feat(game-engine): port city changes and NPC troop leaders
This commit is contained in:
@@ -0,0 +1,249 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
import type { City, Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createChangeCityHandler } from '../src/turn/monthlyChangeCityAction.js';
|
||||
import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
|
||||
import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const nationId = 990_091;
|
||||
const cityId = 990_091;
|
||||
const generalId = 990_091;
|
||||
|
||||
const city: City = {
|
||||
id: cityId,
|
||||
name: '부대장지원도시',
|
||||
nationId,
|
||||
level: 4,
|
||||
state: 0,
|
||||
population: 1_001,
|
||||
populationMax: 2_000,
|
||||
agriculture: 501,
|
||||
agricultureMax: 1_000,
|
||||
commerce: 499,
|
||||
commerceMax: 1_000,
|
||||
security: 99,
|
||||
securityMax: 1_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 101,
|
||||
defenceMax: 1_000,
|
||||
wall: 50,
|
||||
wallMax: 1_000,
|
||||
meta: { trust: 40, trade: 100 },
|
||||
};
|
||||
|
||||
const nation: Nation = {
|
||||
id: nationId,
|
||||
name: '지원국',
|
||||
color: '#777777',
|
||||
capitalCityId: cityId,
|
||||
chiefGeneralId: null,
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
power: 0,
|
||||
level: 2,
|
||||
typeCode: 'che_중립',
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 1,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['ProvideNPCTroopLeader']],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
integration('monthly NPC support database persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
const clean = async () => {
|
||||
await db.generalTurn.deleteMany({ where: { generalId } });
|
||||
await db.rankData.deleteMany({ where: { generalId } });
|
||||
await db.troop.deleteMany({ where: { troopLeaderId: generalId } });
|
||||
await db.general.deleteMany({ where: { id: generalId } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
await db.city.deleteMany({ where: { id: cityId } });
|
||||
};
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await clean();
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await clean();
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('commits the changed city, leader, troop, ranks, assembly turns, and world sequence', async () => {
|
||||
await db.city.create({
|
||||
data: {
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
nationId: 0,
|
||||
level: city.level,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: 40,
|
||||
trade: 100,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: nation.gold,
|
||||
rice: nation.rice,
|
||||
tech: 0,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
await db.city.update({ where: { id: cityId }, data: { nationId } });
|
||||
const stateRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-npc-support-persistence',
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {
|
||||
hiddenSeed: 'monthly-npc-support-persistence',
|
||||
lastGeneralId: generalId - 1,
|
||||
lastNPCTroopLeaderID: 40,
|
||||
},
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: stateRow.id,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
meta: {
|
||||
hiddenSeed: 'monthly-npc-support-persistence',
|
||||
lastGeneralId: generalId - 1,
|
||||
lastNPCTroopLeaderID: 40,
|
||||
},
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
|
||||
iconPath: '.',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
generals: [],
|
||||
cities: [city],
|
||||
nations: [nation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const reservedTurns = new InMemoryReservedTurnStore(db, {
|
||||
maxGeneralTurns: 30,
|
||||
maxNationTurns: 12,
|
||||
});
|
||||
const provide = createProvideNpcTroopLeaderHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
env: buildCommandEnv(snapshot.scenarioConfig),
|
||||
});
|
||||
const changeCity = createChangeCityHandler({ getWorld: () => world });
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
|
||||
|
||||
try {
|
||||
const environment = {
|
||||
year: 200,
|
||||
month: 1,
|
||||
startyear: 190,
|
||||
currentEventID: 1,
|
||||
turnTime: state.lastTurnTime,
|
||||
};
|
||||
await provide([], environment, event);
|
||||
await changeCity(['all', { pop_max: '+100', pop: '50%', trust: 80, trade: 105 }], environment, event);
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: cityId } })).toMatchObject({
|
||||
populationMax: 2_100,
|
||||
population: 1_050,
|
||||
trust: 80,
|
||||
trade: 105,
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
|
||||
name: '㉥부대장 41',
|
||||
nationId,
|
||||
cityId,
|
||||
troopId: generalId,
|
||||
leadership: 10,
|
||||
strength: 10,
|
||||
intel: 10,
|
||||
experience: 2_000,
|
||||
dedication: 2_000,
|
||||
npcState: 5,
|
||||
affinity: 999,
|
||||
meta: expect.objectContaining({ killturn: 70 }),
|
||||
});
|
||||
expect(
|
||||
await db.troop.findUniqueOrThrow({ where: { troopLeaderId: generalId } })
|
||||
).toMatchObject({
|
||||
nationId,
|
||||
name: '㉥부대장 41',
|
||||
});
|
||||
const turns = await db.generalTurn.findMany({ where: { generalId } });
|
||||
expect(turns).toHaveLength(30);
|
||||
expect(new Set(turns.map((turn) => turn.actionCode))).toEqual(new Set(['che_집합']));
|
||||
expect(await db.rankData.count({ where: { generalId } })).toBe(41);
|
||||
expect((await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).meta).toMatchObject({
|
||||
lastNPCTroopLeaderID: 41,
|
||||
});
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
await db.worldState.deleteMany({ where: { id: stateRow.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user