feat(game-engine): port city changes and NPC troop leaders
This commit is contained in:
@@ -0,0 +1,79 @@
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import { describe, expect, it } from 'vitest';
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import type { City, CitySeed } from '@sammo-ts/logic';
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import { applyChangeCity, applyInitialChangeCityEvents } from '../src/turn/monthlyChangeCityAction.js';
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const buildCity = (id: number, nationId: number, name = `도시${id}`): City => ({
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id,
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name,
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nationId,
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level: 4,
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state: 0,
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population: 1_001,
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populationMax: 2_000,
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agriculture: 501,
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agricultureMax: 1_000,
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commerce: 499,
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commerceMax: 1_000,
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security: 99,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 101,
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defenceMax: 1_000,
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wall: 50,
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wallMax: 1_000,
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meta: { trust: 40, trade: 100 },
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});
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describe('ChangeCity monthly action', () => {
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it('applies legacy target selection, percentage rounding, clamping, and ordered max changes', () => {
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const cities = [buildCity(1, 0, '낙양'), buildCity(2, 1, '장안')];
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expect(applyChangeCity(cities, 'free', { pop: '50%', trust: '+70', trade: 999 })).toEqual([
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expect.objectContaining({
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id: 1,
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population: 1_000,
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meta: expect.objectContaining({ trust: 100, trade: 105 }),
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}),
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]);
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expect(applyChangeCity(cities, 'occupied', { agri: '*2', comm: '-600' })).toEqual([
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expect.objectContaining({ id: 2, agriculture: 1_000, commerce: 0 }),
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]);
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expect(
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applyChangeCity(cities, ['cities', 1, '장안'], {
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pop_max: '+100',
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pop: '100%',
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})
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).toEqual([
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expect.objectContaining({ id: 2, populationMax: 2_100, population: 2_100 }),
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]);
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});
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it('applies unconditional scenario initial events without changing non-target cities', () => {
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const cities = [
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{ ...buildCity(1, 0), trust: 40, trade: 100 },
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{ ...buildCity(2, 1), trust: 40, trade: 100 },
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] as CitySeed[];
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const result = applyInitialChangeCityEvents(cities, [
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[
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true,
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['ChangeCity', 'free', { pop: '70%', trust: 80 }],
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['ChangeCity', 'occupied', { def: '70%', wall: '70%' }],
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],
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]);
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expect(result[0]).toMatchObject({ population: 1_400, trust: 80, defence: 101, wall: 50 });
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expect(result[1]).toMatchObject({ population: 1_001, trust: 40, defence: 700, wall: 700 });
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});
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it('rejects invalid fields and division by zero', () => {
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expect(() => applyChangeCity([buildCity(1, 0)], 'all', { unknown: 1 })).toThrow(
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'Unsupported ChangeCity key'
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);
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expect(() => applyChangeCity([buildCity(1, 0)], 'all', { pop: '/0' })).toThrow(
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'divide by zero'
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);
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});
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});
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@@ -0,0 +1,249 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import type { City, Nation } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createChangeCityHandler } from '../src/turn/monthlyChangeCityAction.js';
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import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const nationId = 990_091;
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const cityId = 990_091;
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const generalId = 990_091;
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const city: City = {
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id: cityId,
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name: '부대장지원도시',
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nationId,
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level: 4,
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state: 0,
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population: 1_001,
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populationMax: 2_000,
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agriculture: 501,
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agricultureMax: 1_000,
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commerce: 499,
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commerceMax: 1_000,
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security: 99,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 101,
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defenceMax: 1_000,
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wall: 50,
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wallMax: 1_000,
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meta: { trust: 40, trade: 100 },
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};
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const nation: Nation = {
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id: nationId,
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name: '지원국',
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color: '#777777',
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capitalCityId: cityId,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level: 2,
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typeCode: 'che_중립',
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meta: {},
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};
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['ProvideNPCTroopLeader']],
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meta: {},
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};
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integration('monthly NPC support database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const clean = async () => {
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await db.generalTurn.deleteMany({ where: { generalId } });
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await db.rankData.deleteMany({ where: { generalId } });
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await db.troop.deleteMany({ where: { troopLeaderId: generalId } });
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await db.general.deleteMany({ where: { id: generalId } });
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await db.nation.deleteMany({ where: { id: nationId } });
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await db.city.deleteMany({ where: { id: cityId } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await clean();
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});
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afterAll(async () => {
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await clean();
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await closeDb?.();
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});
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it('commits the changed city, leader, troop, ranks, assembly turns, and world sequence', async () => {
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await db.city.create({
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data: {
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id: city.id,
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name: city.name,
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nationId: 0,
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level: city.level,
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supplyState: city.supplyState,
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frontState: city.frontState,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: 40,
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trade: 100,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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region: 1,
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conflict: {},
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meta: {},
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},
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});
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await db.nation.create({
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data: {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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capitalCityId: nation.capitalCityId,
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chiefGeneralId: null,
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gold: nation.gold,
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rice: nation.rice,
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tech: 0,
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level: nation.level,
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typeCode: nation.typeCode,
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meta: {},
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},
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});
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await db.city.update({ where: { id: cityId }, data: { nationId } });
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const stateRow = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-npc-support-persistence',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {
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hiddenSeed: 'monthly-npc-support-persistence',
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lastGeneralId: generalId - 1,
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lastNPCTroopLeaderID: 40,
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},
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},
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});
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const state: TurnWorldState = {
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id: stateRow.id,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: 'monthly-npc-support-persistence',
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lastGeneralId: generalId - 1,
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lastNPCTroopLeaderID: 40,
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},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: { id: 'test', name: 'test', cities: [] },
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generals: [],
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cities: [city],
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nations: [nation],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const reservedTurns = new InMemoryReservedTurnStore(db, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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const provide = createProvideNpcTroopLeaderHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(snapshot.scenarioConfig),
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});
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const changeCity = createChangeCityHandler({ getWorld: () => world });
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
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try {
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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};
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await provide([], environment, event);
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await changeCity(['all', { pop_max: '+100', pop: '50%', trust: 80, trade: 105 }], environment, event);
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.city.findUniqueOrThrow({ where: { id: cityId } })).toMatchObject({
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populationMax: 2_100,
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population: 1_050,
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trust: 80,
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trade: 105,
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});
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expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
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name: '㉥부대장 41',
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nationId,
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cityId,
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troopId: generalId,
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leadership: 10,
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strength: 10,
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intel: 10,
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experience: 2_000,
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dedication: 2_000,
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npcState: 5,
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affinity: 999,
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meta: expect.objectContaining({ killturn: 70 }),
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});
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expect(
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await db.troop.findUniqueOrThrow({ where: { troopLeaderId: generalId } })
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).toMatchObject({
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nationId,
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name: '㉥부대장 41',
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});
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const turns = await db.generalTurn.findMany({ where: { generalId } });
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expect(turns).toHaveLength(30);
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expect(new Set(turns.map((turn) => turn.actionCode))).toEqual(new Set(['che_집합']));
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expect(await db.rankData.count({ where: { generalId } })).toBe(41);
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expect((await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).meta).toMatchObject({
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lastNPCTroopLeaderID: 41,
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});
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} finally {
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await dbHooks.close();
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await db.worldState.deleteMany({ where: { id: stateRow.id } });
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}
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});
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});
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@@ -0,0 +1,206 @@
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import { describe, expect, it, vi } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createProvideNpcTroopLeaderHandler } from '../src/turn/monthlyProvideNpcTroopLeaderAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildCity = (id: number, nationId: number): City => ({
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id,
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name: `도시${id}`,
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nationId,
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level: 4,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 500,
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defenceMax: 1_000,
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wall: 500,
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wallMax: 1_000,
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meta: {},
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});
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const buildNation = (id: number, level: number): Nation => ({
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id,
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name: `국가${id}`,
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color: '#777777',
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capitalCityId: id,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level,
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typeCode: 'che_중립',
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meta: {},
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});
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const buildGeneral = (id: number, nationId: number, npcState = 0): TurnGeneral => ({
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id,
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userId: null,
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name: `장수${id}`,
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nationId,
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cityId: nationId,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 0,
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rice: 0,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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recentWarTime: null,
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meta: { killturn: 1_000 },
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});
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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describe('ProvideNPCTroopLeader monthly action', () => {
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it('fills each nation level quota and creates matching troops and 30 assembly turns', async () => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: {
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hiddenSeed: process.env.REF_HIDDEN_SEED ?? 'troop-leader-fixture',
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lastNPCTroopLeaderID: 8,
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},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals: [buildGeneral(1, 1), buildGeneral(2, 2, 5)],
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cities: [buildCity(1, 1), buildCity(2, 1)],
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nations: [buildNation(1, 3), buildNation(2, 2)],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const prisma = {
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generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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};
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const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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const handler = createProvideNpcTroopLeaderHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(scenarioConfig),
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});
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await handler(
|
||||
[],
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{
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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},
|
||||
{ id: 1, targetCode: 'month', priority: 1, condition: true, action: [], meta: {} }
|
||||
);
|
||||
|
||||
const created = world.peekDirtyState().createdGenerals;
|
||||
expect(created).toHaveLength(3);
|
||||
expect(created.map((general) => general.name)).toEqual([
|
||||
'㉥부대장 9',
|
||||
'㉥부대장 10',
|
||||
'㉥부대장 11',
|
||||
]);
|
||||
expect(created[0]).toMatchObject({
|
||||
nationId: 1,
|
||||
cityId: process.env.REF_HIDDEN_SEED ? 2 : 1,
|
||||
troopId: 3,
|
||||
stats: { leadership: 10, strength: 10, intelligence: 10 },
|
||||
experience: 2_000,
|
||||
dedication: 2_000,
|
||||
officerLevel: 1,
|
||||
role: { personality: 'che_은둔' },
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
age: 20,
|
||||
npcState: 5,
|
||||
bornYear: 180,
|
||||
deadYear: 260,
|
||||
affinity: 999,
|
||||
meta: { killturn: 70, specage: 999, specage2: 999 },
|
||||
});
|
||||
expect(world.peekDirtyState().createdTroops).toEqual(
|
||||
created.map((general) => ({
|
||||
id: general.id,
|
||||
nationId: general.nationId,
|
||||
name: general.name,
|
||||
}))
|
||||
);
|
||||
for (const general of created) {
|
||||
expect(reservedTurns.getGeneralTurns(general.id)).toEqual(
|
||||
Array.from({ length: 30 }, () => ({ action: 'che_집합', args: {} }))
|
||||
);
|
||||
}
|
||||
expect(world.getState().meta.lastNPCTroopLeaderID).toBe(11);
|
||||
if (process.env.REF_HIDDEN_SEED) {
|
||||
const probe = new RandUtil(
|
||||
new LiteHashDRBG(simpleSerialize(process.env.REF_HIDDEN_SEED, 'troopLeader', 200, 1, 1))
|
||||
);
|
||||
expect([
|
||||
probe.choice([1, 2]),
|
||||
probe.nextRangeInt(0, 599),
|
||||
probe.nextRangeInt(0, 999_999),
|
||||
]).toEqual([2, 567, 821_811]);
|
||||
expect(
|
||||
created.map((general) => ({
|
||||
cityId: general.cityId,
|
||||
turnTime: general.turnTime.toISOString(),
|
||||
}))
|
||||
).toEqual([
|
||||
{ cityId: 2, turnTime: '0200-01-01T00:09:27.821Z' },
|
||||
{ cityId: 1, turnTime: '0200-01-01T00:01:59.665Z' },
|
||||
{ cityId: 2, turnTime: '0200-01-01T00:07:50.470Z' },
|
||||
]);
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -16,6 +16,15 @@ type ScenarioSeederPrismaClient = {
|
||||
};
|
||||
city: {
|
||||
count(): Promise<number>;
|
||||
findUnique(args: { where: { id: number } }): Promise<{
|
||||
population: number;
|
||||
agriculture: number;
|
||||
commerce: number;
|
||||
security: number;
|
||||
trust: number;
|
||||
defence: number;
|
||||
wall: number;
|
||||
} | null>;
|
||||
};
|
||||
general: {
|
||||
count(): Promise<number>;
|
||||
@@ -26,6 +35,9 @@ type ScenarioSeederPrismaClient = {
|
||||
where: { srcNationId: number; destNationId: number };
|
||||
}): Promise<{ stateCode: number; term: number } | null>;
|
||||
};
|
||||
event: {
|
||||
count(): Promise<number>;
|
||||
};
|
||||
worldState: {
|
||||
findFirst(): Promise<{
|
||||
config: unknown;
|
||||
@@ -50,7 +62,7 @@ const requiredTables = [
|
||||
const hasRequiredTables = async (prisma: ScenarioSeederPrismaClient, schemaName: string): Promise<boolean> => {
|
||||
for (const table of requiredTables) {
|
||||
const result = (await prisma.$queryRawUnsafe(
|
||||
`SELECT to_regclass('${schemaName}.${table}') as regclass`
|
||||
`SELECT to_regclass('${schemaName}.${table}')::text as regclass`
|
||||
)) as Array<{ regclass: string | null }>;
|
||||
if (!Array.isArray(result) || result.length === 0 || result[0]?.regclass === null) {
|
||||
return false;
|
||||
@@ -90,19 +102,52 @@ describeDb('scenario database seed', () => {
|
||||
await connector.connect();
|
||||
try {
|
||||
const prisma = connector.prisma as unknown as ScenarioSeederPrismaClient;
|
||||
const [nationCount, cityCount, generalCount, diplomacyCount] = await Promise.all([
|
||||
const [nationCount, cityCount, generalCount, diplomacyCount, eventCount] = await Promise.all([
|
||||
prisma.nation.count(),
|
||||
prisma.city.count(),
|
||||
prisma.general.count(),
|
||||
prisma.diplomacy.count(),
|
||||
prisma.event.count(),
|
||||
]);
|
||||
|
||||
expect(nationCount).toBe(seed.nations.length);
|
||||
expect(cityCount).toBe(seed.cities.length);
|
||||
expect(generalCount).toBe(seed.generals.length);
|
||||
expect(diplomacyCount).toBe(seed.nations.length * Math.max(0, seed.nations.length - 1));
|
||||
expect(eventCount).toBe(seed.events.length);
|
||||
expect(generalCount).toBeGreaterThan(0);
|
||||
|
||||
const freeCity = seed.cities.find((city) => city.nationId === 0);
|
||||
const occupiedCity = seed.cities.find((city) => city.nationId !== 0);
|
||||
expect(freeCity).toMatchObject({
|
||||
population: freeCity ? Math.round(freeCity.populationMax * 0.7) : undefined,
|
||||
agriculture: freeCity ? Math.round(freeCity.agricultureMax * 0.7) : undefined,
|
||||
commerce: freeCity ? Math.round(freeCity.commerceMax * 0.7) : undefined,
|
||||
security: freeCity ? Math.round(freeCity.securityMax * 0.7) : undefined,
|
||||
trust: 80,
|
||||
});
|
||||
expect(occupiedCity).toMatchObject({
|
||||
population: occupiedCity ? Math.round(occupiedCity.populationMax * 0.7) : undefined,
|
||||
defence: occupiedCity ? Math.round(occupiedCity.defenceMax * 0.7) : undefined,
|
||||
wall: occupiedCity ? Math.round(occupiedCity.wallMax * 0.7) : undefined,
|
||||
trust: 80,
|
||||
});
|
||||
for (const city of [freeCity, occupiedCity]) {
|
||||
expect(city).toBeDefined();
|
||||
if (!city) {
|
||||
continue;
|
||||
}
|
||||
expect(await prisma.city.findUnique({ where: { id: city.id } })).toMatchObject({
|
||||
population: city.population,
|
||||
agriculture: city.agriculture,
|
||||
commerce: city.commerce,
|
||||
security: city.security,
|
||||
trust: city.trust,
|
||||
defence: city.defence,
|
||||
wall: city.wall,
|
||||
});
|
||||
}
|
||||
|
||||
if (seed.diplomacy.length > 0) {
|
||||
const sample = seed.diplomacy[0];
|
||||
const row = await prisma.diplomacy.findFirst({
|
||||
@@ -158,8 +203,12 @@ describeDb('scenario database seed', () => {
|
||||
},
|
||||
});
|
||||
|
||||
const expectedGenerals = scenario.generals.length + scenario.generalsNeutral.length;
|
||||
expect(seed.generals.length).toBe(expectedGenerals);
|
||||
// Future-born entries are converted to delayed events, so the raw
|
||||
// scenario array length is not the installed general count.
|
||||
expect(seed.generals.length).toBeGreaterThan(0);
|
||||
expect(seed.generals.length).toBeLessThan(
|
||||
scenario.generals.length + scenario.generalsNeutral.length + scenario.generalsEx.length
|
||||
);
|
||||
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl });
|
||||
await connector.connect();
|
||||
|
||||
Reference in New Issue
Block a user