refactor: 작은 글자 비율과 예외 크기를 공통 변수로 정리
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@@ -139,7 +139,7 @@ The game UI uses four starting sizes from `assets/styles/tokens.css`:
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| Token suffix (`--sammo-font-size-`) | CSS size | Role |
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| --- | --- | --- |
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| `small` | 12px | Compact controls, metadata, secondary labels |
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| `small` | `normal × 12 / 14` (12px) | Compact controls, metadata, secondary labels |
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| `normal` | 14px | Body, tables, ordinary controls |
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| `emphasis` | 16px | Emphasized names and section labels |
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| `title` | 24px | Page and major section headings |
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@@ -193,3 +193,20 @@ before their fonts are enlarged. The `typographyPolicy.spec.ts` fixture tests
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protect the safe main labels, personnel breakpoints, dense chief rows, NPC
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length branches, and battle log ratios. They use mocked read responses and do
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not constitute live game or public deployment verification.
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### Relative small tier and exception variables (2026-09-15)
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`small` is `calc(var(--sammo-font-size-normal) * 12 / 14)`. The reference is the
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14px normal tier, not the immediate parent. An 80% declaration on nested `small`
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elements would shrink repeatedly and would yield 12.8px inside a 16px parent;
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the token keeps UI metadata at 12px regardless of nesting.
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The retained exceptions are also named in `tokens.css`: `nation-card`,
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`chief-compact-{base,row,header,name}`, `hall-{name,secondary}`,
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`personnel-mobile-{name,lock}`, `bracket-bet-button`, and `war-{name,crew}`
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(all with the `--sammo-font-size-` prefix). Their values preserve the previous
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rendering, including rem/em/% semantics. Zero-sized hidden markers and arbitrary
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user HTML remain content contracts. The betting page and bracket now reference
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the shared tier variables directly instead of the redundant `--bet-font-*` aliases.
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The historical deferral reasons above describe the original 12px proposal.
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