feat: complete legacy unique item battle parity

This commit is contained in:
2026-07-25 06:47:56 +00:00
parent 35935c9eca
commit 0d7ede3d93
45 changed files with 1143 additions and 174 deletions
+210 -5
View File
@@ -17,6 +17,7 @@ import { WarTriggerCaller } from '@sammo-ts/logic/war/triggers.js';
import type { WarUnit } from '@sammo-ts/logic/war/units.js';
import type { ItemModule, ItemModuleExport } from './types.js';
import { listEquippedItemKeys } from './utils.js';
import { removeEquippedItem } from './inventory.js';
export const ITEM_KEYS = [
'che_간파_노군입산부',
@@ -120,6 +121,7 @@ export const ITEM_KEYS = [
'che_서적_15_손자병법',
'che_숙련_동작',
'che_약탈_옥벽',
'che_위압_조목삭',
'che_의술_상한잡병론',
'che_의술_정력견혈산',
'che_의술_청낭서',
@@ -142,6 +144,27 @@ export const ITEM_KEYS = [
'che_훈련_단결도',
'che_훈련_철벽서',
'che_훈련_청주',
'event_전투특기_격노',
'event_전투특기_견고',
'event_전투특기_공성',
'event_전투특기_궁병',
'event_전투특기_귀병',
'event_전투특기_기병',
'event_전투특기_돌격',
'event_전투특기_무쌍',
'event_전투특기_반계',
'event_전투특기_보병',
'event_전투특기_신산',
'event_전투특기_신중',
'event_전투특기_위압',
'event_전투특기_의술',
'event_전투특기_저격',
'event_전투특기_집중',
'event_전투특기_징병',
'event_전투특기_척사',
'event_전투특기_필살',
'event_전투특기_환술',
'event_충차',
] as const;
export type ItemKey = (typeof ITEM_KEYS)[number];
@@ -250,6 +273,21 @@ const defaultImporters: Record<ItemKey, ItemImporter> = {
che_서적_15_손자병법: async () => import('./che_서적_15_손자병법.js'),
che_숙련_동작: async () => import('./che_숙련_동작.js'),
che_약탈_옥벽: async () => import('./che_약탈_옥벽.js'),
che_위압_조목삭: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_위압.js'),
import('./eventBattleTrait.js'),
]);
return {
itemModule: createEventBattleTraitItemModule('che_위압_조목삭', traitModule, {
rawName: '조목삭',
name: '조목삭(위압)',
cost: 200,
buyable: false,
reqSecu: 0,
}),
};
},
che_의술_상한잡병론: async () => import('./che_의술_상한잡병론.js'),
che_의술_정력견혈산: async () => import('./che_의술_정력견혈산.js'),
che_의술_청낭서: async () => import('./che_의술_청낭서.js'),
@@ -272,6 +310,147 @@ const defaultImporters: Record<ItemKey, ItemImporter> = {
che_훈련_단결도: async () => import('./che_훈련_단결도.js'),
che_훈련_철벽서: async () => import('./che_훈련_철벽서.js'),
che_훈련_청주: async () => import('./che_훈련_청주.js'),
event_전투특기_격노: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_격노.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_격노', traitModule) };
},
event_전투특기_견고: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_견고.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_견고', traitModule) };
},
event_전투특기_공성: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_공성.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_공성', traitModule) };
},
event_전투특기_궁병: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_궁병.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_궁병', traitModule) };
},
event_전투특기_귀병: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_귀병.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_귀병', traitModule) };
},
event_전투특기_기병: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_기병.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_기병', traitModule) };
},
event_전투특기_돌격: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_돌격.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_돌격', traitModule) };
},
event_전투특기_무쌍: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_무쌍.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_무쌍', traitModule) };
},
event_전투특기_반계: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_반계.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_반계', traitModule) };
},
event_전투특기_보병: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_보병.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_보병', traitModule) };
},
event_전투특기_신산: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_신산.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_신산', traitModule) };
},
event_전투특기_신중: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_신중.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_신중', traitModule) };
},
event_전투특기_위압: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_위압.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_위압', traitModule) };
},
event_전투특기_의술: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_의술.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_의술', traitModule) };
},
event_전투특기_저격: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_저격.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_저격', traitModule) };
},
event_전투특기_집중: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_집중.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_집중', traitModule) };
},
event_전투특기_징병: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_징병.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_징병', traitModule) };
},
event_전투특기_척사: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_척사.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_척사', traitModule) };
},
event_전투특기_필살: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_필살.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_필살', traitModule) };
},
event_전투특기_환술: async () => {
const [{ traitModule }, { createEventBattleTraitItemModule }] = await Promise.all([
import('../triggers/special/war/che_환술.js'),
import('./eventBattleTrait.js'),
]);
return { itemModule: createEventBattleTraitItemModule('event_전투특기_환술', traitModule) };
},
event_충차: async () => import('./event_충차.js'),
};
export const isItemKey = (value: string): value is ItemKey => ITEM_KEYS.includes(value as ItemKey);
@@ -294,7 +473,13 @@ export class ItemLoader {
if (!('itemModule' in module)) {
throw new Error(`Missing itemModule for item: ${key}`);
}
const resolved = module.itemModule;
const resolved: ItemModule = {
...module.itemModule,
// Legacy defines the finite unique pool as every non-buyable
// scenario item; keep that invariant authoritative instead of
// relying on duplicated per-module flags.
unique: !module.itemModule.buyable,
};
if (resolved.key !== key) {
throw new Error(`Item key mismatch: expected ${key}, got ${resolved.key}`);
}
@@ -455,11 +640,30 @@ class ItemGeneralActionRouter<
let current = aux ?? null;
for (const module of this.resolveModules(context)) {
if (!module.onArbitraryAction) {
continue;
// Declarative consumption rules are evaluated below even when
// the item has no custom arbitrary-action hook.
} else {
const result = module.onArbitraryAction(context, actionType, phase, current);
if (result !== undefined) {
current = result;
}
}
const result = module.onArbitraryAction(context, actionType, phase, current);
if (result !== undefined) {
current = result;
const shouldConsume = module.consumeOn?.some(
(rule) =>
rule.actionType === actionType &&
(rule.phase === undefined || rule.phase === phase) &&
(rule.command === undefined || current?.['command'] === rule.command) &&
(!rule.successOnly || current?.['success'] === true)
);
if (shouldConsume) {
const removed = removeEquippedItem(context.general, module.slot);
if (removed?.itemKey === module.key) {
const consumedItems = Array.isArray(current?.['consumedItems'])
? (current['consumedItems'] as unknown[])
: [];
current = { ...(current ?? {}), consumedItems: [...consumedItems, module.key] };
}
}
}
return current;
@@ -581,6 +785,7 @@ export {
getEquippedItemInstance,
parseItemInventory,
projectItemSlots,
readItemInventory,
readItemInventoryFromMeta,
removeEquippedItem,
serializeItemInventory,