feat: add initial Pokémon map data and loader
- Introduced a new JSON file `map_pokemon_v1.json` containing detailed city data for the Pokémon map, including attributes like population, agriculture, commerce, and connections. - Implemented a map loader in `mapLoader.ts` to read and parse map definitions from JSON files, allowing for dynamic loading of map data. - Created a script `generate-map-data.mjs` to convert legacy PHP map data into the new JSON format, ensuring compatibility with the updated map system.
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@@ -7,8 +7,8 @@ import {
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type WorldSeedPayload,
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} from '@sammo-ts/logic';
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import type { LegacyMapLoaderOptions } from './legacyMapLoader.js';
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import { loadLegacyMapDefinition } from './legacyMapLoader.js';
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import type { MapLoaderOptions } from './mapLoader.js';
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import { loadMapDefinitionByName } from './mapLoader.js';
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import type { ScenarioLoaderOptions } from './scenarioLoader.js';
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import { loadScenarioDefinitionById } from './scenarioLoader.js';
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@@ -20,7 +20,7 @@ export interface ScenarioSeedOptions {
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scenarioId: number;
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databaseUrl: string;
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scenarioOptions?: ScenarioLoaderOptions;
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mapOptions?: LegacyMapLoaderOptions;
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mapOptions?: MapLoaderOptions;
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resetTables?: boolean;
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now?: Date;
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tickSeconds?: number;
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@@ -93,7 +93,7 @@ export const seedScenarioToDatabase = async (
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options.scenarioId,
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options.scenarioOptions
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);
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const map = await loadLegacyMapDefinition(
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const map = await loadMapDefinitionByName(
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scenario.config.environment.mapName,
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options.mapOptions
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);
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