feat(engine): finalize unification archives atomically
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import { describe, expect, it, vi } from 'vitest';
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import type { GamePrisma } from '@sammo-ts/infra';
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import type { City, Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { persistUnificationFinalization } from '../src/turn/unificationPersistence.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildWorld = (): InMemoryTurnWorld => {
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const turnTime = new Date('0190-07-01T00:00:00.000Z');
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const general: TurnGeneral = {
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id: 1,
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userId: 'user-1',
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name: '통일장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 80, strength: 70, intelligence: 60 },
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turnTime,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: {
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killturn: 24,
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owner_name: '표시 이름',
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inherit_lived_month: 10,
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max_domestic_critical: 20,
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inherit_active_action: 3,
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rank_warnum: 4,
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firenum: 2,
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dex1: 100,
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},
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officerLevel: 12,
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experience: 10,
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dedication: 5,
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injury: 0,
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gold: 100,
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rice: 100,
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crew: 100,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 40,
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npcState: 0,
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picture: '1.png',
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imageServer: 0,
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};
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const nation: Nation = {
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id: 1,
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name: '통일국',
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color: '#ffffff',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 1000,
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rice: 2000,
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power: 3000,
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level: 1,
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typeCode: 'test',
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meta: {},
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};
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const city: City = {
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id: 1,
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name: '통일도시',
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nationId: 1,
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level: 1,
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state: 0,
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population: 1000,
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populationMax: 2000,
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agriculture: 0,
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agricultureMax: 0,
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commerce: 0,
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commerceMax: 0,
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security: 0,
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securityMax: 0,
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supplyState: 1,
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frontState: 0,
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defence: 0,
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defenceMax: 0,
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wall: 0,
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wallMax: 0,
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meta: {},
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 190,
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currentMonth: 7,
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tickSeconds: 600,
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lastTurnTime: turnTime,
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meta: {
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killturn: 24,
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serverId: 'server-1',
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serverName: '테스트',
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season: 1,
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scenarioId: 2,
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scenarioMeta: { title: '테스트 시나리오' },
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},
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};
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const snapshot: TurnWorldSnapshot = {
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generals: [general],
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cities: [city],
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nations: [nation],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: { minPushHallAge: 30 },
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environment: { mapName: 'test', unitSet: 'test' },
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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};
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return new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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};
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const input = {
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generationKey: 'unification:server-1',
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serverId: 'server-1',
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profileName: 'che',
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winnerNationId: 1,
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year: 190,
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month: 7,
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completedAt: new Date('0190-07-01T00:00:00.000Z'),
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} as const;
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describe('persistUnificationFinalization', () => {
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it('does not write when the transaction-scoped generation was already applied', async () => {
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const transaction = Object.assign({} as GamePrisma.TransactionClient, {
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$executeRaw: vi.fn().mockResolvedValue(1),
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unificationFinalization: {
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findUnique: vi.fn().mockResolvedValue({
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generationKey: input.generationKey,
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serverId: input.serverId,
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profileName: input.profileName,
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winnerNation: input.winnerNationId,
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year: input.year,
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month: input.month,
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completedAt: input.completedAt,
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}),
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create: vi.fn(),
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},
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});
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await expect(persistUnificationFinalization(transaction, input, buildWorld())).resolves.toEqual({
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status: 'ALREADY_APPLIED',
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generationKey: input.generationKey,
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});
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expect(transaction.unificationFinalization.create).not.toHaveBeenCalled();
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});
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it('uses one supplied transaction for absolute inheritance and archive writes', async () => {
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const inheritanceUpsert = vi.fn().mockResolvedValue({});
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const inheritanceResultCreate = vi.fn().mockResolvedValue({});
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const inheritanceLogCreate = vi.fn().mockResolvedValue({});
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const hallCreate = vi.fn().mockResolvedValue({});
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const gameHistoryUpdate = vi.fn().mockResolvedValue({});
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const emperorCreate = vi.fn().mockResolvedValue({});
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const transaction = Object.assign({} as GamePrisma.TransactionClient, {
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$executeRaw: vi.fn().mockResolvedValue(1),
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unificationFinalization: {
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findUnique: vi.fn().mockResolvedValue(null),
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create: vi.fn().mockResolvedValue({}),
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},
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inheritancePoint: {
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findMany: vi.fn().mockResolvedValue([
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{ userId: 'user-1', key: 'previous', value: 100 },
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{ userId: 'user-1', key: 'unifier', value: 7 },
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]),
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upsert: inheritanceUpsert,
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deleteMany: vi.fn().mockResolvedValue({ count: 1 }),
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},
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inheritanceResult: { create: inheritanceResultCreate },
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inheritanceLog: { create: inheritanceLogCreate },
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rankData: { findMany: vi.fn().mockResolvedValue([]) },
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gameHistory: { count: vi.fn().mockResolvedValue(1), update: gameHistoryUpdate },
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hallOfFame: {
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findFirst: vi.fn().mockResolvedValue(null),
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create: hallCreate,
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update: vi.fn().mockResolvedValue({}),
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},
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logEntry: { findMany: vi.fn().mockResolvedValue([]) },
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oldNation: {
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upsert: vi.fn().mockResolvedValue({}),
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findMany: vi.fn().mockResolvedValue([]),
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},
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oldGeneral: { upsert: vi.fn().mockResolvedValue({}) },
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emperor: { create: emperorCreate },
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});
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await expect(persistUnificationFinalization(transaction, input, buildWorld())).resolves.toEqual({
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status: 'APPLIED',
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generationKey: input.generationKey,
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});
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expect(inheritanceUpsert).toHaveBeenCalledWith(
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expect.objectContaining({
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update: { value: 2206 },
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create: { userId: 'user-1', key: 'previous', value: 2206 },
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})
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);
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expect(inheritanceResultCreate).toHaveBeenCalledWith(
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expect.objectContaining({ data: expect.objectContaining({ serverId: 'server-1' }) })
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);
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expect(inheritanceLogCreate).toHaveBeenCalledWith(
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expect.objectContaining({ data: expect.objectContaining({ serverId: 'server-1' }) })
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);
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expect(hallCreate).toHaveBeenCalledWith(
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expect.objectContaining({
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data: expect.objectContaining({
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aux: expect.objectContaining({ ownerDisplayName: '표시 이름', fgColor: '#000000' }),
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}),
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})
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);
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expect(gameHistoryUpdate).toHaveBeenCalledWith(
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expect.objectContaining({ data: expect.objectContaining({ winnerNation: 1 }) })
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);
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expect(emperorCreate).toHaveBeenCalledWith(
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expect.objectContaining({
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data: expect.objectContaining({ aux: { winnerNationId: 1, generationKey: input.generationKey } }),
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})
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);
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});
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});
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