feat: Zod를 사용한 월드 상태 구성 및 메타 타입 추가, 사용자 ID 처리 개선
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@@ -2,7 +2,6 @@ import {
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createGamePostgresConnector,
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type InputJsonValue,
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type TurnEngineCityUpdateInput,
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type TurnEngineDatabaseClient,
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type TurnEngineDiplomacyCreateManyInput,
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type TurnEngineDiplomacyUpdateInput,
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type TurnEngineGeneralCreateManyInput,
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@@ -238,7 +237,7 @@ export const createDatabaseTurnHooks = async (
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// 턴 처리 결과를 DB에 반영하는 훅을 만든다.
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const connector = createGamePostgresConnector({ url: databaseUrl });
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await connector.connect();
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const prisma = connector.prisma as unknown as TurnEngineDatabaseClient;
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const prisma = connector.prisma;
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const hooks: TurnDaemonHooks = {
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flushChanges: async () => {
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@@ -346,8 +345,10 @@ export const createDatabaseTurnHooks = async (
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.map((entry) =>
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prisma.diplomacy.update({
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where: {
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srcNationId: entry.fromNationId,
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destNationId: entry.toNationId,
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srcNationId_destNationId: {
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srcNationId: entry.fromNationId,
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destNationId: entry.toNationId,
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},
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},
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data: buildDiplomacyUpdate(entry),
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})
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