feat: implement game API with TRPC and Redis transport
- Added GameApiConfig interface and configuration resolver from environment variables. - Created GameApiContext for managing database and transport dependencies. - Implemented InMemoryTurnDaemonTransport for testing purposes. - Developed RedisTurnDaemonTransport for command and status handling via Redis streams. - Defined TurnDaemonStreamKeys for namespacing Redis streams by profile. - Established TRPC router with endpoints for health check, world state retrieval, and turn daemon commands (run, pause, resume, status). - Integrated Fastify server with TRPC and Redis transport. - Added unit tests for router functionality and stream key generation. - Configured Vitest for testing environment.
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@@ -0,0 +1,42 @@
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export interface GameApiConfig {
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host: string;
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port: number;
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trpcPath: string;
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profile: string;
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scenario: string;
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profileName: string;
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daemonRequestTimeoutMs: number;
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}
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const parseNumber = (value: string | undefined, fallback: number, label: string): number => {
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if (!value) {
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return fallback;
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}
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const parsed = Number(value);
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if (Number.isNaN(parsed)) {
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throw new Error(`${label} must be a number.`);
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}
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return parsed;
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};
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export const resolveGameApiConfigFromEnv = (
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env: NodeJS.ProcessEnv = process.env
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): GameApiConfig => {
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const profile = env.PROFILE ?? env.SERVER_PROFILE ?? 'che';
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const scenario = env.SCENARIO ?? 'default';
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const profileName = `${profile}:${scenario}`;
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return {
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host: env.GAME_API_HOST ?? '0.0.0.0',
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port: parseNumber(env.GAME_API_PORT, 14000, 'GAME_API_PORT'),
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trpcPath: env.TRPC_PATH ?? '/trpc',
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profile,
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scenario,
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profileName,
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daemonRequestTimeoutMs: parseNumber(
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env.DAEMON_REQUEST_TIMEOUT_MS,
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5000,
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'DAEMON_REQUEST_TIMEOUT_MS'
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),
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};
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};
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