게임 토큰 회수를 Redis에 유지하고 재시작과 알림 누락을 방어한다

This commit is contained in:
2026-10-09 05:59:28 +09:00
parent eeda225429
commit 005f88d7ca
17 changed files with 605 additions and 17 deletions
+4
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@@ -14,6 +14,10 @@
"types": "./dist/auth/gameToken.d.ts",
"default": "./dist/auth/gameToken.js"
},
"./auth/sessionRevocation": {
"types": "./dist/auth/sessionRevocation.d.ts",
"default": "./dist/auth/sessionRevocation.js"
},
"./auth/sanctions": {
"types": "./dist/auth/sanctions.d.ts",
"default": "./dist/auth/sanctions.js"
@@ -0,0 +1,55 @@
// Gateway/game API는 같은 Redis namespace의 회수 계약을 공유한다.
// 최초 전환 cutoff와 사용자 watermark는 token TTL 설정 변화에도 유효해야 하므로
// TTL로 지우지 않는다. 사용자당 한 값이며 삭제는 모든 기존 token 만료 확인 뒤 운영 작업이다.
export const buildSessionRevocationBaselineKey = (channel: string): string => `${channel}:revocation:v1:baseline`;
export const buildUserSessionRevocationKey = (channel: string, userId: string): string =>
`${channel}:revocation:v1:user:${userId}`;
export const parseSessionRevocationWatermark = (raw: string | null): Date | null => {
if (raw === null) return null;
if (!/^\d{1,16}$/.test(raw)) throw new Error('Invalid session revocation state.');
const value = Number(raw);
if (!Number.isSafeInteger(value) || value > 8_640_000_000_000_000)
throw new Error('Invalid session revocation state.');
return new Date(value);
};
/** A caller timeout does not prove a command already sent to Redis has settled. */
export class SessionRevocationCommandBudget {
private pending = 0;
constructor(private readonly maxPending = 64) {}
async run<T>(start: () => Promise<T>): Promise<T> {
if (this.pending >= this.maxPending) throw new Error('Session revocation storage is unavailable.');
this.pending += 1;
let command: Promise<T>;
try {
command = start();
} catch {
this.pending -= 1;
throw new Error('Session revocation storage is unavailable.');
}
void command.then(
() => {
this.pending -= 1;
},
() => {
this.pending -= 1;
}
);
let timeout: ReturnType<typeof setTimeout> | undefined;
try {
return await Promise.race([
command,
new Promise<never>((_resolve, reject) => {
timeout = setTimeout(() => reject(new Error('Session revocation storage is unavailable.')), 2000);
timeout.unref();
}),
]);
} catch {
throw new Error('Session revocation storage is unavailable.');
} finally {
clearTimeout(timeout);
}
}
}
@@ -0,0 +1,47 @@
import { describe, expect, it, vi } from 'vitest';
import { SessionRevocationCommandBudget, parseSessionRevocationWatermark } from '../src/auth/sessionRevocation.js';
describe('session revocation command ownership', () => {
it('holds capacity after caller timeout until the actual command settles, then recovers', async () => {
vi.useFakeTimers();
const budget = new SessionRevocationCommandBudget(1);
let finish!: () => void;
const actual = new Promise<void>((resolve) => {
finish = resolve;
});
try {
const timed = expect(budget.run(() => actual)).rejects.toThrow('unavailable');
await vi.advanceTimersByTimeAsync(2000);
await timed;
const extra = vi.fn(async () => 'extra');
await expect(budget.run(extra)).rejects.toThrow('unavailable');
expect(extra).not.toHaveBeenCalled();
finish();
await actual;
await expect(budget.run(extra)).resolves.toBe('extra');
} finally {
finish();
vi.useRealTimers();
}
});
it('releases capacity after synchronous startup or asynchronous backend failure', async () => {
const budget = new SessionRevocationCommandBudget(1);
await expect(
budget.run(() => {
throw new Error('synthetic');
})
).rejects.toThrow('unavailable');
await expect(
budget.run(async () => {
throw new Error('synthetic');
})
).rejects.toThrow('unavailable');
await expect(budget.run(async () => 'ok')).resolves.toBe('ok');
});
it('validates numeric persisted timestamps while distinguishing absent state', () => {
expect(parseSessionRevocationWatermark(null)).toBeNull();
expect(parseSessionRevocationWatermark('0')?.getTime()).toBe(0);
expect(() => parseSessionRevocationWatermark('NaN')).toThrow();
expect(() => parseSessionRevocationWatermark('8640000000000001')).toThrow();
});
});
+1
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@@ -5,6 +5,7 @@ export default defineConfig({
index: 'src/index.ts',
'auth/gameToken': 'src/auth/gameToken.ts',
'auth/gameSessionTransfer': 'src/auth/gameSessionTransfer.ts',
'auth/sessionRevocation': 'src/auth/sessionRevocation.ts',
'auth/sanctions': 'src/auth/sanctions.ts',
'gateway/profileStatus': 'src/gateway/profileStatus.ts',
'http/trpcTransport': 'src/http/trpcTransport.ts',