feat: add legacy-compatible neutral auctions
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@@ -0,0 +1,151 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const registrationKey = 'integration-neutral-auction-180-02';
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integration('neutral auction database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const deleteFixtureAuctions = async (): Promise<void> => {
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await db.$executeRaw(
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GamePrisma.sql`
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DELETE FROM auction
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WHERE detail->>'neutralRegistrationKey' = ${registrationKey}
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`
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);
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await deleteFixtureAuctions();
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});
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afterAll(async () => {
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await deleteFixtureAuctions();
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await closeDb?.();
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});
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it('commits the auction with the month state and skips a duplicate registration key', async () => {
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const row = await db.worldState.create({
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data: {
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scenarioCode: 'neutral-auction-integration',
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currentYear: 180,
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currentMonth: 2,
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tickSeconds: 600,
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config: {},
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meta: { killturn: 24, neutralAuctionRegistrationKey: registrationKey },
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},
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});
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const state: TurnWorldState = {
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id: row.id,
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currentYear: 180,
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currentMonth: 2,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-25T00:10:00.000Z'),
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meta: { killturn: 24, neutralAuctionRegistrationKey: registrationKey },
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};
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const snapshot: TurnWorldSnapshot = {
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generals: [],
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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scenarioConfig: {
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stat: {
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total: 300,
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min: 10,
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max: 100,
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npcTotal: 150,
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npcMax: 50,
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npcMin: 10,
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chiefMin: 70,
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},
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const pending = {
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registrationKey,
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type: 'BUY_RICE' as const,
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targetCode: '1150',
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hostGeneralId: 0 as const,
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hostName: '상인' as const,
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detail: {
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title: '쌀 1150 경매',
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hostName: '상인',
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amount: 1150,
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isReverse: false,
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startBidAmount: 920,
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finishBidAmount: 2300,
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neutralRegistrationKey: registrationKey,
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},
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closeAt: new Date('2026-07-25T00:50:00.000Z'),
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};
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
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try {
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// DB marker는 아직 없도록 되돌려 첫 flush가 실제 생성을 담당하게 한다.
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await db.worldState.update({ where: { id: row.id }, data: { meta: { killturn: 24 } } });
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world.queueNeutralAuction(pending);
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(
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await db.auction.count({
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where: {
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hostGeneralId: 0,
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detail: { path: ['neutralRegistrationKey'], equals: registrationKey },
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},
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})
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).toBe(1);
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world.queueNeutralAuction(pending);
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(
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await db.auction.count({
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where: {
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hostGeneralId: 0,
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detail: { path: ['neutralRegistrationKey'], equals: registrationKey },
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},
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})
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).toBe(1);
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} finally {
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await dbHooks.close();
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await db.worldState.delete({ where: { id: row.id } });
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}
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});
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});
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