Files
core/hwe/sammo/WarUnitTrigger/che_저격시도.php
T

53 lines
1.6 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
use sammo\Util;
class che_저격시도 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
protected $woundMin;
protected $woundMax;
protected $ratio;
protected $addAtmos;
public function __construct(WarUnit $unit, int $raiseType, float $ratio, float $woundMin, float $woundMax, int $addAtmos = 20){
$this->object = $unit;
$this->raiseType = $raiseType;
$this->ratio = $ratio;
$this->woundMin = $woundMin;
$this->woundMax = $woundMax;
$this->addAtmos = $addAtmos;
}
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
if($self->getPhase() !== 0 && $oppose->getPhase() !== 0){
return true;
}
if($oppose->getPhase() < 0){
return true;
}
if($self->hasActivatedSkill('저격')){
return true;
}
if($self->hasActivatedSkill('저격불가')){
return true;
}
if(!$self->rng->nextBool($this->ratio)){
return true;
}
$self->activateSkill('저격');
$selfEnv['woundMin'] = $this->woundMin;
$selfEnv['woundMax'] = $this->woundMax;
$selfEnv['addAtmos'] = $this->addAtmos;
return true;
}
}