Merge branch 'main' into feature/best-general-hall-of-fame-parity
# Conflicts: # docs/frontend-legacy-parity.md
This commit is contained in:
@@ -30,6 +30,9 @@ export * from './auction/types.js';
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export * from './auction/keys.js';
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export * from './auction/scheduler.js';
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export * from './auction/worker.js';
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export * from './tournament/keys.js';
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export * from './tournament/store.js';
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export * from './tournament/types.js';
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export * from './tournament/worker.js';
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// Types for TRPC consumer
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@@ -3,7 +3,14 @@ import { z } from 'zod';
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import { authedProcedure, router } from '../../trpc.js';
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import { asNumber, asRecord, parseJson, LiteHashDRBG } from '@sammo-ts/common';
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import { loadWarTraitModules, WarTraitLoader, WAR_TRAIT_KEYS, isWarTraitKey } from '@sammo-ts/logic';
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import {
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ItemLoader,
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isItemKey,
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loadWarTraitModules,
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WarTraitLoader,
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WAR_TRAIT_KEYS,
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isWarTraitKey,
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} from '@sammo-ts/logic';
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import type { InheritBuffType } from '@sammo-ts/logic';
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import {
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appendInheritanceLog,
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@@ -23,8 +30,8 @@ const BUFF_KEYS: InheritBuffType[] = [
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'warAvoidRatio',
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'warCriticalRatio',
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'warMagicTrialProb',
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'success',
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'fail',
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'domesticSuccessProb',
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'domesticFailProb',
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'warAvoidRatioOppose',
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'warCriticalRatioOppose',
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'warMagicTrialProbOppose',
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@@ -34,8 +41,8 @@ const BUFF_LABELS: Record<InheritBuffType, string> = {
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warAvoidRatio: '회피 확률 증가',
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warCriticalRatio: '필살 확률 증가',
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warMagicTrialProb: '전투계략 시도 확률 증가',
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success: '내정 성공률 증가',
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fail: '내정 실패율 감소',
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domesticSuccessProb: '내정 성공률 증가',
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domesticFailProb: '내정 실패율 감소',
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warAvoidRatioOppose: '상대 회피 확률 감소',
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warCriticalRatioOppose: '상대 필살 확률 감소',
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warMagicTrialProbOppose: '상대 전투계략 시도 확률 감소',
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@@ -58,6 +65,37 @@ const parseBuffRecord = (raw: unknown): Record<string, number> => {
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const serializeBuffRecord = (buff: Record<string, number>): string => JSON.stringify(buff);
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const readBuffLevel = (buff: Record<string, number>, key: InheritBuffType): number => {
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const compatibilityKey = key === 'domesticSuccessProb' ? 'success' : key === 'domesticFailProb' ? 'fail' : null;
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return Math.max(0, Math.min(5, Math.floor(buff[key] ?? (compatibilityKey ? buff[compatibilityKey] : 0) ?? 0)));
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};
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const loadAvailableUniqueItems = async (worldState: WorldStateRow) => {
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const configuredItems = asRecord(asRecord(worldState.config).const).allItems;
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const enabledKeys: Array<Parameters<ItemLoader['load']>[0]> = [];
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for (const entries of Object.values(asRecord(configuredItems))) {
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for (const [key, amount] of Object.entries(asRecord(entries))) {
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if (asNumber(amount, 0) !== 0 && isItemKey(key)) {
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enabledKeys.push(key);
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}
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}
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}
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const loader = new ItemLoader();
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const items = await Promise.all(
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[...new Set(enabledKeys)].map(async (key) => {
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const item = await loader.load(key);
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return {
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key,
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name: item.name,
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rawName: item.rawName,
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info: item.info ?? '',
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};
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})
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);
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return items.sort((left, right) => left.name.localeCompare(right.name, 'ko'));
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};
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const resolveWorld = async (ctx: { db: { worldState: { findFirst: () => Promise<unknown> } } }) => {
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const worldState = await ctx.db.worldState.findFirst();
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if (!worldState || typeof worldState !== 'object') {
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@@ -199,6 +237,9 @@ export const inheritRouter = router({
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special2Code: true,
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meta: true,
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turnTime: true,
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leadership: true,
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strength: true,
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intel: true,
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},
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});
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@@ -219,7 +260,7 @@ export const inheritRouter = router({
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const inheritConst = resolveInheritConstants(worldState);
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const buffState = parseBuffRecord(asRecord(general.meta).inheritBuff);
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const buffLevels = BUFF_KEYS.reduce<Record<string, number>>((acc, key) => {
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acc[key] = Math.max(0, Math.min(5, Math.floor(buffState[key] ?? 0)));
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acc[key] = readBuffLevel(buffState, key);
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return acc;
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}, {});
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@@ -240,11 +281,14 @@ export const inheritRouter = router({
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info: trait.info ?? '',
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}));
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const others = await ctx.db.general.findMany({
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where: { id: { not: general.id }, userId: { not: null } },
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select: { id: true, name: true },
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orderBy: { id: 'asc' },
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});
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const [others, availableUnique] = await Promise.all([
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ctx.db.general.findMany({
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where: { id: { not: general.id }, npcState: { lt: 2 }, userId: { not: null } },
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select: { id: true, name: true },
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orderBy: { id: 'asc' },
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}),
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loadAvailableUniqueItems(worldState),
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]);
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return {
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items,
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@@ -260,10 +304,16 @@ export const inheritRouter = router({
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resetTurnTime: resetTurnLevel,
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},
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availableSpecialWar: warSpecials,
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availableUnique,
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availableTargetGenerals: others,
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turnTimeZones: buildTurnTimeZoneList(Math.max(1, Math.round(worldState.tickSeconds / 60))),
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isUnited,
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currentSpecialWar: general.special2Code ?? 'None',
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currentStat: {
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leadership: general.leadership,
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strength: general.strength,
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intel: general.intel,
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},
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};
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}),
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getLogs: authedProcedure
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@@ -285,7 +335,7 @@ export const inheritRouter = router({
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},
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orderBy: { id: 'desc' },
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take: 30,
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select: { id: true, year: true, month: true, text: true },
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select: { id: true, year: true, month: true, text: true, createdAt: true },
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});
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return logs;
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}),
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@@ -318,7 +368,7 @@ export const inheritRouter = router({
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}
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const buff = parseBuffRecord(asRecord(general.meta).inheritBuff);
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const prevLevel = Math.max(0, Math.min(5, Math.floor(buff[input.type] ?? 0)));
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const prevLevel = readBuffLevel(buff, input.type);
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if (input.level === prevLevel) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 구입했습니다.' });
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}
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@@ -417,7 +467,12 @@ export const inheritRouter = router({
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},
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});
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await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - inheritConst.inheritSpecificSpecialPoint);
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await setInheritancePoint(
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ctx.db,
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userId,
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'previous',
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currentPoint - inheritConst.inheritSpecificSpecialPoint
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);
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await appendInheritanceLog(
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ctx.db,
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userId,
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@@ -460,7 +515,8 @@ export const inheritRouter = router({
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}
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const meta = asRecord(general.meta);
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const prevList = parseJson<string[]>(typeof meta.prev_types_special2 === 'string' ? meta.prev_types_special2 : null) ?? [];
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const prevList =
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parseJson<string[]>(typeof meta.prev_types_special2 === 'string' ? meta.prev_types_special2 : null) ?? [];
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prevList.push(general.special2Code);
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await patchGeneral(ctx, general.id, {
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@@ -473,7 +529,13 @@ export const inheritRouter = router({
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});
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await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - cost);
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await appendInheritanceLog(ctx.db, userId, worldState.currentYear, worldState.currentMonth, `${cost} 포인트로 전투 특기 초기화`);
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await appendInheritanceLog(
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ctx.db,
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userId,
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worldState.currentYear,
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worldState.currentMonth,
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`${cost} 포인트로 전투 특기 초기화`
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);
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return { ok: true };
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}),
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resetTurnTime: authedProcedure.mutation(async ({ ctx }) => {
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@@ -624,9 +686,7 @@ export const inheritRouter = router({
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const finalBonus =
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bonusSum === 0
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? buildRandomBonus(
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new LiteHashDRBG(
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`${asRecord(worldState.meta).hiddenSeed ?? 'inherit'}:ResetStat:${userId}`
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),
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new LiteHashDRBG(`${asRecord(worldState.meta).hiddenSeed ?? 'inherit'}:ResetStat:${userId}`),
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[input.leadership, input.strength, input.intel]
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)
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: (bonus as [number, number, number]);
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@@ -674,9 +734,7 @@ export const inheritRouter = router({
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if (seasonValue !== null) {
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const userState = await readUserStateMeta(ctx.db, userId);
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const resetSeasons = readResetSeasons(userState);
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const nextSeasons = resetSeasons.includes(seasonValue)
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? resetSeasons
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: [...resetSeasons, seasonValue];
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const nextSeasons = resetSeasons.includes(seasonValue) ? resetSeasons : [...resetSeasons, seasonValue];
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await writeUserStateMeta(ctx.db, userId, {
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...userState,
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last_stat_reset: nextSeasons,
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@@ -709,7 +767,10 @@ export const inheritRouter = router({
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}
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const meta = asRecord(general.meta);
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if (meta.inheritRandomUnique !== undefined && meta.inheritRandomUnique !== null) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 구입 명령을 내렸습니다. 다음 턴까지 기다려주세요.' });
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throw new TRPCError({
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code: 'BAD_REQUEST',
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message: '이미 구입 명령을 내렸습니다. 다음 턴까지 기다려주세요.',
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});
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}
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await patchGeneral(ctx, general.id, {
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@@ -803,7 +864,9 @@ export const inheritRouter = router({
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throw new TRPCError({ code: 'BAD_REQUEST', message: '자신의 정보는 확인할 수 없습니다.' });
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}
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const ownerName = typeof asRecord(target.meta).ownerName === 'string' ? (asRecord(target.meta).ownerName as string) : target.userId;
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const rawOwnerName = asRecord(target.meta).ownerName;
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const ownerName =
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typeof rawOwnerName === 'string' && rawOwnerName.trim().length > 0 ? rawOwnerName : '알수없음';
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await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - inheritConst.inheritCheckOwnerPoint);
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await appendInheritanceLog(
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@@ -2,7 +2,21 @@ import { TRPCError } from '@trpc/server';
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import { authedProcedure } from '../../../trpc.js';
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import { getMyGeneral } from '../../shared/general.js';
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import { assertNationAccess, loadTraitNames, mapGeneralList, resolveChiefStatMin } from '../shared.js';
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import {
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assertNationAccess,
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loadTraitNames,
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mapGeneralList,
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resolveChiefStatMin,
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resolveNationPermission,
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} from '../shared.js';
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|
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const experienceLevel = (experience: number): number =>
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Math.max(
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0,
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Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
|
||||
);
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const dedicationLevel = (dedication: number): number =>
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Math.max(0, Math.min(10, Math.ceil(Math.sqrt(dedication) / 10)));
|
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|
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export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
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const general = await getMyGeneral(ctx);
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@@ -62,7 +76,38 @@ export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
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const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
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const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
|
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const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
|
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const accessRows = generalRows.length
|
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? await ctx.db.generalAccessLog.findMany({
|
||||
where: { generalId: { in: generalRows.map((entry) => entry.id) } },
|
||||
select: { generalId: true, refreshScoreTotal: true },
|
||||
})
|
||||
: [];
|
||||
const accessByGeneral = new Map(accessRows.map((entry) => [entry.generalId, entry.refreshScoreTotal]));
|
||||
const nationTrait = (await loadTraitNames([nation.typeCode], 'nation')).get(nation.typeCode);
|
||||
const permission = resolveNationPermission(general, nation.meta, true);
|
||||
const visibleList = list.map((entry) => {
|
||||
const { permission: _targetPermission, ...safeEntry } = entry;
|
||||
if (permission >= 1) {
|
||||
return {
|
||||
...safeEntry,
|
||||
refreshScoreTotal: accessByGeneral.get(entry.id) ?? 0,
|
||||
experienceLevel: experienceLevel(entry.experience),
|
||||
dedicationLevel: dedicationLevel(entry.dedication),
|
||||
};
|
||||
}
|
||||
const { crew: _crew, experience: _experience, dedication: _dedication, ...visible } = safeEntry;
|
||||
return {
|
||||
...visible,
|
||||
refreshScoreTotal: accessByGeneral.get(entry.id) ?? 0,
|
||||
officerLevel: entry.officerLevel >= 5 ? entry.officerLevel : Math.min(1, entry.officerLevel),
|
||||
cityName: null,
|
||||
troopName: null,
|
||||
officerCity: 0,
|
||||
officerCityName: null,
|
||||
experienceLevel: experienceLevel(entry.experience),
|
||||
dedicationLevel: dedicationLevel(entry.dedication),
|
||||
};
|
||||
});
|
||||
|
||||
return {
|
||||
nation: {
|
||||
@@ -79,6 +124,7 @@ export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
},
|
||||
chiefStatMin: resolveChiefStatMin(worldState),
|
||||
generals: list,
|
||||
viewer: { generalId: general.id, permission },
|
||||
generals: visibleList,
|
||||
};
|
||||
});
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, resolveNationPermission } from '../shared.js';
|
||||
|
||||
const readNumber = (record: Record<string, unknown>, keys: string[], fallback = 0): number => {
|
||||
for (const key of keys) {
|
||||
const value = record[key];
|
||||
if (typeof value === 'number' && Number.isFinite(value)) return value;
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
const woundedStat = (value: number, injury: number): number =>
|
||||
injury > 0 ? Math.floor((value * (100 - injury)) / 100) : value;
|
||||
const experienceLevel = (experience: number): number =>
|
||||
Math.max(
|
||||
0,
|
||||
Math.min(100, experience < 1000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10)))
|
||||
);
|
||||
const leadershipBonus = (officerLevel: number, nationLevel: number): number =>
|
||||
officerLevel === 12 ? nationLevel * 2 : officerLevel >= 5 ? nationLevel : 0;
|
||||
const defenceTrainText = (value: number): string =>
|
||||
value === 999 ? '×' : value >= 90 ? '☆' : value >= 80 ? '◎' : value >= 60 ? '○' : '△';
|
||||
|
||||
export const getSecretGeneralList = authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { id: true, name: true, color: true, level: true, meta: true },
|
||||
});
|
||||
if (!nation) throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
const permission = resolveNationPermission(me, nation.meta, true);
|
||||
if (permission < 1) {
|
||||
throw new TRPCError({
|
||||
code: 'FORBIDDEN',
|
||||
message: '권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const [cities, troops, generalRows] = await Promise.all([
|
||||
ctx.db.city.findMany({ select: { id: true, name: true } }),
|
||||
ctx.db.troop.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: { troopLeaderId: true, name: true },
|
||||
}),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
orderBy: [{ turnTime: 'asc' }, { id: 'asc' }],
|
||||
}),
|
||||
]);
|
||||
const generalIds = generalRows.map((general) => general.id);
|
||||
const turns = generalIds.length
|
||||
? await ctx.db.generalTurn.findMany({
|
||||
where: { generalId: { in: generalIds }, turnIdx: { lt: 5 } },
|
||||
select: { generalId: true, turnIdx: true, actionCode: true },
|
||||
orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
|
||||
})
|
||||
: [];
|
||||
const cityNames = new Map(cities.map((city) => [city.id, city.name]));
|
||||
const troopNames = new Map(troops.map((troop) => [troop.troopLeaderId, troop.name]));
|
||||
const turnMap = new Map<number, string[]>();
|
||||
for (const turn of turns) {
|
||||
const list = turnMap.get(turn.generalId) ?? [];
|
||||
list[turn.turnIdx] = turn.actionCode;
|
||||
turnMap.set(turn.generalId, list);
|
||||
}
|
||||
const generals = generalRows.map((general) => {
|
||||
const meta = asRecord(general.meta);
|
||||
const defenceTrain = readNumber(meta, ['defenceTrain', 'defence_train'], 80);
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
injury: general.injury,
|
||||
stats: {
|
||||
leadership: woundedStat(general.leadership, general.injury),
|
||||
strength: woundedStat(general.strength, general.injury),
|
||||
intelligence: woundedStat(general.intel, general.injury),
|
||||
},
|
||||
leadershipBonus: leadershipBonus(general.officerLevel, nation.level),
|
||||
experienceLevel: experienceLevel(general.experience),
|
||||
troopId: general.troopId,
|
||||
troopName: troopNames.get(general.troopId) ?? null,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
cityId: general.cityId,
|
||||
cityName: cityNames.get(general.cityId) ?? null,
|
||||
defenceTrain,
|
||||
defenceTrainText: defenceTrainText(defenceTrain),
|
||||
crewTypeId: general.crewTypeId,
|
||||
crew: general.crew,
|
||||
train: general.train,
|
||||
atmos: general.atmos,
|
||||
killTurn: readNumber(meta, ['killturn', 'killTurn']),
|
||||
turnTime: general.turnTime.toISOString(),
|
||||
reservedCommands: general.npcState < 2 ? (turnMap.get(general.id) ?? []) : [],
|
||||
};
|
||||
});
|
||||
const counted = generals.filter((general) => general.npcState !== 5);
|
||||
const summary = counted.reduce(
|
||||
(result, general) => {
|
||||
result.gold += general.gold;
|
||||
result.rice += general.rice;
|
||||
result.crew += general.crew;
|
||||
if (general.crew > 0) {
|
||||
for (const threshold of [90, 80, 60] as const) {
|
||||
if (general.train >= threshold && general.atmos >= threshold) {
|
||||
result.readiness[threshold].crew += general.crew;
|
||||
result.readiness[threshold].generals += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
},
|
||||
{
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
crew: 0,
|
||||
readiness: {
|
||||
90: { crew: 0, generals: 0 },
|
||||
80: { crew: 0, generals: 0 },
|
||||
60: { crew: 0, generals: 0 },
|
||||
},
|
||||
}
|
||||
);
|
||||
return {
|
||||
nation: { id: nation.id, name: nation.name, color: nation.color, level: nation.level },
|
||||
viewer: { generalId: me.id, permission },
|
||||
summary: {
|
||||
...summary,
|
||||
generalCount: counted.length,
|
||||
averageGold: counted.length ? summary.gold / counted.length : 0,
|
||||
averageRice: counted.length ? summary.rice / counted.length : 0,
|
||||
},
|
||||
generals,
|
||||
};
|
||||
});
|
||||
@@ -5,6 +5,7 @@ import { getBattleCenter } from './endpoints/getBattleCenter.js';
|
||||
import { getChiefCenter } from './endpoints/getChiefCenter.js';
|
||||
import { getCityOverview } from './endpoints/getCityOverview.js';
|
||||
import { getGeneralList } from './endpoints/getGeneralList.js';
|
||||
import { getSecretGeneralList } from './endpoints/getSecretGeneralList.js';
|
||||
import { getGeneralLog } from './endpoints/getGeneralLog.js';
|
||||
import { getNationInfo } from './endpoints/getNationInfo.js';
|
||||
import { getPersonnelInfo } from './endpoints/getPersonnelInfo.js';
|
||||
@@ -21,6 +22,7 @@ import { setSecretLimit } from './endpoints/setSecretLimit.js';
|
||||
export const nationRouter = router({
|
||||
getNationInfo,
|
||||
getGeneralList,
|
||||
getSecretGeneralList,
|
||||
getCityOverview,
|
||||
getPersonnelInfo,
|
||||
getStratFinan,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
import path from 'node:path';
|
||||
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
@@ -165,8 +163,6 @@ const FLOAT_POLICY_KEYS = ['safeRecruitCityPopulationRatio'] as const;
|
||||
type NumericPolicyKey = (typeof INTEGER_POLICY_KEYS)[number];
|
||||
type FloatPolicyKey = (typeof FLOAT_POLICY_KEYS)[number];
|
||||
|
||||
const UNIT_SET_ROOT = path.resolve(process.cwd(), 'resources', 'unitset');
|
||||
|
||||
const readNumber = (value: unknown, fallback = 0): number => {
|
||||
if (typeof value === 'number' && Number.isFinite(value)) {
|
||||
return value;
|
||||
@@ -353,8 +349,8 @@ const buildZeroPolicy = async (
|
||||
}
|
||||
): Promise<NationPolicy> => {
|
||||
const { statMax, statNpcMax, nationTech, develCost, defaultCrewTypeId, unitSetName } = options;
|
||||
const unitSet = await loadUnitSetDefinitionByName(unitSetName, { unitSetRoot: UNIT_SET_ROOT });
|
||||
const crewType = findCrewTypeById(unitSet, defaultCrewTypeId);
|
||||
const unitSet = await loadUnitSetDefinitionByName(unitSetName);
|
||||
const crewType = findCrewTypeById(unitSet, defaultCrewTypeId || unitSet.defaultCrewTypeId || 0);
|
||||
const techCost = getTechCost(nationTech);
|
||||
const next = clonePolicy(policy);
|
||||
|
||||
@@ -364,7 +360,7 @@ const buildZeroPolicy = async (
|
||||
|
||||
if (next.reqNPCWarGold === 0 || next.reqNPCWarRice === 0) {
|
||||
const baseGold = crewType ? crewType.cost * techCost * statNpcMax : 0;
|
||||
const baseRice = statNpcMax;
|
||||
const baseRice = crewType ? crewType.rice * techCost * statNpcMax : 0;
|
||||
if (next.reqNPCWarGold === 0) {
|
||||
next.reqNPCWarGold = roundTo(baseGold * 4, -2);
|
||||
}
|
||||
@@ -375,7 +371,7 @@ const buildZeroPolicy = async (
|
||||
|
||||
if (next.reqHumanWarUrgentGold === 0 || next.reqHumanWarUrgentRice === 0) {
|
||||
const baseGold = crewType ? crewType.cost * techCost * statMax : 0;
|
||||
const baseRice = statMax;
|
||||
const baseRice = crewType ? crewType.rice * techCost * statMax : 0;
|
||||
if (next.reqHumanWarUrgentGold === 0) {
|
||||
next.reqHumanWarUrgentGold = roundTo(baseGold * 6, -2);
|
||||
}
|
||||
@@ -415,8 +411,6 @@ const resolveSetterInfo = (policy: Record<string, unknown>, kind: 'value' | 'pri
|
||||
};
|
||||
};
|
||||
|
||||
const ensureUniquePriority = (priority: string[]): string[] => Array.from(new Set(priority));
|
||||
|
||||
const validateGeneralPriority = (priority: string[]): string | null => {
|
||||
const orderRequired: Array<[string, string]> = [['출병', '일반내정']];
|
||||
const mustHave = new Set(['출병', '일반내정']);
|
||||
@@ -461,6 +455,7 @@ export const npcRouter = router({
|
||||
id: true,
|
||||
name: true,
|
||||
level: true,
|
||||
tech: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
@@ -508,9 +503,9 @@ export const npcRouter = router({
|
||||
const stat = resolveScenarioStat(config);
|
||||
const env = resolveCommandEnv(config);
|
||||
const unitSetName = resolveUnitSetName(config, 'che');
|
||||
const nationTech = readNumber(asRecord(nationMeta).tech, 0);
|
||||
const nationTech = readNumber(nation.tech, 0);
|
||||
|
||||
const zeroPolicy = await buildZeroPolicy(defaultNationPolicy, {
|
||||
const zeroPolicy = await buildZeroPolicy(DEFAULT_NATION_POLICY, {
|
||||
statMax: stat.max,
|
||||
statNpcMax: stat.npcMax,
|
||||
nationTech,
|
||||
@@ -542,277 +537,272 @@ export const npcRouter = router({
|
||||
permissionLevel,
|
||||
};
|
||||
}),
|
||||
setNationPolicy: authedProcedure
|
||||
.input(z.record(z.string(), z.unknown()))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
setNationPolicy: authedProcedure.input(z.record(z.string(), z.unknown())).mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const keys = Object.keys(input);
|
||||
for (const key of keys) {
|
||||
if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
|
||||
const keys = Object.keys(input);
|
||||
for (const key of keys) {
|
||||
if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
|
||||
}
|
||||
}
|
||||
|
||||
const troopRows = await ctx.db.troop.findMany({
|
||||
where: { nationId: general.nationId },
|
||||
select: { troopLeaderId: true },
|
||||
});
|
||||
const cityRows = await ctx.db.city.findMany({ select: { id: true } });
|
||||
|
||||
const troopSet = new Set(troopRows.map((row) => row.troopLeaderId));
|
||||
const citySet = new Set(cityRows.map((row) => row.id));
|
||||
const assigned = new Set<number>();
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_nation_policy);
|
||||
const nextValues = applyPolicyValues(DEFAULT_NATION_POLICY, asRecord(policyRoot.values));
|
||||
|
||||
for (const key of INTEGER_POLICY_KEYS) {
|
||||
if (!(key in input)) {
|
||||
continue;
|
||||
}
|
||||
const value = input[key];
|
||||
if (typeof value !== 'number' || !Number.isFinite(value) || !Number.isInteger(value)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
|
||||
}
|
||||
nextValues[key] = Math.max(0, value);
|
||||
}
|
||||
|
||||
for (const key of FLOAT_POLICY_KEYS) {
|
||||
if (!(key in input)) {
|
||||
continue;
|
||||
}
|
||||
const value = input[key];
|
||||
if (typeof value !== 'number' || !Number.isFinite(value)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
|
||||
}
|
||||
nextValues[key] = value;
|
||||
}
|
||||
|
||||
if ('CombatForce' in input) {
|
||||
const rawCombat = input.CombatForce;
|
||||
if (!isRecord(rawCombat)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: 'CombatForce는 올바른 정책값이 아닙니다.' });
|
||||
}
|
||||
const combatForce: Record<number, [number, number]> = {};
|
||||
for (const [rawKey, rawValue] of Object.entries(rawCombat)) {
|
||||
const leaderId = Number(rawKey);
|
||||
if (!Number.isFinite(leaderId)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${rawKey}는 올바른 부대가 아닙니다.` });
|
||||
}
|
||||
if (!troopSet.has(leaderId)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}는 국가의 부대가 아닙니다.` });
|
||||
}
|
||||
if (assigned.has(leaderId)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.`,
|
||||
});
|
||||
}
|
||||
if (!Array.isArray(rawValue) || rawValue.length < 2) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `${leaderId}의 입력양식이 올바르지 않습니다.`,
|
||||
});
|
||||
}
|
||||
const fromCity = Number(rawValue[0]);
|
||||
const toCity = Number(rawValue[1]);
|
||||
if (!citySet.has(fromCity) || !citySet.has(toCity)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `${leaderId}의 도시 ${fromCity}, ${toCity}가 올바른 도시 번호가 아닙니다.`,
|
||||
});
|
||||
}
|
||||
combatForce[leaderId] = [fromCity, toCity];
|
||||
assigned.add(leaderId);
|
||||
}
|
||||
nextValues.CombatForce = combatForce;
|
||||
}
|
||||
|
||||
for (const key of ['SupportForce', 'DevelopForce'] as const) {
|
||||
if (!(key in input)) {
|
||||
continue;
|
||||
}
|
||||
const rawList = input[key];
|
||||
if (!Array.isArray(rawList)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
|
||||
}
|
||||
const list: number[] = [];
|
||||
for (const rawValue of rawList) {
|
||||
if (typeof rawValue !== 'number' || !Number.isFinite(rawValue)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
|
||||
}
|
||||
}
|
||||
|
||||
const troopRows = await ctx.db.troop.findMany({
|
||||
where: { nationId: general.nationId },
|
||||
select: { troopLeaderId: true },
|
||||
});
|
||||
const cityRows = await ctx.db.city.findMany({ select: { id: true } });
|
||||
|
||||
const troopSet = new Set(troopRows.map((row) => row.troopLeaderId));
|
||||
const citySet = new Set(cityRows.map((row) => row.id));
|
||||
const assigned = new Set<number>();
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_nation_policy);
|
||||
const nextValues = applyPolicyValues(DEFAULT_NATION_POLICY, asRecord(policyRoot.values));
|
||||
|
||||
for (const key of INTEGER_POLICY_KEYS) {
|
||||
if (!(key in input)) {
|
||||
continue;
|
||||
if (!troopSet.has(rawValue)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `${rawValue}는 국가의 부대가 아닙니다.`,
|
||||
});
|
||||
}
|
||||
const value = input[key];
|
||||
if (typeof value !== 'number' || !Number.isFinite(value) || !Number.isInteger(value)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
|
||||
if (assigned.has(rawValue)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `부대(${rawValue})는 하나의 역할만 지정할 수 있습니다.`,
|
||||
});
|
||||
}
|
||||
nextValues[key] = Math.max(0, value);
|
||||
assigned.add(rawValue);
|
||||
list.push(rawValue);
|
||||
}
|
||||
|
||||
for (const key of FLOAT_POLICY_KEYS) {
|
||||
if (!(key in input)) {
|
||||
continue;
|
||||
}
|
||||
const value = input[key];
|
||||
if (typeof value !== 'number' || !Number.isFinite(value)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 값이 아닙니다.` });
|
||||
}
|
||||
nextValues[key] = Math.max(0, value);
|
||||
if (key === 'SupportForce') {
|
||||
nextValues.SupportForce = list;
|
||||
} else {
|
||||
nextValues.DevelopForce = list;
|
||||
}
|
||||
}
|
||||
|
||||
if ('CombatForce' in input) {
|
||||
const rawCombat = input.CombatForce;
|
||||
if (!isRecord(rawCombat)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: 'CombatForce는 올바른 정책값이 아닙니다.' });
|
||||
}
|
||||
const combatForce: Record<number, [number, number]> = {};
|
||||
for (const [rawKey, rawValue] of Object.entries(rawCombat)) {
|
||||
const leaderId = Number(rawKey);
|
||||
if (!Number.isFinite(leaderId)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${rawKey}는 올바른 부대가 아닙니다.` });
|
||||
}
|
||||
if (!troopSet.has(leaderId)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}는 국가의 부대가 아닙니다.` });
|
||||
}
|
||||
if (assigned.has(leaderId)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.`,
|
||||
});
|
||||
}
|
||||
if (!Array.isArray(rawValue) || rawValue.length < 2) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${leaderId}의 입력양식이 올바르지 않습니다.` });
|
||||
}
|
||||
const fromCity = Number(rawValue[0]);
|
||||
const toCity = Number(rawValue[1]);
|
||||
if (!citySet.has(fromCity) || !citySet.has(toCity)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `${leaderId}의 도시 ${fromCity}, ${toCity}가 올바른 도시 번호가 아닙니다.`,
|
||||
});
|
||||
}
|
||||
combatForce[leaderId] = [fromCity, toCity];
|
||||
assigned.add(leaderId);
|
||||
}
|
||||
nextValues.CombatForce = combatForce;
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
values: nextValues,
|
||||
valueSetter: general.name,
|
||||
valueSetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
setNationPriority: authedProcedure.input(z.array(z.string())).mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
for (const item of input) {
|
||||
if (!DEFAULT_NATION_PRIORITY.includes(item as (typeof DEFAULT_NATION_PRIORITY)[number])) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${item}은 올바른 명령이 아닙니다.` });
|
||||
}
|
||||
}
|
||||
|
||||
for (const key of ['SupportForce', 'DevelopForce'] as const) {
|
||||
if (!(key in input)) {
|
||||
continue;
|
||||
}
|
||||
const rawList = input[key];
|
||||
if (!Array.isArray(rawList)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
|
||||
}
|
||||
const list: number[] = [];
|
||||
for (const rawValue of rawList) {
|
||||
if (typeof rawValue !== 'number' || !Number.isFinite(rawValue)) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${key}는 올바른 정책값이 아닙니다.` });
|
||||
}
|
||||
if (!troopSet.has(rawValue)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `${rawValue}는 국가의 부대가 아닙니다.`,
|
||||
});
|
||||
}
|
||||
if (assigned.has(rawValue)) {
|
||||
throw new TRPCError({
|
||||
code: 'BAD_REQUEST',
|
||||
message: `부대(${rawValue})는 하나의 역할만 지정할 수 있습니다.`,
|
||||
});
|
||||
}
|
||||
assigned.add(rawValue);
|
||||
list.push(rawValue);
|
||||
}
|
||||
if (key === 'SupportForce') {
|
||||
nextValues.SupportForce = list;
|
||||
} else {
|
||||
nextValues.DevelopForce = list;
|
||||
}
|
||||
}
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_nation_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: input,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
values: nextValues,
|
||||
valueSetter: general.name,
|
||||
valueSetTime: new Date().toISOString(),
|
||||
};
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
}),
|
||||
setGeneralPriority: authedProcedure.input(z.array(z.string())).mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
setNationPriority: authedProcedure
|
||||
.input(z.array(z.string()))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
const validationError = validateGeneralPriority(input);
|
||||
if (validationError) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: validationError });
|
||||
}
|
||||
|
||||
const unique = ensureUniquePriority(input);
|
||||
for (const item of unique) {
|
||||
if (!DEFAULT_NATION_PRIORITY.includes(item as (typeof DEFAULT_NATION_PRIORITY)[number])) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: `${item}은 올바른 명령이 아닙니다.` });
|
||||
}
|
||||
}
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_general_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: input,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_nation_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: unique,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_general_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_nation_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
setGeneralPriority: authedProcedure
|
||||
.input(z.array(z.string()))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
if (general.nationId <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: { id: true, meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 3) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const unique = ensureUniquePriority(input);
|
||||
const validationError = validateGeneralPriority(unique);
|
||||
if (validationError) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: validationError });
|
||||
}
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const policyRoot = asRecord(nationMeta.npc_general_policy);
|
||||
const nextPolicyRoot = {
|
||||
...policyRoot,
|
||||
priority: unique,
|
||||
prioritySetter: general.name,
|
||||
prioritySetTime: new Date().toISOString(),
|
||||
};
|
||||
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
nation.id,
|
||||
{
|
||||
npc_general_policy: nextPolicyRoot,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
return { ok: true };
|
||||
}),
|
||||
});
|
||||
|
||||
@@ -7,6 +7,7 @@ import { authedProcedure } from '../../trpc.js';
|
||||
import { asRecord, isRecord } from '@sammo-ts/common';
|
||||
import { loadWorldMap } from '../../maps/worldMap.js';
|
||||
import { loadMapLayout } from '../../maps/mapLayout.js';
|
||||
import { loadUnitSetDefinitionByName } from '../../battleSim/unitSetLoader.js';
|
||||
import { getMyGeneral, getOwnedGeneral } from '../shared/general.js';
|
||||
|
||||
const isWorldAdmin = (roles: readonly string[]): boolean =>
|
||||
@@ -33,6 +34,29 @@ const defenceTrain = (meta: unknown): number => {
|
||||
return typeof raw === 'number' && Number.isFinite(raw) ? raw : 0;
|
||||
};
|
||||
|
||||
const unitSetName = (world: WorldStateRow | null, fallback: string): string => {
|
||||
const config = asRecord(world?.config);
|
||||
const environment = asRecord(config.environment ?? config.map);
|
||||
return typeof environment.unitSet === 'string' && environment.unitSet.trim() ? environment.unitSet : fallback;
|
||||
};
|
||||
|
||||
const crewTypeNameCache = new Map<string, Promise<Map<number, string>>>();
|
||||
const loadCrewTypeNames = (name: string): Promise<Map<number, string>> => {
|
||||
const cached = crewTypeNameCache.get(name);
|
||||
if (cached) return cached;
|
||||
const pending = loadUnitSetDefinitionByName(name)
|
||||
.then((definition) => new Map((definition.crewTypes ?? []).map((crewType) => [crewType.id, crewType.name])))
|
||||
.catch(() => new Map<number, string>());
|
||||
crewTypeNameCache.set(name, pending);
|
||||
return pending;
|
||||
};
|
||||
|
||||
const leadershipBonus = (officerLevel: number, nationLevel: number): number => {
|
||||
if (officerLevel === 12) return nationLevel * 2;
|
||||
if (officerLevel >= 5) return nationLevel;
|
||||
return 0;
|
||||
};
|
||||
|
||||
const toWorldStateSnapshot = (row: WorldStateRow) => ({
|
||||
scenarioCode: row.scenarioCode,
|
||||
currentYear: row.currentYear,
|
||||
@@ -122,6 +146,8 @@ export const worldRouter = router({
|
||||
if (me.officerLevel > 0 && me.nationId > 0) {
|
||||
cities.filter((city) => city.nationId === me.nationId).forEach((city) => selectable.add(city.id));
|
||||
nationGenerals.forEach((general) => selectable.add(general.cityId));
|
||||
}
|
||||
if ((nation?.level ?? 0) > 0) {
|
||||
Object.keys(spy).forEach((id) => selectable.add(Number(id)));
|
||||
}
|
||||
if (admin) cities.forEach((city) => selectable.add(city.id));
|
||||
@@ -150,6 +176,8 @@ export const worldRouter = router({
|
||||
turnMap.set(turn.generalId, list);
|
||||
}
|
||||
const nationMap = new Map(nations.map((item) => [item.id, item]));
|
||||
const selectedNation = nationMap.get(selected.nationId);
|
||||
const crewTypeNames = await loadCrewTypeNames(unitSetName(world, ctx.profile.id));
|
||||
const officers = await ctx.db.general.findMany({
|
||||
where: { officerLevel: { in: [2, 3, 4] } },
|
||||
select: { name: true, officerLevel: true, meta: true },
|
||||
@@ -175,14 +203,59 @@ export const worldRouter = router({
|
||||
intelligence: general.intel,
|
||||
injury: general.injury,
|
||||
officerLevel: general.officerLevel,
|
||||
leadershipBonus: leadershipBonus(general.officerLevel, nationMap.get(general.nationId)?.level ?? 0),
|
||||
defenceTrain: ours ? defenceTrain(general.meta) : null,
|
||||
crewTypeId: ours ? general.crewTypeId : null,
|
||||
crewTypeName: ours ? (crewTypeNames.get(general.crewTypeId) ?? null) : null,
|
||||
crew: ours || full ? general.crew : null,
|
||||
train: ours ? general.train : null,
|
||||
atmos: ours ? general.atmos : null,
|
||||
turns: ours && general.npcState <= 1 ? (turnMap.get(general.id) ?? []) : [],
|
||||
};
|
||||
});
|
||||
const forceSummary = mappedGenerals.reduce(
|
||||
(summary, general) => {
|
||||
if (general.nationId > 0 && me.nationId > 0 && general.nationId !== me.nationId) {
|
||||
summary.enemyGenerals += 1;
|
||||
if (general.crew !== null && general.crew >= 0) summary.enemyCrew += general.crew;
|
||||
if (general.crew !== null && general.crew > 0) summary.enemyArmedGenerals += 1;
|
||||
return summary;
|
||||
}
|
||||
if (me.nationId <= 0 || general.nationId !== me.nationId) return summary;
|
||||
summary.ownGenerals += 1;
|
||||
summary.ownCrew += general.crew ?? 0;
|
||||
if ((general.crew ?? 0) <= 0) return summary;
|
||||
summary.ownArmedGenerals += 1;
|
||||
const readiness = Math.min(general.train ?? -1, general.atmos ?? -1);
|
||||
if (readiness >= 90) {
|
||||
summary.ready90Crew += general.crew ?? 0;
|
||||
summary.ready90Generals += 1;
|
||||
}
|
||||
if (readiness >= 60) {
|
||||
summary.ready60Crew += general.crew ?? 0;
|
||||
summary.ready60Generals += 1;
|
||||
}
|
||||
if (general.defenceTrain !== null && readiness >= general.defenceTrain) {
|
||||
summary.defenceReadyCrew += general.crew ?? 0;
|
||||
summary.defenceReadyGenerals += 1;
|
||||
}
|
||||
return summary;
|
||||
},
|
||||
{
|
||||
enemyCrew: 0,
|
||||
enemyArmedGenerals: 0,
|
||||
enemyGenerals: 0,
|
||||
ownCrew: 0,
|
||||
ownArmedGenerals: 0,
|
||||
ownGenerals: 0,
|
||||
ready90Crew: 0,
|
||||
ready90Generals: 0,
|
||||
ready60Crew: 0,
|
||||
ready60Generals: 0,
|
||||
defenceReadyCrew: 0,
|
||||
defenceReadyGenerals: 0,
|
||||
}
|
||||
);
|
||||
return {
|
||||
me: { id: me.id, nationId: me.nationId, officerLevel: me.officerLevel, admin },
|
||||
options: [...selectable]
|
||||
@@ -194,6 +267,7 @@ export const worldRouter = router({
|
||||
id: selected.id,
|
||||
name: selected.name,
|
||||
nationId: selected.nationId,
|
||||
nationColor: selectedNation?.color ?? '#000000',
|
||||
level: selected.level,
|
||||
region: selected.region,
|
||||
population: redact(selected.population),
|
||||
@@ -217,8 +291,11 @@ export const worldRouter = router({
|
||||
},
|
||||
},
|
||||
generals: mappedGenerals,
|
||||
forceSummary,
|
||||
lastExecute:
|
||||
typeof asRecord(world?.meta).turntime === 'string' ? String(asRecord(world?.meta).turntime) : '',
|
||||
typeof asRecord(world?.meta).turntime === 'string'
|
||||
? String(asRecord(world?.meta).turntime).slice(5, 19)
|
||||
: '',
|
||||
};
|
||||
}),
|
||||
getState: procedure.query(async ({ ctx }) => {
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
import { createTournamentRng } from '@sammo-ts/common';
|
||||
import { createTournamentRng, type TurnDaemonCommandResult } from '@sammo-ts/common';
|
||||
import { resolveTournamentBattle } from '@sammo-ts/logic';
|
||||
import {
|
||||
createGamePostgresConnector,
|
||||
createRedisConnector,
|
||||
resolvePostgresConfigFromEnv,
|
||||
resolveRedisConfigFromEnv,
|
||||
type GamePrismaClient,
|
||||
} from '@sammo-ts/infra';
|
||||
|
||||
import { resolveGameApiConfigFromEnv } from '../config.js';
|
||||
import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
|
||||
import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
|
||||
import { DatabaseTurnDaemonTransport } from '../daemon/databaseTransport.js';
|
||||
import type { TurnDaemonTransport } from '../daemon/transport.js';
|
||||
import { buildTournamentKeys } from './keys.js';
|
||||
import { TournamentStore } from './store.js';
|
||||
@@ -462,13 +462,30 @@ export const settleTournamentOutcome = async (options: {
|
||||
return null;
|
||||
}
|
||||
|
||||
let settledState: TournamentState | null = null;
|
||||
let settledState = state;
|
||||
let changed = false;
|
||||
|
||||
if (!state.rewardSettled) {
|
||||
const requireSuccessfulResult = (
|
||||
result: TurnDaemonCommandResult | null,
|
||||
expectedType: TurnDaemonCommandResult['type']
|
||||
): void => {
|
||||
if (!result) {
|
||||
throw new Error(`${expectedType} 명령 응답 시간이 초과되었습니다.`);
|
||||
}
|
||||
if (result.type !== expectedType) {
|
||||
throw new Error(`${expectedType} 명령에 잘못된 응답(${result.type})을 받았습니다.`);
|
||||
}
|
||||
if (!result.ok) {
|
||||
throw new Error(`${expectedType} 명령이 실패했습니다: ${result.reason}`);
|
||||
}
|
||||
};
|
||||
|
||||
if (!settledState.rewardSettled) {
|
||||
const matches = await store.getMatches();
|
||||
const rewardPayload = buildTournamentRewardPayload(matches);
|
||||
await daemonTransport.sendCommand({
|
||||
const result = await daemonTransport.requestCommand({
|
||||
type: 'tournamentReward',
|
||||
requestId: `tournament:${state.bettingId ?? `${state.openYear}:${state.openMonth}:${state.type}`}:reward`,
|
||||
tournamentType: state.type,
|
||||
winnerId: rewardPayload.winnerId,
|
||||
runnerUpId: rewardPayload.runnerUpId,
|
||||
@@ -476,46 +493,100 @@ export const settleTournamentOutcome = async (options: {
|
||||
top8: rewardPayload.top8,
|
||||
top4: rewardPayload.top4,
|
||||
});
|
||||
requireSuccessfulResult(result, 'tournamentReward');
|
||||
settledState = {
|
||||
...(settledState ?? state),
|
||||
...settledState,
|
||||
rewardSettled: true,
|
||||
};
|
||||
changed = true;
|
||||
await store.setState(settledState);
|
||||
}
|
||||
|
||||
if (state.bettingId && !state.bettingSettled) {
|
||||
if (settledState.bettingId && !settledState.bettingSettled) {
|
||||
const bettingEntries = await store.getBettingEntries();
|
||||
if (bettingEntries.length > 0) {
|
||||
const payoutInfo = buildBettingPayouts(state.winnerId, bettingEntries);
|
||||
const payoutInfo = buildBettingPayouts(settledState.winnerId!, bettingEntries);
|
||||
if (payoutInfo.payouts.length > 0) {
|
||||
if (payoutInfo.refundAll) {
|
||||
await daemonTransport.sendCommand({
|
||||
const result = await daemonTransport.requestCommand({
|
||||
type: 'tournamentRefund',
|
||||
bettingId: state.bettingId,
|
||||
requestId: `tournament:${settledState.bettingId}:betting-refund`,
|
||||
bettingId: settledState.bettingId,
|
||||
refunds: payoutInfo.payouts,
|
||||
reason: 'no_winner',
|
||||
});
|
||||
requireSuccessfulResult(result, 'tournamentRefund');
|
||||
} else {
|
||||
await daemonTransport.sendCommand({
|
||||
const result = await daemonTransport.requestCommand({
|
||||
type: 'tournamentBettingPayout',
|
||||
bettingId: state.bettingId,
|
||||
requestId: `tournament:${settledState.bettingId}:betting-payout`,
|
||||
bettingId: settledState.bettingId,
|
||||
payouts: payoutInfo.payouts,
|
||||
reason: 'winner_payout',
|
||||
});
|
||||
requireSuccessfulResult(result, 'tournamentBettingPayout');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
settledState = {
|
||||
...(settledState ?? state),
|
||||
...settledState,
|
||||
bettingSettled: true,
|
||||
};
|
||||
}
|
||||
|
||||
if (settledState) {
|
||||
changed = true;
|
||||
await store.setState(settledState);
|
||||
}
|
||||
|
||||
return settledState;
|
||||
return changed ? settledState : null;
|
||||
};
|
||||
|
||||
const needsSettlement = (state: TournamentState): boolean =>
|
||||
state.stage === 0 &&
|
||||
Boolean(state.winnerId) &&
|
||||
(!state.rewardSettled || (Boolean(state.bettingId) && !state.bettingSettled));
|
||||
|
||||
export const processTournamentTick = async (options: {
|
||||
store: TournamentStore;
|
||||
prisma: GamePrismaClient;
|
||||
daemonTransport: TurnDaemonTransport;
|
||||
now?: () => number;
|
||||
}): Promise<TournamentState | null> => {
|
||||
const { store, prisma, daemonTransport } = options;
|
||||
const now = options.now ?? Date.now;
|
||||
let processedState: TournamentState | null = null;
|
||||
|
||||
await store.withMutationLock(async () => {
|
||||
const state = await store.getState();
|
||||
if (!state || (!state.auto && !needsSettlement(state))) {
|
||||
return;
|
||||
}
|
||||
const nextAt = new Date(state.nextAt).getTime();
|
||||
if (state.auto && Number.isFinite(nextAt) && nextAt > now()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (needsSettlement(state)) {
|
||||
processedState = (await settleTournamentOutcome({ store, daemonTransport, state })) ?? state;
|
||||
return;
|
||||
}
|
||||
|
||||
const worldState = await prisma.worldState.findFirst();
|
||||
const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
|
||||
let nextState = state;
|
||||
if (isBattleStage(state.stage)) {
|
||||
nextState = await applyBattle(store, state, String(baseSeed), daemonTransport);
|
||||
} else if (isPreBattleStage(state.stage)) {
|
||||
nextState = await applyPreBattleStage(store, prisma, state, String(baseSeed), daemonTransport);
|
||||
}
|
||||
processedState =
|
||||
(await settleTournamentOutcome({
|
||||
store,
|
||||
daemonTransport,
|
||||
state: nextState,
|
||||
})) ?? nextState;
|
||||
});
|
||||
|
||||
return processedState;
|
||||
};
|
||||
|
||||
export const runTournamentWorker = async (): Promise<void> => {
|
||||
@@ -527,10 +598,7 @@ export const runTournamentWorker = async (): Promise<void> => {
|
||||
await redis.connect();
|
||||
|
||||
const store = new TournamentStore(redis.client, buildTournamentKeys(config.profileName));
|
||||
const daemonTransport = new RedisTurnDaemonTransport(redis.client, {
|
||||
keys: buildTurnDaemonStreamKeys(config.profileName),
|
||||
requestTimeoutMs: config.daemonRequestTimeoutMs,
|
||||
});
|
||||
const daemonTransport = new DatabaseTurnDaemonTransport(postgres.prisma, config.daemonRequestTimeoutMs);
|
||||
|
||||
const handleExit = async () => {
|
||||
await redis.disconnect();
|
||||
@@ -541,49 +609,23 @@ export const runTournamentWorker = async (): Promise<void> => {
|
||||
|
||||
while (true) {
|
||||
const state = await store.getState();
|
||||
if (!state || !state.auto) {
|
||||
if (!state || (!state.auto && !needsSettlement(state))) {
|
||||
await sleepMs(config.tournamentPollMs);
|
||||
continue;
|
||||
}
|
||||
|
||||
const nextAt = new Date(state.nextAt).getTime();
|
||||
const now = Date.now();
|
||||
if (Number.isFinite(nextAt) && nextAt > now) {
|
||||
if (state.auto && Number.isFinite(nextAt) && nextAt > now) {
|
||||
await sleepMs(Math.min(config.tournamentPollMs, nextAt - now));
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
await store.withMutationLock(async () => {
|
||||
const lockedState = await store.getState();
|
||||
if (!lockedState || !lockedState.auto) {
|
||||
return;
|
||||
}
|
||||
const lockedNextAt = new Date(lockedState.nextAt).getTime();
|
||||
if (Number.isFinite(lockedNextAt) && lockedNextAt > Date.now()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const worldState = await postgres.prisma.worldState.findFirst();
|
||||
const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
|
||||
let nextState = lockedState;
|
||||
if (isBattleStage(lockedState.stage)) {
|
||||
nextState = await applyBattle(store, lockedState, String(baseSeed), daemonTransport);
|
||||
} else if (isPreBattleStage(lockedState.stage)) {
|
||||
nextState = await applyPreBattleStage(
|
||||
store,
|
||||
postgres.prisma,
|
||||
lockedState,
|
||||
String(baseSeed),
|
||||
daemonTransport
|
||||
);
|
||||
}
|
||||
|
||||
await settleTournamentOutcome({
|
||||
store,
|
||||
daemonTransport,
|
||||
state: nextState,
|
||||
});
|
||||
await processTournamentTick({
|
||||
store,
|
||||
prisma: postgres.prisma,
|
||||
daemonTransport,
|
||||
});
|
||||
} catch (error) {
|
||||
const message = error instanceof Error ? error.message : 'Unknown error';
|
||||
@@ -603,9 +645,9 @@ export const runTournamentWorker = async (): Promise<void> => {
|
||||
},
|
||||
},
|
||||
});
|
||||
const currentState = (await store.getState()) ?? state;
|
||||
const nextState: TournamentState = {
|
||||
...state,
|
||||
auto: false,
|
||||
...currentState,
|
||||
lastError: message,
|
||||
lastErrorAt: now,
|
||||
};
|
||||
|
||||
@@ -520,8 +520,9 @@ export const buildBettingPayouts = (
|
||||
const winners = entries.filter((entry) => entry.targetId === winnerId);
|
||||
const winnersTotal = winners.reduce((sum, entry) => sum + entry.amount, 0);
|
||||
if (winnersTotal <= 0) {
|
||||
const refunds = entries.map((entry) => ({ generalId: entry.generalId, amount: entry.amount }));
|
||||
return { payouts: refunds, total, refundAll: true };
|
||||
// Legacy Betting::_calcRewardExclusive() builds a refund candidate list
|
||||
// but returns no rewards when nobody selected the winner.
|
||||
return { payouts: [], total, refundAll: false };
|
||||
}
|
||||
const ratio = total / winnersTotal;
|
||||
const payouts = winners.map((entry) => ({
|
||||
|
||||
@@ -53,13 +53,13 @@ const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
|
||||
updatedAt: now,
|
||||
...overrides,
|
||||
});
|
||||
const auth = (roles: string[] = []): GameSessionTokenPayload => ({
|
||||
const auth = (roles: string[] = [], userId = 'user-1'): GameSessionTokenPayload => ({
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: now.toISOString(),
|
||||
expiresAt: new Date(now.getTime() + 86400000).toISOString(),
|
||||
sessionId: 'session',
|
||||
user: { id: 'user-1', username: 'tester', displayName: 'Tester', roles },
|
||||
user: { id: userId, username: 'tester', displayName: 'Tester', roles },
|
||||
sanctions: {},
|
||||
});
|
||||
const city = (id: number, nationId: number) => ({
|
||||
@@ -88,15 +88,30 @@ const city = (id: number, nationId: number) => ({
|
||||
meta: {},
|
||||
});
|
||||
|
||||
const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Record<string, unknown> } = {}) => {
|
||||
const context = (
|
||||
options: {
|
||||
me?: GeneralRow;
|
||||
roles?: string[];
|
||||
userId?: string;
|
||||
nationMeta?: Record<string, unknown>;
|
||||
nationLevel?: number;
|
||||
stationCityId?: number;
|
||||
} = {}
|
||||
) => {
|
||||
const me = options.me ?? general();
|
||||
const cities = [city(1, 1), city(2, 2), city(3, 2), city(80, 1)];
|
||||
const foreign = general({ id: 2, userId: 'user-2', name: '적군', nationId: 2, cityId: 2, crew: 777 });
|
||||
const db = {
|
||||
general: {
|
||||
findFirst: vi.fn(async () => me),
|
||||
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
|
||||
where.userId === me.userId ? me : null
|
||||
),
|
||||
findMany: vi.fn(async (args: { where?: Record<string, unknown>; select?: Record<string, boolean> }) => {
|
||||
if (args.where?.nationId === 1 && args.select?.cityId) return [{ cityId: me.cityId }];
|
||||
if (args.where?.nationId === 1 && args.select?.cityId)
|
||||
return [
|
||||
{ cityId: me.cityId },
|
||||
...(options.stationCityId ? [{ cityId: options.stationCityId }] : []),
|
||||
];
|
||||
if (args.where?.cityId === 2) return [foreign];
|
||||
if (args.where?.cityId === 3) return [foreign];
|
||||
if (args.where?.officerLevel) return [];
|
||||
@@ -108,7 +123,7 @@ const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Reco
|
||||
id: 1,
|
||||
name: '아국',
|
||||
color: '#008000',
|
||||
level: 1,
|
||||
level: options.nationLevel ?? 1,
|
||||
capitalCityId: 1,
|
||||
meta: options.nationMeta ?? {},
|
||||
})),
|
||||
@@ -130,7 +145,7 @@ const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Reco
|
||||
turnDaemon: {} as GameApiContext['turnDaemon'],
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth: auth(options.roles),
|
||||
auth: auth(options.roles, options.userId),
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
@@ -157,6 +172,25 @@ describe('in-game information permissions', () => {
|
||||
expect(result.generals).toEqual([]);
|
||||
});
|
||||
|
||||
it('derives the actor from the session user instead of accepting another user general', async () => {
|
||||
const caller = appRouter.createCaller(context({ userId: 'user-2' }));
|
||||
await expect(caller.world.getCurrentCity({ cityId: 1 })).rejects.toMatchObject({ code: 'NOT_FOUND' });
|
||||
});
|
||||
|
||||
it('allows a nation member to select a city occupied by another general of the same nation', async () => {
|
||||
const result = await appRouter.createCaller(context({ stationCityId: 2 })).world.getCurrentCity({ cityId: 2 });
|
||||
expect(result.options.map((entry) => entry.id)).toContain(2);
|
||||
expect(result.visibility.full).toBe(true);
|
||||
});
|
||||
|
||||
it('does not grant a spy city while the nation has no active level', async () => {
|
||||
const result = await appRouter
|
||||
.createCaller(context({ nationMeta: { spy: { 2: 2 } }, nationLevel: 0 }))
|
||||
.world.getCurrentCity({ cityId: 2 });
|
||||
expect(result.options.map((entry) => entry.id)).not.toContain(2);
|
||||
expect(result.visibility.full).toBe(false);
|
||||
});
|
||||
|
||||
it('keeps adjacent foreign detail redacted and never reveals military fields', async () => {
|
||||
const result = await appRouter
|
||||
.createCaller(context({ me: general({ cityId: 80 }) }))
|
||||
@@ -174,12 +208,20 @@ describe('in-game information permissions', () => {
|
||||
expect(result.visibility.full).toBe(true);
|
||||
expect(result.city.population).toBe(1000);
|
||||
expect(result.generals[0]).toMatchObject({ crew: 777, train: null, atmos: null, crewTypeId: null });
|
||||
expect(result.forceSummary).toMatchObject({
|
||||
enemyCrew: 777,
|
||||
enemyArmedGenerals: 1,
|
||||
enemyGenerals: 1,
|
||||
});
|
||||
});
|
||||
|
||||
it('allows administrative roles to inspect all city and general fields', async () => {
|
||||
const result = await appRouter.createCaller(context({ roles: ['admin'] })).world.getCurrentCity({ cityId: 3 });
|
||||
expect(result.options).toHaveLength(4);
|
||||
expect(result.visibility.full).toBe(true);
|
||||
expect(result.generals[0]).toMatchObject({ crew: 777, train: 90, atmos: 90, crewTypeId: 1 });
|
||||
});
|
||||
it.each(['admin', 'superuser', 'admin.superuser'])(
|
||||
'allows the %s role to inspect all city and general fields',
|
||||
async (role) => {
|
||||
const result = await appRouter.createCaller(context({ roles: [role] })).world.getCurrentCity({ cityId: 3 });
|
||||
expect(result.options).toHaveLength(4);
|
||||
expect(result.visibility.full).toBe(true);
|
||||
expect(result.generals[0]).toMatchObject({ crew: 777, train: 90, atmos: 90, crewTypeId: 1 });
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
@@ -0,0 +1,266 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
|
||||
id: 7,
|
||||
userId: 'user-1',
|
||||
name: '유비',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: null,
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 45,
|
||||
intel: 85,
|
||||
injury: 0,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 1,
|
||||
gold: 1000,
|
||||
rice: 1000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: new Date('2026-07-26T00:00:00Z'),
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'che_선봉',
|
||||
lastTurn: {},
|
||||
meta: {},
|
||||
penalty: {},
|
||||
createdAt: new Date('2026-07-26T00:00:00Z'),
|
||||
updatedAt: new Date('2026-07-26T00:00:00Z'),
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const buildAuth = (userId = 'user-1'): GameSessionTokenPayload => ({
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: '2026-07-26T00:00:00.000Z',
|
||||
expiresAt: '2026-07-27T00:00:00.000Z',
|
||||
sessionId: `session-${userId}`,
|
||||
user: {
|
||||
id: userId,
|
||||
username: userId,
|
||||
displayName: userId,
|
||||
roles: [],
|
||||
},
|
||||
sanctions: {},
|
||||
});
|
||||
|
||||
const worldState = {
|
||||
id: 1,
|
||||
scenarioCode: 'default',
|
||||
currentYear: 200,
|
||||
currentMonth: 4,
|
||||
tickSeconds: 3600,
|
||||
config: {
|
||||
const: {
|
||||
availableSpecialWar: ['che_선봉'],
|
||||
allItems: {
|
||||
weapon: {
|
||||
che_무기_12_칠성검: 1,
|
||||
che_무기_01_단도: 0,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
meta: { hiddenSeed: 'test-seed', isUnited: 0, season: 1 },
|
||||
updatedAt: new Date('2026-07-26T00:00:00Z'),
|
||||
};
|
||||
|
||||
const buildContext = (options: {
|
||||
auth?: GameSessionTokenPayload | null;
|
||||
general?: GeneralRow | null;
|
||||
target?: GeneralRow | null;
|
||||
inheritancePoint?: number;
|
||||
}) => {
|
||||
const auth = options.auth === undefined ? buildAuth() : options.auth;
|
||||
const general = options.general === undefined ? buildGeneral() : options.general;
|
||||
const target =
|
||||
options.target === undefined
|
||||
? buildGeneral({ id: 8, userId: 'user-2', name: '조조', meta: { ownerName: '위유저' } })
|
||||
: options.target;
|
||||
const requestCommand = vi.fn(async (command: { type: string; generalId: number }) => ({
|
||||
type: command.type,
|
||||
ok: true,
|
||||
generalId: command.generalId,
|
||||
}));
|
||||
const pointUpsert = vi.fn(async () => ({}));
|
||||
const logCreate = vi.fn(async () => ({}));
|
||||
const findMany = vi.fn(async () => (target ? [{ id: target.id, name: target.name }] : []));
|
||||
const db = {
|
||||
$queryRaw: vi.fn(async () => [{ value: options.inheritancePoint ?? 10_000 }]),
|
||||
worldState: {
|
||||
findFirst: vi.fn(async () => worldState),
|
||||
},
|
||||
general: {
|
||||
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
|
||||
general?.userId === where.userId ? general : null
|
||||
),
|
||||
findMany,
|
||||
findUnique: vi.fn(async ({ where }: { where: { id: number } }) =>
|
||||
target?.id === where.id ? target : null
|
||||
),
|
||||
},
|
||||
inheritancePoint: {
|
||||
upsert: pointUpsert,
|
||||
},
|
||||
inheritanceLog: {
|
||||
create: logCreate,
|
||||
findMany: vi.fn(async () => []),
|
||||
},
|
||||
inheritanceUserState: {
|
||||
findUnique: vi.fn(async () => null),
|
||||
upsert: vi.fn(async () => ({})),
|
||||
},
|
||||
};
|
||||
const accessTokenStore = new RedisAccessTokenStore(
|
||||
{
|
||||
get: async () => null,
|
||||
set: async () => null,
|
||||
},
|
||||
'che:default'
|
||||
);
|
||||
const context: GameApiContext = {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis: {} as RedisConnector['client'],
|
||||
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore,
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
};
|
||||
return { context, requestCommand, pointUpsert, logCreate, findMany };
|
||||
};
|
||||
|
||||
describe('inherit router actor and permission boundaries', () => {
|
||||
it('rejects unauthenticated status and mutations', async () => {
|
||||
const fixture = buildContext({ auth: null });
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await expect(caller.inherit.getStatus()).rejects.toMatchObject({ code: 'UNAUTHORIZED' });
|
||||
await expect(caller.inherit.buyHiddenBuff({ type: 'warAvoidRatio', level: 1 })).rejects.toMatchObject({
|
||||
code: 'UNAUTHORIZED',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('builds status only from the authenticated user general and filters target generals like ref', async () => {
|
||||
const fixture = buildContext({});
|
||||
const status = await appRouter.createCaller(fixture.context).inherit.getStatus();
|
||||
|
||||
expect(status.currentStat).toEqual({ leadership: 70, strength: 45, intel: 85 });
|
||||
expect(status.availableTargetGenerals).toEqual([{ id: 8, name: '조조' }]);
|
||||
expect(status.availableUnique).toEqual([
|
||||
expect.objectContaining({ key: 'che_무기_12_칠성검', rawName: '칠성검' }),
|
||||
]);
|
||||
expect(status.buffLevels).toHaveProperty('domesticSuccessProb', 0);
|
||||
expect(fixture.findMany).toHaveBeenCalledWith({
|
||||
where: { id: { not: 7 }, npcState: { lt: 2 }, userId: { not: null } },
|
||||
select: { id: true, name: true },
|
||||
orderBy: { id: 'asc' },
|
||||
});
|
||||
});
|
||||
|
||||
it('does not dispatch or charge when the authenticated user owns no general', async () => {
|
||||
const fixture = buildContext({
|
||||
auth: buildAuth('user-2'),
|
||||
general: buildGeneral({ userId: 'user-1' }),
|
||||
});
|
||||
|
||||
await expect(
|
||||
appRouter.createCaller(fixture.context).inherit.buyHiddenBuff({
|
||||
type: 'domesticSuccessProb',
|
||||
level: 1,
|
||||
})
|
||||
).rejects.toMatchObject({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
message: '장수가 존재하지 않습니다.',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
expect(fixture.pointUpsert).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('mutates only the authenticated user general and inheritance balance', async () => {
|
||||
const fixture = buildContext({ inheritancePoint: 1000 });
|
||||
|
||||
await expect(
|
||||
appRouter.createCaller(fixture.context).inherit.buyHiddenBuff({
|
||||
type: 'domesticSuccessProb',
|
||||
level: 1,
|
||||
})
|
||||
).resolves.toEqual({ ok: true, remainPoint: 800 });
|
||||
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
type: 'patchGeneral',
|
||||
generalId: 7,
|
||||
patch: expect.objectContaining({
|
||||
meta: expect.objectContaining({
|
||||
inheritBuff: JSON.stringify({ domesticSuccessProb: 1 }),
|
||||
}),
|
||||
}),
|
||||
})
|
||||
);
|
||||
expect(fixture.pointUpsert).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
where: { userId_key: { userId: 'user-1', key: 'previous' } },
|
||||
update: { value: 800 },
|
||||
})
|
||||
);
|
||||
});
|
||||
|
||||
it('reveals a target owner to the caller without using the caller general id from input', async () => {
|
||||
const fixture = buildContext({ inheritancePoint: 1500 });
|
||||
|
||||
await expect(
|
||||
appRouter.createCaller(fixture.context).inherit.checkOwner({ targetGeneralId: 8 })
|
||||
).resolves.toEqual({
|
||||
ok: true,
|
||||
ownerName: '위유저',
|
||||
targetName: '조조',
|
||||
});
|
||||
expect(fixture.pointUpsert).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
where: { userId_key: { userId: 'user-1', key: 'previous' } },
|
||||
update: { value: 500 },
|
||||
})
|
||||
);
|
||||
expect(fixture.logCreate).toHaveBeenCalledWith({
|
||||
data: {
|
||||
userId: 'user-1',
|
||||
year: 200,
|
||||
month: 4,
|
||||
text: '1000 포인트로 장수 소유자 확인',
|
||||
},
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,142 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const now = new Date('2026-01-01T01:02:00Z');
|
||||
const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
|
||||
id: 1,
|
||||
userId: 'u1',
|
||||
name: '장수',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: null,
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 60,
|
||||
intel: 50,
|
||||
injury: 0,
|
||||
experience: 900,
|
||||
dedication: 100,
|
||||
officerLevel: 1,
|
||||
gold: 1000,
|
||||
rice: 2000,
|
||||
crew: 300,
|
||||
crewTypeId: 1,
|
||||
train: 90,
|
||||
atmos: 90,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: now,
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'None',
|
||||
lastTurn: {},
|
||||
meta: { belong: 1, defence_train: 80, killturn: 7 },
|
||||
penalty: {},
|
||||
createdAt: now,
|
||||
updatedAt: now,
|
||||
...overrides,
|
||||
});
|
||||
const token = (userId: string): GameSessionTokenPayload => ({
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: now.toISOString(),
|
||||
expiresAt: new Date(now.getTime() + 86400000).toISOString(),
|
||||
sessionId: userId,
|
||||
user: { id: userId, username: userId, displayName: userId, roles: [] },
|
||||
sanctions: {},
|
||||
});
|
||||
const fixture = (generals: GeneralRow[], userId = 'u1') => {
|
||||
const db = {
|
||||
general: {
|
||||
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
|
||||
generals.find((g) => g.userId === where.userId)
|
||||
),
|
||||
findMany: vi.fn(async ({ where }: { where: { nationId: number } }) =>
|
||||
generals.filter((g) => g.nationId === where.nationId)
|
||||
),
|
||||
},
|
||||
nation: {
|
||||
findUnique: vi.fn(async () => ({
|
||||
id: 1,
|
||||
name: '위',
|
||||
color: '#080',
|
||||
level: 3,
|
||||
typeCode: 'che_중립',
|
||||
capitalCityId: 1,
|
||||
meta: { secretlimit: 3 },
|
||||
})),
|
||||
},
|
||||
city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
|
||||
troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
|
||||
worldState: { findFirst: vi.fn(async () => null) },
|
||||
generalTurn: { findMany: vi.fn(async () => [{ generalId: 1, turnIdx: 0, actionCode: '징병' }]) },
|
||||
generalAccessLog: {
|
||||
findMany: vi.fn(async () => generals.map((g) => ({ generalId: g.id, refreshScoreTotal: g.id * 10 }))),
|
||||
},
|
||||
};
|
||||
const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
|
||||
const context: GameApiContext = {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis,
|
||||
turnDaemon: {} as GameApiContext['turnDaemon'],
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth: token(userId),
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore: new RedisAccessTokenStore(redis, 'che:default'),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'secret',
|
||||
};
|
||||
return { caller: appRouter.createCaller(context), db };
|
||||
};
|
||||
|
||||
describe('nation general and secret office permissions', () => {
|
||||
it('redacts ordinary-member details and denies the secret office', async () => {
|
||||
const { caller } = fixture([general()]);
|
||||
const result = await caller.nation.getGeneralList();
|
||||
expect(result.viewer).toEqual({ generalId: 1, permission: 0 });
|
||||
expect(result.generals[0]).toMatchObject({
|
||||
officerLevel: 1,
|
||||
cityName: null,
|
||||
troopName: null,
|
||||
refreshScoreTotal: 10,
|
||||
});
|
||||
expect(result.generals[0]).not.toHaveProperty('crew');
|
||||
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
});
|
||||
it('uses the session-owned general and scopes secret rows to that nation', async () => {
|
||||
const first = general();
|
||||
const actor = general({ id: 2, userId: 'u2', officerLevel: 5, meta: { belong: 1 } });
|
||||
const ally = general({ id: 3, userId: 'u3', gold: 3000, crew: 200, train: 80, atmos: 80 });
|
||||
const foreign = general({ id: 4, userId: 'u4', nationId: 2, gold: 99999 });
|
||||
const { caller, db } = fixture([first, actor, ally, foreign], 'u2');
|
||||
const result = await caller.nation.getSecretGeneralList();
|
||||
expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
|
||||
expect(result.generals.map((g) => g.id)).toEqual([1, 2, 3]);
|
||||
expect(result.summary).toMatchObject({ gold: 5000, crew: 800, generalCount: 3 });
|
||||
expect(db.general.findFirst).toHaveBeenCalledWith({ where: { userId: 'u2' } });
|
||||
expect(db.general.findMany).toHaveBeenCalledWith(expect.objectContaining({ where: { nationId: 1 } }));
|
||||
});
|
||||
it('honors general penalties after a user switch', async () => {
|
||||
const penalized = general({ officerLevel: 5, penalty: { noChief: true } });
|
||||
const { caller } = fixture([penalized]);
|
||||
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,275 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const baseGeneral: GeneralRow = {
|
||||
id: 22,
|
||||
userId: 'user-22',
|
||||
name: '정책담당',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: 'default.jpg',
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 70,
|
||||
intel: 70,
|
||||
injury: 0,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: new Date('2026-01-01T00:00:00.000Z'),
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'None',
|
||||
lastTurn: {},
|
||||
meta: { belong: 5, permission: 'normal' },
|
||||
penalty: {},
|
||||
createdAt: new Date('2026-01-01T00:00:00.000Z'),
|
||||
updatedAt: new Date('2026-01-01T00:00:00.000Z'),
|
||||
};
|
||||
|
||||
const auth: GameSessionTokenPayload = {
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: '2026-01-01T00:00:00.000Z',
|
||||
expiresAt: '2026-01-02T00:00:00.000Z',
|
||||
sessionId: 'session-22',
|
||||
user: { id: 'user-22', username: 'tester', displayName: 'Tester', roles: [] },
|
||||
sanctions: {},
|
||||
};
|
||||
|
||||
const baseNation = {
|
||||
id: 1,
|
||||
name: '위',
|
||||
level: 3,
|
||||
tech: 3_000,
|
||||
meta: {
|
||||
_updatedAt: '2026-01-01T00:00:00.000Z',
|
||||
npc_nation_policy: {
|
||||
values: { reqNationRice: 456 },
|
||||
priority: ['천도', '천도'],
|
||||
},
|
||||
npc_general_policy: {
|
||||
priority: ['출병', '일반내정', '출병'],
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
const baseWorld = {
|
||||
config: {
|
||||
stat: { max: 80, npcMax: 75 },
|
||||
environment: { unitSet: 'basic' },
|
||||
const: { develCost: 100 },
|
||||
},
|
||||
meta: {
|
||||
npc_nation_policy: { values: { reqNationGold: 123 } },
|
||||
npc_general_policy: {},
|
||||
},
|
||||
};
|
||||
|
||||
const createContext = (
|
||||
options: {
|
||||
me?: GeneralRow;
|
||||
nation?: typeof baseNation;
|
||||
world?: typeof baseWorld;
|
||||
requestCommand?: ReturnType<typeof vi.fn>;
|
||||
troopRows?: Array<{ troopLeaderId: number }>;
|
||||
cityRows?: Array<{ id: number }>;
|
||||
} = {}
|
||||
): { context: GameApiContext; findFirst: ReturnType<typeof vi.fn>; requestCommand: ReturnType<typeof vi.fn> } => {
|
||||
const requestCommand =
|
||||
options.requestCommand ??
|
||||
vi.fn(async () => ({
|
||||
type: 'setNationMeta',
|
||||
ok: true,
|
||||
nationId: 1,
|
||||
updatedAt: '2026-01-01T00:01:00.000Z',
|
||||
}));
|
||||
const findFirst = vi.fn(async () => options.me ?? baseGeneral);
|
||||
const db = {
|
||||
general: { findFirst },
|
||||
nation: { findUnique: vi.fn(async () => options.nation ?? baseNation) },
|
||||
worldState: { findFirst: vi.fn(async () => options.world ?? baseWorld) },
|
||||
troop: { findMany: vi.fn(async () => options.troopRows ?? [{ troopLeaderId: 101 }]) },
|
||||
city: { findMany: vi.fn(async () => options.cityRows ?? [{ id: 1 }, { id: 2 }]) },
|
||||
};
|
||||
const redisClient = { get: async () => null, set: async () => null };
|
||||
return {
|
||||
context: {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis: {} as RedisConnector['client'],
|
||||
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:default'),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
},
|
||||
findFirst,
|
||||
requestCommand,
|
||||
};
|
||||
};
|
||||
|
||||
describe('NPC policy router', () => {
|
||||
it('loads server and nation overrides while calculating legacy zero-value hints from nation tech', async () => {
|
||||
const fixture = createContext();
|
||||
const result = await appRouter.createCaller(fixture.context).npc.getPolicy();
|
||||
|
||||
expect(fixture.findFirst).toHaveBeenCalledWith({ where: { userId: 'user-22' } });
|
||||
expect(result.currentNationPolicy).toMatchObject({ reqNationGold: 123, reqNationRice: 456 });
|
||||
expect(result.currentNationPriority).toEqual(['천도', '천도']);
|
||||
expect(result.currentGeneralActionPriority).toEqual(['출병', '일반내정', '출병']);
|
||||
expect(result.zeroPolicy).toMatchObject({
|
||||
reqNationGold: 10_000,
|
||||
reqNationRice: 12_000,
|
||||
reqNPCDevelGold: 3_000,
|
||||
reqNPCWarGold: 3_900,
|
||||
reqNPCWarRice: 3_900,
|
||||
reqHumanWarUrgentGold: 6_300,
|
||||
reqHumanWarUrgentRice: 6_300,
|
||||
reqHumanWarRecommandGold: 12_600,
|
||||
reqHumanWarRecommandRice: 12_600,
|
||||
});
|
||||
});
|
||||
|
||||
it('lets a secret-level reader load the page but rejects every mutation before daemon dispatch', async () => {
|
||||
const reader = { ...baseGeneral, officerLevel: 2 };
|
||||
const fixture = createContext({ me: reader });
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await expect(caller.npc.getPolicy()).resolves.toMatchObject({ permissionLevel: 1 });
|
||||
await expect(caller.npc.setNationPriority(['천도'])).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
await expect(caller.npc.setGeneralPriority(['출병', '일반내정'])).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
await expect(caller.npc.setNationPolicy({ reqNationGold: 100 })).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it.each([
|
||||
['군주', { ...baseGeneral, officerLevel: 12 }],
|
||||
['감찰권자', { ...baseGeneral, officerLevel: 1, meta: { belong: 0, permission: 'auditor' } }],
|
||||
['외교권자', { ...baseGeneral, officerLevel: 1, meta: { belong: 0, permission: 'ambassador' } }],
|
||||
])('%s can persist policy through the daemon-owned metadata command', async (_label, me) => {
|
||||
const fixture = createContext({ me });
|
||||
await expect(appRouter.createCaller(fixture.context).npc.setNationPriority(['천도', '천도'])).resolves.toEqual({
|
||||
ok: true,
|
||||
});
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith({
|
||||
type: 'setNationMeta',
|
||||
nationId: 1,
|
||||
updates: {
|
||||
npc_nation_policy: expect.objectContaining({
|
||||
priority: ['천도', '천도'],
|
||||
prioritySetter: '정책담당',
|
||||
prioritySetTime: expect.any(String),
|
||||
}),
|
||||
},
|
||||
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
|
||||
});
|
||||
});
|
||||
|
||||
it('clamps legacy integer values, preserves float values, and validates troop ownership before dispatch', async () => {
|
||||
const fixture = createContext();
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await caller.npc.setNationPolicy({
|
||||
reqNationGold: -100,
|
||||
safeRecruitCityPopulationRatio: -0.5,
|
||||
CombatForce: { 101: [1, 2] },
|
||||
});
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
updates: {
|
||||
npc_nation_policy: expect.objectContaining({
|
||||
values: expect.objectContaining({
|
||||
reqNationGold: 0,
|
||||
safeRecruitCityPopulationRatio: -0.5,
|
||||
CombatForce: { 101: [1, 2] },
|
||||
}),
|
||||
}),
|
||||
},
|
||||
})
|
||||
);
|
||||
|
||||
fixture.requestCommand.mockClear();
|
||||
await expect(caller.npc.setNationPolicy({ SupportForce: [999] })).rejects.toMatchObject({
|
||||
code: 'BAD_REQUEST',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('preserves duplicate legacy priority entries and enforces required general actions and ordering', async () => {
|
||||
const fixture = createContext();
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await caller.npc.setGeneralPriority(['출병', '출병', '일반내정']);
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
updates: {
|
||||
npc_general_policy: expect.objectContaining({
|
||||
priority: ['출병', '출병', '일반내정'],
|
||||
}),
|
||||
},
|
||||
})
|
||||
);
|
||||
await expect(caller.npc.setGeneralPriority(['일반내정', '출병'])).rejects.toMatchObject({
|
||||
code: 'BAD_REQUEST',
|
||||
});
|
||||
await expect(caller.npc.setGeneralPriority(['출병'])).rejects.toMatchObject({ code: 'BAD_REQUEST' });
|
||||
});
|
||||
|
||||
it('blocks nationless, penalized, and stale writers without changing lifecycle state directly', async () => {
|
||||
const nationless = createContext({ me: { ...baseGeneral, nationId: 0, officerLevel: 0 } });
|
||||
await expect(appRouter.createCaller(nationless.context).npc.getPolicy()).rejects.toMatchObject({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
});
|
||||
|
||||
const penalized = createContext({ me: { ...baseGeneral, penalty: { noChief: true } } });
|
||||
await expect(appRouter.createCaller(penalized.context).npc.getPolicy()).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
|
||||
const staleCommand = vi.fn(async () => ({
|
||||
type: 'setNationMeta',
|
||||
ok: false,
|
||||
nationId: 1,
|
||||
reason: 'CONFLICT',
|
||||
}));
|
||||
const stale = createContext({ requestCommand: staleCommand });
|
||||
await expect(appRouter.createCaller(stale.context).npc.setNationPriority(['천도'])).rejects.toMatchObject({
|
||||
code: 'CONFLICT',
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -12,6 +12,7 @@ import type {
|
||||
TournamentState,
|
||||
} from '../src/tournament/types.js';
|
||||
import { applyBattle, applyPreBattleStage, settleTournamentOutcome } from '../src/tournament/worker.js';
|
||||
import { buildBettingPayouts } from '../src/tournament/workerHelpers.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
|
||||
class MemoryRedis {
|
||||
@@ -209,6 +210,15 @@ const runTournamentToCompletion = async (options: {
|
||||
const delayTick = async (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));
|
||||
|
||||
describe('tournament worker (in-memory)', () => {
|
||||
it('당첨자가 없으면 레거시와 같이 베팅금을 지급하거나 환불하지 않는다', () => {
|
||||
expect(
|
||||
buildBettingPayouts(10, [
|
||||
{ generalId: 1, targetId: 11, amount: 100 },
|
||||
{ generalId: 2, targetId: 12, amount: 200 },
|
||||
])
|
||||
).toEqual({ payouts: [], total: 300, refundAll: false });
|
||||
});
|
||||
|
||||
it('locks 64 applicants into eight groups of eight', async () => {
|
||||
const redis = new MemoryRedis();
|
||||
const store = new TournamentStore(redis, buildTournamentKeys('test-groups'));
|
||||
@@ -284,11 +294,33 @@ describe('tournament worker (in-memory)', () => {
|
||||
|
||||
const sent: TurnDaemonCommand[] = [];
|
||||
const transport: TurnDaemonTransport = {
|
||||
sendCommand: async (command) => {
|
||||
sendCommand: async () => 'unused',
|
||||
requestCommand: async (command) => {
|
||||
sent.push(command);
|
||||
return 'ok';
|
||||
if (command.type === 'tournamentReward') {
|
||||
return {
|
||||
type: 'tournamentReward',
|
||||
ok: true,
|
||||
winnerId: command.winnerId,
|
||||
runnerUpId: command.runnerUpId,
|
||||
rewarded: 2,
|
||||
missing: 0,
|
||||
totalGold: 100,
|
||||
totalExp: 10,
|
||||
};
|
||||
}
|
||||
if (command.type === 'tournamentBettingPayout') {
|
||||
return {
|
||||
type: 'tournamentBettingPayout',
|
||||
ok: true,
|
||||
bettingId: command.bettingId,
|
||||
processed: command.payouts.length,
|
||||
missing: 0,
|
||||
totalPayout: command.payouts.reduce((sum, payout) => sum + payout.amount, 0),
|
||||
};
|
||||
}
|
||||
return null;
|
||||
},
|
||||
requestCommand: async () => null,
|
||||
requestStatus: async () => null,
|
||||
};
|
||||
|
||||
@@ -302,6 +334,82 @@ describe('tournament worker (in-memory)', () => {
|
||||
if (bettingCommand && bettingCommand.type === 'tournamentBettingPayout') {
|
||||
expect(bettingCommand.payouts).toEqual([{ generalId: 1, amount: 300 }]);
|
||||
}
|
||||
expect(await store.getState()).toMatchObject({
|
||||
rewardSettled: true,
|
||||
bettingSettled: true,
|
||||
});
|
||||
});
|
||||
|
||||
it('정산 응답 실패 시 완료 표시를 남기지 않고 성공한 보상만 재시도에서 제외한다', async () => {
|
||||
const redis = new MemoryRedis();
|
||||
const store = new TournamentStore(redis, buildTournamentKeys('test-bet-retry'));
|
||||
const state = createTournamentState({
|
||||
stage: 0,
|
||||
auto: false,
|
||||
winnerId: 10,
|
||||
bettingId: 124,
|
||||
rewardSettled: false,
|
||||
bettingSettled: false,
|
||||
});
|
||||
await store.setMatches([{ id: 1, stage: 10, roundIndex: 0, attackerId: 10, defenderId: 11, winnerId: 10 }]);
|
||||
await store.setBettingEntries([{ generalId: 1, targetId: 10, amount: 100 }]);
|
||||
await store.setState(state);
|
||||
|
||||
let payoutAttempts = 0;
|
||||
const commands: TurnDaemonCommand[] = [];
|
||||
const transport: TurnDaemonTransport = {
|
||||
sendCommand: async () => 'unused',
|
||||
requestCommand: async (command) => {
|
||||
commands.push(command);
|
||||
if (command.type === 'tournamentReward') {
|
||||
return {
|
||||
type: 'tournamentReward',
|
||||
ok: true,
|
||||
winnerId: command.winnerId,
|
||||
runnerUpId: command.runnerUpId,
|
||||
rewarded: 2,
|
||||
missing: 0,
|
||||
totalGold: 100,
|
||||
totalExp: 10,
|
||||
};
|
||||
}
|
||||
if (command.type === 'tournamentBettingPayout') {
|
||||
payoutAttempts += 1;
|
||||
if (payoutAttempts === 1) {
|
||||
return {
|
||||
type: 'tournamentBettingPayout',
|
||||
ok: false,
|
||||
bettingId: command.bettingId,
|
||||
reason: '일시적 실패',
|
||||
};
|
||||
}
|
||||
return {
|
||||
type: 'tournamentBettingPayout',
|
||||
ok: true,
|
||||
bettingId: command.bettingId,
|
||||
processed: 1,
|
||||
missing: 0,
|
||||
totalPayout: 100,
|
||||
};
|
||||
}
|
||||
return null;
|
||||
},
|
||||
requestStatus: async () => null,
|
||||
};
|
||||
|
||||
await expect(settleTournamentOutcome({ store, daemonTransport: transport, state })).rejects.toThrow(
|
||||
'일시적 실패'
|
||||
);
|
||||
const afterFailure = await store.getState();
|
||||
expect(afterFailure).toMatchObject({ rewardSettled: true, bettingSettled: false });
|
||||
|
||||
await settleTournamentOutcome({ store, daemonTransport: transport, state: afterFailure! });
|
||||
expect(await store.getState()).toMatchObject({ rewardSettled: true, bettingSettled: true });
|
||||
expect(commands.filter((command) => command.type === 'tournamentReward')).toHaveLength(1);
|
||||
expect(commands.filter((command) => command.type === 'tournamentBettingPayout')).toHaveLength(2);
|
||||
expect(
|
||||
commands.filter((command) => command.type === 'tournamentBettingPayout').map((command) => command.requestId)
|
||||
).toEqual(['tournament:124:betting-payout', 'tournament:124:betting-payout']);
|
||||
});
|
||||
|
||||
it('자동 오픈 후 참가자 보충(NPC/더미 포함)하고 결승까지 진행된다', async () => {
|
||||
|
||||
Reference in New Issue
Block a user