feat(engine): finalize unification archives atomically
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@@ -161,4 +161,96 @@ describe('InMemoryTurnProcessor ordering', () => {
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expect(world.getNextGeneralId()).toBe(5);
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expect(world.getState().meta).toMatchObject({ lastGeneralId: 5 });
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});
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it('stops catch-up immediately after a calendar handler finalizes unification', async () => {
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const baseTime = new Date('0189-01-01T00:00:00Z');
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const snapshot = {
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generals: [],
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cities: [
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{
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id: 1,
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name: 'City_1',
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nationId: 1,
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level: 1,
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population: 1,
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populationMax: 1,
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agriculture: 1,
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agricultureMax: 1,
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commerce: 1,
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commerceMax: 1,
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security: 1,
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securityMax: 1,
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defence: 1,
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defenceMax: 1,
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wall: 1,
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wallMax: 1,
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supplyState: 1,
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frontState: 0,
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state: 0,
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meta: {},
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},
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],
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nations: [
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{
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id: 1,
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name: 'TestNation',
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color: '#FF0000',
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capitalCityId: 1,
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chiefGeneralId: null,
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gold: 0,
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rice: 0,
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power: 0,
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level: 1,
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typeCode: 'che_def',
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meta: {},
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},
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],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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map: {
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id: 'test_map',
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name: 'TestMap',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test_map', unitSet: 'default' },
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},
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} as TurnWorldSnapshot;
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const worldHolder: { current?: InMemoryTurnWorld } = {};
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const world = new InMemoryTurnWorld(
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{
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id: 1,
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currentYear: 189,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: baseTime,
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meta: {},
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},
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snapshot,
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{
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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calendarHandler: {
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onMonthChanged: (): void => worldHolder.current?.updateWorldMeta({ isUnited: 2 }),
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},
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}
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);
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worldHolder.current = world;
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const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
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const result = await processor.run(addMinutes(baseTime, 50), {
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budgetMs: 1_000,
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maxGenerals: 10,
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catchUpCap: 10,
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});
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expect(result.processedTurns).toBe(1);
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expect(world.getState()).toMatchObject({ currentYear: 189, currentMonth: 2, meta: { isUnited: 2 } });
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});
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});
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