feat: Zod를 사용한 월드 상태 구성 및 메타 타입 추가, 사용자 ID 처리 개선
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@@ -1,12 +1,7 @@
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export type JsonValue =
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| null
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| boolean
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| number
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| string
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| JsonValue[]
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| { [key: string]: JsonValue };
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import type { GamePrisma, LogCategory, LogScope } from './gamePrisma.js';
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export type InputJsonValue = JsonValue;
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export type JsonValue = GamePrisma.JsonValue;
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export type InputJsonValue = GamePrisma.InputJsonValue;
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export interface TurnEngineWorldStateRow {
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id: number;
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@@ -148,7 +143,7 @@ export interface TurnEngineGeneralUpdateInput {
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name: string;
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nationId: number;
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cityId: number;
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troopId: number | null;
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troopId: number;
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leadership: number;
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strength: number;
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intel: number;
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@@ -181,7 +176,7 @@ export interface TurnEngineGeneralCreateManyInput {
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name: string;
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nationId: number;
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cityId: number;
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troopId?: number | null;
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troopId?: number;
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npcState: number;
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leadership: number;
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strength: number;
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@@ -323,8 +318,8 @@ export interface TurnEngineEventCreateManyInput {
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}
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export interface TurnEngineLogEntryCreateManyInput {
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scope: string;
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category: string;
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scope: LogScope;
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category: LogCategory;
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subType: string | null;
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year: number;
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month: number;
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@@ -387,7 +382,12 @@ export interface TurnEngineDatabaseClient {
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data: TurnEngineDiplomacyCreateManyInput[];
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}): Promise<unknown>;
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update(args: {
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where: { srcNationId: number; destNationId: number };
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where: {
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srcNationId_destNationId: {
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srcNationId: number;
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destNationId: number;
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};
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};
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data: TurnEngineDiplomacyUpdateInput;
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}): Promise<unknown>;
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deleteMany(args?: unknown): Promise<unknown>;
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@@ -416,36 +416,13 @@ export interface TurnEngineDatabaseClient {
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}): Promise<unknown>;
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};
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generalTurn: {
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findMany(args?: {
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where?: { generalId?: number };
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orderBy?: { turnIdx: 'asc' | 'desc' }[];
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}): Promise<TurnEngineGeneralTurnRow[]>;
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deleteMany(args: { where: { generalId: number } }): Promise<unknown>;
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createMany(args: {
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data: Array<{
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generalId: number;
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turnIdx: number;
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actionCode: string;
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arg: InputJsonValue;
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}>;
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}): Promise<unknown>;
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findMany(args?: unknown): Promise<TurnEngineGeneralTurnRow[]>;
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deleteMany(args?: unknown): Promise<unknown>;
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createMany(args?: unknown): Promise<unknown>;
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};
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nationTurn: {
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findMany(args?: {
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where?: { nationId?: number; officerLevel?: number };
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orderBy?: { turnIdx: 'asc' | 'desc' }[];
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}): Promise<TurnEngineNationTurnRow[]>;
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deleteMany(args: {
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where: { nationId: number; officerLevel: number };
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}): Promise<unknown>;
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createMany(args: {
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data: Array<{
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nationId: number;
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officerLevel: number;
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turnIdx: number;
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actionCode: string;
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arg: InputJsonValue;
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}>;
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}): Promise<unknown>;
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findMany(args?: unknown): Promise<TurnEngineNationTurnRow[]>;
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deleteMany(args?: unknown): Promise<unknown>;
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createMany(args?: unknown): Promise<unknown>;
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};
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}
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