- 거병, 건국, 방량, 선양, 모반 - 임관, 랜덤임관, 장수대상임관, 등용수락, 하야 - 출병(500명 이상, 훈사 7070 초과) - 인재탐색 성공(난도에 따라 추가 보정) - 첩보(예외, 0.5) - 증축, 감축, 국기변경, 국호변경, 천도성공
244 lines
7.4 KiB
PHP
244 lines
7.4 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command,
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Json,
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KVStorage
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};
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use function \sammo\tryUniqueItemLottery;
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use function \sammo\getInvitationList;
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use function \sammo\getNationStaticInfo;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\CityConst;
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class che_임관 extends Command\GeneralCommand{
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static protected $actionName = '임관';
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static public $reqArg = true;
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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$destNationID = $this->arg['destNationID']??null;
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if($destNationID === null){
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return false;
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}
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if(!is_int($destNationID)){
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return false;
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}
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if($destNationID < 1){
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return false;
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}
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$this->arg = [
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'destNationID' => $destNationID
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation();
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$relYear = $env['year'] - $env['startyear'];
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$this->permissionConstraints=[
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ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다')
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];
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$this->minConditionConstraints=[
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ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
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ConstraintHelper::BeNeutral(),
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ConstraintHelper::AllowJoinAction()
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];
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}
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public function getCommandDetailTitle():string{
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return '지정한 국가로 임관';
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}
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public function canDisplay():bool{
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return $this->env['join_mode'] !== 'onlyRandom';
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}
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protected function initWithArg()
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{
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$destNationID = $this->arg['destNationID'];
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$this->setDestNation($destNationID, ['gennum', 'scout']);
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$this->fullConditionConstraints=[
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ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
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ConstraintHelper::BeNeutral(),
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ConstraintHelper::ExistsDestNation(),
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ConstraintHelper::AllowJoinDestNation($relYear),
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ConstraintHelper::AllowJoinAction()
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];
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function getBrief():string{
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$commandName = $this->getName();
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$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
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$josaRo = JosaUtil::pick($destNationName, '로');
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return "【{$destNationName}】{$josaRo} {$commandName}";
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}
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public function run():bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$destNation = $this->destNation;
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$gennum = $destNation['gennum'];
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$destNationID = $destNation['nation'];
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$destNationName = $destNation['name'];
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("<D>{$destNationName}</>에 임관했습니다. <1>$date</>");
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$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>에 임관");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <S>임관</>했습니다.");
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if($gennum < GameConst::$initialNationGenLimit) {
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$exp = 700;
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}
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else {
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$exp = 100;
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}
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$general->setVar('nation', $destNationID);
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$general->setVar('officer_level', 1);
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$general->setVar('officer_city', 0);
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$general->setVar('belong', 1);
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if($this->destGeneralObj !== null){
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$general->setVar('city', $this->destGeneralObj->getCityID());
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}
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else{
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$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
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$general->setVar('city', $targetCityID);
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}
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$db->update('nation', [
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'gennum'=>$db->sqleval('gennum + 1')
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], 'nation=%i', $destNationID);
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\sammo\refreshNationStaticInfo();
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$relYear = $env['year'] - $env['startyear'];
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if($general->getNPCType() == 1 || $relYear >= 3){
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$joinedNations = $general->getAuxVar('joinedNations')??[];
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$joinedNations[] = $destNationID;
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$general->setAuxVar('joinedNations', $joinedNations);
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}
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$general->increaseInheritancePoint('active_action', 1);
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$general->addExperience($exp);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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$db = DB::db();
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$generalObj = $this->generalObj;
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$env = $this->env;
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$joinedNations = $generalObj->getAuxVar('joinedNations')??[];
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$nationList = $db->query('SELECT nation,`name`,color,scout,gennum FROM nation');
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shuffle($nationList);
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$nationList = Util::convertArrayToDict($nationList, 'nation');
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//NOTE: join 안할것임
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$scoutMsgs = KVStorage::getValuesFromInterNamespace($db, 'nation_env', 'scout_msg');
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foreach($scoutMsgs as $nationID=>$scoutMsg){
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$nationList[$nationID]['scoutmsg'] = $scoutMsg;
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}
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$hiddenItems = [];
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foreach($nationList as &$nation){
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if($env['year'] < $env['startyear']+3 && $nation['gennum'] >= GameConst::$initialNationGenLimit){
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$nation['availableJoin'] = false;
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}
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else if($nation['scout'] == 1) {
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$nation['availableJoin'] = false;
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}
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else{
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$nation['availableJoin'] = true;
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}
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if(in_array($nation['nation'], $joinedNations)){
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$nation['availableJoin'] = false;
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}
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if(Util::starts_with($nation['name'], 'ⓤ')){
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$hiddenItems[$nation['nation']] = $nation['nation'];
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}
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}
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unset($nation);
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ob_start();
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?>
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국가에 임관합니다.<br>
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이미 임관/등용되었던 국가는 다시 임관할 수 없습니다.<br>
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바로 군주의 위치로 이동합니다.<br>
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임관할 국가를 목록에서 선택하세요.<br>
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<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
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<?php foreach($nationList as $nation): ?>
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<?php if(key_exists($nation['nation'], $hiddenItems)){ continue; } ?>
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<option
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value='<?=$nation['nation']?>'
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style='<?=$nation['availableJoin']?'':'background-color:red;'?>'
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>【<?=$nation['name']?> 】</option>
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<?php endforeach; ?>
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<input type=button id="commonSubmit" value="<?=$this->getName()?>">
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<?=getInvitationList($nationList)?>
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<?php
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return ob_get_clean();
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}
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}
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