- 생성자 인수 1개 추가, - mergeQueryColumn에서 $accessLogColumn에 정상적으로 enum[] 반영 - createGeneralObjListFromDB를 쿼리 1회 분리 - General에 getAccessLogVar() 추가 - 변경 기능 제공 예정 '없음' - 변경된 생성자에 맞게 호출 부 변경 - NPC인 경우 accessLog 조회값이 null일 수 있으므로 반영
415 lines
14 KiB
PHP
415 lines
14 KiB
PHP
<?php
|
|
namespace sammo;
|
|
|
|
use sammo\Enums\InheritanceKey;
|
|
use sammo\Enums\RankColumn;
|
|
use Ds\Map;
|
|
use sammo\Enums\ResourceType;
|
|
use sammo\Event\Action;
|
|
|
|
/**
|
|
* 시간 단위로 일어나는 이벤트들에 대한 함수 모음
|
|
*/
|
|
|
|
/** @deprecated */
|
|
function processSumInheritPointRank(){
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
|
|
$e_env['currentEventID'] = 0;
|
|
Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
|
|
}
|
|
|
|
|
|
/** @deprecated */
|
|
function processGoldIncome() {
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
|
|
$e_env['currentEventID'] = 0;
|
|
Action::build(["ProcessIncome", ResourceType::gold->value])->run($e_env);
|
|
}
|
|
|
|
function popIncrease() {
|
|
$db = DB::db();
|
|
|
|
$nationList = $db->queryAllLists('SELECT nation,rate_tmp,type FROM nation');
|
|
|
|
// 인구 및 민심
|
|
|
|
$db->update('city', [
|
|
'trust'=>50,
|
|
'agri'=>$db->sqleval('agri * 0.99'),
|
|
'comm'=>$db->sqleval('comm * 0.99'),
|
|
'secu'=>$db->sqleval('secu * 0.99'),
|
|
'def'=>$db->sqleval('def * 0.99'),
|
|
'wall'=>$db->sqleval('wall * 0.99'),
|
|
], 'nation=0');
|
|
|
|
foreach($nationList as [$nationID, $taxRate, $nationType]){
|
|
$nationTypeObj = buildNationTypeClass($nationType);
|
|
|
|
|
|
$popRatio = (30 - $taxRate)/200; // 20일때 5% 5일때 12.5% 50일때 -10%
|
|
$popRatio = $nationTypeObj->onCalcNationalIncome('pop', $popRatio);
|
|
|
|
$updateVar = [];
|
|
if($popRatio >= 0){
|
|
$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 + secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
|
|
}
|
|
else{
|
|
$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 - secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
|
|
}
|
|
|
|
$genericRatio = (20 - $taxRate) / 200; // 20일때 0% 0일때 10% 100일때 -40%
|
|
foreach(['agri', 'comm', 'secu', 'def', 'wall'] as $key){
|
|
$updateVar[$key] = $db->sqleval('least(%b, %b * (1 + %d))', $key.'_max', $key, $genericRatio);
|
|
}
|
|
|
|
$trustDiff = 20 - $taxRate;
|
|
$updateVar['trust'] = $db->sqleval('greatest(0, least(100, trust + %i))', $trustDiff);
|
|
|
|
$db->update('city', $updateVar, 'nation = %i AND supply = 1', $nationID);
|
|
}
|
|
}
|
|
|
|
function calcCityWarGoldIncome(array $rawCity, iAction $nationType):int{
|
|
if($rawCity['supply'] == 0){
|
|
return 0;
|
|
}
|
|
|
|
$warIncome = $rawCity['dead'] / 10;
|
|
$warIncome = Util::round($nationType->onCalcNationalIncome('gold', $warIncome));
|
|
return $warIncome;
|
|
}
|
|
|
|
function calcCityGoldIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{
|
|
if($rawCity['supply'] == 0){
|
|
return 0;
|
|
}
|
|
|
|
$trustRatio = $rawCity['trust'] / 200 + 0.5;//0.5 ~ 1
|
|
|
|
$cityIncome = $rawCity['pop'] * $rawCity['comm'] / $rawCity['comm_max'] * $trustRatio / 30;
|
|
$cityIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10;
|
|
$cityIncome *= pow(1.05, $officerCnt);
|
|
if($isCapital){
|
|
$cityIncome *= 1 + (1/3/$nationLevel);
|
|
}
|
|
$cityIncome = Util::round($nationType->onCalcNationalIncome('gold', $cityIncome));
|
|
|
|
return $cityIncome;
|
|
}
|
|
|
|
function calcCityRiceIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{
|
|
if($rawCity['supply'] == 0){
|
|
return 0;
|
|
}
|
|
|
|
$trustRatio = $rawCity['trust'] / 200 + 0.5;//0.5 ~ 1
|
|
|
|
$cityIncome = $rawCity['pop'] * $rawCity['agri'] / $rawCity['agri_max'] * $trustRatio / 30;
|
|
$cityIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10;
|
|
$cityIncome *= pow(1.05, $officerCnt);
|
|
if($isCapital){
|
|
$cityIncome *= 1 + (1/3/$nationLevel);
|
|
}
|
|
$cityIncome = Util::round($nationType->onCalcNationalIncome('rice', $cityIncome));
|
|
|
|
return $cityIncome;
|
|
}
|
|
|
|
function calcCityWallRiceIncome(array $rawCity, int $officerCnt, bool $isCapital, int $nationLevel, iAction $nationType):int{
|
|
if($rawCity['supply'] == 0){
|
|
return 0;
|
|
}
|
|
|
|
$wallIncome = $rawCity['def'] * $rawCity['wall'] / $rawCity['wall_max'] / 3;
|
|
$wallIncome *= 1 + $rawCity['secu']/$rawCity['secu_max']/10;
|
|
$wallIncome *= pow(1.05, $officerCnt);
|
|
if($isCapital){
|
|
$wallIncome *= 1 + 1/(3*$nationLevel);
|
|
}
|
|
|
|
$wallIncome = Util::round($nationType->onCalcNationalIncome('rice', $wallIncome));
|
|
|
|
return $wallIncome;
|
|
}
|
|
|
|
function getGoldIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList){
|
|
if(!$cityList){
|
|
return 0;
|
|
}
|
|
|
|
$db = DB::db();
|
|
|
|
$officersCnt = [];
|
|
foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){
|
|
$officersCnt[$cityID] = $cnt;
|
|
}
|
|
|
|
$nationTypeObj = buildNationTypeClass($nationType);
|
|
|
|
$cityIncome = 0;
|
|
foreach($cityList as $rawCity){
|
|
$cityID = $rawCity['city'];
|
|
$cityIncome += calcCityGoldIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
|
|
}
|
|
|
|
$cityIncome *= ($taxRate / 20);
|
|
|
|
return $cityIncome;
|
|
}
|
|
|
|
function getWarGoldIncome(string $nationType, array $cityList){
|
|
$nationTypeObj = buildNationTypeClass($nationType);
|
|
|
|
$cityIncome = 0;
|
|
foreach($cityList as $rawCity){
|
|
$cityIncome += calcCityWarGoldIncome($rawCity, $nationTypeObj);
|
|
}
|
|
|
|
return $cityIncome;
|
|
}
|
|
|
|
/** @deprecated */
|
|
function processRiceIncome() {
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
|
|
$e_env['currentEventID'] = 0;
|
|
Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
|
|
}
|
|
|
|
function getRiceIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) {
|
|
if(!$cityList){
|
|
return 0;
|
|
}
|
|
|
|
$db = DB::db();
|
|
|
|
$officersCnt = [];
|
|
foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){
|
|
$officersCnt[$cityID] = $cnt;
|
|
}
|
|
|
|
$nationTypeObj = buildNationTypeClass($nationType);
|
|
|
|
$cityIncome = 0;
|
|
foreach($cityList as $rawCity){
|
|
$cityID = $rawCity['city'];
|
|
|
|
$cityIncome += calcCityRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
|
|
}
|
|
|
|
$cityIncome *= ($taxRate / 20);
|
|
|
|
return $cityIncome;
|
|
}
|
|
|
|
function getWallIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) {
|
|
if(!$cityList){
|
|
return 0;
|
|
}
|
|
|
|
$db = DB::db();
|
|
|
|
$officersCnt = [];
|
|
foreach($db->queryAllLists('SELECT officer_city, count(*) FROM general WHERE nation = %i AND officer_level IN (2,3,4) AND city = officer_city GROUP BY officer_city', $nationID) as [$cityID, $cnt]){
|
|
$officersCnt[$cityID] = $cnt;
|
|
}
|
|
|
|
$nationTypeObj = buildNationTypeClass($nationType);
|
|
|
|
$cityIncome = 0;
|
|
foreach($cityList as $rawCity){
|
|
$cityID = $rawCity['city'];
|
|
|
|
$cityIncome += calcCityWallRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
|
|
}
|
|
|
|
$cityIncome *= ($taxRate / 20);
|
|
|
|
return $cityIncome;
|
|
}
|
|
|
|
function getOutcome(float $billRate, array $generalList) {
|
|
//총 지출 구함
|
|
$outcome = 0;
|
|
foreach($generalList as $general){
|
|
$outcome += getBill($general['dedication']);
|
|
}
|
|
|
|
$outcome = Util::round($outcome * $billRate / 100);
|
|
|
|
return $outcome;
|
|
}
|
|
|
|
function tradeRate(RandUtil $rng) {
|
|
$db = DB::db();
|
|
|
|
foreach($db->query('SELECT city,level FROM city') as $city){
|
|
//시세
|
|
$prob = [
|
|
1=>0,
|
|
2=>0,
|
|
3=>0,
|
|
4=>0.2,
|
|
5=>0.4,
|
|
6=>0.6,
|
|
7=>0.8,
|
|
8=>1
|
|
][$city['level']];
|
|
if($prob > 0 && $rng->nextBool($prob)) {
|
|
$trade = $rng->nextRangeInt(95, 105);
|
|
} else {
|
|
$trade = null;
|
|
}
|
|
$db->update('city', [
|
|
'trade'=>$trade
|
|
], 'city=%i', $city['city']);
|
|
}
|
|
}
|
|
|
|
function disaster(RandUtil $rng) {
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
|
|
|
|
//재난표시 초기화
|
|
$db->update('city',[
|
|
'state'=>0,
|
|
], 'state <= 10');
|
|
|
|
// 초반 3년은 스킵
|
|
if($startYear + 3 > $year) return;
|
|
|
|
$boomingRate = [
|
|
1=>0,
|
|
4=>0.25,
|
|
7=>0.25,
|
|
10=>0
|
|
];
|
|
|
|
$isGood = $rng->nextBool($boomingRate[$month]);
|
|
|
|
|
|
$targetCityList = [];
|
|
|
|
foreach($db->query('SELECT city,name,secu,secu_max FROM city') as $city){
|
|
//호황 발생 도시 선택 ( 기본 2% )
|
|
//재해 발생 도시 선택 ( 기본 6% )
|
|
if($isGood){
|
|
$raiseProp = 0.02 + ($city['secu'] / $city['secu_max']) * 0.05; // 2 ~ 7%
|
|
}
|
|
else {
|
|
$raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6%
|
|
}
|
|
|
|
if($rng->nextBool($raiseProp)) {
|
|
$targetCityList[] = $city;
|
|
}
|
|
}
|
|
|
|
if(!$targetCityList){
|
|
return;
|
|
}
|
|
|
|
$targetCityNames = "<G><b>".join(' ', Util::squeezeFromArray($targetCityList, 'name'))."</b></>";
|
|
$disasterTextList = [
|
|
1 => [
|
|
['<M><b>【재난】</b></>', 4, '역병이 발생하여 도시가 황폐해지고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 3, '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
|
|
],
|
|
4 => [
|
|
['<M><b>【재난】</b></>', 7, '홍수로 인해 피해가 급증하고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 6, '태풍으로 인해 피해가 속출하고 있습니다.'],
|
|
],
|
|
7 => [
|
|
['<M><b>【재난】</b></>', 8, '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 8, '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.'],
|
|
],
|
|
10 => [
|
|
['<M><b>【재난】</b></>', 3, '혹한으로 도시가 황폐해지고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 3, '눈이 많이 쌓여 도시가 황폐해지고 있습니다.'],
|
|
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
|
|
]
|
|
];
|
|
|
|
$boomingTextList = [
|
|
1 => null,
|
|
4 => [
|
|
['<C><b>【호황】</b></>', 2, '호황으로 도시가 번창하고 있습니다.'],
|
|
],
|
|
7 => [
|
|
['<C><b>【풍작】</b></>', 1, '풍작으로 도시가 번창하고 있습니다.'],
|
|
],
|
|
10 => null
|
|
];
|
|
|
|
[$logTitle, $stateCode, $logBody] = $rng->choice(($isGood?$boomingTextList:$disasterTextList)[$month]);
|
|
|
|
$logger = new ActionLogger(0, 0, $year, $month, false);
|
|
|
|
$logger->pushGlobalHistoryLog("{$logTitle}{$targetCityNames}에 {$logBody}");
|
|
$logger->flush();
|
|
|
|
if (!$isGood) {
|
|
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
|
|
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
|
|
foreach ($targetCityList as $city) {
|
|
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
|
|
$affectRatio = 0.8 + $affectRatio * 0.15;
|
|
|
|
$db->update('city', [
|
|
'state'=>$stateCode,
|
|
'pop'=>$db->sqleval('pop * %d', $affectRatio),
|
|
'trust'=>$db->sqleval('trust * %d', $affectRatio),
|
|
'agri'=>$db->sqleval('agri * %d', $affectRatio),
|
|
'comm'=>$db->sqleval('comm * %d', $affectRatio),
|
|
'secu'=>$db->sqleval('secu * %d', $affectRatio),
|
|
'def'=>$db->sqleval('def * %d', $affectRatio),
|
|
'wall'=>$db->sqleval('wall * %d', $affectRatio),
|
|
], 'city = %i', $city['city']);
|
|
|
|
$generalList = array_map(
|
|
function($rawGeneral) use ($city, $year, $month){
|
|
return new General($rawGeneral, null, null, $city, null, $year, $month, false);
|
|
},
|
|
$generalListByCity[$city['city']]??[]
|
|
);
|
|
|
|
SabotageInjury($rng, $generalList, '재난');
|
|
}
|
|
}
|
|
else{
|
|
foreach ($targetCityList as $city) {
|
|
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
|
|
$affectRatio = 1.01 + $affectRatio * 0.04;
|
|
|
|
$db->update('city', [
|
|
'state'=>$stateCode,
|
|
'pop'=>$db->sqleval('least(pop * %d, pop_max)', $affectRatio),
|
|
'trust'=>$db->sqleval('least(trust * %d, 100)', $affectRatio),
|
|
'agri'=>$db->sqleval('least(agri * %d, agri_max)', $affectRatio),
|
|
'comm'=>$db->sqleval('least(comm * %d, comm_max)', $affectRatio),
|
|
'secu'=>$db->sqleval('least(secu * %d, secu_max)', $affectRatio),
|
|
'def'=>$db->sqleval('least(def * %d, def_max)', $affectRatio),
|
|
'wall'=>$db->sqleval('least(wall * %d, wall_max)', $affectRatio),
|
|
], 'city = %i', $city['city']);
|
|
|
|
|
|
}
|
|
}
|
|
|
|
}
|