fix: align scenario 2400 battle replay parity
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@@ -82,6 +82,119 @@ const toHex = (bytes: Uint8Array): string =>
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.map((value) => value.toString(16).padStart(2, '0'))
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.join('');
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const fixtureNumber = (value: unknown, fallback = 0): number =>
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typeof value === 'number' && Number.isFinite(value) ? value : fallback;
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const formatFixtureDate = (value: Date | undefined): string =>
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value ? value.toISOString().replace('T', ' ').replace(/\.\d{3}Z$/u, '') : '1970-01-01 00:00:00';
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const buildBattleGeneralFixture = <TriggerState extends GeneralTriggerState>(general: General<TriggerState>) => {
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const meta = general.meta;
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const rawInheritBuff = general.triggerState.meta.inheritBuff;
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let inheritBuff: Record<string, number> | number[] | undefined;
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if (Array.isArray(rawInheritBuff) && rawInheritBuff.every((value) => typeof value === 'number')) {
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inheritBuff = rawInheritBuff;
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} else if (typeof rawInheritBuff === 'object' && rawInheritBuff !== null) {
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inheritBuff = Object.fromEntries(
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Object.entries(rawInheritBuff).filter((entry): entry is [string, number] => typeof entry[1] === 'number')
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);
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} else if (typeof rawInheritBuff === 'string') {
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try {
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const parsed: unknown = JSON.parse(rawInheritBuff);
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if (Array.isArray(parsed) && parsed.every((value) => typeof value === 'number')) {
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inheritBuff = parsed;
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} else if (typeof parsed === 'object' && parsed !== null) {
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inheritBuff = Object.fromEntries(
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Object.entries(parsed).filter(
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(entry): entry is [string, number] => typeof entry[1] === 'number'
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)
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);
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}
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} catch {
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// A malformed comparison-only projection must not affect the battle.
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}
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}
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return {
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no: general.id,
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name: general.name,
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nation: general.nationId,
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city: general.cityId,
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turntime: formatFixtureDate(general.turnTime),
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personal: general.role.personality,
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special: general.role.specialDomestic,
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special2: general.role.specialWar,
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crew: general.crew,
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crewtype: general.crewTypeId,
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atmos: general.atmos,
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train: general.train,
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intel: general.stats.intelligence,
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intel_exp: fixtureNumber(meta.intel_exp),
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book: general.role.items.book,
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strength: general.stats.strength,
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strength_exp: fixtureNumber(meta.strength_exp),
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weapon: general.role.items.weapon,
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injury: general.injury,
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leadership: general.stats.leadership,
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leadership_exp: fixtureNumber(meta.leadership_exp),
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horse: general.role.items.horse,
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item: general.role.items.item,
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explevel: fixtureNumber(meta.explevel),
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experience: general.experience,
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dedication: general.dedication,
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officer_level: general.officerLevel,
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officer_city: fixtureNumber(meta.officer_city ?? meta.officerCity),
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gold: general.gold,
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rice: general.rice,
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dex1: fixtureNumber(meta.dex1),
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dex2: fixtureNumber(meta.dex2),
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dex3: fixtureNumber(meta.dex3),
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dex4: fixtureNumber(meta.dex4),
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dex5: fixtureNumber(meta.dex5),
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defence_train: fixtureNumber(meta.defence_train),
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recent_war: general.recentWarTime ? formatFixtureDate(general.recentWarTime) : null,
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warnum: fixtureNumber(meta.rank_warnum),
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killnum: fixtureNumber(meta.rank_killnum),
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killcrew: fixtureNumber(meta.rank_killcrew),
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...(inheritBuff ? { inheritBuff } : {}),
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};
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};
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const buildBattleCityFixture = (city: City) => ({
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city: city.id,
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nation: city.nationId,
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supply: city.supplyState,
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name: city.name,
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pop: city.population,
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agri: city.agriculture,
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comm: city.commerce,
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secu: city.security,
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def: city.defence,
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wall: city.wall,
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trust: fixtureNumber(city.meta.trust),
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level: city.level,
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pop_max: city.populationMax,
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agri_max: city.agricultureMax,
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comm_max: city.commerceMax,
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secu_max: city.securityMax,
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def_max: city.defenceMax,
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wall_max: city.wallMax,
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dead: fixtureNumber(city.meta.dead),
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state: city.state,
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conflict: JSON.stringify(city.conflict ?? {}),
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});
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const buildBattleNationFixture = (nation: Nation | null) => ({
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type: nation?.typeCode ?? 'None',
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tech: fixtureNumber(nation?.meta.tech),
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level: nation?.level ?? 0,
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capital: nation?.capitalCityId ?? 0,
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nation: nation?.id ?? 0,
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name: nation?.name ?? '재야',
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gold: nation?.gold ?? 0,
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rice: nation?.rice ?? 10000,
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gennum: fixtureNumber(nation?.meta.gennum, 1),
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});
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const buildAllowedNationIds = (
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attackerNationId: number,
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diplomacy: Array<{ fromNationId: number; toNationId: number; state: number }>
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@@ -455,6 +568,26 @@ export class ActionDefinition<
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traceGeneralIds.has(String(context.general.id)) ||
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defenderGenerals.some((general) => traceGeneralIds.has(String(general.id)));
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if (process.env.CORE_BATTLE_FIXTURE_TRACE === '1') {
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process.stdout.write(
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`AI_WAR_FIXTURE_CORE ${JSON.stringify({
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action: 'battle',
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seed,
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repeatCnt: 1,
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year: time.year,
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month: time.month,
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startYear: time.startYear,
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scenarioEffect: null,
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attackerGeneral: buildBattleGeneralFixture(context.general),
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attackerCity: buildBattleCityFixture(attackerCity),
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attackerNation: buildBattleNationFixture(attackerNation),
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defenderGenerals: defenderGenerals.map(buildBattleGeneralFixture),
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defenderCity: buildBattleCityFixture(defenderCity),
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defenderNation: buildBattleNationFixture(defenderNation),
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})}\n`
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);
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}
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const battle = resolveWarBattle({
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seed,
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unitSet,
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@@ -1,5 +1,35 @@
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import type { CrewTypeDefinition } from '@sammo-ts/logic/world/types.js';
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const isWideCodePoint = (codePoint: number): boolean =>
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codePoint >= 0x1100 &&
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(codePoint <= 0x115f ||
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codePoint === 0x2329 ||
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codePoint === 0x232a ||
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(codePoint >= 0x2e80 && codePoint <= 0xa4cf && codePoint !== 0x303f) ||
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(codePoint >= 0xac00 && codePoint <= 0xd7a3) ||
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(codePoint >= 0xf900 && codePoint <= 0xfaff) ||
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(codePoint >= 0xfe10 && codePoint <= 0xfe19) ||
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(codePoint >= 0xfe30 && codePoint <= 0xfe6f) ||
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(codePoint >= 0xff00 && codePoint <= 0xff60) ||
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(codePoint >= 0xffe0 && codePoint <= 0xffe6) ||
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(codePoint >= 0x1b000 && codePoint <= 0x1b001) ||
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(codePoint >= 0x1f200 && codePoint <= 0x1f251) ||
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(codePoint >= 0x20000 && codePoint <= 0x3fffd));
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const substringForDisplayWidth = (value: string, width: number): string => {
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let currentWidth = 0;
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let result = '';
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for (const character of value) {
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const characterWidth = isWideCodePoint(character.codePointAt(0) ?? 0) ? 2 : 1;
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if (currentWidth + characterWidth > width) {
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break;
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}
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result += character;
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currentWidth += characterWidth;
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}
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return result;
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};
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// 전투 계산에 필요한 병종 정보 래퍼.
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export class WarCrewType {
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constructor(private readonly definition: CrewTypeDefinition) {}
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@@ -61,10 +91,9 @@ export class WarCrewType {
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}
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getShortName(): string {
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if (this.definition.name.length <= 4) {
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return this.definition.name;
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}
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return this.definition.name.slice(0, 4);
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// Ref uses mb_strwidth(..., 'UTF-8') and truncates at display width 4.
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// Korean/CJK characters consume two columns, unlike JS string length.
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return substringForDisplayWidth(this.definition.name, 4);
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}
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getAttackCoef(oppose: WarCrewType): number {
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@@ -5,7 +5,7 @@ import type { WarUnit } from '@sammo-ts/logic/war/units.js';
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export class che_격노시도 extends BaseWarUnitTrigger {
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constructor(unit: WarUnit, raiseType: number = 0) {
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super(unit, TriggerPriority.Pre + 300, raiseType);
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super(unit, TriggerPriority.Body + 400, raiseType);
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}
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protected actionWar(
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@@ -40,7 +40,7 @@ export class che_격노시도 extends BaseWarUnitTrigger {
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export class che_격노발동 extends BaseWarUnitTrigger {
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constructor(unit: WarUnit, raiseType: number = 0) {
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super(unit, TriggerPriority.Post + 450, raiseType);
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super(unit, TriggerPriority.Post + 600, raiseType);
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}
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protected actionWar(
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@@ -51,7 +51,7 @@ export class che_계략시도 extends BaseWarUnitTrigger {
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const general = self.getGeneral();
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let trialProbability =
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(self.getComputedStat('intelligence', general.stats.intelligence) / 100) *
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(self.getComputedStat('intelligence', general.stats.intelligence, { truncate: false }) / 100) *
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self.getCrewType().magicCoef;
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trialProbability = self
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.getActionPipeline()
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@@ -1,3 +1,4 @@
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import { JosaUtil } from '@sammo-ts/common';
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import { LogFormat } from '@sammo-ts/logic/logging/types.js';
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import { TriggerPriority } from '@sammo-ts/logic/triggers/core.js';
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import { BaseWarUnitTrigger } from '@sammo-ts/logic/war/triggers.js';
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@@ -7,7 +8,7 @@ export class che_반계시도 extends BaseWarUnitTrigger {
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private readonly prob: number;
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constructor(unit: WarUnit, prob = 0.4) {
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super(unit, TriggerPriority.Pre + 200);
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super(unit, TriggerPriority.Body + 300);
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this.prob = prob;
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}
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@@ -37,7 +38,7 @@ export class che_반계시도 extends BaseWarUnitTrigger {
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export class che_반계발동 extends BaseWarUnitTrigger {
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constructor(unit: WarUnit) {
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super(unit, TriggerPriority.Post + 150);
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super(unit, TriggerPriority.Post + 250);
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}
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protected actionWar(
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@@ -56,12 +57,15 @@ export class che_반계발동 extends BaseWarUnitTrigger {
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}
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const [opposeMagic, damage] = magicData;
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const particle = JosaUtil.pick(opposeMagic, '을');
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self.getLogger().pushGeneralBattleDetailLog(
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`<C>반계</>로 상대의 <D>${opposeMagic}</>을 되돌렸다!`,
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`<C>반계</>로 상대의 <D>${opposeMagic}</>${particle} 되돌렸다!`,
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LogFormat.PLAIN
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);
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oppose.getLogger().pushGeneralBattleDetailLog(`<D>${opposeMagic}</>을 <R>역으로</> 당했다!`, LogFormat.PLAIN);
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oppose
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.getLogger()
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.pushGeneralBattleDetailLog(`<D>${opposeMagic}</>${particle} <R>역으로</> 당했다!`, LogFormat.PLAIN);
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self.multiplyWarPowerMultiply(damage);
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@@ -47,8 +47,9 @@ export class che_위압발동 extends BaseWarUnitTrigger {
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return true;
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}
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oppose.getLogger().pushGeneralBattleDetailLog('상대에게 <R>위압</>받았다!', LogFormat.PLAIN);
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self.getLogger().pushGeneralBattleDetailLog('상대에게 <C>위압</>을 줬다!', LogFormat.PLAIN);
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// Preserve Ref's historical extra closing marker in the rendered log.
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oppose.getLogger().pushGeneralBattleDetailLog('상대에게 <R>위압</>받았다!</>', LogFormat.PLAIN);
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self.getLogger().pushGeneralBattleDetailLog('상대에게 <C>위압</>을 줬다!</>', LogFormat.PLAIN);
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oppose.setWarPowerMultiply(0);
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if (canAddAtmos(oppose)) {
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oppose.addAtmos(-5);
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@@ -163,6 +163,11 @@ const fireTriggers = (keys: string[], self: WarUnit, attacker: WarUnit, defender
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};
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describe('crew type catalog', () => {
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it('uses the legacy display-width limit for battle log crew names', () => {
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expect(new WarCrewType(crewType(1405, 4, '남귀병')).getShortName()).toBe('남귀');
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expect(new WarCrewType(crewType(1, 1, 'AB한C')).getShortName()).toBe('AB한');
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});
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it('compiles every shipped unit set and resolves all crew handlers', async () => {
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const unitSetDirectory = new URL('../../../resources/unitset/', import.meta.url);
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const fileNames = (await readdir(unitSetDirectory)).filter((fileName) => fileName.endsWith('.json'));
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