- 거병, 건국, 방량, 선양, 모반 - 임관, 랜덤임관, 장수대상임관, 등용수락, 하야 - 출병(500명 이상, 훈사 7070 초과) - 인재탐색 성공(난도에 따라 추가 보정) - 첩보(예외, 0.5) - 증축, 감축, 국기변경, 국호변경, 천도성공
226 lines
7.4 KiB
PHP
226 lines
7.4 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\LastTurn;
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use \sammo\GameUnitConst;
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use \sammo\Command;
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use function \sammo\tryUniqueItemLottery;
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use function \sammo\pickGeneralFromPool;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_인재탐색 extends Command\GeneralCommand
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{
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static protected $actionName = '인재탐색';
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setNation();
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$env = $this->env;
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$db = DB::db();
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$env = $this->env;
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$maxGenCnt = $env['maxgeneral'];
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
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$foundPropText = number_format($foundProp * 100, 1);
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$title = "{$name}(랜덤경험";
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ", 확률 {$foundPropText}%)";
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return $title;
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}
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public function getCost(): array
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{
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return [$this->env['develcost'], 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
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{
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$remainSlot = $maxGenCnt - $currCnt;
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if ($remainSlot < 0) {
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$remainSlot = 0;
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}
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$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
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$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
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$foundPropBig = 1 / $maxGenCnt;
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if ($totalNpcCnt < 50) {
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$foundProp = max($foundPropMain, $foundPropSmall);
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} else {
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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return $foundProp;
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nationID = $general->getNationID();
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$foundProp = $this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt);
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$foundNpc = Util::randBool($foundProp);
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$logger = $general->getLogger();
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if (!$foundNpc) {
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 100;
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$ded = 70;
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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//인간적으로 너무 길어서 끊었다!
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$exp = 100 * (sqrt(1 / $foundProp) + 1);
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$ded = 150 * (sqrt(1 / $foundProp) + 1);
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$scoutType = "발견";
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$age = Util::randRangeInt(20, 25);
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$birthYear = $env['year'] - $age;
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$deathYear = $env['year'] + Util::randRangeInt(10, 50);
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$avgGen = $db->queryFirstRow(
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'SELECT avg(dedication) as ded,avg(experience) as exp,
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avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
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from general where npc < 4'
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);
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$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
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$pickedNPC = pickGeneralFromPool($db, 0, 1)[0];
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$newNPC = $pickedNPC->getGeneralBuilder();
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$newNPC->setSpecial('None', 'None');
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$newNPC->setNPCType(3);
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$newNPC->setMoney(1000, 1000);
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$newNPC->setLifeSpan($birthYear, $deathYear);
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$newNPC->setSpecYear(
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Util::round((GameConst::$retirementYear - $age) / 12) + $age,
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Util::round((GameConst::$retirementYear - $age) / 6) + $age
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);
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$newNPC->fillRemainSpecAsRandom($pickTypeList, $avgGen, $env);
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$newNPC->build($this->env);
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$pickedNPC->occupyGeneralName();
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$npcName = $newNPC->getGeneralName();
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$josaRa = JosaUtil::pick($npcName, '라');
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
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$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 200;
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$ded = 300;
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$general->increaseInheritancePoint('active_action', Util::valueFit(sqrt(1 / $foundProp), 1));
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 3);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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}
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