feat(game-engine): port city changes and NPC troop leaders
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@@ -0,0 +1,206 @@
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import { describe, expect, it, vi } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildCity = (id: number, nationId: number): City => ({
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id,
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name: `도시${id}`,
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nationId,
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level: 4,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 500,
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defenceMax: 1_000,
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wall: 500,
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wallMax: 1_000,
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meta: {},
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});
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const buildNation = (id: number, level: number): Nation => ({
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id,
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name: `국가${id}`,
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color: '#777777',
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capitalCityId: id,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level,
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typeCode: 'che_중립',
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meta: {},
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});
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const buildGeneral = (id: number, nationId: number, npcState = 0): TurnGeneral => ({
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id,
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userId: null,
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name: `장수${id}`,
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nationId,
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cityId: nationId,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 0,
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rice: 0,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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recentWarTime: null,
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meta: { killturn: 1_000 },
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});
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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describe('ProvideNPCTroopLeader monthly action', () => {
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it('fills each nation level quota and creates matching troops and 30 assembly turns', async () => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: process.env.REF_HIDDEN_SEED ?? 'troop-leader-fixture',
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lastNPCTroopLeaderID: 8,
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},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals: [buildGeneral(1, 1), buildGeneral(2, 2, 5)],
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cities: [buildCity(1, 1), buildCity(2, 1)],
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nations: [buildNation(1, 3), buildNation(2, 2)],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const prisma = {
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generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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};
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const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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const handler = createProvideNpcTroopLeaderHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(scenarioConfig),
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});
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await handler(
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[],
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{
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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},
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{ id: 1, targetCode: 'month', priority: 1, condition: true, action: [], meta: {} }
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);
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const created = world.peekDirtyState().createdGenerals;
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expect(created).toHaveLength(3);
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expect(created.map((general) => general.name)).toEqual([
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'㉥부대장 9',
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'㉥부대장 10',
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'㉥부대장 11',
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]);
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expect(created[0]).toMatchObject({
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nationId: 1,
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cityId: process.env.REF_HIDDEN_SEED ? 2 : 1,
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troopId: 3,
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stats: { leadership: 10, strength: 10, intelligence: 10 },
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experience: 2_000,
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dedication: 2_000,
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officerLevel: 1,
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role: { personality: 'che_은둔' },
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gold: 0,
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rice: 0,
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age: 20,
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npcState: 5,
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bornYear: 180,
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deadYear: 260,
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affinity: 999,
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meta: { killturn: 70, specage: 999, specage2: 999 },
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});
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expect(world.peekDirtyState().createdTroops).toEqual(
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created.map((general) => ({
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id: general.id,
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nationId: general.nationId,
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name: general.name,
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}))
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);
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for (const general of created) {
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expect(reservedTurns.getGeneralTurns(general.id)).toEqual(
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Array.from({ length: 30 }, () => ({ action: 'che_집합', args: {} }))
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);
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}
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expect(world.getState().meta.lastNPCTroopLeaderID).toBe(11);
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if (process.env.REF_HIDDEN_SEED) {
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const probe = new RandUtil(
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new LiteHashDRBG(simpleSerialize(process.env.REF_HIDDEN_SEED, 'troopLeader', 200, 1, 1))
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);
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expect([
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probe.choice([1, 2]),
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probe.nextRangeInt(0, 599),
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probe.nextRangeInt(0, 999_999),
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]).toEqual([2, 567, 821_811]);
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expect(
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created.map((general) => ({
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cityId: general.cityId,
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turnTime: general.turnTime.toISOString(),
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}))
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).toEqual([
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{ cityId: 2, turnTime: '0200-01-01T00:09:27.821Z' },
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{ cityId: 1, turnTime: '0200-01-01T00:01:59.665Z' },
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{ cityId: 2, turnTime: '0200-01-01T00:07:50.470Z' },
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]);
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}
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});
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});
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