Complete legacy-compatible in-game information menus
This commit is contained in:
@@ -0,0 +1,257 @@
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import { describe, expect, it, vi } from 'vitest';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
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import type { TurnDaemonTransport } from '../src/daemon/transport.js';
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import { appRouter } from '../src/router.js';
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const now = new Date('2026-01-01T00:00:00.000Z');
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const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
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id: 7,
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userId: 'user-7',
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name: '검증장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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affinity: null,
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bornYear: 180,
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deadYear: 300,
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picture: 'default.jpg',
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imageServer: 0,
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leadership: 70,
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strength: 60,
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intel: 50,
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injury: 0,
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experience: 10,
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dedication: 20,
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officerLevel: 1,
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gold: 1_000,
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rice: 1_000,
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crew: 100,
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crewTypeId: 0,
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train: 80,
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atmos: 80,
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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turnTime: now,
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recentWarTime: null,
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age: 20,
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startAge: 20,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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lastTurn: {},
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meta: {
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belong: 1,
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permission: 'normal',
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myset: 3,
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tnmt: 0,
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defence_train: 80,
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use_treatment: 21,
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use_auto_nation_turn: 1,
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},
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penalty: {},
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createdAt: now,
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updatedAt: now,
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...overrides,
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});
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const auth: GameSessionTokenPayload = {
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version: 1,
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profile: 'che:default',
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issuedAt: now.toISOString(),
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expiresAt: new Date(now.getTime() + 86_400_000).toISOString(),
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sessionId: 'session-7',
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user: { id: 'user-7', username: 'tester', displayName: 'Tester', roles: [] },
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sanctions: {},
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};
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const createContext = (options: {
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me?: GeneralRow;
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targets?: GeneralRow[];
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nationMeta?: Record<string, unknown>;
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requestCommand?: ReturnType<typeof vi.fn>;
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}) => {
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const me = options.me ?? buildGeneral();
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const targets = options.targets ?? [me];
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const requestCommand =
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options.requestCommand ?? vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: me.id }));
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const generalFindUnique = vi.fn(
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async ({ where }: { where: { id: number } }) => targets.find((general) => general.id === where.id) ?? null
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);
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const db = {
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general: {
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findFirst: vi.fn(async () => me),
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findUnique: generalFindUnique,
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findMany: vi.fn(async () => targets.filter((general) => general.nationId === me.nationId)),
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update: vi.fn(),
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},
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city: { findUnique: vi.fn(async () => null) },
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nation: {
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findUnique: vi.fn(async () => ({
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id: 1,
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name: '위',
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color: '#777777',
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level: 3,
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gold: 10_000,
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rice: 20_000,
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tech: 100,
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typeCode: 'che_법가',
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capitalCityId: 1,
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meta: options.nationMeta ?? { secretlimit: 3 },
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})),
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},
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worldState: {
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findFirst: vi.fn(async () => ({
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currentYear: 185,
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currentMonth: 1,
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tickSeconds: 600,
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})),
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},
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logEntry: {
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groupBy: vi.fn(async () => []),
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findMany: vi.fn(async () => [{ id: 1, text: '기록' }]),
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},
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};
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const redisClient = { get: async () => null, set: async () => null };
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const context: GameApiContext = {
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db: db as unknown as DatabaseClient,
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redis: {} as RedisConnector['client'],
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turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
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battleSim: {} as GameApiContext['battleSim'],
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profile: { id: 'che', scenario: 'default', name: 'che:default' },
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auth,
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:default'),
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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};
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return { context, db, requestCommand };
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};
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describe('in-game my information ownership', () => {
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it('reads legacy top-level settings and dispatches only the session-owned general', async () => {
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const requestCommand = vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: 7 }));
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const fixture = createContext({ requestCommand });
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const caller = appRouter.createCaller(fixture.context);
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const me = await caller.general.me();
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expect(me?.settings).toEqual({
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tnmt: 0,
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defence_train: 80,
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use_treatment: 21,
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use_auto_nation_turn: 1,
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myset: 3,
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});
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await caller.general.setMySetting({ tnmt: 1, defence_train: 999 });
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expect(requestCommand).toHaveBeenCalledWith({
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type: 'setMySetting',
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generalId: 7,
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settings: { tnmt: 1, defence_train: 999 },
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});
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expect(fixture.db.general.update).not.toHaveBeenCalled();
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});
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it('uses the authenticated user for both the page and its logs without accepting a target general id', async () => {
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const otherUser = buildGeneral({ id: 8, userId: 'user-8', name: '타유저' });
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const fixture = createContext({ targets: [buildGeneral(), otherUser] });
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const caller = appRouter.createCaller(fixture.context);
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await expect(caller.general.me()).resolves.toMatchObject({
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general: { id: 7, name: '검증장수' },
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});
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await expect(caller.general.getMyLog({ type: 'generalAction' })).resolves.toMatchObject({
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type: 'generalAction',
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logs: [{ id: 1 }],
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});
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expect(fixture.db.general.findFirst).toHaveBeenCalledWith(
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expect.objectContaining({
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where: { userId: 'user-7' },
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})
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);
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expect(fixture.db.logEntry.findMany).toHaveBeenCalledWith(
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expect.objectContaining({
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where: expect.objectContaining({ generalId: 7 }),
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})
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);
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});
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});
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describe('battle-center general and user permissions', () => {
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it('distinguishes an ordinary member, a tenured member, and an auditor', async () => {
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const ordinary = createContext({
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me: buildGeneral({ officerLevel: 1, meta: { belong: 1, permission: 'normal' } }),
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nationMeta: { secretlimit: 3 },
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});
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await expect(appRouter.createCaller(ordinary.context).nation.getBattleCenter()).rejects.toMatchObject({
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code: 'FORBIDDEN',
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});
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const tenured = createContext({
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me: buildGeneral({ officerLevel: 1, meta: { belong: 3, permission: 'normal' } }),
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nationMeta: { secretlimit: 3 },
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});
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await expect(appRouter.createCaller(tenured.context).nation.getBattleCenter()).resolves.toMatchObject({
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me: { id: 7, permissionLevel: 1 },
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});
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const auditor = createContext({
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me: buildGeneral({ officerLevel: 1, meta: { belong: 0, permission: 'auditor' } }),
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nationMeta: { secretlimit: 3 },
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});
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await expect(appRouter.createCaller(auditor.context).nation.getBattleCenter()).resolves.toMatchObject({
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me: { id: 7, permissionLevel: 3 },
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});
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});
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it('redacts another user action log while allowing own, NPC, chief, and non-private logs', async () => {
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const me = buildGeneral({ meta: { belong: 3, permission: 'normal' } });
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const otherUser = buildGeneral({ id: 8, userId: 'user-8', name: '타유저', npcState: 0 });
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const npc = buildGeneral({ id: 9, userId: null, name: 'NPC', npcState: 2 });
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const foreign = buildGeneral({ id: 10, userId: 'user-10', name: '타국', nationId: 2 });
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const memberFixture = createContext({
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me,
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targets: [me, otherUser, npc, foreign],
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nationMeta: { secretlimit: 3 },
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});
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const member = appRouter.createCaller(memberFixture.context);
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await expect(member.nation.getGeneralLog({ generalId: me.id, type: 'generalAction' })).resolves.toMatchObject({
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generalId: me.id,
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});
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await expect(
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member.nation.getGeneralLog({ generalId: otherUser.id, type: 'generalAction' })
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).rejects.toMatchObject({ code: 'FORBIDDEN' });
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await expect(
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member.nation.getGeneralLog({ generalId: otherUser.id, type: 'battleDetail' })
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).resolves.toMatchObject({ generalId: otherUser.id });
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await expect(member.nation.getGeneralLog({ generalId: npc.id, type: 'generalAction' })).resolves.toMatchObject({
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generalId: npc.id,
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});
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await expect(
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member.nation.getGeneralLog({ generalId: foreign.id, type: 'battleDetail' })
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).rejects.toMatchObject({ code: 'FORBIDDEN' });
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const chiefFixture = createContext({
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me: buildGeneral({ officerLevel: 5 }),
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targets: [buildGeneral({ officerLevel: 5 }), otherUser],
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nationMeta: { secretlimit: 3 },
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});
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await expect(
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appRouter
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.createCaller(chiefFixture.context)
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.nation.getGeneralLog({ generalId: otherUser.id, type: 'generalAction' })
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).resolves.toMatchObject({ generalId: otherUser.id });
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});
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});
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@@ -0,0 +1,209 @@
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import { describe, expect, it, vi } from 'vitest';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
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import { appRouter } from '../src/router.js';
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const now = new Date('2026-01-01T01:02:00.000Z');
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const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
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id: 1,
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userId: 'user-1',
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name: '일반장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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affinity: null,
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bornYear: 180,
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deadYear: 300,
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picture: 'default.jpg',
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imageServer: 0,
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leadership: 70,
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strength: 60,
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intel: 50,
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injury: 0,
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experience: 900,
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dedication: 100,
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officerLevel: 1,
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gold: 1_000,
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rice: 2_000,
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crew: 300,
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crewTypeId: 1,
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train: 90,
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atmos: 90,
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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turnTime: now,
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recentWarTime: null,
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age: 20,
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startAge: 20,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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lastTurn: {},
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meta: { belong: 1, defence_train: 80, killturn: 7 },
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penalty: {},
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createdAt: now,
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updatedAt: now,
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...overrides,
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});
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const auth = (userId: string): GameSessionTokenPayload => ({
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version: 1,
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profile: 'che:default',
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issuedAt: now.toISOString(),
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expiresAt: new Date(now.getTime() + 86_400_000).toISOString(),
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sessionId: `session-${userId}`,
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user: { id: userId, username: userId, displayName: userId, roles: [] },
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sanctions: {},
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});
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const createContext = (options: {
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sessionUserId?: string;
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generals?: GeneralRow[];
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nationMeta?: Record<string, unknown>;
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}) => {
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const sessionUserId = options.sessionUserId ?? 'user-1';
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const generals = options.generals ?? [buildGeneral()];
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const db = {
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general: {
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findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
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generals.find((general) => general.userId === where.userId)
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),
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findMany: vi.fn(async ({ where }: { where: { nationId: number } }) =>
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generals.filter((general) => general.nationId === where.nationId)
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),
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},
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nation: {
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findUnique: vi.fn(async () => ({
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id: 1,
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name: '위',
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color: '#008000',
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level: 3,
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typeCode: 'che_중립',
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capitalCityId: 1,
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meta: options.nationMeta ?? { secretlimit: 3 },
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})),
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},
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city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
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troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
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generalAccessLog: {
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findMany: vi.fn(async () =>
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generals.map((general) => ({
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generalId: general.id,
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refreshScore: general.id,
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refreshScoreTotal: general.id * 10,
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}))
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),
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},
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generalTurn: {
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findMany: vi.fn(async () => [
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{ generalId: 1, turnIdx: 0, actionCode: '징병' },
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{ generalId: 1, turnIdx: 1, actionCode: '훈련' },
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]),
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},
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};
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const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
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return {
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context: {
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db: db as unknown as DatabaseClient,
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redis,
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turnDaemon: {} as GameApiContext['turnDaemon'],
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battleSim: {} as GameApiContext['battleSim'],
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profile: { id: 'che', scenario: 'default', name: 'che:default' },
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auth: auth(sessionUserId),
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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accessTokenStore: new RedisAccessTokenStore(redis, 'che:default'),
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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} satisfies GameApiContext,
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db,
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};
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};
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describe('nation general and secret-office permissions', () => {
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it('redacts confidential columns for an ordinary member and denies the secret office', async () => {
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const fixture = createContext({});
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const caller = appRouter.createCaller(fixture.context);
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const list = await caller.nation.getGeneralList();
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expect(list.viewer).toEqual({ generalId: 1, permission: 0 });
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expect(list.generals[0]).toMatchObject({
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officerLevel: 1,
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gold: 1_000,
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rice: 2_000,
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detail: null,
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});
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expect(fixture.db.generalTurn.findMany).not.toHaveBeenCalled();
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await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
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});
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it('allows a tenured member, scopes rows to the actor nation, and returns legacy summary and turns', async () => {
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const me = buildGeneral({ meta: { belong: 3, defence_train: 90, killturn: 7 } });
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const ally = buildGeneral({
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id: 2,
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userId: 'user-2',
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name: '아군',
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troopId: 2,
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gold: 3_000,
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rice: 4_000,
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crew: 200,
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train: 80,
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atmos: 80,
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});
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const hiddenNpc = buildGeneral({ id: 3, userId: null, name: '가상', npcState: 5, gold: 99_999 });
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const foreign = buildGeneral({ id: 4, userId: 'foreign', nationId: 2, gold: 88_888 });
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const fixture = createContext({ generals: [me, ally, hiddenNpc, foreign] });
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const result = await appRouter.createCaller(fixture.context).nation.getSecretGeneralList();
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expect(result.viewer.permission).toBe(1);
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expect(result.generals.map((general) => general.id)).toEqual([1, 2, 3]);
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expect(result.generals[0]?.detail).toMatchObject({
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cityName: '업',
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defenceTrain: 90,
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killTurn: 7,
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reservedCommands: ['징병', '훈련'],
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});
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expect(result.generals[1]?.detail?.troopName).toBe('선봉대');
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expect(result.summary).toMatchObject({
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gold: 4_000,
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rice: 6_000,
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crew: 500,
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generalCount: 2,
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readiness: {
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90: { crew: 300, generals: 1 },
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80: { crew: 500, generals: 2 },
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60: { crew: 500, generals: 2 },
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},
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});
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expect(fixture.db.general.findMany).toHaveBeenCalledWith(
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expect.objectContaining({ where: { nationId: 1 } })
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);
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});
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it('derives the acting general from the authenticated user and applies that general permission', async () => {
|
||||
const first = buildGeneral({ userId: 'user-1', meta: { belong: 1 } });
|
||||
const second = buildGeneral({ id: 2, userId: 'user-2', officerLevel: 5, meta: { belong: 1 } });
|
||||
const fixture = createContext({ sessionUserId: 'user-2', generals: [first, second] });
|
||||
|
||||
const result = await appRouter.createCaller(fixture.context).nation.getSecretGeneralList();
|
||||
expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
|
||||
expect(fixture.db.general.findFirst).toHaveBeenCalledWith({ where: { userId: 'user-2' } });
|
||||
});
|
||||
|
||||
it('keeps penalty-based secret denial even for an otherwise qualified general', async () => {
|
||||
const me = buildGeneral({ officerLevel: 5, penalty: { noChief: true } });
|
||||
const fixture = createContext({ generals: [me] });
|
||||
await expect(appRouter.createCaller(fixture.context).nation.getSecretGeneralList()).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,115 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import { InMemoryBattleSimTransport } from '../src/battleSim/inMemoryTransport.js';
|
||||
import type { DatabaseClient, GameApiContext, GameProfile } from '../src/context.js';
|
||||
import { InMemoryTurnDaemonTransport } from '../src/daemon/inMemoryTransport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const profile: GameProfile = {
|
||||
id: 'che',
|
||||
scenario: 'default',
|
||||
name: 'che:default',
|
||||
};
|
||||
|
||||
const buildContext = (): GameApiContext => {
|
||||
const db = {
|
||||
worldState: {
|
||||
findFirst: async () => ({
|
||||
id: 1,
|
||||
currentYear: 185,
|
||||
currentMonth: 3,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {
|
||||
lastTurnTime: '2026-07-26T03:00:00.000Z',
|
||||
refresh: 12,
|
||||
maxrefresh: 30,
|
||||
maxonline: 5,
|
||||
recentTraffic: [
|
||||
{
|
||||
year: 185,
|
||||
month: 2,
|
||||
refresh: 30,
|
||||
online: 5,
|
||||
date: '2026-07-26 02:50:00',
|
||||
},
|
||||
],
|
||||
},
|
||||
}),
|
||||
},
|
||||
generalAccessLog: {
|
||||
aggregate: async () => ({
|
||||
_sum: {
|
||||
refresh: 12,
|
||||
refreshScoreTotal: 21,
|
||||
},
|
||||
}),
|
||||
count: async (args: { where: { lastRefresh: { gte: Date } } }) => {
|
||||
expect(args.where.lastRefresh.gte).toEqual(new Date('2026-07-26T03:00:00.000Z'));
|
||||
return 2;
|
||||
},
|
||||
findMany: async () => [
|
||||
{ generalId: 7, refresh: 9, refreshScoreTotal: 15 },
|
||||
{ generalId: 8, refresh: 3, refreshScoreTotal: 6 },
|
||||
],
|
||||
},
|
||||
general: {
|
||||
findMany: async () => [
|
||||
{ id: 7, name: '갑' },
|
||||
{ id: 8, name: '을' },
|
||||
],
|
||||
},
|
||||
};
|
||||
const redis = {
|
||||
get: async () => null,
|
||||
set: async () => null,
|
||||
} as unknown as RedisConnector['client'];
|
||||
|
||||
return {
|
||||
db: db as unknown as DatabaseClient,
|
||||
turnDaemon: new InMemoryTurnDaemonTransport(),
|
||||
battleSim: new InMemoryBattleSimTransport(),
|
||||
profile,
|
||||
auth: null,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
redis,
|
||||
accessTokenStore: new RedisAccessTokenStore(redis, profile.name),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
};
|
||||
};
|
||||
|
||||
describe('public.getTraffic', () => {
|
||||
it('is public and returns only aggregate traffic plus allowlisted general names', async () => {
|
||||
const result = await appRouter.createCaller(buildContext()).public.getTraffic();
|
||||
|
||||
expect(result.history).toHaveLength(2);
|
||||
expect(result.history[0]).toEqual({
|
||||
year: 185,
|
||||
month: 2,
|
||||
refresh: 30,
|
||||
online: 5,
|
||||
date: '2026-07-26 02:50:00',
|
||||
});
|
||||
expect(result.history[1]).toMatchObject({
|
||||
year: 185,
|
||||
month: 3,
|
||||
refresh: 12,
|
||||
online: 2,
|
||||
});
|
||||
expect(result.maxRefresh).toBe(30);
|
||||
expect(result.maxOnline).toBe(5);
|
||||
expect(result.suspects).toEqual([
|
||||
{ generalId: null, name: '접속자 총합', refresh: 12, refreshScoreTotal: 21 },
|
||||
{ generalId: 7, name: '갑', refresh: 9, refreshScoreTotal: 15 },
|
||||
{ generalId: 8, name: '을', refresh: 3, refreshScoreTotal: 6 },
|
||||
]);
|
||||
expect(JSON.stringify(result)).not.toContain('userId');
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user