Files
core/hwe/ts/processing/Nation/che_물자원조.vue
T

187 lines
5.2 KiB
Vue

<template>
<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
<div v-if="asyncReady" class="bg0">
<MapViewer
v-if="map"
v-model="selectedCityObj"
:server-nick="serverNick"
:serverID="serverID"
:map-name="unwrap(gameConstStore?.gameConst.mapName)"
:mapData="map"
:isDetailMap="false"
:cityPosition="cityPosition"
:formatCityInfo="formatCityInfoText"
:image-path="imagePath"
/>
<div>
타국에게 원조합니다.<br />
작위별로 금액 제한이 있습니다.<br /><br />
<ul>
<template v-for="({ text, amount }, level) in levelInfo" :key="level">
<li>
<span
:style="{
width: '4em',
display: 'inline-block',
...(level != currentNationLevel
? {}
: {
textDecoration: 'underline',
fontWeight: 'bold',
}),
}"
>{{ text }}</span
>: {{ amount.toLocaleString() }}
</li>
</template>
</ul>
<br />
원조할 국가를 목록에서 선택하세요.<br /><br />
</div>
<div class="row">
<div class="col-6 col-md-3">
국가 :
<SelectNation v-model="selectedNationID" :nations="nationList" :searchable="searchable" />
</div>
<div class="col-6 col-md-0" />
<div class="col-8 col-md-4">
:
<SelectAmount
v-model="goldAmount"
:amountGuide="amountGuide"
:step="10"
:maxAmount="maxAmount"
:minAmount="minAmount"
/>
</div>
<div class="col-8 col-md-4">
:
<SelectAmount
v-model="riceAmount"
:amountGuide="amountGuide"
:step="10"
:maxAmount="maxAmount"
:minAmount="minAmount"
/>
</div>
<div class="col-4 col-md-2 d-grid">
<b-button variant="primary" @click="submit">
{{ commandName }}
</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" type="chief" />
</template>
<script lang="ts">
declare const staticValues: {
serverNick: string;
serverID: string;
mapName: string;
commandName: string;
};
declare const procRes: {
nationList: procNationList;
currentNationLevel: number;
levelInfo: Record<
number,
{
text: string;
amount: number;
}
>;
minAmount: number;
maxAmount: number;
amountGuide: number[];
};
declare const getCityPosition: () => CityPositionMap;
declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
</script>
<script lang="ts" setup>
import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
import SelectNation from "@/processing/SelectNation.vue";
import SelectAmount from "@/processing/SelectAmount.vue";
import { ref, watch, onMounted, provide } from "vue";
import { unwrap } from "@/util/unwrap";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import { getProcSearchable, type procNationItem, type procNationList } from "../processingRes";
import type { MapResult } from "@/defs";
import { SammoAPI } from "@/SammoAPI";
import { getGameConstStore, type GameConstStore } from "@/GameConstStore";
const serverNick = staticValues.serverNick;
const serverID = staticValues.serverID;
const cityPosition = getCityPosition();
const formatCityInfoText = formatCityInfo;
const imagePath = window.pathConfig.gameImage;
const asyncReady = ref<boolean>(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
const nationList = new Map<number, procNationItem>();
for (const nationItem of procRes.nationList) {
nationList.set(nationItem.id, nationItem);
}
const goldAmount = ref(procRes.minAmount);
const riceAmount = ref(procRes.minAmount);
const currentNationLevel = procRes.currentNationLevel;
const levelInfo = procRes.levelInfo;
const minAmount = ref(procRes.minAmount);
const maxAmount = ref(procRes.maxAmount);
const amountGuide = procRes.amountGuide;
const selectedNationID = ref(procRes.nationList[0]?.id);
const map = ref<MapResult>();
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
amountList: [goldAmount.value, riceAmount.value],
destNationID: selectedNationID.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
const searchable = getProcSearchable();
const selectedCityObj = ref<MapCityParsed>();
const commandName = ref(staticValues.commandName);
watch(selectedCityObj, (city?: MapCityParsed) => {
if (city === undefined) {
return;
}
if (city.nationID === undefined) {
return;
}
selectedNationID.value = city.nationID;
});
onMounted(async () => {
try {
map.value = await SammoAPI.Global.GetMap({ neutralView: 0, showMe: 1 });
} catch (e) {
console.error(e);
}
});
</script>