fix: 선택 불가 국가 성향을 입력 목록에서 제외
Ref의 availableNationType 13개를 공용 목록으로 정의하고 건국, NPC/AI 건국, 전투 시뮬레이터 입력과 검증에 적용한다.
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@@ -254,6 +254,11 @@ const toExportedGeneral = (general: GeneralDraft): GeneralExport => ({
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inheritBuff: { ...general.inheritBuff },
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});
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const resolveAvailableNationType = (candidate?: string | null): string => {
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const available = options.value?.nationTypes ?? [];
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return available.some((entry) => entry.key === candidate) ? (candidate as string) : (available[0]?.key ?? '');
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};
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const initializeDefaults = async () => {
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loading.value = true;
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error.value = null;
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@@ -267,9 +272,9 @@ const initializeDefaults = async () => {
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repeatCnt.value = 1;
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seed.value = '';
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const nationTypeDefault = context.nationTypes[0]?.key ?? 'che_중립';
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attackerNation.type = me?.nation?.typeCode ?? nationTypeDefault;
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defenderNation.type = me?.nation?.typeCode ?? nationTypeDefault;
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const nationTypeDefault = resolveAvailableNationType(me?.nation?.typeCode);
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attackerNation.type = nationTypeDefault;
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defenderNation.type = nationTypeDefault;
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attackerNation.level = me?.nation?.level ?? 0;
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defenderNation.level = me?.nation?.level ?? 0;
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@@ -302,10 +307,10 @@ const applyGameEnvironment = () => {
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return;
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}
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const me = gameDefaults.value;
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const nationTypeDefault = options.value.nationTypes[0]?.key ?? 'che_중립';
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const nationTypeDefault = resolveAvailableNationType(me?.nation?.typeCode);
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year.value = options.value.world.currentYear;
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month.value = options.value.world.currentMonth;
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attackerNation.type = me?.nation?.typeCode ?? nationTypeDefault;
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attackerNation.type = nationTypeDefault;
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defenderNation.type = attackerNation.type;
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attackerNation.level = me?.nation?.level ?? 0;
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defenderNation.level = attackerNation.level;
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@@ -324,7 +329,7 @@ const applyIndependentEnvironment = () => {
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if (!options.value) {
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return;
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}
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const nationTypeDefault = options.value.nationTypes[0]?.key ?? 'che_중립';
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const nationTypeDefault = resolveAvailableNationType();
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year.value = options.value.world.startYear;
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month.value = 1;
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seed.value = '';
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@@ -742,13 +747,13 @@ const importBattle = (data: BattleExport) => {
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month.value = data.month;
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repeatCnt.value = data.repeatCnt;
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attackerNation.type = data.attackerNation.type;
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attackerNation.type = resolveAvailableNationType(data.attackerNation.type);
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attackerNation.level = data.attackerNation.level;
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attackerNation.tech = Math.floor(data.attackerNation.tech / 1000);
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attackerNation.isCapital = data.attackerNation.capital === 1;
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attackerCity.level = data.attackerCity.level;
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defenderNation.type = data.defenderNation.type;
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defenderNation.type = resolveAvailableNationType(data.defenderNation.type);
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defenderNation.level = data.defenderNation.level;
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defenderNation.tech = Math.floor(data.defenderNation.tech / 1000);
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defenderNation.isCapital = data.defenderNation.capital === 3;
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