Files
core/hwe/sammo/WarUnitTrigger/che_저격발동.php
T
2020-04-30 16:02:46 +09:00

40 lines
1.4 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
use sammo\ActionLogger;
use sammo\GameConst;
class che_저격발동 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('저격')){
return true;
}
if($selfEnv['저격발동']??false){
return true;
}
$selfEnv['저격발동'] = true;
$general = $self->getGeneral();
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$general->increaseVarWithLimit('atmos', 10, 0, GameConst::$maxAtmosByWar);
$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
$this->processConsumableItem();
return true;
}
}