feat: refactor utility functions for improved consistency and usability; consolidate parsing logic
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@@ -4,6 +4,7 @@ import type { ScenarioMeta } from '@sammo-ts/logic/world/types.js';
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import type { WarAftermathConfig, WarEngineConfig, WarTimeContext } from '@sammo-ts/logic/war/types.js';
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import type { UnitSetDefinition } from '@sammo-ts/logic/world/types.js';
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import type { ActionContextWorldRef, ActionContextWorldState } from './actionContext.js';
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import { asRecord } from '@sammo-ts/common';
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export interface WorldSummary {
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totalGeneralCount: number;
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@@ -112,9 +113,6 @@ const DEFAULT_AFTER_CONFIG = {
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defaultCityWall: 1000,
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};
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const asRecord = (value: unknown): Record<string, unknown> =>
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value && typeof value === 'object' && !Array.isArray(value) ? (value as Record<string, unknown>) : {};
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const resolveNumber = (record: Record<string, unknown>, keys: string[], fallback: number): number => {
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for (const key of keys) {
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const value = record[key];
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@@ -1,19 +1,17 @@
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import { GENERAL_TURN_COMMAND_KEYS, isGeneralTurnCommandKey, type GeneralTurnCommandKey } from './general/index.js';
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import { NATION_TURN_COMMAND_KEYS, isNationTurnCommandKey, type NationTurnCommandKey } from './nation/index.js';
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import { asStringArray, isRecord } from '@sammo-ts/common';
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export interface TurnCommandProfile {
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general: GeneralTurnCommandKey[];
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nation: NationTurnCommandKey[];
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}
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const isRecord = (value: unknown): value is Record<string, unknown> =>
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value !== null && typeof value === 'object' && !Array.isArray(value);
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const asStringArray = (value: unknown): string[] | null => {
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const asStringArrayOrNull = (value: unknown): string[] | null => {
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if (!Array.isArray(value)) {
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return null;
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}
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const list = value.filter((entry): entry is string => typeof entry === 'string');
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const list = asStringArray(value);
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return list.length > 0 ? list : null;
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};
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@@ -23,7 +21,7 @@ const parseKeyList = <T extends string>(options: {
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isKey: (value: string) => value is T;
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label: string;
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}): T[] => {
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const rawList = asStringArray(options.raw);
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const rawList = asStringArrayOrNull(options.raw);
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if (!rawList) {
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return options.defaults;
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}
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@@ -1,4 +1,5 @@
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import { z } from 'zod';
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import { asNullableNumber, asNullableString, asNumber, asString, asStringArray, isRecord } from '@sammo-ts/common';
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import type {
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ScenarioConfig,
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@@ -23,24 +24,10 @@ const FALLBACK_STAT: ScenarioStatBlock = {
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chiefMin: 0,
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};
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const isRecord = (value: unknown): value is UnknownRecord =>
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typeof value === 'object' && value !== null && !Array.isArray(value);
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const toRecordOrUndefined = (value: unknown): UnknownRecord | undefined => (isRecord(value) ? value : undefined);
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const toArrayOrUndefined = (value: unknown): unknown[] | undefined => (Array.isArray(value) ? value : undefined);
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const asNumber = (value: unknown, fallback: number): number => (typeof value === 'number' ? value : fallback);
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const asString = (value: unknown, fallback: string): string => (typeof value === 'string' ? value : fallback);
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const asNullableNumber = (value: unknown): number | null => (typeof value === 'number' ? value : null);
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const asNullableString = (value: unknown): string | null => (typeof value === 'string' ? value : null);
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const asStringArray = (value: unknown): string[] =>
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Array.isArray(value) ? value.filter((item): item is string => typeof item === 'string') : [];
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const zRecord = z.record(z.string(), z.unknown());
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const zUnknownArray = z.array(z.unknown());
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const zOptionalRecord = z.preprocess(toRecordOrUndefined, zRecord.optional());
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@@ -1,10 +1,10 @@
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import { isRecord } from '@sammo-ts/common';
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export interface WarDexAux {
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isAttacker?: boolean;
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opposeType?: { armType: number };
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}
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const isRecord = (value: unknown): value is Record<string, unknown> => value !== null && typeof value === 'object';
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export const parseWarDexAux = (aux: unknown): WarDexAux => {
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if (!isRecord(aux)) {
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return {};
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@@ -1,5 +1,13 @@
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import type { City, General, Nation } from '@sammo-ts/logic/domain/entities.js';
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import type { CrewTypeDefinition, CrewTypeRequirement, MapDefinition, UnitSetDefinition } from './types.js';
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import {
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asNullableStringArray,
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asNumber,
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asRecord,
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asString,
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asStringArray,
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isRecord,
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} from '@sammo-ts/common';
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const DEFAULT_REGION_MAP: Record<string, number> = {
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하북: 1,
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@@ -14,26 +22,6 @@ const DEFAULT_REGION_MAP: Record<string, number> = {
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const DEFAULT_MAX_TECH_LEVEL = 12;
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const isRecord = (value: unknown): value is Record<string, unknown> =>
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value !== null && typeof value === 'object' && !Array.isArray(value);
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const asRecord = (value: unknown): Record<string, unknown> => (isRecord(value) ? value : {});
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const asNumber = (value: unknown, fallback: number): number =>
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typeof value === 'number' && Number.isFinite(value) ? value : fallback;
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const asString = (value: unknown, fallback: string): string => (typeof value === 'string' ? value : fallback);
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const asStringArray = (value: unknown): string[] =>
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Array.isArray(value) ? value.filter((item): item is string => typeof item === 'string') : [];
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const asNullableStringArray = (value: unknown): string[] | null => {
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if (value === null || value === undefined) {
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return null;
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}
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return asStringArray(value);
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};
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const normalizeCoef = (value: unknown): Record<string, number> => {
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if (!isRecord(value)) {
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return {};
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