Files
core/hwe/sammo/Command/General/che_임관.php
T
Hide_D f21b15f2db feat: '능동 행동 수' 유산 포인트 추가
- 거병, 건국, 방량, 선양, 모반
- 임관, 랜덤임관, 장수대상임관, 등용수락, 하야
- 출병(500명 이상, 훈사 7070 초과)
- 인재탐색 성공(난도에 따라 추가 보정)
- 첩보(예외, 0.5)
- 증축, 감축, 국기변경, 국호변경, 천도성공
2021-11-16 21:38:55 +09:00

244 lines
7.4 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
Json,
KVStorage
};
use function \sammo\tryUniqueItemLottery;
use function \sammo\getInvitationList;
use function \sammo\getNationStaticInfo;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
class che_임관 extends Command\GeneralCommand{
static protected $actionName = '임관';
static public $reqArg = true;
protected function argTest():bool{
if($this->arg === null){
return false;
}
$destNationID = $this->arg['destNationID']??null;
if($destNationID === null){
return false;
}
if(!is_int($destNationID)){
return false;
}
if($destNationID < 1){
return false;
}
$this->arg = [
'destNationID' => $destNationID
];
return true;
}
protected function init(){
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation();
$relYear = $env['year'] - $env['startyear'];
$this->permissionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다')
];
$this->minConditionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinAction()
];
}
public function getCommandDetailTitle():string{
return '지정한 국가로 임관';
}
public function canDisplay():bool{
return $this->env['join_mode'] !== 'onlyRandom';
}
protected function initWithArg()
{
$destNationID = $this->arg['destNationID'];
$this->setDestNation($destNationID, ['gennum', 'scout']);
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::BeNeutral(),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowJoinDestNation($relYear),
ConstraintHelper::AllowJoinAction()
];
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function getBrief():string{
$commandName = $this->getName();
$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
$josaRo = JosaUtil::pick($destNationName, '로');
return "【{$destNationName}{$josaRo} {$commandName}";
}
public function run():bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$destNation = $this->destNation;
$gennum = $destNation['gennum'];
$destNationID = $destNation['nation'];
$destNationName = $destNation['name'];
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<D>{$destNationName}</>에 임관했습니다. <1>$date</>");
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>에 임관");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <S>임관</>했습니다.");
if($gennum < GameConst::$initialNationGenLimit) {
$exp = 700;
}
else {
$exp = 100;
}
$general->setVar('nation', $destNationID);
$general->setVar('officer_level', 1);
$general->setVar('officer_city', 0);
$general->setVar('belong', 1);
if($this->destGeneralObj !== null){
$general->setVar('city', $this->destGeneralObj->getCityID());
}
else{
$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
$general->setVar('city', $targetCityID);
}
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $destNationID);
\sammo\refreshNationStaticInfo();
$relYear = $env['year'] - $env['startyear'];
if($general->getNPCType() == 1 || $relYear >= 3){
$joinedNations = $general->getAuxVar('joinedNations')??[];
$joinedNations[] = $destNationID;
$general->setAuxVar('joinedNations', $joinedNations);
}
$general->increaseInheritancePoint('active_action', 1);
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
public function getForm(): string
{
$db = DB::db();
$generalObj = $this->generalObj;
$env = $this->env;
$joinedNations = $generalObj->getAuxVar('joinedNations')??[];
$nationList = $db->query('SELECT nation,`name`,color,scout,gennum FROM nation');
shuffle($nationList);
$nationList = Util::convertArrayToDict($nationList, 'nation');
//NOTE: join 안할것임
$scoutMsgs = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'scout_msg');
foreach($scoutMsgs as $nationID=>$scoutMsg){
$nationList[$nationID]['scoutmsg'] = $scoutMsg;
}
$hiddenItems = [];
foreach($nationList as &$nation){
if($env['year'] < $env['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
$nation['availableJoin'] = false;
}
else if($nation['scout'] == 1) {
$nation['availableJoin'] = false;
}
else{
$nation['availableJoin'] = true;
}
if(in_array($nation['nation'], $joinedNations)){
$nation['availableJoin'] = false;
}
if(Util::starts_with($nation['name'], 'ⓤ')){
$hiddenItems[$nation['nation']] = $nation['nation'];
}
}
unset($nation);
ob_start();
?>
국가에 임관합니다.<br>
이미 임관/등용되었던 국가는 다시 임관할 수 없습니다.<br>
바로 군주의 위치로 이동합니다.<br>
임관할 국가를 목록에서 선택하세요.<br>
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
<?php foreach($nationList as $nation): ?>
<?php if(key_exists($nation['nation'], $hiddenItems)){ continue; } ?>
<option
value='<?=$nation['nation']?>'
style='<?=$nation['availableJoin']?'':'background-color:red;'?>'
>【<?=$nation['name']?> 】</option>
<?php endforeach; ?>
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
<?=getInvitationList($nationList)?>
<?php
return ob_get_clean();
}
}