516 lines
19 KiB
PHP
516 lines
19 KiB
PHP
<?php
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namespace sammo;
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use sammo\Enums\EventTarget;
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use sammo\Enums\InheritanceKey;
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use \Symfony\Component\Lock;
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class TurnExecutionHelper
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{
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/** @var General*/
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protected $generalObj;
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public function __construct(General $general)
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{
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$this->generalObj = $general;
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}
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public function __destruct()
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{
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$this->applyDB();
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}
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public function applyDB()
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{
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$db = DB::db();
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$this->generalObj->applyDB($db);
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}
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public function getGeneral(): General
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{
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return $this->generalObj;
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}
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public function preprocessCommand(RandUtil $rng, array $env)
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{
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$general = $this->getGeneral();
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$caller = $general->getPreTurnExecuteTriggerList($general);
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$caller->merge(new GeneralTriggerCaller(
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new GeneralTrigger\che_부상경감($general),
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new GeneralTrigger\che_병력군량소모($general)
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));
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$caller->fire($rng, $env);
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}
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public function processBlocked(): bool
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{
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$general = $this->getGeneral();
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$blocked = $general->getVar('block');
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if ($blocked < 2) {
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return false;
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}
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$logger = $general->getLogger();
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if ($blocked == 2) {
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$general->increaseVarWithLimit('killturn', -1, 0);
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$logger->pushGeneralActionLog("현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다. <1>$date</>");
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} else if ($blocked == 3) {
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$general->increaseVarWithLimit('killturn', -1, 0);
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$logger->pushGeneralActionLog("현재 악성유저로 분류되어 <R>블럭</> 대상자입니다. <1>$date</>");
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} else {
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//Hmm?
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return false;
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}
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return true;
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}
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public function processNationCommand(RandUtil $rng, Command\NationCommand $commandObj): LastTurn
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{
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$general = $this->getGeneral();
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while (true) {
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if (!$commandObj->hasFullConditionMet()) {
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$failString = $commandObj->getFailString();
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$text = "{$failString} <1>{$date}</>";
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$general->getLogger()->pushGeneralActionLog($text);
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break;
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}
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if (!$commandObj->addTermStack()) {
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$termString = $commandObj->getTermString();
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$text = "{$termString} <1>{$date}</>";
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$general->getLogger()->pushGeneralActionLog($text);
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break;
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}
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$result = $commandObj->run($rng);
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if ($result) {
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$commandObj->setNextAvailable();
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break;
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}
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$alt = $commandObj->getAlternativeCommand();
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if ($alt === null) {
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break;
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}
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$commandObj = $alt;
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$commandClassName = $alt->getName();
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}
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return $commandObj->getResultTurn();
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}
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public function processCommand(RandUtil $rng, Command\GeneralCommand $commandObj, bool $autorunMode)
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{
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$general = $this->getGeneral();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$commandClassName = $commandObj->getName();
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while (true) {
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if (!$commandObj->hasFullConditionMet()) {
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$failString = $commandObj->getFailString();
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$text = "{$failString} <1>{$date}</>";
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$general->getLogger()->pushGeneralActionLog($text);
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break;
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}
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if (!$commandObj->addTermStack()) {
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$termString = $commandObj->getTermString();
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$text = "{$termString} <1>{$date}</>";
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$general->getLogger()->pushGeneralActionLog($text);
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break;
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}
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$result = $commandObj->run($rng);
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if ($result) {
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$commandObj->setNextAvailable();
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break;
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}
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$alt = $commandObj->getAlternativeCommand();
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if ($alt === null) {
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break;
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}
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$commandObj = $alt;
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$commandClassName = $alt->getName();
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}
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$general->clearActivatedSkill();
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$killTurn = $gameStor->killturn;
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if ($general->getNPCType() >= 2) {
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$general->increaseVarWithLimit('killturn', -1);
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} else if ($general->getVar('killturn') > $killTurn) {
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$general->increaseVarWithLimit('killturn', -1);
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} else if ($autorunMode) {
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$general->increaseVarWithLimit('killturn', -1);
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} else if ($commandClassName == '휴식') {
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$general->increaseVarWithLimit('killturn', -1);
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} else {
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$general->setVar('killturn', $killTurn);
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}
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return $commandObj->getResultTurn();
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}
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function updateTurnTime()
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$general = $this->getGeneral();
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$generalID = $general->getID();
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$logger = $general->getLogger();
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$db->update('general_access_log', [
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'refresh_score' => 0,
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], 'general_id=%i', $generalID);
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$generalName = $general->getName();
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// 삭턴장수 삭제처리
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if ($general->getVar('killturn') <= 0) {
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// npc유저 삭턴시 npc로 전환
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if ($general->getNPCType() == 1 && $general->getVar('deadyear') > $gameStor->year) {
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$ownerName = $general->getVar('owner_name');
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$josaYi = JosaUtil::pick($ownerName, '이');
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$logger->pushGlobalActionLog("{$ownerName}</>{$josaYi} <Y>{$generalName}</>의 육체에서 <S>유체이탈</>합니다!");
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$general->setVar('killturn', ($general->getVar('deadyear') - $gameStor->year) * 12);
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$general->setVar('npc', $general->getVar('npc_org'));
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$general->setVar('owner', 0);
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$general->setVar('defence_train', 80);
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$general->setVar('owner_name', null);
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$db->delete('general_access_log', 'general_id=%i', $generalID);
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} else {
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$general->applyDB($db);
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$general->kill($db);
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return;
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}
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}
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//은퇴
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if ($general->getVar('age') >= GameConst::$retirementYear && $general->getNPCType() == 0) {
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if ($gameStor->isunited == 0) {
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$general->applyDB($db);
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CheckHall($generalID);
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}
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$general->rebirth();
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}
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$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
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$general->setVar('turntime', $turntime);
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}
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static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month)
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{
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$db = DB::db();
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$generalsTodo = $db->query(
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'SELECT no,name,turntime,killturn,block,npc,deadyear FROM general WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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$date
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);
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$currentTurn = null;
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$autorun_user = $gameStor->autorun_user;
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foreach ($generalsTodo as $rawGeneral) {
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$currActionTime = new \DateTimeImmutable();
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if ($currActionTime > $limitActionTime) {
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return [true, $currentTurn];
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}
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$general = General::createGeneralObjFromDB($rawGeneral['no']);
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$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
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$turnObj = new static($general);
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$env = $gameStor->getAll(); //NOTE: 매번 재 갱신하도록 유지할 것.
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[$startYear, $year, $month, $turnterm] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'turnterm']);
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$hasNationTurn = false;
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if ($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5) {
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$lastNationTurnKey = "turn_last_{$general->getVar('officer_level')}";
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//수뇌 몇 없는데 매번 left join 하는건 낭비인것 같다.
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$rawNationTurn = $db->queryFirstRow(
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'SELECT action, arg FROM nation_turn WHERE nation_id = %i AND officer_level = %i AND turn_idx =0',
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$general->getVar('nation'),
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$general->getVar('officer_level')
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) ?? [];
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$hasNationTurn = true;
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$nationCommand = $rawNationTurn['action'] ?? null;
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$nationArg = Json::decode($rawNationTurn['arg'] ?? null);
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$lastNationTurn = LastTurn::fromRaw($nationStor->getValue($lastNationTurnKey));
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$nationCommandObj = buildNationCommandClass($nationCommand, $general, $env, $lastNationTurn, $nationArg);
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}
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$autorunMode = false;
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$ai = null;
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$general->increaseInheritancePoint(InheritanceKey::lived_month, 1);
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$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'preprocess',
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$year,
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$month,
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$general->getID(),
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)));
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$turnObj->preprocessCommand($rng, $env);
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if ($general->getNPCType() >= 2) {
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$ai = new GeneralAI($turnObj->getGeneral());
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} else {
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$limitYearMonth = $general->getAuxVar('autorun_limit') ?? Util::joinYearMonth($year - 2, $month);
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if (Util::joinYearMonth($year, $month) < $limitYearMonth) {
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$ai = new GeneralAI($turnObj->getGeneral());
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}
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}
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$hasReservedTurn = false;
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if (!$turnObj->processBlocked()) {
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if ($hasNationTurn) {
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if (!($nationCommandObj instanceof Command\Nation\휴식)) {
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$hasReservedTurn = true;
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}
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if ($ai && ($general->getAuxVar('use_auto_nation_turn') ?? 1)) {
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$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
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$cityName = CityConst::byID($general->getCityID())->name;
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LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
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}
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$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'nationCommand',
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$year,
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$month,
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$general->getID(),
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$nationCommandObj->getRawClassName()
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)));
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$resultNationTurn = $turnObj->processNationCommand(
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$rng,
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$nationCommandObj
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);
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$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toRaw());
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$general->setRawCity(null);
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}
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$generalCommandObj = $general->getReservedTurn(0, $env);
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if (!($generalCommandObj instanceof Command\General\휴식)) {
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$hasReservedTurn = true;
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}
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if ($ai) {
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$newGeneralCommandObj = $ai->chooseGeneralTurn($generalCommandObj); // npc AI 처리
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if ($generalCommandObj !== $newGeneralCommandObj) {
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$autorunMode = true;
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$generalCommandObj = $newGeneralCommandObj;
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}
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$cityName = CityConst::byID($general->getCityID())->name;
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LogText("turn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$generalCommandObj->getBrief()}, {$generalCommandObj->reason}, ");
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}
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$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'generalCommand',
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$year,
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$month,
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$general->getID(),
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$generalCommandObj->getRawClassName()
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)));
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$turnObj->processCommand($rng, $generalCommandObj, $autorunMode);
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}
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pullNationCommand($general->getVar('nation'), $general->getVar('officer_level'));
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pullGeneralCommand($general->getID());
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$currentTurn = $general->getTurnTime();
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$general->increaseVarWithLimit('myset', 3, null, 9);
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if (($autorun_user['limit_minutes'] ?? false) && $general->getNPCType() < 2 && $hasReservedTurn) {
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$autorun_limit = Util::joinYearMonth($year, $month);
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$autorun_limit += intdiv($autorun_user['limit_minutes'], $turnterm);
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$general->setAuxVar('autorun_limit', $autorun_limit);
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}
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$turnObj->updateTurnTime();
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$turnObj->applyDB();
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}
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return [false, $currentTurn];
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}
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static public function runEventHandler(\MeekroDB $db, ?KVStorage $gameStor, EventTarget $eventTarget): bool{
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if($gameStor === null){
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$gameStor = KVStorage::getStorage($db, 'game_env');
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}
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$e_env = null;
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foreach ($db->query('SELECT * FROM event WHERE target = %s ORDER BY `priority` DESC, `id` ASC', $eventTarget->value) as $rawEvent) {
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if ($e_env === null) {
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$e_env = $gameStor->getAll(false);
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}
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$eventID = $rawEvent['id'];
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$cond = Json::decode($rawEvent['condition']);
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$action = Json::decode($rawEvent['action']);
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$event = new Event\EventHandler($cond, $action);
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$e_env['currentEventID'] = $eventID;
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$event->tryRunEvent($e_env);
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}
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if ($e_env === null) {
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return false;
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}
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return true;
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}
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static public function executeAllCommand(&$executed = false, &$locked = false): string
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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if (TimeUtil::now(true) < $gameStor->turntime) {
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//턴 시각 이전이면 아무것도 하지 않음
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return $gameStor->turntime;
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}
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if (!tryLock()) {
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$locked = true;
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return $gameStor->turntime;
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}
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if ($gameStor->isunited == 2 || $gameStor->isunited == 3) {
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//천통시에는 동결
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$locked = true;
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return $gameStor->turntime;
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}
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$gameStor->cacheAll();
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// 1턴이상 갱신 없었으면 서버 지연
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checkDelay();
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// 접속자수, 접속국가, 국가별 접속장수 갱신
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updateOnline();
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//접속자 수 따라서 갱신제한 변경
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CheckOverhead();
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$date = TimeUtil::now(true);
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// 최종 처리 월턴의 다음 월턴시간 구함
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$lastExecuted = $gameStor->turntime;
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$prevTurn = cutTurn($gameStor->turntime, $gameStor->turnterm);
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$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
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$maxActionTime = Util::toInt(ini_get('max_execution_time'));
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if ($maxActionTime == 0) {
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$maxActionTime = 60;
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} else {
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$maxActionTime = max($maxActionTime * 2 / 3, $maxActionTime - 10);
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}
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$limitActionTime = (new \DateTimeImmutable())->add(TimeUtil::secondsToDateInterval($maxActionTime));
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// 현재 턴 이전 월턴까지 모두처리.
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//최종 처리 이후 다음 월턴이 현재 시간보다 전이라면
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while ($nextTurn <= $date) {
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[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
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$nextTurn,
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$limitActionTime,
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$gameStor->year,
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$gameStor->month
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);
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// 트래픽 업데이트
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updateTraffic();
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if ($executionOver) {
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if ($currentTurn !== null) {
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$executed = true;
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$gameStor->turntime = $currentTurn;
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}
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unlock();
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if($lastExecuted !== $currentTurn){
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$executed = true;
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}
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return $gameStor->turntime;
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}
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$monthlyRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'monthly',
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$gameStor->year,
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$gameStor->month
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)));
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// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
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static::runEventHandler($db, $gameStor, EventTarget::PreMonth);
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if (!preUpdateMonthly()) {
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unlock();
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throw new \RuntimeException('preUpdateMonthly() 처리 에러');
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}
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turnDate($nextTurn);
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// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
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if ($gameStor->month == 1) {
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checkStatistic();
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}
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static::runEventHandler($db, $gameStor, EventTarget::Month);
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postUpdateMonthly($monthlyRng);
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// 다음달로 넘김
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$prevTurn = $nextTurn;
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$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
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$gameStor->turntime = $prevTurn;
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}
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// 그 시각 년도,월 저장
|
|
turnDate($prevTurn);
|
|
// 현재시간의 월턴시간 이후 분단위 장수 처리
|
|
|
|
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
|
|
$date,
|
|
$limitActionTime,
|
|
$gameStor->year,
|
|
$gameStor->month
|
|
);
|
|
|
|
if ($currentTurn !== null) {
|
|
$executed = true;
|
|
$gameStor->turntime = $currentTurn;
|
|
}
|
|
|
|
//토너먼트 처리
|
|
processTournament();
|
|
//거래 처리
|
|
processAuction();
|
|
// 잠금 해제
|
|
|
|
$turntime = $gameStor->turntime;
|
|
|
|
$gameStor->resetCache();
|
|
unlock();
|
|
|
|
if($lastExecuted !== $currentTurn){
|
|
$executed = true;
|
|
}
|
|
|
|
return $turntime;
|
|
}
|
|
}
|