feat: add state property to city and update related processing logic in battle simulation and world map
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@@ -49,6 +49,7 @@ const mapCityPayload = (payload: BattleSimJobPayload['attackerCity']): City => (
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name: payload.name,
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nationId: payload.nation,
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level: payload.level,
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state: payload.state,
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population: payload.pop,
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populationMax: payload.pop_max,
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agriculture: payload.agri,
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