Files
core/hwe/sammo/Event/Action/RaiseNPCNation.php
T
Hide_D ee8854451c fix: phan 지시에 따라 일부 버그 수정
- null && key_exists 버그
- or assign이 integer 대상이므로 직접 연산
- false 대신 0 입력한 곳 수정
- 자체 Deprecate 처리한 함수 회피
- 초기화되지 않은 [] 확인하여 처리
- sleep은 정수만 받으므로 usleep으로 변경
- 선언하지 않고 그냥 사용하던 member 변수 선언
- boolean operation 순서 틀린 부분 수정
2021-08-12 23:58:20 +09:00

282 lines
8.4 KiB
PHP

<?php
namespace sammo\Event\Action;
use InvalidArgumentException;
use sammo\ActionLogger;
use sammo\CityConst;
use sammo\DB;
use sammo\GameConst;
use sammo\Json;
use sammo\KVStorage;
use sammo\Scenario\GeneralBuilder;
use sammo\Scenario\Nation;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\GetNationColors;
use function sammo\pickGeneralFromPool;
use function sammo\refreshNationStaticInfo;
class RaiseNPCNation extends \sammo\Event\Action
{
public function __construct()
{
}
const CITY_KEYS = ['pop', 'agri', 'comm', 'secu', 'def', 'wall'];
const MIN_DIST_USERNATION = 4;
const MIN_DIST_NPCNATION = 2;
private function calcAvgNationCity(array $cities)
{
if (count($cities) == 0) {
throw new InvalidArgumentException();
}
$targetCities = [];
foreach ($cities as $city) {
if ($city['nation'] == 0) {
continue;
}
$citySum = 0;
foreach (static::CITY_KEYS as $key) {
if ($key === 'pop') {
continue;
}
$citySum += $city[$key];
}
$city['sum'] = $citySum;
$targetCities[] = $city;
}
$cityCnt = count($targetCities);
if ($cityCnt == 0) {
$target = Util::choiceRandom($cities);
$randCity = [];
foreach (static::CITY_KEYS as $key) {
$randCity[$key] = $target["{$key}_max"];
}
return $randCity;
}
usort($targetCities, function (array $lhs, array $rhs) {
return $lhs['sum'] <=> $rhs['sum'];
});
//최소, 최대 도시 몇개를 뺀다. 정렬은 신경쓰지 않는다.
if ($cityCnt >= 3) {
$reduceCnt = Util::valueFit(Util::round($cityCnt / 6, 0), 1);
foreach (Util::range($reduceCnt) as $_idx) {
array_pop($targetCities);
}
foreach (Util::range($reduceCnt) as $idx) {
$targetCities[$idx] = array_pop($targetCities);
}
$cityCnt -= $reduceCnt * 2;
}
$avgCity = [];
foreach ($targetCities as $city) {
foreach (static::CITY_KEYS as $key) {
$avgCity[$key] = ($avgCity[$key] ?? 0) + $city[$key];
}
}
foreach (static::CITY_KEYS as $key) {
$avgCity[$key] = Util::toInt($avgCity[$key] / $cityCnt);
}
return $avgCity;
}
public function calcAvgNationGeneralCnt(): int
{
$nationUsers = [];
foreach (\sammo\getAllNationStaticInfo() as $nation) {
if ($nation['level'] == 0) {
continue;
}
$nationUsers[] = $nation['gennum'];
}
$nationCnt = count($nationUsers);
if ($nationCnt == 0) {
return GameConst::$initialNationGenLimit;
}
sort($nationUsers);
if ($nationCnt >= 3) {
$reduceCnt = Util::valueFit(Util::round($nationCnt / 6, 0), 1);
foreach (Util::range($reduceCnt) as $_idx) {
array_pop($nationUsers);
}
foreach (Util::range($reduceCnt) as $idx) {
$nationUsers[$idx] = array_pop($nationUsers);
}
$nationCnt -= $reduceCnt * 2;
}
return Util::round(array_sum($nationUsers) / $nationCnt);
}
public function calcAvgTech(): int
{
$techSum = 0;
$nationCnt = 0;
foreach (\sammo\getAllNationStaticInfo() as $nation) {
if ($nation['level'] == 0) {
continue;
}
$techSum += $nation['tech'];
$nationCnt += 1;
}
if ($nationCnt == 0) {
return 0;
}
return Util::toInt($techSum / $nationCnt);
}
private function buildNation(int $nationID, int $tech, array $baseCity, array $avgCity, int $genCnt, $env)
{
$db = DB::db();
$targetCity = [
'trust' => 100
];
foreach (static::CITY_KEYS as $key) {
$targetCity[$key] = min($baseCity["{$key}_max"], $avgCity[$key]);
}
$pickTypeList = ['무' => 1, '지' => 1];
$cityID = $baseCity['city'];
$cityName = $baseCity['name'];
$nationName = "ⓤ{$cityName}";
$color = Util::choiceRandom(GetNationColors());
$nationObj = new Nation($nationID, $nationName, $color, 0, 2000, "우리도 할 수 있다! {$cityName}군", $tech, null, 2, [$cityName]);
$nationObj->build($env);
$ruler = (new GeneralBuilder("{$cityName}태수", false, null, $nationID))
->setOfficerLevel(12)
->setCityID($cityID)
->setNPCType(6)
->setGoldRice(1000, 1000)
->fillRandomStat($pickTypeList)
->setKillturn(240)
->fillRemainSpecAsZero($env);
$ruler->build($env);
$nationObj->addGeneral($ruler);
$birthYear = $env['year'] - 20;
$deadYearMin = $env['year'] + 10;
foreach (pickGeneralFromPool(DB::db(), 0, $genCnt - 1) as $pickedNPC) {
//대충 10년후부터 6년마다 절반?
$deadYear = $deadYearMin + Util::toInt(60 * (1 - log(Util::randRange(1, 1024), 2)/10));
$newNPC = $pickedNPC->getGeneralBuilder();
$newNPC->setNationID($nationID)
->setCityID($cityID)
->setNPCType(6)
->setGoldRice(1000, 1000)
->setLifeSpan($birthYear, $deadYear)
->fillRandomStat($pickTypeList)
->fillRemainSpecAsZero($env);
$newNPC->build($env);
$pickedNPC->occupyGeneralName();
$nationObj->addGeneral($newNPC);
}
$nationObj->postBuild($env);
$db->update('city', $targetCity, 'city = %i', $cityID);
refreshNationStaticInfo();
}
public function run(array $env)
{
$db = DB::db();
$allCities = $db->query('SELECT * FROM city WHERE 5 <= level AND level <= 6'); //소, 중 성만 선택
$emptyCities = [];
$occupiedCities = [];
$npcCities = [];
$avgCity = $this->calcAvgNationCity($allCities);
foreach ($allCities as $city) {
if ($city['nation'] == 0) {
$emptyCities[$city['city']] = $city;
} else {
$occupiedCities[$city['city']] = $city;
}
}
$avgGenCnt = $this->calcAvgNationGeneralCnt();
$serverID = UniqueConst::$serverID;
$lastNationID = max(
$db->queryFirstField("SELECT max(`nation`) FROM `nation`"),
$db->queryFirstField("SELECT max(`nation`) FROM `ng_old_nations` WHERE server_id = %s", $serverID),
);
$avgTech = $this->calcAvgTech();
Util::shuffle_assoc($emptyCities);
$occupiedCitiesID = array_keys($occupiedCities);
$npcCitiesID = [];
refreshNationStaticInfo();
foreach ($emptyCities as $emptyCity) {
$cityID = $emptyCity['city'];
$minDistance = 999;
foreach ($occupiedCitiesID as $targetCityID) {
$minDistance = min(\sammo\calcCityDistance($cityID, $targetCityID, null), $minDistance);
if ($minDistance < static::MIN_DIST_USERNATION) {
break;
}
}
if ($minDistance < static::MIN_DIST_USERNATION) {
continue;
}
$minDistance = 999;
foreach ($npcCitiesID as $targetCityID) {
$minDistance = min(\sammo\calcCityDistance($cityID, $targetCityID, null), $minDistance);
if ($minDistance < static::MIN_DIST_NPCNATION) {
break;
}
}
if ($minDistance < static::MIN_DIST_NPCNATION) {
continue;
}
//TODO: 거리 측정
$lastNationID += 1;
$this->buildNation($lastNationID, $avgTech, $emptyCity, $avgCity, $avgGenCnt, $env);
$npcCities[$cityID] = $emptyCity;
$npcCitiesID[] = $cityID;
}
if (count($npcCities) > 0) {
$logger = new ActionLogger(0, 0, $env['year'], $env['month']);
$logger->pushGlobalHistoryLog("<L><b>【공지】</b></>공백지에 임의의 국가가 생성되었습니다.");
$logger->flush();
}
return [__CLASS__, count($npcCities)];
}
}