feat: refactor utility functions for improved consistency and usability; consolidate parsing logic
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@@ -2,6 +2,7 @@ import type { WorldStateRow } from '../context.js';
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import type { BattleSimJobPayload, BattleSimRequestPayload } from './types.js';
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import { loadUnitSetDefinitionByName } from './unitSetLoader.js';
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import type { WarEngineConfig } from '@sammo-ts/logic';
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import { asRecord } from '@sammo-ts/common';
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const DEFAULT_WAR_CONFIG = {
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armPerPhase: 500,
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@@ -11,13 +12,6 @@ const DEFAULT_WAR_CONFIG = {
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maxAtmosByWar: 150,
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};
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const asRecord = (value: unknown): Record<string, unknown> => {
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if (!value || typeof value !== 'object' || Array.isArray(value)) {
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return {};
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}
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return value as Record<string, unknown>;
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};
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const resolveNumber = (record: Record<string, unknown>, keys: string[], fallback: number): number => {
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for (const key of keys) {
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const value = record[key];
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+10
-15
@@ -1,3 +1,5 @@
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import { parseNumberWithFallback } from '@sammo-ts/common';
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export interface GameApiConfig {
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host: string;
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port: number;
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@@ -13,17 +15,6 @@ export interface GameApiConfig {
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flushChannel: string;
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}
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const parseNumber = (value: string | undefined, fallback: number, label: string): number => {
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if (!value) {
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return fallback;
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}
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const parsed = Number(value);
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if (Number.isNaN(parsed)) {
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throw new Error(`${label} must be a number.`);
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}
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return parsed;
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};
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export const resolveGameApiConfigFromEnv = (env: NodeJS.ProcessEnv = process.env): GameApiConfig => {
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const profile = env.PROFILE ?? env.SERVER_PROFILE ?? 'hwe';
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const scenario = env.SCENARIO ?? 'default';
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@@ -36,19 +27,23 @@ export const resolveGameApiConfigFromEnv = (env: NodeJS.ProcessEnv = process.env
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return {
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host: env.GAME_API_HOST ?? '0.0.0.0',
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port: parseNumber(env.GAME_API_PORT, 14000, 'GAME_API_PORT'),
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port: parseNumberWithFallback(env.GAME_API_PORT, 14000, 'GAME_API_PORT'),
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trpcPath: env.TRPC_PATH ?? '/trpc',
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eventsPath: env.GAME_API_EVENTS_PATH ?? '/events',
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profile,
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scenario,
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profileName,
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daemonRequestTimeoutMs: parseNumber(env.DAEMON_REQUEST_TIMEOUT_MS, 5000, 'DAEMON_REQUEST_TIMEOUT_MS'),
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battleSimRequestTimeoutMs: parseNumber(
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daemonRequestTimeoutMs: parseNumberWithFallback(env.DAEMON_REQUEST_TIMEOUT_MS, 5000, 'DAEMON_REQUEST_TIMEOUT_MS'),
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battleSimRequestTimeoutMs: parseNumberWithFallback(
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env.BATTLE_SIM_REQUEST_TIMEOUT_MS,
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8000,
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'BATTLE_SIM_REQUEST_TIMEOUT_MS'
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),
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battleSimResultTtlSeconds: parseNumber(env.BATTLE_SIM_RESULT_TTL_SECONDS, 60, 'BATTLE_SIM_RESULT_TTL_SECONDS'),
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battleSimResultTtlSeconds: parseNumberWithFallback(
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env.BATTLE_SIM_RESULT_TTL_SECONDS,
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60,
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'BATTLE_SIM_RESULT_TTL_SECONDS'
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),
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gameTokenSecret: secret,
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flushChannel: `${gatewayPrefix}:flush`,
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};
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@@ -1,4 +1,5 @@
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import type { GameApiContext, WorldStateRow } from '../context.js';
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import { asRecord, isRecord } from '@sammo-ts/common';
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export type MapCityCompact = [number, number, number, number, number, number];
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export type MapNationCompact = [number, string, string, number];
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@@ -45,11 +46,6 @@ const MAP_VERSION = 0 as const;
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const BASE_MAP_TTL_SECONDS = 30;
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const PUBLIC_MAP_TTL_SECONDS = 600;
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const isRecord = (value: unknown): value is Record<string, unknown> =>
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value !== null && typeof value === 'object' && !Array.isArray(value);
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const asRecord = (value: unknown): Record<string, unknown> => (isRecord(value) ? value : {});
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const resolveStartYear = (worldState: WorldStateRow): number => {
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const meta = asRecord(worldState.meta);
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const scenarioMeta = asRecord(meta.scenarioMeta);
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@@ -4,6 +4,7 @@ import { randomBytes } from 'node:crypto';
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import type { WorldStateRow } from '../../context.js';
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import { authedProcedure, router } from '../../trpc.js';
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import { asNumber, asRecord, asStringArray } from '@sammo-ts/common';
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import {
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isPersonalityTraitKey,
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isWarTraitKey,
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@@ -23,15 +24,6 @@ const DEFAULT_JOIN_STAT = {
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bonusMax: 5,
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};
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const asRecord = (value: unknown): Record<string, unknown> =>
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value && typeof value === 'object' && !Array.isArray(value) ? (value as Record<string, unknown>) : {};
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const asNumber = (value: unknown, fallback: number): number =>
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typeof value === 'number' && Number.isFinite(value) ? value : fallback;
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const asStringArray = (value: unknown): string[] =>
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Array.isArray(value) ? value.filter((item): item is string => typeof item === 'string') : [];
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const resolveJoinStat = (worldState: WorldStateRow) => {
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const config = asRecord(worldState.config);
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const stat = asRecord(config.stat);
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@@ -13,6 +13,7 @@ import type {
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TriggerValue,
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} from '@sammo-ts/logic';
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import { evaluateConstraints, loadGeneralTurnCommandSpecs, loadNationTurnCommandSpecs } from '@sammo-ts/logic';
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import { asRecord, isRecord } from '@sammo-ts/common';
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import type { CityRow, GeneralRow, NationRow, WorldStateRow } from '../context.js';
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import { loadTurnCommandProfile } from './turnCommandProfile.js';
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@@ -73,11 +74,6 @@ const DEFAULT_GENERAL_GOLD = 1000;
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const DEFAULT_GENERAL_RICE = 1000;
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const DEFAULT_CREW_TYPE_ID = 1100;
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const isRecord = (value: unknown): value is Record<string, unknown> =>
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value !== null && typeof value === 'object' && !Array.isArray(value);
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const asRecord = (value: unknown): Record<string, unknown> => (isRecord(value) ? value : {});
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const asTriggerRecord = (value: unknown): Record<string, TriggerValue> =>
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isRecord(value) ? (value as Record<string, TriggerValue>) : {};
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@@ -1,4 +1,5 @@
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import type { DatabaseClient, GeneralTurnRow, NationTurnRow, InputJsonValue } from '../context.js';
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import { isRecord } from '@sammo-ts/common';
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export const DEFAULT_TURN_ACTION = '휴식';
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export const MAX_GENERAL_TURNS = 30;
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@@ -15,9 +16,6 @@ export interface ReservedTurnView {
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args: InputJsonValue;
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}
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const isRecord = (value: unknown): value is Record<string, unknown> =>
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value !== null && typeof value === 'object' && !Array.isArray(value);
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const normalizeAction = (action: string | null | undefined): string =>
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action && action.length > 0 ? action : DEFAULT_TURN_ACTION;
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