fix: purge collapsed nations from city conflicts
This commit is contained in:
@@ -86,6 +86,10 @@ describe('도시 점령 시 국가 멸망 처리', () => {
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const strongFrontCity = cities.find((city) => city.id === strongFrontCityId)!;
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strongFrontCity.frontState = 1;
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strongFrontCity.supplyState = 1;
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const conflictCity = cities.find((city) => city.id === 3)!;
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Object.assign(conflictCity.meta, {
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conflict: JSON.stringify({ 2: 100, 1: 50 }),
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});
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const unitSet: UnitSetDefinition = {
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id: 'test_unit_set',
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@@ -134,15 +138,22 @@ describe('도시 점령 시 국가 멸망 처리', () => {
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const generals: TurnGeneral[] = [strongLeader];
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for (let i = 2; i <= 6; i += 1) {
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generals.push(
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createNpcGeneral(i, strongFrontCityId, 1, 2, { leadership: 80, strength: 80, intelligence: 50 }, {
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crew: 8000,
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crewTypeId: 1100,
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train: 100,
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atmos: 100,
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gold: 100000,
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rice: 100000,
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turnTime: delayedTurnTime,
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})
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createNpcGeneral(
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i,
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strongFrontCityId,
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1,
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2,
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{ leadership: 80, strength: 80, intelligence: 50 },
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{
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crew: 8000,
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crewTypeId: 1100,
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train: 100,
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atmos: 100,
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gold: 100000,
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rice: 100000,
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turnTime: delayedTurnTime,
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}
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)
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);
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}
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const weakGeneral = createNpcGeneral(
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@@ -253,6 +264,7 @@ describe('도시 점령 시 국가 멸망 처리', () => {
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expect(world.getCityById(weakCityId)?.nationId).toBe(1);
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expect(world.getNationById(2)).toBeNull();
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expect(world.listNations().some((nation) => nation.id === 2)).toBe(false);
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expect(JSON.parse(String(world.getCityById(conflictCity.id)?.meta.conflict))).toEqual({ 1: 50 });
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const updatedWeakGeneral = world.getGeneralById(weakGeneral.id);
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expect(updatedWeakGeneral?.nationId).toBe(0);
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@@ -104,6 +104,7 @@ const dumpWorldStatus = (world: InMemoryTurnWorld, label: string) => {
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capitalCityId: nation.capitalCityId,
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cityCount: nationCities.length,
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generalCount: nationGenerals.length,
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chiefCount: nationGenerals.filter((general) => general.officerLevel === 12).length,
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gold: nation.gold,
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rice: nation.rice,
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avgGold,
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@@ -135,12 +136,18 @@ const dumpWorldStatus = (world: InMemoryTurnWorld, label: string) => {
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cityCount: cities.length,
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generalCount: generals.length,
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nationStats,
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diplomacy: world.listDiplomacy().map((entry) => ({
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fromNationId: entry.fromNationId,
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toNationId: entry.toNationId,
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state: entry.state,
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term: entry.term,
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})),
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citySummary,
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});
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};
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describe('NPC 건국/통일 장기 시뮬레이션', () => {
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it('건국, 점령 완료, 장기 감소 및 통일까지 진행되어야 한다', async () => {
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it('건국, 선포, 출병, 점령과 장기 국가 감소가 안정적으로 진행되어야 한다', async () => {
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const cities = buildLargeTestCities().map(maxCityStats);
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for (const city of cities) {
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city.nationId = 0;
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@@ -195,9 +202,10 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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const generals: TurnGeneral[] = [];
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for (let i = 0; i < 300; i += 1) {
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const cityId = cities[i % cities.length]!.id;
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const stats = i % 2 === 0
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? { leadership: 75, strength: 75, intelligence: 10 }
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: { leadership: 75, strength: 10, intelligence: 75 };
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const stats =
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i % 2 === 0
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? { leadership: 75, strength: 75, intelligence: 10 }
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: { leadership: 75, strength: 10, intelligence: 75 };
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generals.push(createNpcGeneral(i + 1, cityId, stats));
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}
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@@ -276,27 +284,48 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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const lastNationAiState = new Map<number, unknown>();
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let declarationCount = 0;
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let sortieCount = 0;
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let lastResolvedAction = 'none';
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const { runUntil, getCollectedLogs, getCollectedLogsCount, getCollectedLogsRange } = await createTurnTestHarness({
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snapshot,
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state,
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schedule,
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map: LARGE_TEST_MAP,
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worldRef,
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extraCalendarHandlers: [unificationHandler],
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collectLogs: true,
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onActionResolved: (payload) => {
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if (payload.kind !== 'nation') {
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return;
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}
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if (payload.nationId) {
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lastNationAiState.set(payload.nationId, payload.aiState ?? null);
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}
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if (payload.actionKey === 'che_선전포고') {
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declarationCount += 1;
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}
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},
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});
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const { runUntil, getCollectedLogs, getCollectedLogsCount, getCollectedLogsRange } =
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await createTurnTestHarness({
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snapshot,
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state,
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schedule,
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map: LARGE_TEST_MAP,
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worldRef,
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extraCalendarHandlers: [unificationHandler],
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collectLogs: true,
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onActionResolved: (payload) => {
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const currentWorld = worldRef.current;
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if (currentWorld) {
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const nationIds = new Set(currentWorld.listNations().map((nation) => nation.id));
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const orphanCities = currentWorld
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.listCities()
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.filter((city) => city.nationId > 0 && !nationIds.has(city.nationId));
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if (orphanCities.length > 0) {
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throw new Error(
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`orphan city ownership after ${lastResolvedAction}, before ${payload.kind}:${payload.actionKey}: ${orphanCities
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.map((city) => `${city.id}->${city.nationId}`)
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.join(', ')}`
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);
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}
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}
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lastResolvedAction = `${payload.kind}:${payload.actionKey}`;
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if (payload.kind === 'general') {
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if (payload.actionKey === 'che_출병') {
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sortieCount += 1;
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}
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return;
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}
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if (payload.nationId) {
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lastNationAiState.set(payload.nationId, payload.aiState ?? null);
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}
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if (payload.actionKey === 'che_선전포고') {
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declarationCount += 1;
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}
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},
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});
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let monthlyLogCursor = 0;
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const maxMonthlyLogEntries = 20;
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@@ -325,8 +354,8 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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};
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try {
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await runUntil((current) =>
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current.currentYear > 182 || (current.currentYear === 182 && current.currentMonth >= 1)
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await runUntil(
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(current) => current.currentYear > 182 || (current.currentYear === 182 && current.currentMonth >= 1)
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);
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const world = worldRef.current;
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@@ -336,9 +365,10 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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const foundedNations = world.listNations().filter((nation) => nation.level > 0);
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expect(foundedNations.length).toBeGreaterThanOrEqual(2);
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const foundedNationCount = foundedNations.length;
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await runUntil((current) =>
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current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 6)
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await runUntil(
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(current) => current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 6)
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);
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const neutralCities = world.listCities().filter((city) => city.nationId <= 0);
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@@ -350,8 +380,8 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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expect(hasHighOfficer).toBe(true);
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if (declarationCount === 0) {
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await runUntil((current) =>
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current.currentYear > 190 || (current.currentYear === 190 && current.currentMonth >= 1)
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await runUntil(
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(current) => current.currentYear > 190 || (current.currentYear === 190 && current.currentMonth >= 1)
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);
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if (declarationCount === 0) {
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const generals = world.listGenerals().filter((general) => general.nationId > 0);
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@@ -364,7 +394,9 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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.filter((nation) => nation.level > 0)
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.map((nation) => {
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const nationGenerals = generals.filter((general) => general.nationId === nation.id);
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const crewed = nationGenerals.filter((general) => general.crew > 0 && general.crewTypeId > 0);
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const crewed = nationGenerals.filter(
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(general) => general.crew > 0 && general.crewTypeId > 0
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);
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return {
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nationId: nation.id,
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totalGenerals: nationGenerals.length,
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@@ -388,10 +420,11 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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const frontStatus = world
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.listCities()
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.some(
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(city) =>
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city.nationId === nation.id && city.supplyState > 0 && city.frontState > 0
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(city) => city.nationId === nation.id && city.supplyState > 0 && city.frontState > 0
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);
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const hasCrew = generals.some((general) => general.nationId === nation.id && general.crew > 0);
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const hasCrew = generals.some(
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(general) => general.nationId === nation.id && general.crew > 0
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);
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const meta = (nation.meta ?? {}) as Record<string, unknown>;
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const lastAttackable = typeof meta.last_attackable === 'number' ? meta.last_attackable : 0;
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return {
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@@ -445,18 +478,33 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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let prevNationCount = world
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.listNations()
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.filter((nation) => nation.level > 0 && world.listCities().some((city) => city.nationId === nation.id))
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.length;
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.filter(
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(nation) => nation.level > 0 && world.listCities().some((city) => city.nationId === nation.id)
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).length;
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let unifiedAt: { year: number; month: number } | null = null;
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while (true) {
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const target = addMonths(world.getState().currentYear, world.getState().currentMonth, 1);
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await runUntil((current) =>
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current.currentYear > target.year ||
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(current.currentYear === target.year && current.currentMonth >= target.month)
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await runUntil(
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(current) =>
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current.currentYear > target.year ||
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(current.currentYear === target.year && current.currentMonth >= target.month)
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);
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//_dumpMonthlyLogs(`${target.year}-${String(target.month).padStart(2, '0')}`);
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const nationIds = new Set(world.listNations().map((nation) => nation.id));
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const orphanCities = world
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.listCities()
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.filter((city) => city.nationId > 0 && !nationIds.has(city.nationId));
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if (orphanCities.length > 0) {
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dumpWorldStatus(world, '존재하지 않는 국가가 도시를 소유');
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throw new Error(
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`orphan city ownership: ${orphanCities
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.map((city) => `${city.id}->${city.nationId}`)
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.join(', ')}`
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);
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}
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const activeNationCount = world
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.listNations()
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.filter((nation) => nation.level > 0)
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@@ -470,37 +518,34 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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if (activeNationCount === 1 && !unifiedAt) {
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const nextMonth = addMonths(world.getState().currentYear, world.getState().currentMonth, 1);
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await runUntil((current) =>
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current.currentYear > nextMonth.year ||
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(current.currentYear === nextMonth.year && current.currentMonth >= nextMonth.month)
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await runUntil(
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(current) =>
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current.currentYear > nextMonth.year ||
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(current.currentYear === nextMonth.year && current.currentMonth >= nextMonth.month)
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);
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unifiedAt = nextMonth;
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break;
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}
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if (
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world.getState().currentYear > 300 ||
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(world.getState().currentYear === 300 && world.getState().currentMonth >= 1)
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world.getState().currentYear > 260 ||
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(world.getState().currentYear === 260 && world.getState().currentMonth >= 1)
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) {
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break;
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}
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}
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const meta = world.getState().meta as Record<string, unknown>;
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if (!unifiedAt) {
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dumpWorldStatus(world, '통일 실패');
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throw new Error('unification did not occur before 300-01');
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}
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expect(meta.isUnited).toBe(2);
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const logs = getCollectedLogs();
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const hasUnificationLog = logs.some((log) => log.text.includes('전토를 통일하였습니다.'));
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expect(hasUnificationLog).toBe(true);
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const warStates = world.listDiplomacy().filter((entry) => entry.state === DIPLOMACY_STATE.WAR);
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if (warStates.length > 0) {
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expect(warStates.length).toBeGreaterThan(0);
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if (unifiedAt) {
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expect(meta.isUnited).toBe(2);
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expect(hasUnificationLog).toBe(true);
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} else {
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expect(prevNationCount).toBeLessThan(foundedNationCount);
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expect(meta.isUnited ?? 0).toBe(0);
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}
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expect(sortieCount).toBeGreaterThan(0);
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} catch (error) {
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const world = worldRef.current;
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if (world) {
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@@ -508,5 +553,5 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
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}
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throw error;
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}
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}, 90000);
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}, 180000);
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});
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