feat: implement monthly disaster event
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@@ -0,0 +1,199 @@
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import {
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GeneralActionPipeline,
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LogCategory,
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LogFormat,
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LogScope,
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createGeneralTriggerContext,
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type GeneralActionModule,
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} from '@sammo-ts/logic';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
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type DisasterText = {
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title: string;
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stateCode: number;
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body: string;
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};
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const DISASTER_TEXT_BY_MONTH: Readonly<Record<number, DisasterText[]>> = {
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1: [
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{ title: '<M><b>【재난】</b></>', stateCode: 4, body: '역병이 발생하여 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 3, body: '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 9, body: '황건적이 출현해 도시를 습격하고 있습니다.' },
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],
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4: [
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{ title: '<M><b>【재난】</b></>', stateCode: 7, body: '홍수로 인해 피해가 급증하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 6, body: '태풍으로 인해 피해가 속출하고 있습니다.' },
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],
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7: [
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{ title: '<M><b>【재난】</b></>', stateCode: 8, body: '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 8, body: '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.' },
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],
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10: [
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{ title: '<M><b>【재난】</b></>', stateCode: 3, body: '혹한으로 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 5, body: '지진으로 피해가 속출하고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 3, body: '눈이 많이 쌓여 도시가 황폐해지고 있습니다.' },
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{ title: '<M><b>【재난】</b></>', stateCode: 9, body: '황건적이 출현해 도시를 습격하고 있습니다.' },
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],
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};
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const BOOMING_TEXT_BY_MONTH: Readonly<Partial<Record<number, DisasterText[]>>> = {
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4: [{ title: '<C><b>【호황】</b></>', stateCode: 2, body: '호황으로 도시가 번창하고 있습니다.' }],
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7: [{ title: '<C><b>【풍작】</b></>', stateCode: 1, body: '풍작으로 도시가 번창하고 있습니다.' }],
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};
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const BOOMING_RATE_BY_MONTH: Readonly<Record<number, number>> = {
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1: 0,
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4: 0.25,
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7: 0.25,
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10: 0,
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};
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const clamp = (value: number, min: number, max: number): number => Math.max(min, Math.min(max, value));
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const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
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const state = world.getState();
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const rawSeed = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
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return typeof rawSeed === 'string' || typeof rawSeed === 'number' ? rawSeed : String(rawSeed);
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};
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const roundLegacyIntegerColumn = (value: number): number => Math.round(value);
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export const createRaiseDisasterHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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generalActionModules?: GeneralActionModule[];
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}): MonthlyEventActionHandler => {
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const generalPipeline = new GeneralActionPipeline(options.generalActionModules ?? []);
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return (_args, environment) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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// 레거시 InnoDB의 PK scan 순서를 명시적으로 고정해 RNG 소비 순서를
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// PostgreSQL의 비결정적 findMany 반환 순서에 맡기지 않는다.
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const cities = world.listCities().sort((left, right) => left.id - right.id);
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// 레거시는 3년 유예 판정보다 먼저 이전 재난 표시를 초기화한다.
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for (const city of cities) {
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if (city.state <= 10) {
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world.updateCity(city.id, { state: 0 });
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}
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}
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if (environment.startyear + 3 > environment.year) {
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return;
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}
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const boomingRate = BOOMING_RATE_BY_MONTH[environment.month];
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if (boomingRate === undefined) {
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throw new Error(`Unsupported month for RaiseDisaster: ${environment.month}`);
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}
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const rng = new RandUtil(
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new LiteHashDRBG(
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simpleSerialize(resolveHiddenSeed(world), 'disater', environment.year, environment.month)
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)
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);
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const isGood = rng.nextBool(boomingRate);
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const targetCities = cities.filter((city) => {
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if (city.securityMax <= 0) {
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throw new Error(`RaiseDisaster requires positive securityMax (cityId=${city.id})`);
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}
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const securityRatio = city.security / city.securityMax;
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const probability = isGood ? 0.02 + securityRatio * 0.05 : 0.06 - securityRatio * 0.05;
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return rng.nextBool(probability);
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});
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if (targetCities.length === 0) {
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return;
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}
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const textCandidates = isGood
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? BOOMING_TEXT_BY_MONTH[environment.month]
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: DISASTER_TEXT_BY_MONTH[environment.month];
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if (!textCandidates || textCandidates.length === 0) {
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throw new Error(`RaiseDisaster has no text candidates for month ${environment.month}`);
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}
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const picked = rng.choice(textCandidates);
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const cityNames = targetCities.map((city) => city.name).join(' ');
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world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: `${picked.title}<G><b>${cityNames}</b></>에 ${picked.body}`,
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format: LogFormat.YEAR_MONTH,
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});
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const allGenerals = world.listGenerals().sort((left, right) => left.id - right.id);
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for (const city of targetCities) {
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const securityRatio = clamp(city.security / city.securityMax / 0.8, 0, 1);
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const affectRatio = isGood ? 1.01 + securityRatio * 0.04 : 0.8 + securityRatio * 0.15;
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const trust = typeof city.meta.trust === 'number' ? city.meta.trust : 0;
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world.updateCity(city.id, {
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state: picked.stateCode,
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population: roundLegacyIntegerColumn(
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isGood
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? Math.min(city.population * affectRatio, city.populationMax)
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: city.population * affectRatio
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),
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agriculture: roundLegacyIntegerColumn(
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isGood
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? Math.min(city.agriculture * affectRatio, city.agricultureMax)
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: city.agriculture * affectRatio
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),
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commerce: roundLegacyIntegerColumn(
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isGood ? Math.min(city.commerce * affectRatio, city.commerceMax) : city.commerce * affectRatio
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),
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security: roundLegacyIntegerColumn(
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isGood ? Math.min(city.security * affectRatio, city.securityMax) : city.security * affectRatio
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),
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defence: roundLegacyIntegerColumn(
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isGood ? Math.min(city.defence * affectRatio, city.defenceMax) : city.defence * affectRatio
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),
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wall: roundLegacyIntegerColumn(
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isGood ? Math.min(city.wall * affectRatio, city.wallMax) : city.wall * affectRatio
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),
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meta: {
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...city.meta,
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trust: isGood ? Math.min(trust * affectRatio, 100) : trust * affectRatio,
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},
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});
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if (isGood) {
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continue;
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}
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for (const general of allGenerals.filter((candidate) => candidate.cityId === city.id)) {
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const context = createGeneralTriggerContext({
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general,
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nation: world.getNationById(general.nationId),
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worldView: {
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listGenerals: () => allGenerals,
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listGeneralsByCity: (cityId) =>
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allGenerals.filter((candidate) => candidate.cityId === cityId),
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},
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rng,
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});
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const injuryProbability = generalPipeline.onCalcStat(context, 'injuryProb', 0.3);
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if (!rng.nextBool(injuryProbability)) {
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continue;
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}
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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generalId: general.id,
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text: '<M>재난</>으로 인해 <R>부상</>을 당했습니다.',
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format: LogFormat.MONTH,
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});
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world.updateGeneral(general.id, {
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injury: clamp(general.injury + rng.nextRangeInt(1, 16), 0, 80),
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crew: roundLegacyIntegerColumn(general.crew * 0.98),
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atmos: roundLegacyIntegerColumn(general.atmos * 0.98),
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train: roundLegacyIntegerColumn(general.train * 0.98),
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});
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}
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}
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};
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};
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@@ -1,4 +1,10 @@
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import { LogCategory, LogScope, type TurnCommandProfile, type TurnSchedule } from '@sammo-ts/logic';
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import {
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LogCategory,
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LogScope,
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loadActionModuleBundle,
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type TurnCommandProfile,
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type TurnSchedule,
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} from '@sammo-ts/logic';
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import { buildGameEventChannel, type RealtimeEvent } from '@sammo-ts/common';
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import { createGamePostgresConnector, createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
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import { NATION_TRAIT_KEYS, NationTraitLoader, loadNationTraitModules } from '@sammo-ts/logic';
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@@ -39,6 +45,7 @@ import {
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createRandomizeCityTradeRateHandler,
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type MonthlyEventActionHandler,
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} from './monthlyEventHandler.js';
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import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
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import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
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export interface TurnDaemonRuntimeOptions {
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@@ -127,6 +134,7 @@ const createTurnDaemonRuntimeWithLease = async (
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let redisConnector: ReturnType<typeof createRedisConnector> | null = null;
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const nationTraits = await loadNationTraitModules([...NATION_TRAIT_KEYS], new NationTraitLoader());
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const nationTraitMap = new Map(nationTraits.map((module) => [module.key, module]));
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const monthlyActionModules = await loadActionModuleBundle(snapshot.unitSet);
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const unification = options.calendarHandler
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? null
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: createUnificationHandler({
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@@ -152,6 +160,13 @@ const createTurnDaemonRuntimeWithLease = async (
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getWorld: () => worldRef,
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})
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);
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eventActions.set(
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'RaiseDisaster',
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createRaiseDisasterHandler({
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getWorld: () => worldRef,
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generalActionModules: monthlyActionModules.general,
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})
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);
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eventActions.set('ProcessIncome', (_args, environment) => {
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void incomeHandler.onMonthChanged?.({
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previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
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