Implement monthly war income processing
This commit is contained in:
@@ -0,0 +1,80 @@
|
||||
import { asNumber, asRecord } from '@sammo-ts/common';
|
||||
import {
|
||||
createIncomeActionContext,
|
||||
getWarGoldIncome,
|
||||
type CityIncomeSource,
|
||||
type NationIncomeContext,
|
||||
type NationTraitModule,
|
||||
type TriggerNationalIncomeType,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
|
||||
import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
|
||||
|
||||
const toIncomeCity = (city: ReturnType<InMemoryTurnWorld['listCities']>[number]): CityIncomeSource => ({
|
||||
id: city.id,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: asNumber(city.meta.trust, 50),
|
||||
supplyState: city.supplyState,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
meta: asRecord(city.meta),
|
||||
});
|
||||
|
||||
export const createProcessWarIncomeHandler = (options: {
|
||||
getWorld: () => InMemoryTurnWorld | null;
|
||||
nationTraits?: ReadonlyMap<string, NationTraitModule>;
|
||||
}): MonthlyEventActionHandler => {
|
||||
return () => {
|
||||
const world = options.getWorld();
|
||||
if (!world) {
|
||||
return;
|
||||
}
|
||||
|
||||
// 레거시는 부상병을 인구로 돌려보내기 전에 각 국가의 공급 도시에서
|
||||
// dead/10을 합산한다. 국가 타입의 금 수입 modifier도 도시별로 적용된다.
|
||||
const cities = world.listCities();
|
||||
for (const nation of world.listNations()) {
|
||||
if (nation.level <= 0) {
|
||||
continue;
|
||||
}
|
||||
const trait = options.nationTraits?.get(nation.typeCode);
|
||||
const actionContext = createIncomeActionContext(nation);
|
||||
const modifyIncome = trait?.onCalcNationalIncome
|
||||
? (type: TriggerNationalIncomeType, amount: number) =>
|
||||
trait.onCalcNationalIncome!(actionContext, type, amount)
|
||||
: undefined;
|
||||
const incomeContext: NationIncomeContext = {
|
||||
rate: asNumber(nation.meta.rate, 20),
|
||||
modifyIncome,
|
||||
};
|
||||
const income = getWarGoldIncome(
|
||||
incomeContext,
|
||||
cities.filter((city) => city.nationId === nation.id).map(toIncomeCity)
|
||||
);
|
||||
world.updateNation(nation.id, { gold: nation.gold + income });
|
||||
}
|
||||
|
||||
// 수입 계산이 끝난 뒤 모든 도시가 부상병 20%를 인구로 회복하고
|
||||
// dead를 초기화한다. 레거시는 pop_max로 제한하지 않는다.
|
||||
for (const city of cities) {
|
||||
const dead = asNumber(city.meta.dead, 0);
|
||||
world.updateCity(city.id, {
|
||||
population: Math.round(city.population + dead * 0.2),
|
||||
meta: {
|
||||
...city.meta,
|
||||
dead: 0,
|
||||
},
|
||||
});
|
||||
}
|
||||
};
|
||||
};
|
||||
@@ -49,6 +49,7 @@ import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
|
||||
import { createUpdateCitySupplyHandler } from './monthlyCitySupplyAction.js';
|
||||
import { createUpdateNationLevelHandler } from './monthlyNationLevelAction.js';
|
||||
import { createProcessSemiAnnualHandler } from './monthlySemiAnnualAction.js';
|
||||
import { createProcessWarIncomeHandler } from './monthlyWarIncomeAction.js';
|
||||
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
|
||||
|
||||
export interface TurnDaemonRuntimeOptions {
|
||||
@@ -209,6 +210,13 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
nationTraits: nationTraitMap,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'ProcessWarIncome',
|
||||
createProcessWarIncomeHandler({
|
||||
getWorld: () => worldRef,
|
||||
nationTraits: nationTraitMap,
|
||||
})
|
||||
);
|
||||
if (reservedTurnStoreHandle) {
|
||||
eventActions.set(
|
||||
'UpdateNationLevel',
|
||||
|
||||
Reference in New Issue
Block a user