Implement monthly war income processing

This commit is contained in:
2026-07-25 17:45:32 +00:00
parent 3d564dcc6a
commit 16e84bf422
4 changed files with 437 additions and 0 deletions
@@ -0,0 +1,80 @@
import { asNumber, asRecord } from '@sammo-ts/common';
import {
createIncomeActionContext,
getWarGoldIncome,
type CityIncomeSource,
type NationIncomeContext,
type NationTraitModule,
type TriggerNationalIncomeType,
} from '@sammo-ts/logic';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
const toIncomeCity = (city: ReturnType<InMemoryTurnWorld['listCities']>[number]): CityIncomeSource => ({
id: city.id,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: asNumber(city.meta.trust, 50),
supplyState: city.supplyState,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
meta: asRecord(city.meta),
});
export const createProcessWarIncomeHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
nationTraits?: ReadonlyMap<string, NationTraitModule>;
}): MonthlyEventActionHandler => {
return () => {
const world = options.getWorld();
if (!world) {
return;
}
// 레거시는 부상병을 인구로 돌려보내기 전에 각 국가의 공급 도시에서
// dead/10을 합산한다. 국가 타입의 금 수입 modifier도 도시별로 적용된다.
const cities = world.listCities();
for (const nation of world.listNations()) {
if (nation.level <= 0) {
continue;
}
const trait = options.nationTraits?.get(nation.typeCode);
const actionContext = createIncomeActionContext(nation);
const modifyIncome = trait?.onCalcNationalIncome
? (type: TriggerNationalIncomeType, amount: number) =>
trait.onCalcNationalIncome!(actionContext, type, amount)
: undefined;
const incomeContext: NationIncomeContext = {
rate: asNumber(nation.meta.rate, 20),
modifyIncome,
};
const income = getWarGoldIncome(
incomeContext,
cities.filter((city) => city.nationId === nation.id).map(toIncomeCity)
);
world.updateNation(nation.id, { gold: nation.gold + income });
}
// 수입 계산이 끝난 뒤 모든 도시가 부상병 20%를 인구로 회복하고
// dead를 초기화한다. 레거시는 pop_max로 제한하지 않는다.
for (const city of cities) {
const dead = asNumber(city.meta.dead, 0);
world.updateCity(city.id, {
population: Math.round(city.population + dead * 0.2),
meta: {
...city.meta,
dead: 0,
},
});
}
};
};
+8
View File
@@ -49,6 +49,7 @@ import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
import { createUpdateCitySupplyHandler } from './monthlyCitySupplyAction.js';
import { createUpdateNationLevelHandler } from './monthlyNationLevelAction.js';
import { createProcessSemiAnnualHandler } from './monthlySemiAnnualAction.js';
import { createProcessWarIncomeHandler } from './monthlyWarIncomeAction.js';
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
export interface TurnDaemonRuntimeOptions {
@@ -209,6 +210,13 @@ const createTurnDaemonRuntimeWithLease = async (
nationTraits: nationTraitMap,
})
);
eventActions.set(
'ProcessWarIncome',
createProcessWarIncomeHandler({
getWorld: () => worldRef,
nationTraits: nationTraitMap,
})
);
if (reservedTurnStoreHandle) {
eventActions.set(
'UpdateNationLevel',