feat: implement monthly disaster event
This commit is contained in:
@@ -1,13 +1,14 @@
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import { describe, expect, it } from 'vitest';
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import type { City, MapDefinition } from '@sammo-ts/logic';
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import { loadActionModuleBundle, LogCategory, LogFormat, LogScope, type City, type MapDefinition } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createRaiseDisasterHandler } from '../src/turn/monthlyDisasterAction.js';
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import {
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createMonthlyEventHandler,
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createRandomizeCityTradeRateHandler,
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type MonthlyEventActionHandler,
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} from '../src/turn/monthlyEventHandler.js';
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import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const map: MapDefinition = {
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id: 'event-test',
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@@ -19,15 +20,25 @@ const map: MapDefinition = {
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const buildWorld = (
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events: TurnWorldSnapshot['events'],
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actions: Map<string, MonthlyEventActionHandler>,
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cities: City[] = []
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cities: City[] = [],
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options: {
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generals?: TurnGeneral[];
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hiddenSeed?: string;
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startYear?: number;
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currentYear?: number;
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currentMonth?: number;
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} = {}
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): InMemoryTurnWorld => {
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const currentYear = options.currentYear ?? 189;
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const currentMonth = options.currentMonth ?? 12;
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const startYear = options.startYear ?? 189;
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const state: TurnWorldState = {
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id: 1,
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currentYear: 189,
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currentMonth: 12,
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currentYear,
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currentMonth,
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tickSeconds: 600,
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lastTurnTime: new Date('0189-12-01T00:00:00.000Z'),
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meta: { hiddenSeed: 'monthly-event-test-seed' },
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meta: { hiddenSeed: options.hiddenSeed ?? 'monthly-event-test-seed' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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@@ -39,7 +50,7 @@ const buildWorld = (
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},
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scenarioMeta: {
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title: 'event test',
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startYear: 189,
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startYear,
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life: null,
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fiction: null,
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history: [],
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@@ -49,7 +60,7 @@ const buildWorld = (
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diplomacy: [],
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events,
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initialEvents: [],
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generals: [],
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generals: options.generals ?? [],
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cities,
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nations: [],
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troops: [],
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@@ -57,7 +68,7 @@ const buildWorld = (
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let world: InMemoryTurnWorld | null = null;
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const handler = createMonthlyEventHandler({
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getWorld: () => world,
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startYear: 189,
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startYear,
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actions,
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});
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world = new InMemoryTurnWorld(state, snapshot, {
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@@ -91,6 +102,37 @@ const buildCity = (id: number, level: number): City => ({
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meta: { trust: 50, trade: 100, marker: id },
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});
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const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id,
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name: `장수${id}`,
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nationId: 0,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 0,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 99,
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crewTypeId: 1100,
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train: 51,
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atmos: 50,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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turnTime: new Date('0193-01-01T00:00:00.000Z'),
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...patch,
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});
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describe('monthly event pipeline', () => {
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it('runs PRE_MONTH before the date change and MONTH after it in priority/id order', async () => {
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const trace: string[] = [];
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@@ -244,4 +286,194 @@ describe('monthly event pipeline', () => {
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'Unsupported city level for RandomizeCityTradeRate: 9 (cityId=99)'
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);
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});
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it('resets an old disaster marker before the opening three-year skip', async () => {
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const actions = new Map<string, MonthlyEventActionHandler>();
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const world = buildWorld(
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[
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{
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id: 12,
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targetCode: 'month',
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priority: 0,
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condition: true,
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action: [['RaiseDisaster']],
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meta: {},
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},
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],
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actions,
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[{ ...buildCity(1, 1), state: 5 }, { ...buildCity(2, 1), state: 31 }],
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{ startYear: 190, currentYear: 190, currentMonth: 12 }
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);
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actions.set('RaiseDisaster', createRaiseDisasterHandler({ getWorld: () => world }));
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await world.advanceMonth(new Date('0191-01-01T00:00:00.000Z'));
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expect(world.getCityById(1)?.state).toBe(0);
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expect(world.getCityById(2)?.state).toBe(31);
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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it('matches the legacy January disaster RNG, city damage, injury order, and talisman protection', async () => {
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const actions = new Map<string, MonthlyEventActionHandler>();
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const moduleBundle = await loadActionModuleBundle();
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const protectedGeneral = buildGeneral(1, {
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: 'che_부적_태현청생부' },
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},
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});
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const injuredGeneral = buildGeneral(2);
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const cappedGeneral = buildGeneral(3, { injury: 70 });
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const disasterCity: City = {
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...buildCity(1, 1),
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name: '재난도시',
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state: 5,
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population: 1_001,
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populationMax: 2_000,
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agriculture: 501,
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agricultureMax: 1_000,
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commerce: 499,
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commerceMax: 1_000,
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security: 0,
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securityMax: 100,
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defence: 99,
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defenceMax: 1_000,
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wall: 101,
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wallMax: 1_000,
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meta: { trust: 99.5, trade: 100, marker: 1 },
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};
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const world = buildWorld(
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[
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{
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id: 13,
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targetCode: 'month',
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priority: 0,
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condition: true,
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action: [['RaiseDisaster']],
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meta: {},
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},
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],
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actions,
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[disasterCity],
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{
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generals: [cappedGeneral, protectedGeneral, injuredGeneral],
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hiddenSeed: 'disaster-test-6',
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startYear: 190,
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currentYear: 192,
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currentMonth: 12,
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}
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);
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actions.set(
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'RaiseDisaster',
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createRaiseDisasterHandler({
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getWorld: () => world,
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generalActionModules: moduleBundle.general,
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})
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);
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await world.advanceMonth(new Date('0193-01-01T00:00:00.000Z'));
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const damagedCity = world.getCityById(1);
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expect(damagedCity).toMatchObject({
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state: 3,
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population: 801,
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agriculture: 401,
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commerce: 399,
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security: 0,
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defence: 79,
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wall: 81,
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meta: { trade: 100, marker: 1 },
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});
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expect(damagedCity?.meta.trust).toBeCloseTo(79.6);
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expect(world.getGeneralById(1)).toMatchObject({ injury: 0, crew: 99, atmos: 50, train: 51 });
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expect(world.getGeneralById(2)).toMatchObject({ injury: 7, crew: 97, atmos: 49, train: 50 });
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expect(world.getGeneralById(3)).toMatchObject({ injury: 80, crew: 97, atmos: 49, train: 50 });
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expect(world.peekDirtyState().logs).toEqual([
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{
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: '<M><b>【재난】</b></><G><b>재난도시</b></>에 추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.',
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format: LogFormat.YEAR_MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 2,
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text: '<M>재난</>으로 인해 <R>부상</>을 당했습니다.',
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format: LogFormat.MONTH,
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},
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{
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: 3,
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text: '<M>재난</>으로 인해 <R>부상</>을 당했습니다.',
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format: LogFormat.MONTH,
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},
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]);
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});
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it('matches the legacy April booming RNG and maximum clamps', async () => {
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const actions = new Map<string, MonthlyEventActionHandler>();
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const boomingCity: City = {
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...buildCity(1, 8),
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name: '호황도시',
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population: 1_001,
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populationMax: 1_100,
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agriculture: 999,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 1_000,
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securityMax: 1_000,
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defence: 101,
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defenceMax: 1_000,
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wall: 99,
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wallMax: 1_000,
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meta: { trust: 99.5, trade: 100 },
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};
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const world = buildWorld(
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[
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{
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id: 14,
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targetCode: 'month',
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priority: 0,
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condition: true,
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action: [['RaiseDisaster']],
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meta: {},
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},
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],
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actions,
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[boomingCity],
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{
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hiddenSeed: 'booming-test-59',
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startYear: 190,
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currentYear: 193,
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currentMonth: 3,
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}
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);
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actions.set('RaiseDisaster', createRaiseDisasterHandler({ getWorld: () => world }));
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await world.advanceMonth(new Date('0193-04-01T00:00:00.000Z'));
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expect(world.getCityById(1)).toMatchObject({
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state: 2,
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population: 1_051,
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agriculture: 1_000,
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commerce: 525,
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security: 1_000,
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defence: 106,
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wall: 104,
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meta: { trust: 100, trade: 100 },
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});
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expect(world.peekDirtyState().logs).toEqual([
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{
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: '<C><b>【호황】</b></><G><b>호황도시</b></>에 호황으로 도시가 번창하고 있습니다.',
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format: LogFormat.YEAR_MONTH,
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},
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]);
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});
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});
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