupportForce: [999] })).rejects.toMatchObject({
|
||||
code: 'BAD_REQUEST',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('preserves duplicate legacy priority entries and enforces required general actions and ordering', async () => {
|
||||
const fixture = createContext();
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await caller.npc.setGeneralPriority(['출병', '출병', '일반내정']);
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
updates: {
|
||||
npc_general_policy: expect.objectContaining({
|
||||
priority: ['출병', '출병', '일반내정'],
|
||||
}),
|
||||
},
|
||||
})
|
||||
);
|
||||
await expect(caller.npc.setGeneralPriority(['일반내정', '출병'])).rejects.toMatchObject({
|
||||
code: 'BAD_REQUEST',
|
||||
});
|
||||
await expect(caller.npc.setGeneralPriority(['출병'])).rejects.toMatchObject({ code: 'BAD_REQUEST' });
|
||||
});
|
||||
|
||||
it('blocks nationless, penalized, and stale writers without changing lifecycle state directly', async () => {
|
||||
const nationless = createContext({ me: { ...baseGeneral, nationId: 0, officerLevel: 0 } });
|
||||
await expect(appRouter.createCaller(nationless.context).npc.getPolicy()).rejects.toMatchObject({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
});
|
||||
|
||||
const penalized = createContext({ me: { ...baseGeneral, penalty: { noChief: true } } });
|
||||
await expect(appRouter.createCaller(penalized.context).npc.getPolicy()).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
|
||||
const staleCommand = vi.fn(async () => ({
|
||||
type: 'setNationMeta',
|
||||
ok: false,
|
||||
nationId: 1,
|
||||
reason: 'CONFLICT',
|
||||
}));
|
||||
const stale = createContext({ requestCommand: staleCommand });
|
||||
await expect(appRouter.createCaller(stale.context).npc.setNationPriority(['천도'])).rejects.toMatchObject({
|
||||
code: 'CONFLICT',
|
||||
});
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user